---
esi_data:
  fitting_stats:
    cpu_output: 240
    high_slots: 2
    low_slots: 7
    med_slots: 2
    powergrid_output: 330
    rig_slots: 2
  group: Deep Space Transport
  hull_stats:
    hp_armor: 4300
    hp_shield: 2000
    hp_structure: 4500
  name: Impel
  race: Unknown
  skill_requirements:
  - level: 5
    skill_id: 3343
  - level: 1
    skill_id: 19719
  type_id: 12753
  velocity: 90
image: /12753.png
last_updated: '2026-04-19T20:07:02.041539'
source: eve-university
source_stats:
  armorem: 50
  armorexp: 80
  armorhp: 4300
  armorkin: 62.5
  armortherm: 35
  bandwidth: ''
  bonuses: '<b>Amarr Hauler bonuses (per skill level):</b><br>

    7.5% bonus to Armor Repairer amount<br>

    5% bonus to ship max velocity<br>

    ''''''Transport Ships bonuses (per skill level):''''''<br>

    5% bonus to fleet hangar capacity<br>

    4% bonus to all armor resistances<br>

    ''''''Role Bonus:''''''<br>

    2+ bonus to ship warp core strength<br>

    100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local
    Repair Modules, and Resistance Modules<br>

    90% reduction to effective distance traveled for jump fatigue<br>'
  capacitor: 3,500 GJ
  cargohold: "3,100 m\xB3"
  class: Deep Space Transport
  cpu: 240
  dronebay: ''
  externallinks: ''
  extrahold: "50,000 m\xB3"
  extraholdtype: Fleet Hangar
  faction: Amarr Empire
  grouping: Transport Ships
  highlights1: "50,000 m\xB3 Fleet Hangar"
  highlights2: High Amount of Low Slots
  highs: 2
  hulltype: Bestower Class
  inertia: 1
  info: Deep space transports are designed with the depths of lawless space in mind.  Possessing
    defensive capabilities far in excess of standard industrial ships, they provide
    great protection for whatever cargo is being transported in their massive holds.  They
    are, however, some of the slowest ships to be found floating through space.
  launchers: 2
  lows: 7
  mass: 19500000
  maxlockedtargets: 3
  maxvelocity: 90
  mediums: 2
  powergrid: 330
  quote: Though perilous, I served. Though beset, I persevered. Though denied, I believed.
  quote_attribution: The Scriptures, Prophet Kuria 12:18
  reqskills: '*{{RequiredSkill|Amarr Hauler|V}}

    ** {{RequiredSkill|Spaceship Command|III}}

    * {{RequiredSkill|Transport Ships|I}}

    ** {{RequiredSkill|Spaceship Command|III}}

    ** {{RequiredSkill|Industry|V}}'
  scanres: 205 mm
  sensortype: RADAR
  sensorvalue: 16 points
  shieldem: 0
  shieldexp: 87.5
  shieldhp: 2000
  shieldkin: 70
  shieldtherm: 20
  shipid: 12753
  shipimg: Impel.jpg
  shipname: Impel
  sigradius: 160 m
  structurehp: 4500
  targetrange: 45 km
  tech: 2
  totaltraintime: 29d 20h 23m 20s
  turrets: 0
  variations: '{{Ship|Bestower}}'
  volume: 400000
  warpspeed: 3.5 AU/s
  warptime: 27.03 s
source_url: https://wiki.eveuniversity.org/Impel
title: Impel
type_id: 12753
validation_score: 1.0
---

<img src="/12753.png" alt="Impel" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>


While all Deep Space Transports (DSTs) are designed to be flying tanks, the Impel is arguably the toughest of them all. Seven low slots and a generous Power Grid allow an unrivaled armour tank to be fitted, alongside the standard Cloak and MWD. With all your low slots taken up by tank however, speed and agility are relatively poor, and without compromising your tank you lack the flexibility to add warp stabilizers for extra protection from tackle. If you miss the Cloak/MWD trick you may therefore be relatively easy to catch by a gate camp, however catching you and killing you are two very different matters in an Impel, at least in Empire space.

As with all DSTs, the Fleet Hangar can hold any item (not only ships) and is therefore the main cargo hold when hauling. It can only be expanded by training the Transport Ships skill (to a maximum of 62,500m3 at Level 5). As Cargo Expanders only affect the tiny main cargo hold which is rarely used they are of little use when fitting a DST.
## Skills
Further information about additional or recommended skills to pilot Impel for a specific or its common role(s) can be written here.
## Tactics
No sub-article about Impel roles or piloting tactics. You can write them here.
## Notes
You can write additional notes for Impel here.
## Patch History