---
esi_data:
  fitting_stats:
    cpu_output: 135
    high_slots: 5
    low_slots: 5
    med_slots: 2
    powergrid_output: 48
    rig_slots: 2
  group: Assault Frigate
  hull_stats:
    hp_armor: 903
    hp_shield: 422
    hp_structure: 774
  name: Wolf
  race: Unknown
  skill_requirements:
  - level: 5
    skill_id: 3329
  - level: 1
    skill_id: 12095
  type_id: 11371
  velocity: 375
faction: Minmatar Republic
faction_group: Empire
image: /11371.png
last_updated: '2026-04-20T03:09:18.602437'
ship_class: Assault Frigate
source: eve-university
source_stats:
  armorem: 90
  armorexp: 10
  armorhp: 903
  armorkin: 25
  armortherm: 67.5
  bandwidth: ''
  bonuses: "<b>Minmatar Frigate bonuses (per skill level):</b><br>5% bonus to Small\
    \ Projectile Turret damage<br>7.5% bonus to Small Projectile Turret tracking speed<br><b>Assault\
    \ Frigates bonuses (per skill level):</b><br>10% bonus to Small Projectile Turret\
    \ falloff<br>5% bonus to Small Projectile Turret damage<br><b>Role Bonus:</b><br>50%\
    \ reduction in Microwarpdrive signature radius penalty<br>\u2022&nbsp;Can fit\
    \ Assault Damage Controls<br>"
  capacitor: 357.5 GJ
  cargohold: "165 m\xB3"
  class: Assault Frigate
  cpu: 135
  dronebay: ''
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Minmatar Republic
  forumlinks: ''
  grouping: Assault Frigates
  highlights1: ''
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 5
  hulltype: Rifter Class
  inertia: 3.456
  info: 'Named after a mythical beast renowned for its voraciousness, the Wolf is
    one of the most potentially destructive frigates currently in existence.  While
    hardier than its brother the Jaguar it has less in the way of shield systems,
    and the capabilities of its onboard computer leave something to be desired.  Nevertheless,
    the mere sight of a locked and loaded Wolf should be enough to make most pilots
    turn tail and flee.<br><br>Developer:  Boundless Creation<br><br>Boundless Creation''s
    ships are based on the Brutor tribe''s philosophy of warfare: simply fit as much
    firepower onto your ship as possible.  Defense systems and electronics arrays
    therefore take a back seat to sheer annihilative potential.'
  launchers: 1
  lows: 5
  mass: 1178100
  maxlockedtargets: 6
  maxvelocity: 375
  mediums: 2
  powergrid: 48
  quote: Dogs sniff, wolves hunt.
  quote_attribution: From the Wisdoms of Elder Brute
  reqskills: '*{{RequiredSkill|Minmatar Frigate|V}}

    ** {{RequiredSkill|Spaceship Command|I}}

    * {{RequiredSkill|Assault Frigates|I}}

    ** {{RequiredSkill|Spaceship Command|III}}

    ** {{RequiredSkill|Power Grid Management|V}}

    ** {{RequiredSkill|Mechanics|V}}'
  scanres: 700 mm
  sensortype: LADAR
  sensorvalue: 10 points
  shieldem: 75
  shieldexp: 50
  shieldhp: 422
  shieldkin: 40
  shieldtherm: 60
  shipid: 11371
  shipimg: Wolf.jpg
  shipname: Wolf
  sigradius: 33 m
  structurehp: 774
  targetrange: 40.00 km
  tech: 2
  totaltraintime: 23d 21h 53m 20s
  turrets: 4
  variations: '{{Ship|Jaguar}},{{Ship|Rifter}}'
  volume: 27289
  warpspeed: 5.0 AU/s
  warptime: 6.27 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Wolf
tech_level: Tech 2
title: Wolf
type_id: 11371
validation_score: 1.0
---

<img src="/11371.png" alt="Wolf" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>
With 5 high slots and 5 low slots, the Wolf is a brute of a damage-dealing frigate. Its 2 mid slots means it is not well suited to tackling, as it has very little space for tackle and utility modules. The same slot limitation hampers any really serious shield tanking, which requires mid slots. Consequently, when compared to its brother the Jaguar the Wolf has more firepower but less speed and less utility beyond its core purpose of dealing damage.
<div style="display: flow-root;">

## Skills

</div>
Like other Tech 2 ships, the Wolf has tight fitting requirements, which are eased by fitting skills, and also benefits from excellent support skills in general. As a turret-focused damage-dealer, the Wolf deserves Tech 2 small projectile turrets, and the best gunnery support skills you can supply.
<div style="display: flow-root;">

## Tactics

</div>
Within the broad activity of damage-dealing, the Wolf has many valid fits, from an armor-tanked autocannon brawler, through a balanced mid-range kiting autocannon fit, to a fast long-range kiting artillery fit. Most fits will mount an Assault Damage Control for brief bursts of near-immunity to damage; this can work especially well when supported by fast, agile frigate-sized armour logistics ships. Artillery fits fighting at long range can sometimes do without the ADC, if their primary defensive plan is to warp out.
<div style="display: flow-root;">

## Patch History

</div>

<div style="display: flow-root;">

## Notes

</div>
 The February Assault Frigate balance update introduced a new module for HACs and AFs, the Assault Damage Controls, which can replace the Damage Control module for these ships