---
esi_data:
  fitting_stats:
    cpu_output: 170
    high_slots: 5
    low_slots: 4
    med_slots: 3
    powergrid_output: 46
    rig_slots: 2
  group: Assault Frigate
  hull_stats:
    hp_armor: 816
    hp_shield: 664
    hp_structure: 563
  name: Vengeance
  race: Unknown
  skill_requirements:
  - level: 5
    skill_id: 3331
  - level: 1
    skill_id: 12095
  type_id: 11365
  velocity: 295
faction: Amarr Empire
faction_group: Empire
image: /11365.png
last_updated: '2026-04-20T03:09:03.476278'
ship_class: Assault Frigate
source: eve-university
source_stats:
  armorem: 50
  armorexp: 80
  armorhp: 816
  armorkin: 63
  armortherm: 35
  bandwidth: ''
  bonuses: "<b>Amarr Frigate bonuses (per skill level):</b><br>\n7.5% bonus to Rocket\
    \ damage<br>\n5% bonus to Light Missile and Rocket Launcher rate of fire<br>\n\
    <b>Assault Frigates bonuses (per skill level):</b><br>\n4% bonus to all armor\
    \ resistances<br>\n5% bonus to ship capacitor recharge rate<br>\n<b>Role Bonus:</b><br>\n\
    50% reduction in Microwarpdrive signature radius penalty<br>\n\u2022&nbsp;Can\
    \ fit Assault Damage Controls"
  capacitor: 487.5 GJ
  cargohold: "210 m\xB3"
  class: Assault Frigate
  cpu: 170
  dronebay: ''
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Amarr Empire
  grouping: Assault Frigates
  highlights1: ''
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 5
  hulltype: Punisher Class
  inertia: 4.264
  info: The Vengeance represents the latest in the Kingdom's ongoing mission to wed
    Amarr and Caldari tech, molding the two into new and exciting forms. Sporting
    a Caldari ship's launcher hardpoints as well as an Amarr ship's armor systems,
    this relentless slugger is perfect for when you need to get up close and personal.
  launchers: 4
  lows: 4
  mass: 1046700
  maxlockedtargets: 5
  maxvelocity: 295
  mediums: 3
  powergrid: 46
  quote: Faith is our fire, and none may stand against it.
  quote_attribution: King Farokh Khanid III
  reqskills: '* {{RequiredSkill|Amarr Frigate|V}}

    ** {{RequiredSkill|Spaceship Command|I}}

    * {{RequiredSkill|Assault Frigates|I}}

    ** {{RequiredSkill|Spaceship Command|III}}

    ** {{RequiredSkill|Power Grid Management|V}}

    ** {{RequiredSkill|Mechanics|V}}'
  scanres: 655 mm
  sensortype: RADAR
  sensorvalue: 14 points
  shieldem: 0
  shieldexp: 88
  shieldhp: 664
  shieldkin: 70
  shieldtherm: 20
  shipid: 11365
  shipimg: Vengeance.jpg
  shipname: Vengeance
  sigradius: 37 m
  structurehp: 563
  targetrange: 38.00 km
  tech: 2
  totaltraintime: 23d 21h 53m 20s
  turrets: 3
  variations: '{{Ship|Retribution}}, {{Ship|Punisher}}'
  volume: 28600
  warpspeed: 5.0 AU/s
  warptime: 6.87 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Vengeance
tech_level: Tech 2
title: Vengeance
type_id: 11365
validation_score: 1.0
---

<img src="/11365.png" alt="Vengeance" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>
The Khanid Assault Frigate Vengeance is the 'tanky' assault frigate of the Amarr line-up, and it can be an excellent PvP heavy tackler. Solo, the Vengeance can beat its prey by simply out-tanking other ships in the same class. While it is low on effective DPS, it can sustain a lot of punishment with a passive buffer tank or a dual active tank.
<div style="display: flow-root;">

## Skills

</div>
Further information about additional or recommended skills to pilot Vengeance for a specific or its common role(s) can be written here.
<div style="display: flow-root;">

## Tactics

</div>
The Vengeance gives bonuses to Rockets and armor resist. So with those bonuses, its role within a fleet is usually a heavy tackle and/or close range brawler. It can be fitted with a Warp scram, Stasis Web, and a 1MN Microwarp drive to aid in fleet or it can be fitted with a target painter, instead of a Stasis Webifier, to bloom the target for any heavy missiles that are inbound. The CPU on this particular assault frigate is lacking; however, if your core fitting skills are at optimal then creative fits are very obtainable due to the amount of powergrid that is usually left over.
<div style="display: flow-root;">

## Notes

</div>
The February (when?) Assault Frigate balance update introduced a new module for HACs and AFs, the Assault Damage Controls, which can replace the Damage Control module for these ships
## Patch History