---
esi_data:
  fitting_stats:
    cpu_output: 177
    high_slots: 7
    low_slots: 3
    med_slots: 3
    powergrid_output: 62
    rig_slots: 3
  group: Destroyer
  hull_stats:
    hp_armor: 1125
    hp_shield: 1200
    hp_structure: 1125
  name: Thrasher Fleet Issue
  race: Unknown
  skill_requirements:
  - level: 2
    skill_id: 33094
  type_id: 73794
  velocity: 293
faction: Minmatar Republic
faction_group: Empire
image: /73794.png
last_updated: '2026-04-21T01:20:09.327415'
ship_class: Destroyer
source: eve-university
source_stats:
  armorem: 60
  armorexp: 10
  armorhp: 1125
  armorkin: 25
  armortherm: 35
  bandwidth: ''
  bonuses: '''''''Minmatar Destroyer bonuses (per skill level):''''''<br>

    5% bonus to Small Projectile Turret damage<br>

    5% bonus to Small Projectile Turret rate of fire<br>

    15% reduction in Microwarpdrive signature radius penalty<br>

    ''''''Role Bonus:''''''<br>

    50% bonus to Small Projectile Turret optimal range and falloff<br>'
  capacitor: 550 GJ
  cargohold: "400 m\xB3"
  class: Destroyer
  cpu: 177
  dronebay: ''
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Minmatar Republic
  forumlinks: ''
  grouping: Faction Destroyers
  highlights1: High amount of High Slots
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 7
  hulltype: Thrasher Class
  inertia: 2.75
  info: 'The Republic Fleet''s requirements for an upgraded Thrasher focused on the
    doctrinal strengths of the Minmatar: speed and unleashing a hailstorm of projectile
    fire upon any foe in range. To that end, the designers of the Thrasher Fleet Issue
    paid great attention to the engine systems and reducing the downsides of using
    high-performance microwarpdrive propulsion modules. The improvements to weapons
    systems significantly increased projectile rate of fire and the range of effective
    firing solutions. Increased firepower at range came at the cost of reduced tracking
    systems and dedicated defensive module support, but additional base shield and
    armor were crammed into the design by the canny Minmatar designers.'
  launchers: 1
  lows: 3
  mass: 1600000
  maxlockedtargets: 6
  maxvelocity: 293
  mediums: 3
  powergrid: 62
  quote: Faith is for those who cannot prove their convictions hold true.
  quote_attribution: Hetman General Kanth Filmir
  reqskills: '*{{RequiredSkill|Minmatar Destroyer|II}}

    ** {{RequiredSkill|Minmatar Frigate|III}}

    *** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 550 mm
  sensortype: LADAR
  sensorvalue: 10 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 1200
  shieldkin: 40
  shieldtherm: 20
  shipid: 73794
  shipimg: Thrasher Fleet Issue.jpg
  shipname: Thrasher Fleet Issue
  sigradius: 56 m
  structurehp: 1125
  targetrange: 30 km
  tech: F
  totaltraintime: <!--9h 18m 20s-->
  turrets: 6
  variations: '{{Ship|Thrasher}}, {{Ship|Sabre}}'
  volume: 43000
  warpspeed: 4.5 AU/s
  warptime: 6.21
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Thrasher Fleet Issue
tech_level: Faction
title: Thrasher Fleet Issue
type_id: 73794
validation_score: 1.0
---

<img src="/73794.png" alt="Thrasher Fleet Issue" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

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## Summary

</div>
The Thrasher Fleet Issue is one of four faction destroyers added to the game in the 2022 Uprising expansion. As the most powerful ships allowed in small NVY complexes, they are very popular in low sec PVP. The Thrasher Fleet Issue sets itself apart from the T1 Thrasher with new bonuses to rate of fire and MWD signature bloom.
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## Skills

</div>
Further information about additional or recommended skills to pilot  for a specific or its common role(s) can be written here.
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## Tactics

</div>
No sub-article about  roles or piloting tactics. You can write them here.
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## Notes

</div>
You can add notes about  here.
## Patch History