---
esi_data:
  fitting_stats:
    cpu_output: 780
    high_slots: 8
    low_slots: 5
    med_slots: 7
    powergrid_output: 12000
    rig_slots: 3
  group: Battleship
  hull_stats:
    hp_armor: 8800
    hp_shield: 11550
    hp_structure: 10450
  name: Raven Navy Issue
  race: Unknown
  skill_requirements:
  - level: 2
    skill_id: 3338
  type_id: 17636
  velocity: 123
faction: Caldari State
faction_group: Empire
image: /17636.png
last_updated: '2026-04-20T03:41:01.306961'
ship_class: Battleship
source: eve-university
source_stats:
  armorem: 50
  armorexp: 10
  armorhp: 8800
  armorkin: 25
  armortherm: 45
  bandwidth: 75 Mbit/sec
  bonuses: '<b>Caldari Battleship bonuses (per skill level):</b><br>

    10% bonus to Cruise Missile and Torpedo max velocity<br>

    5% bonus to Cruise Missile and Torpedo explosion radius<br>

    ''''''Role Bonus:''''''<br>

    100% bonus to Shield Extender hitpoints<br>

    50% bonus to Armor Plate hitpoints<br>

    5% Additional bonus to Reinforced Bulkhead hitpoints'
  capacitor: 5,900 GJ
  cargohold: "800 m\xB3"
  class: Battleship
  cpu: 780
  dronebay: "100 m\xB3"
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Caldari State
  forumlinks: ''
  grouping: Faction Battleships
  highlights1: High Amount of High Slots
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 8
  hulltype: Raven Class
  inertia: 0.12
  info: 'The Navy Issue Raven represents the best the Caldari have to offer on the
    battlefield: an all-out assault vessel with tremendous electronic warfare capabilities.  Commissioned
    by Caldari Navy Special Operations Command in YC 104 in response to a campaign
    of coordinated Gurista attacks which threatened to decimate the populations of
    several planets in the Obe system, this hefty warship has since proven its worth
    many times over.'
  launchers: 8
  lows: 5
  mass: 97300000
  maxlockedtargets: 7
  maxvelocity: 123
  mediums: 7
  powergrid: 12000
  quote: In life, service. In death, honor.
  quote_attribution: Motto of the First Caldari Navy Raven Wing
  reqskills: '*{{RequiredSkill|Caldari Battleship|II}}

    ** {{RequiredSkill|Spaceship Command|IV}}

    ** {{RequiredSkill|Caldari Battlecruiser|III}}

    *** {{RequiredSkill|Spaceship Command|III}}

    *** {{RequiredSkill|Caldari Cruiser|III}}

    **** {{RequiredSkill|Spaceship Command|II}}

    **** {{RequiredSkill|Caldari Destroyer|III}}

    ***** {{RequiredSkill|Caldari Frigate|III}}

    ****** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 137 mm
  sensortype: Gravimetric
  sensorvalue: 28 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 11550
  shieldkin: 40
  shieldtherm: 20
  shipid: 17636
  shipimg: Raven Navy Issue.jpg
  shipname: Raven Navy Issue
  sigradius: 410 m
  structurehp: 10450
  targetrange: 90.00 km
  tech: F
  totaltraintime: 4d 2h 5m 50s
  turrets: 0
  variations: '{{Ship|Raven}},<br>

    {{Ship|Golem}},<br>

    {{Ship|Raven State Issue}}'
  volume: 470000
  warpspeed: 3 AU/s
  warptime: 16.19 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Raven Navy Issue
tech_level: Faction
title: Raven Navy Issue
type_id: 17636
validation_score: 1.0
---

<img src="/17636.png" alt="Raven Navy Issue" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>
The Raven Navy Issue (commonly abbreviated RNI, and sometimes CNR) is a logical progression from the standard Raven, with more fitting, better capacitor and better base tank. The Navy Raven loses the Raven's rate of fire bonus but makes up for it with two additional launcher slots, giving it a 33% DPS boost compared to a Raven without Caldari Battleship skills. The Raven gets a (up to) 33% boost, but needs long skill training to match the Raven Navy Issues DPS output. The Navy Raven also gains an explosion radius bonus, meaning it will do more damage to smaller targets.

The Navy Scorpion and Navy Raven are similar ships and are often compared. The Navy Scorpion has a stronger tank and is easier to fit, while the Navy Raven has a longer range and does more damage to smaller targets due to its explosion radius bonus.
<div style="display: flow-root;">

## Skills

</div>
 Caldari Battleship to at least IV to take advantage of the range buff and increased damage to smaller targets that comes with every extra level in the skill.
 The usual L4 mission fit uses Cruise Missiles; train to IV and use Arbalest (Meta 4) or Caldari Navy (Faction) Cruise Missile Launchers. T2 launchers and ammo require Cruise Missiles V and Cruise Missile Specialization, a half-month train that isn't really useful outside of missioning battleships. However, if you plan on a career as a Raven L4 missioner, it's worth it for the productivity gain. Torpedos are not typically used as they only offer a slight (<10%) paper DPS gain for a quite severe range and application penalty.
 Missile Launcher Operation, Rapid Launch, Warhead Upgrades, skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
 Along with the requisite Engineering and Electronic Systems skills required for adequately fitting most ships, Weapon Upgrades and Advanced Weapon Upgrades should be trained to V and IV respectively to help alleviate fitting problems.
 Guided Missile Precision and Target Navigation Prediction to at least IV to combat smaller targets.
 Electronic Warfare should be trained to level III to allow training of Long Distance Jamming which increases the optimal range of target painters by 10% per level.
 Target Painting should be trained to IV to gain access to the Signature Focusing skill.
 Missile Projection and Missile Bombardment to at least IV and ideally V to maximize the range at which all missiles travel.
 Drones V, Light Drone Operation V, Medium Drone Operation V, Drone Interfacing IV and Gallente Drone Specialization I/Minmatar Drone Specialization I are all are important for getting as much DPS out of the drone bay as possible.
 Train Tactical Shield Manipulation to IV. Shield Operation and Shield Management should be trained to V to improve shield capacity and recharge rate.
 Shield Upgrades should be trained to IV to allow the use of T2 Shield Hardeners, Resistance Amplifiers, Shield Boosters, Shield Power Relays, Shield Extenders and Shield Rechargers.
 Finally, Hull Upgrades should be trained to level IV to allow use of the T2 Damage Control module.
<div style="display: flow-root;">

## Tactics

</div>
Your tactics for L4 missions are largely the same as for a plain Raven: use your light scout drones on frigates and cruise missiles on everything else; and you've got an active shield tank, so use your booster to keep your shield in the 33-40% range.

There is one major tactical change from a Raven: you are now flying a ship worth five to ten times as much. That means you need to be aware of potential gankers.
<div style="display: flow-root;">

## Notes

</div>
You can write additional notes for Raven Navy Issue here.
## Patch History