---
esi_data:
  fitting_stats:
    cpu_output: 710
    high_slots: 6
    low_slots: 6
    med_slots: 7
    powergrid_output: 14500
    rig_slots: 3
  group: Battleship
  hull_stats:
    hp_armor: 9515
    hp_shield: 11605
    hp_structure: 9020
  name: Nightmare
  race: Unknown
  skill_requirements:
  - level: 1
    skill_id: 3339
  - level: 1
    skill_id: 3338
  type_id: 17736
  velocity: 114
faction: Sansha's Nation
faction_group: Pirate
image: /17736.png
last_updated: '2026-04-21T01:09:43.160424'
ship_class: Battleship
source: eve-university
source_stats:
  armorem: 50
  armorexp: 20
  armorhp: 9515
  armorkin: 25
  armortherm: 35
  bandwidth: 75 Mbit/sec
  bonuses: '<b>Caldari Battleship bonuses (per skill level):</b><br>

    30% bonus to Afterburner velocity bonus<br>

    ''''''Amarr Battleship bonuses (per skill level):''''''<br>

    7.5% bonus to Large Energy Turret tracking speed<br>

    ''''''Role Bonus:''''''<br>

    150% bonus to Large Energy Turret damage<br>

    100% bonus to Shield Extender hitpoints<br>

    50% bonus to Armor Plate hitpoints<br>

    5% Additional bonus to Reinforced Bulkhead hitpoints'
  capacitor: 6,950 GJ
  cargohold: "830 m\xB3"
  class: Battleship
  cpu: 710
  dronebay: "75 m\xB3"
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Sansha's Nation
  forumlinks: ''
  grouping: Pirate Faction Battleships
  highlights1: High Amount of Medium Slots
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 6
  hulltype: Nightmare Class
  inertia: 0.122
  info: 'When this terror was first seen haunting the spacelanes, rumors abounded
    about its design, which bore the indelible stamp of Sansha Kuvakei''s unique madness.
    Who else, the conspiracy theorists argued, could come up with such marvelously
    twisted designs?


    These and other theories were all but confirmed during the Sansha invasions of
    YC 111-112, as endless swarms of Nightmare fleets descended upon planet dweller
    and capsuleer alike, eager to serve their returned master Sansha Kuvakei once
    again.'
  launchers: 0
  lows: 6
  mass: 99300000
  maxlockedtargets: 7
  maxvelocity: 114
  mediums: 7
  powergrid: 14500
  quote: Freedom is too precious to waste on feeble minds.
  quote_attribution: Sansha Kuvakei
  reqskills: '* {{RequiredSkill|Amarr Battleship|I}}

    ** {{RequiredSkill|Spaceship Command|IV}}

    ** {{RequiredSkill|Amarr Battlecruiser|III}}

    *** {{RequiredSkill|Spaceship Command|III}}

    *** {{RequiredSkill|Amarr Cruiser|III}}

    **** {{RequiredSkill|Spaceship Command|II}}

    **** {{RequiredSkill|Amarr Destroyer|III}}

    ***** {{RequiredSkill|Amarr Frigate|III}}

    ****** {{RequiredSkill|Spaceship Command|I}}

    * {{RequiredSkill|Caldari Battleship|I}}

    ** {{RequiredSkill|Spaceship Command|IV}}

    ** {{RequiredSkill|Caldari Battlecruiser|III}}

    *** {{RequiredSkill|Spaceship Command|III}}

    *** {{RequiredSkill|Caldari Cruiser|III}}

    **** {{RequiredSkill|Spaceship Command|II}}

    **** {{RequiredSkill|Caldari Destroyer|III}}

    ***** {{RequiredSkill|Caldari Frigate|III}}

    ****** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 143 mm
  sensortype: RADAR
  sensorvalue: 28 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 11605
  shieldkin: 40
  shieldtherm: 20
  shipid: 17736
  shipimg: Nightmare.jpg
  shipname: Nightmare
  sigradius: 370 m
  structurehp: 9020
  targetrange: 96 km
  tech: F
  totaltraintime: 6d 16h 41m 50s
  turrets: 4
  variations: ''
  volume: 470000
  warpspeed: 3 AU/s
  warptime: 16.79 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Nightmare
tech_level: Faction
title: Nightmare
type_id: 17736
validation_score: 1.0
---

<img src="/17736.png" alt="Nightmare" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>
The Nightmare is a pirate laser battleship created by the Sansha's Nation. Like other Sansha ships, the Nightmare requires Caldari and Amarr ship command skills, has bonuses for afterburner speed and energy turrets, and is designed to be shield tanked.

While the Nightmare only has 4 turret slots, its flat 150% damage bonus makes its lasers deal as much damage as 10 unbonused turrets, without any skill training and at less than half the capacitor cost.

The Nightmare's main drawbacks are its sheer cost in ISK, and its demanding SP requirements. It is commonly used in PvE combat in Incursions, and in PvP combat by wealthy soloists and when well-resourced but outnumbered groups need to escalate to a powerful sub-capital fleet and cannot resort to the "n+1" tactic of a larger HAC gang. The Nightmare also sees frequent use by richer nullsec alliances as a fast, long-ranged, hard-hitting doctrine ship.
<div style="display: flow-root;">

## Skills

</div>
A Nightmare is an expensive investment for many pilots, and deserves excellent general support skills. Capacitor skills such as Capacitor Systems Operation, Capacitor Management, and Controlled Bursts will be especially important, as will navigation and afterburner skills for PvP Nightmares.

While in most contexts Nightmares almost universally fit afterburners, an Incursion Nightmare is typically MWD-fit, so its pilot only needs the first rank of Caldari Battleship.
<div style="display: flow-root;">

## Tactics

</div>
As a shield tanker and a laser boat, the Nightmare's capacitor requirements tend to be very high. Although its 7 mid slots look generous, they often have to be used for capacitor upgrades or a capacitor booster as well as the shield tank.

Since the afterburner speed bonus (150% with Caldari Battleship V trained) makes a Nightmare able to treat an afterburner much like a MWD on any other ship, it has a particular niche as one of the most powerful and tactically-flexible ships which can enter an ESS grid, where MWDs do not work and capital ships cannot go.
<div style="display: flow-root;">

## Notes

</div>
You can add notes here.
## Patch History