---
esi_data:
  fitting_stats:
    cpu_output: 300
    high_slots: 0
    low_slots: 0
    med_slots: 0
    powergrid_output: 550
    rig_slots: 3
  group: Strategic Cruiser
  hull_stats:
    hp_armor: 2500
    hp_shield: 2500
    hp_structure: 1000
  name: Loki
  race: Unknown
  skill_requirements:
  - level: 1
    skill_id: 30653
  - level: 1
    skill_id: 30545
  - level: 1
    skill_id: 30554
  type_id: 29990
  velocity: 185
faction: Minmatar Republic
faction_group: Empire
image: /29990.png
last_updated: '2026-04-20T03:31:28.922331'
ship_class: Strategic Cruiser
source: eve-university
source_stats:
  armorem: 80
  armorexp: 10
  armorhp: 2500
  armorkin: 25
  armortherm: 51.25
  bandwidth: "25\u201340 Mbit/sec"
  bonuses: "<b>Minmatar Core Systems bonuses (per skill level):</b><br>\n\u2022&nbsp;bonus\
    \ to all Minmatar Core Systems effectiveness<br>\n'''Minmatar Defensive Systems\
    \ bonuses (per skill level):'''<br>\n\u2022&nbsp;bonus to all Minmatar Defensive\
    \ Systems effectiveness<br>\n'''Minmatar Offensive Systems bonuses (per skill\
    \ level):'''<br>\n\u2022&nbsp;bonus to all Minmatar Offensive Systems effectiveness<br>\n\
    '''Minmatar Propulsion Systems bonuses (per skill level):'''<br>\n\u2022&nbsp;bonus\
    \ to all Minmatar Propulsion Systems effectiveness<br>\n'''Minmatar Strategic\
    \ Cruiser bonuses (per skill level):'''<br>\n\u2022&nbsp;5% reduction in module\
    \ heat damage amount taken<br>\n\u2022&nbsp;10% bonus to nanite repair paste repair\
    \ speed<br>\n'''Role Bonus:'''<br>\n\u2022&nbsp;99% reduction in Scan Probe Launcher\
    \ CPU requirements<br>\n\u2022&nbsp;Rigs may be removed from this ship without\
    \ being destroyed<br>"
  capacitor: 1,300 GJ
  cargohold: "420 m\xB3"
  class: Strategic Cruiser
  cpu: 300
  dronebay: "25\u201350 m\xB3"
  externallinks: ''
  extrahold: "120 m\xB3"
  extraholdtype: Subsystem Hold
  faction: Minmatar Republic
  forumlinks: ''
  grouping: Strategic Cruisers
  highlights1: ''
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 0
  hulltype: Loki Class
  inertia: 0.54
  info: "For many Minmatar, the high mountains of Matar hold wonders unknown to the\
    \ rest of New Eden: hidden glens, beautiful creatures, buried customs. Not surprisingly,\
    \ the Krusual tribe lay claim to these mountains, their home for generations and\
    \ base to their machinations.<br><br>Krusual elders whisper ancient tales among\
    \ their huddled tribes, describing the glory of heroes past and enigmatic prophecies\
    \ of old. On the darkest day, at the most hopeless moments, an elder may speak\
    \ of <i>loki</i>, in reverent tones and excited hushes. In the ancient tongue,\
    \ the <i>loki</i> are the crux of Krusual thought. There is no direct translation\
    \ for this word; in fact, <i>loki</i> translates differently among the elders.\
    \ It can mean \u201Chidden wonder\u201D or \u201Csecret passage\u201D, \u201C\
    changing mask\u201D or \u201Cunseen dagger\u201D. Regardless of its context, <i>loki</i>\
    \ has one meaning common to all its tales across all the elders: \u201Chope\u201D\
    .<br>"
  launchers: 0
  lows: 0
  mass: 13800000
  maxlockedtargets: 6
  maxvelocity: 185
  mediums: 0
  powergrid: 550
  quote: Breaker of chains and shapes, light the fires of our hearts.
  quote_attribution: Krusual blessing
  reqskills: '*{{RequiredSkill|Minmatar Strategic Cruiser|I}}

    ** {{RequiredSkill|Minmatar Cruiser|V}}

    *** {{RequiredSkill|Spaceship Command|II}}

    *** {{RequiredSkill|Minmatar Destroyer|III}}

    **** {{RequiredSkill|Minmatar Frigate|III}}

    ***** {{RequiredSkill|Spaceship Command|I}}

    * {{RequiredSkill|Minmatar Defensive Systems|I}}

    ** {{RequiredSkill|Mechanics|V}}

    ** {{RequiredSkill|Shield Operation|III}}

    *** {{RequiredSkill|Power Grid Management|I}}

    * {{RequiredSkill|Minmatar Core Systems|I}}

    ** {{RequiredSkill|Power Grid Management|V}}

    * {{RequiredSkill|Minmatar Offensive Systems|I}}

    ** {{RequiredSkill|Gunnery|V}}

    ** {{RequiredSkill|Missile Launcher Operation|III}}

    * {{RequiredSkill|Minmatar Propulsion Systems|I}}

    ** {{RequiredSkill|Navigation|V}}'
  scanres: 240 mm
  sensortype: LADAR
  sensorvalue: 17 points
  shieldem: 50
  shieldexp: 50
  shieldhp: 2500
  shieldkin: 40
  shieldtherm: 40
  shipid: 29990
  shipimg: Loki.jpg
  shipname: Loki
  sigradius: 160 m
  structurehp: 1000
  targetrange: 65.00 km
  tech: 3
  totaltraintime: 60d 11h 3m 50s
  turrets: 0
  variations: <i>none</i>
  volume: 80000
  warpspeed: 4 AU/s
  warptime: 10.33 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Loki
tech_level: Tech 3
title: Loki
type_id: 29990
validation_score: 1.0
---

<img src="/29990.png" alt="Loki" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>
The Loki is the Minmatar Strategic Cruiser. Strategic cruisers are made up of the hull and 4 subsystems that can be swapped to change the ship's role, making them very flexible. They are also unique in that you can remove rigs from them without destroying the rigs in the process.

Some highlights of the Loki are:
 Defensive subsystems for both armor and shield tanking; the Loki is the only strategic cruiser to support this.
 Core subsystem for improved web range, allowing the Loki to be configured as a "super" Rapier or Huginn.
 Offensive subsystems to support autocannons, artillery and missiles (Rapid Lights, Heavy and Heavy Assault Missiles). Though note that the missile subsystem only bonuses the missile velocity of heavy and heavy assaults.
 Covert Reconfiguration subsystem (also available to other strategic cruisers) allows the Loki to be configured as a combat-capable covert-ops ship akin to a force recon ship.

The Loki has become the premiere T3 cruiser of Wormhole space, due to the meta shift towards the prevalence of neuts, making its versatility in weapons that don't require capacitor very attractive. In a pure combat subsystem configuration it can fit the best tank, whilst still giving respectable, versatile damage, especially when fitted with Launcher Efficiency Config subsystem and Heavy Assault Missiles.
<div style="display: flow-root;">

## Skills

</div>
Further information about additional or recommended skills to pilot Loki for a specific or its common role(s) can be written here.
<div style="display: flow-root;">

## Tactics

</div>
Your tactics will naturally be dictated by your subsystem configuration:

The Web Loki (fitted with Immobility Driver subsystem and Interdiction Nullifier) is a very powerful utility platform when the fight takes place on the wormhole allowing opponents to webbed out to 31 km, and preventing them from approaching/re-approaching the wormhole. It can still contribute to the fight in the form of +/- 300 dps when Autocannon fit. Any warp interdiction bubbles launched during the fight is irrelevant to the Web Loki, allowing you to make a withdrawal from the fight/ bouncing from a celestial for a more advantageous position.
<div style="display: flow-root;">

## Subsystems

</div>
Like other Strategic Cruisers, many of the stats of the Loki are determined by what subsystems are installed. The Loki requires one subsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Loki.
##<div style="display: flow-root;">

## 32px|link= Core

</div>
 Name  Minmatar Core Subsystems bonus (per skill level)  Role Bonus  Additional Base Stats    5% bonus to capacitor recharge time3% bonus to energy warfare resistance  20% bonus to ship power output  +1 Mid Slot, +3 Low Slots+50GJ Capacitor Capacity    15% bonus to ship sensor strength5% bonus to max targeting range15% bonus to scan resolution    +2 Mid Slots, +2 Low Slots+1 max locked target    25% bonus to Stasis Webifier optimal range10% bonus to the benefits of overheating Stasis Webifier modules5% reduction in module damage from overheating    +3 Mid Slots, +1 Low Slot
##<div style="display: flow-root;">

## 32px|link= Defensive

</div>
 Name  Minmatar Defensive Subsystems bonus (per skill level)  Role Bonus  Additional Base Stats   10% bonus to Armor Repairer and Shield Booster effectiveness10% bonus to the benefits of overheating Armor Repairers and Shield Boosters    +2 Mid Slots, +2 Low Slots+300 Shield HP, +300 Armor HP, +100 Hull HP+300GJ Capacitor Capacity   5% bonus to all armor and shield hitpoints5% bonus to the benefits of overheating armor and shield hardeners    +2 Mid Slots, +2 Low Slots+600 Shield HP, +600 Armor HP+10m Signature Radius   10% bonus to Core and Combat Scanner Probe strength7.5% bonus to Armor Repairer and Shield Booster effectiveness7.5% bonus to the benefits of overheating Armor Repairers and Shield Boosters  100% reduction in Cloaking Devices CPU requirement10+ bonus to Relic and Data Analyzer virus strengthCan fit Covert Ops Cloaking Device and Covert Cynosural Field GeneratorCloak reactivation delay reduced to 5 seconds  +1 High Slot, +2 Mid Slots, +1 Low Slot+1000 Hull HP+200GJ Capacitor Capacity, +5m Signature Radius, +30m3 Cargo Capacity
##<div style="display: flow-root;">

## 32px|link= Offensive

</div>
 Name  Minmatar Offensive Subsystems bonus (per skill level)  Role Bonus  Additional Base Stats   10% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire5% bonus to Heavy Missile and Heavy Assault Missile velocity5% bonus to missile explosion velocity  25% reduction in the PWG and CPU fitting costs of Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launchers  +7 High Slots, +5 Launcher Hardpoints, +2 Turret Hardpoints+150 PWG, +150 CPU+40mbit Drone Bandwidth, +40m3 Drone Bay   17.5% bonus to Medium Projectile Turret damage5% bonus to Medium Projectile Turret optimal range and falloff5% bonus to Medium Projectile Turret tracking speed  25% reduction in the PWG and CPU fitting costs of Medium Projectile Turrets  +7 High Slots, +5 Turret Hardpoints, +2 Launcher Hardpoints+300 PWG, +30 CPU+25mbit Drone Bandwidth, +25m3 Drone Bay   2% bonus to Armored Command, Shield Command, and Skirmish Command burst strength and duration5% reduction in Remote Armor Repairer and Remote Shield Booster activation cost10% bonus to the benefits of overheating Remote Armor Repairer and Remote Shield Booster modules  75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer and Remote Shield Booster modules95% reduction in the PWG and CPU fitting costs of Command Burst modules20% bonus to Remote Armor Repairer optimal range1150% bonus to Remote Armor Repairer falloff475% bonus to Remote Shield Booster falloffCan use one Command Burst module50% bonus to Command Burst area of effect range  +7 High Slots, +4 Turret Hardpoints+60 PWG+100GJ Capacitor Capacity+25mbit Drone Bandwidth, +50m3 Drone Bay+1 max locked target
##<div style="display: flow-root;">

## 32px|link= Propulsion

</div>
 Name  Minmatar Propulsion Subsystems bonus (per skill level)  Role Bonus  Additional Base Stats     5% bonus to ship agility5% bonus to max velocity    +2 Low Slots   10% bonus to warp velocity and acceleration15% reduction in capacitor need when initiating warp  80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty100% bonus to Interdiction Nullifier duration  +1 Low Slot+0.1 Inertia Modifier-20km Max Targeting Range+20m Signature Radius   10% bonus to Afterburner velocity bonus10% reduction in Microwarpdrive signature radius penalty    +2 Mid Slots
<div style="display: flow-root;">

## Notes

</div>
In Norse mythology, Loki was a trickster god capable of shapeshifting. Mythological texts describe Hel, Fenrir, and Sleipnir, among others, as his children.
## Patch History