---
esi_data:
  fitting_stats:
    cpu_output: 660
    high_slots: 8
    low_slots: 7
    med_slots: 5
    powergrid_output: 13000
    rig_slots: 3
  group: Battleship
  hull_stats:
    hp_armor: 9900
    hp_shield: 10450
    hp_structure: 9900
  name: Typhoon Fleet Issue
  race: Unknown
  skill_requirements:
  - level: 2
    skill_id: 3337
  type_id: 32311
  velocity: 138
faction: Minmatar Republic
faction_group: Empire
image: /32311.png
last_updated: '2026-04-21T01:20:52.256102'
ship_class: Battleship
source: eve-university
source_stats:
  armorem: 60
  armorexp: 10
  armorhp: 9900
  armorkin: 25
  armortherm: 35
  bandwidth: 125 Mbit/sec
  bonuses: '<b>Minmatar Battleship bonuses (per skill level):</b><br>

    7.5% bonus to Heavy Missile, Cruise Missile and Torpedo damage<br>

    7.5% bonus to Cruise Missile and Torpedo explosion velocity<br>

    7.5% bonus to Large Projectile Turret rate of fire and tracking speed<br>

    ''''''Role Bonus:''''''<br>

    100% bonus to Shield Extender hitpoints<br>

    50% bonus to Armor Plate hitpoints<br>

    5% Additional bonus to Reinforced Bulkhead hitpoints'
  capacitor: 5,800 GJ
  cargohold: "750 m\xB3"
  class: Battleship
  cpu: 660
  dronebay: "200 m\xB3"
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Minmatar Republic
  forumlinks: ''
  grouping: Faction Battleships
  highlights1: High Amount of High Slots
  highlights2: High Amount of Low Slots
  highlights3: ''
  highlights4: ''
  highs: 8
  hulltype: Typhoon Class
  inertia: 0.11
  info: Possibly the most versatile vessel in New Eden, the Typhoon Fleet Issue is
    a true wonder in design adaptability. Boasting improved fittings, speed and weapon
    hardpoints over its standard counterpart, this ship is widely known as an invaluable
    wild card in any small-scale engagement.
  launchers: 6
  lows: 7
  mass: 102600000
  maxlockedtargets: 7
  maxvelocity: 138
  mediums: 5
  powergrid: 13000
  quote: Predictability is defeat's oldest friend.
  quote_attribution: Grand Admiral Kasora Neko
  reqskills: '*{{RequiredSkill|Minmatar Battleship|II}}

    ** {{RequiredSkill|Spaceship Command|IV}}

    ** {{RequiredSkill|Minmatar Battlecruiser|III}}

    *** {{RequiredSkill|Spaceship Command|III}}

    *** {{RequiredSkill|Minmatar Cruiser|III}}

    **** {{RequiredSkill|Spaceship Command|II}}

    **** {{RequiredSkill|Minmatar Destroyer|III}}

    ***** {{RequiredSkill|Minmatar Frigate|III}}

    ****** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 150 mm
  sensortype: LADAR
  sensorvalue: 23 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 10450
  shieldkin: 40
  shieldtherm: 20
  shipid: 32311
  shipimg: Typhoon Fleet Issue.jpg
  shipname: Typhoon Fleet Issue
  sigradius: 320 m
  structurehp: 9900
  targetrange: 86.40 km
  tech: F
  totaltraintime: 4d 2h 5m 50s
  turrets: 6
  variations: '{{Ship|Typhoon}},<br>

    {{Ship|Panther}}'
  volume: 414000
  warpspeed: 3 AU/s
  warptime: 15.65 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Typhoon Fleet Issue
tech_level: Faction
title: Typhoon Fleet Issue
type_id: 32311
validation_score: 1.0
---

<img src="/32311.png" alt="Typhoon Fleet Issue" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>
The Typhoon Fleet Issue is unique as it has bonuses for missiles and turrets. Namely, it has a rate of fire bonus for projectiles and a damage bonus for missiles. Additionally, the 2022 Uprising expansion gave this ship additional application bonuses for missiles and turrets, which allows it to hit smaller targets.

It’s often said that it’s hard to predict whether the Typhoon Fleet Issue has equipped turrets or missiles, but in reality, it doesn’t matter that much for an opponent when determining whether to engage it. On top of that, the Typhoon Fleet Issue really struggles to fit projectile turrets due to its low powergrid. You could compensate for that with fitting modules or rigs, but if you really want to use projectiles, maybe you should rather have a look at the Tempest Fleet Issue which has the exact same slot layout but much stronger projectile bonuses and much more powergrid.

If you go for a missile focused fit, you will notice that the raw missile DPS is not that much higher than for the standard Typhoon. But because it’s now a damage bonus instead of rate of fire, rapid heavy missiles will require fewer reloads on the Typhoon Fleet Issue.

Besides the bonuses and a wide range of stat increases, this ship gains a significant amount of drone bandwidth and drone bay space over the standard Typhoon, as well as an extra high slot. The projectile bonus becomes actually interesting in this context. It’s worth to consider fitting two autocannons instead of neuts in the utility high slots if the pilot prefers to increase the DPS rather than adding capacitor warfare utility.
<div style="display: flow-root;">

## Skills

</div>
Faction hulls can be flown with lower skills, but due to the expense of purchasing and fitting a faction battleship, it is recommended to train Minmatar Battleship to V and train for a T2 tank.
<div style="display: flow-root;">

## Tactics

</div>
The Typhoon Fleet Issue is infrequently used for PvE encounters, but it may be utilized effectively in certain small to mid-scale PvP battles, especially if properly supported by friendly ships that are capable of tackling enemy ships.
<div style="display: flow-root;">

## Notes

</div>
You can write additional notes for Typhoon Fleet Issue here.
## Patch History