---
esi_data:
  fitting_stats:
    cpu_output: 135
    high_slots: 3
    low_slots: 4
    med_slots: 3
    powergrid_output: 45
    rig_slots: 3
  group: Frigate
  hull_stats:
    hp_armor: 450
    hp_shield: 400
    hp_structure: 500
  name: Incursus
  race: Unknown
  skill_requirements:
  - level: 1
    skill_id: 3328
  type_id: 594
  velocity: 340
faction: Gallente Federation
faction_group: Empire
image: /594.png
last_updated: '2026-04-20T01:48:16.938270'
ship_class: Frigate
source: eve-university
source_stats:
  armorem: 50
  armorexp: 10
  armorhp: 450
  armorkin: 35
  armortherm: 35
  bandwidth: 5 Mbit/sec
  bonuses: <b>Gallente Frigate bonuses (per skill level):</b><br>7.5% bonus to Armor
    Repairer amount<br>5% bonus to Small Hybrid Turret damage<br>
  capacitor: 370 GJ
  cargohold: "165 m\xB3"
  class: Frigate
  cpu: 135
  dronebay: "5 m\xB3"
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Gallente Federation
  forumlinks: ''
  grouping: Standard Frigates
  highlights1: ''
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 3
  hulltype: Incursus Class
  inertia: 3.15
  info: The Incursus may be found both spearheading and bulwarking Gallente military
    operations. Its speed makes it excellent for skirmishing duties, while its resilience
    helps it outlast its opponents on the battlefield. Incursus-class ships move together
    in groups and can quickly and effectively gang up on ships many times their size
    and overwhelm them. In recent years the Incursus has increasingly found its way
    into the hands of pirates, who love its aggressive appearance.
  launchers: 0
  lows: 4
  mass: 1028000
  maxlockedtargets: 4
  maxvelocity: 340
  mediums: 3
  powergrid: 45
  quote: Project force, claim victory.
  quote_attribution: Duvolle marketing department
  reqskills: '*{{RequiredSkill|Gallente Frigate|I}}

    ** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 600 mm
  sensortype: Magnetometric
  sensorvalue: 9 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 400
  shieldkin: 40
  shieldtherm: 20
  shipid: 594
  shipimg: Incursus.jpg
  shipname: Incursus
  sigradius: 42 m
  structurehp: 500
  targetrange: 30.00 km
  tech: ''
  totaltraintime: 25m 0s
  turrets: 3
  variations: '{{Ship|Ishkur}},{{Ship|Enyo}}'
  volume: 29500
  warpspeed: 5 AU/s
  warptime: 4.49 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Incursus
tech_level: Unknown
title: Incursus
type_id: 594
validation_score: 1.0
---

<img src="/594.png" alt="Incursus" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>
The Incursus is a Gallente combat frigate. It is quite quick and maneuverable, and has bonuses for hybrid turrets and armour repair units. Its 3/3/4 slot layout means it can tackle in PvP. New Gallente pilots should take a look at this frigate for their first PvE upgrade from the Atron, since it is more durable and has more firepower. The Incursus tends to perform better at lower skill levels than the other Gallente combat frigate, the Tristan.
<div style="display: flow-root;">

## Skills

</div>
Further information about additional or recommended skills to pilot Incursus for a specific or its common role(s) can be written here.
<div style="display: flow-root;">

## Tactics

</div>
Engagement tactic depends largely on the type of gun fitted. If you are running short range weapons such as blasters, or in the case of fleet tackle possibly autocannons, your aim should be to orbit as close to the enemy ship as possible to try to get "under the guns" of your target. If you have rails fitted, your aim should be to try to stay back at the edge of scram/web range and kite with your superior range dictation and damage projection.

A notable exception applies in the case of battleships and a few other select hulls that can fit large numbers of large smartbombs. If this is the case, you should approach no closer than 6km, ideally staying back at 7.5 km or more to give you time to adjust your orbit as they move around.

The Incursus suffers from too few mids, basically. You have a choice: make use of its rep bonus but lose a mid for a cap booster and struggle with range control (Solo Dual Rep), or try and find some middle ground between the whole lot.
<div style="display: flow-root;">

## Notes

</div>
You can add notes here.