---
esi_data:
  fitting_stats:
    cpu_output: 350
    high_slots: 4
    low_slots: 6
    med_slots: 4
    powergrid_output: 850
    rig_slots: 3
  group: Cruiser
  hull_stats:
    hp_armor: 3000
    hp_shield: 1650
    hp_structure: 3000
  name: Vexor Navy Issue
  race: Unknown
  skill_requirements:
  - level: 2
    skill_id: 3332
  type_id: 17843
  velocity: 210
image: /17843.png
last_updated: '2026-04-19T23:07:20.092325'
source: eve-university
source_stats:
  armorem: 50
  armorexp: 10
  armorhp: 3000
  armorkin: 35
  armortherm: 35
  bandwidth: 75 Mbit/sec
  bonuses: <b>Gallente Cruiser bonuses (per skill level)</b><br>10% bonus to Drone
    hitpoints, damage, and tracking speed<br>10% bonus to Medium Hybrid Turret damage
    and tracking speed<br>7.5% bonus to armor repair amount
  capacitor: 1,500 GJ
  cargohold: "460 m\xB3"
  class: Cruiser
  cpu: 350
  dronebay: "200 m\xB3"
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Gallente Federation
  forumlinks: ''
  grouping: Faction Cruisers
  highlights1: ''
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 4
  hulltype: Vexor Class
  inertia: 0.51
  info: The Navy Issue edition of the Vexor cruiser has been recently retooled by
    Federation Navy engineers to increase its armor repair and hybrid weapon capabilities.
    The result is a monster of a combat cruiser that is capable of trading blows with
    any enemies of freedom across the New Eden cluster.<br>
  launchers: 0
  lows: 6
  mass: 9700000
  maxlockedtargets: 7
  maxvelocity: 210
  mediums: 4
  powergrid: 850
  quote: Engage, Deploy, Eliminate, Scoop.
  quote_attribution: EDES, Federation Navy Expression
  reqskills: '*{{RequiredSkill|Gallente Cruiser|II}}

    ** {{RequiredSkill|Spaceship Command|II}}

    ** {{RequiredSkill|Gallente Destroyer|III}}

    *** {{RequiredSkill|Gallente Frigate|III}}

    **** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 285 mm
  sensortype: Magnetometric
  sensorvalue: 20 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 1650
  shieldkin: 40
  shieldtherm: 20
  shipid: 17843
  shipimg: Vexor Navy Issue.jpg
  shipname: Vexor Navy Issue
  sigradius: 130 m
  structurehp: 3000
  targetrange: 52.50 km
  tech: F
  totaltraintime: 22h 29m 40s
  turrets: 3
  variations: '{{Ship|Guardian-Vexor}}, {{Ship|Ishtar}}, {{Ship|Vexor}}'
  volume: 112000
  warpspeed: 4 AU/s
  warptime: 6.86 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Vexor Navy Issue
title: Vexor Navy Issue
type_id: 17843
validation_score: 1.0
---

<img src="/17843.png" alt="Vexor Navy Issue" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>


In July 2019, the Vexor Navy Issue was changed from a glass cannon drone boat to a tanky, brawling focused fit. Its previous bandwidth that could control 5 heavy or sentry drones has been reduced down to 3 heavies/sentries, so capsuleers now must make use of the damage bonused turret slots alongside drones to get the strong DPS amount it could get before.
## Skills
Further information about additional or recommended skills to pilot Vexor Navy Issue for a specific or its common role(s) can be written here.
## Tactics
No sub-article about Vexor Navy Issue roles or piloting tactics. You can write them here.
## Patch History
{{expansion past|
October 2019 Release - 2019-10-15.1

Every Cruiser, Battlecruiser and Battleship now warps faster than before.

 Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)

June 2019 Release - 2019-07-25.1 - Released 2019-07-25

This version of the ship has become extremely dominant in the specific niche of farming nullsec anomalies, making it one of the most commonly flown ships in the game. The VNI has an excellent combination of dps, mobility, ease of use, and price making it the obvious choice for anomaly running. For the same reasons, the VNI has also become one of the most commonly used ships among those who break the rules by engaging in botting.Whenever a ship becomes this dominant in a specific role, it has the unfortunate side effect of crowding out other options and making the choice of what ship to fly less interesting. We have made a series of small tweaks to the VNI over time in an attempt to gradually reduce its dominance, however we have now concluded that the best path forward is a larger revamp of the VNI’s design.This revamp will carve out a new and different niche for the VNI, allowing it to remain an exciting and powerful ship without dominating the world of anomaly ratting. New bonuses:
10% bonus to Drone hitpoints, damage, and tracking speed (was 10% HP/Damage/Mining and 5% tracking)
10% bonus to Medium Hybrid Turret damage and tracking speed (new)
7.5% bonus to armor repair amount (new)

 CPU increased from 310 tf to 350 tf (+40 tf)
 Powergrid increased from 800 MW to 850 MW (+50 MW)
 Turret count increased from 2 to 3 (+1)
 Max velocity reduced from 220 m/s to 210 m/s (-10 m/s)
 Inertia modifier increased from 0.44 to 0.51 (+0.07)
 Mass reduced from 11,310,000 kg to 9,700,000 kg (-1,160,000 kg)
 Align time reduced from 6.9 s to 6.86 s (-0.04 s)
 Drone bandwidth reduced from 125 MBit/sec to 75 Mbit/sec (-50 Mbit/sec)
 Signature radius reduced from 145 m to 130 m (-15 m)

APRIL 2019 RELEASE APRIL 9TH 2019
Bonus to Drone Maximum Velocity removed
Signature Radius increased to 145 (was 135)
}}
## NotesYou can write additional notes for Vexor Navy Issue here.''