---
esi_data:
  fitting_stats:
    cpu_output: 210
    high_slots: 7
    low_slots: 2
    med_slots: 4
    powergrid_output: 53
    rig_slots: 3
  group: Destroyer
  hull_stats:
    hp_armor: 750
    hp_shield: 1000
    hp_structure: 750
  name: Corax
  race: Unknown
  skill_requirements:
  - level: 1
    skill_id: 33092
  type_id: 32876
  velocity: 235
faction: Caldari State
faction_group: Empire
image: /32876.png
last_updated: '2026-04-20T03:20:10.644855'
ship_class: Destroyer
source: eve-university
source_stats:
  armorem: 50
  armorexp: 10
  armorhp: 750
  armorkin: 25
  armortherm: 45
  bandwidth: ''
  bonuses: '<b>Caldari Destroyer bonuses (per skill level):</b><br>

    5% bonus to kinetic Light Missile and Rocket damage<br>

    10% bonus to Light Missile and Rocket explosion velocity<br>

    <b>Role Bonus:</b><br>50% bonus to Light Missile and Rocket max velocity'
  capacitor: 500 GJ
  cargohold: "450 m\xB3"
  class: Destroyer
  cpu: 210
  dronebay: ''
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Caldari State
  forumlinks: ''
  grouping: Standard Destroyers
  highlights1: High Amount of High Slots
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 7
  hulltype: Corax Class
  inertia: 2.7
  info: The Corax adheres to the well-established Caldari design philosophy that there
    is strength in numbers, and that the messages sent to an enemy should be strong
    and unequivocal. This applies equally to peace talks as it does to actual engagements
    on the battlefield - there should be no doubt in the strength of Caldari spirit,
    nor in the fact that when one blow has been struck, others are going to follow.<br><br>As
    such, the Corax does not pepper its opponents with pellets from a gun, nor does
    it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting
    payloads at a pace that's not only steady, but rapid enough to rock its targets
    and knock them off-balance.
  launchers: 7
  lows: 2
  mass: 1750000
  maxlockedtargets: 7
  maxvelocity: 235
  mediums: 4
  powergrid: 53
  quote: In diplomacy, rockets speak louder than words.
  quote_attribution: Tibus Heth
  reqskills: '* {{RequiredSkill|Caldari Destroyer|I}}

    ** {{RequiredSkill|Caldari Frigate|III}}

    *** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 475 mm
  sensortype: Gravimetric
  sensorvalue: 12 points
  shieldem: ''
  shieldexp: 50
  shieldhp: 1000
  shieldkin: 40
  shieldtherm: 20
  shipid: 32876
  shipimg: Corax.jpg
  shipname: Corax
  sigradius: 69 m
  structurehp: 750
  targetrange: 45 km
  tech: ''
  totaltraintime: 9h 18m 20s
  turrets: ''
  variations: '{{Ship|Stork}}, {{Ship|Mamba}}'
  volume: 52000
  warpspeed: 4.5 AU/s
  warptime: 6.55 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Corax
tech_level: Tech 1
title: Corax
type_id: 32876
validation_score: 1.0
---

<img src="/32876.png" alt="Corax" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>
New Caldari players who enjoyed the missile-centric playstyle of the Kestrel have the option of flying the missile-flinging Corax on their way to piloting a Caracal, rather than being forced into the turret-toting Cormorant. With its range bonus and a bonus to explosion velocity that helps its missiles apply damage to small, fast targets, the Corax can threaten most frigates, from long ranges.
<div style="display: flow-root;">

## Skills

</div>
Being a Tech 1 destroyer and potentially a pilot's first step up from frigate hulls, the Corax is quite forgiving. Basic fitting skills and support skills are desirable. Missile Bombardment and Missile Projection increase missile ranges and synergize well with the Corax's strengths.
<div style="display: flow-root;">

## Tactics

</div>
The Corax's range bonuses push it towards mid- and long-range engagements. With honed skills and Tech 2 equipment, it can be fitted to project around 150 DPS at around 70 km, though this DPS will be delayed by missile travel time.

In PvP the Corax has some niche uses as a cheap long-ranged missile ship. When sniping, the Corax will have no way to pin its targets in place on its own, and must work with other ships. It lacks the high speed and MWD signature reduction of its rival the Talwar, and does not tend to be favoured for close-range or mobile work.

In PvE combat, the Corax can make short work of Level 1 missions, and can even attempt some Level 2s, though a Caracal will be a good step up for those. Pilots should remember that the ship has a bonus for only kinetic missile damage.

The Corax is a fantastic ship for completing low-tier Abyssal Deadspace sites.
<div style="display: flow-root;">

## Notes

</div>
Corax is part of the scientific name for the common raven, corvus corax; it was a Latin word meaning "raven", and was borrowed into Latin from ancient Greek. This makes the Corax a rare example of a ship in EVE which has a name meaning the same thing as that of another ship, the much larger Raven.
## Patch History