---
esi_data:
  fitting_stats:
    cpu_output: 150
    high_slots: 3
    low_slots: 4
    med_slots: 3
    powergrid_output: 36
    rig_slots: 2
  group: Interceptor
  hull_stats:
    hp_armor: 550
    hp_shield: 325
    hp_structure: 425
  name: Malediction
  race: Unknown
  skill_requirements:
  - level: 5
    skill_id: 3331
  - level: 1
    skill_id: 12092
  type_id: 11186
  velocity: 470
faction: Amarr Empire
faction_group: Empire
image: /11186.png
last_updated: '2026-04-20T01:49:12.698633'
ship_class: Interceptor
source: eve-university
source_stats:
  armorem: 50
  armorexp: 30
  armorhp: 550
  armorkin: 25
  armortherm: 35
  bandwidth: ''
  bonuses: '<b>Amarr Frigate bonuses (per skill level):</b><br>

    5% bonus to Rocket Launcher rate of fire<br>

    4% bonus to all armor resistances<br>

    ''''''Interceptors bonuses (per skill level):''''''<br>

    15% reduction in Microwarpdrive signature radius penalty<br>

    5% bonus to Warp Scrambler and Warp Disruptor optimal range<br>

    ''''''Role Bonus:''''''<br>

    80% reduction in Propulsion Jamming systems activation cost<br>

    80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty
    and scan resolution penalty<br>

    100% bonus to Interdiction Nullifier duration<br>

    60% bonus to warp speed and warp acceleration'
  capacitor: 355 GJ
  cargohold: "98 m\xB3"
  class: Interceptor
  cpu: 150
  dronebay: ''
  externallinks: ''
  faction: Amarr Empire
  grouping: Interceptors
  highlights1: Fast Target Locking Time
  highs: 3
  hulltype: Executioner Class
  inertia: 3.05
  info: Interceptors utilize a combination of advanced alloys and electronics to reduce
    their effective signature radius.  This, along with superior maneuverability and
    speed, makes them very hard to target and track, particularly for high caliber
    turrets.
  launchers: 3
  lows: 4
  mass: 1140000
  maxlockedtargets: 5
  maxvelocity: 470
  mediums: 3
  powergrid: 36
  quote: They think size is a strength, show them it is a curse.
  quote_attribution: King Khanid II
  reqskills: '* {{RequiredSkill|Interceptors|I}}

    ** {{RequiredSkill|Evasive Maneuvering|V}}

    *** {{RequiredSkill|Navigation|II}}

    ** {{RequiredSkill|Spaceship Command|III}}

    * {{RequiredSkill|Amarr Frigate|V}}

    ** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 900 mm
  sensortype: RADAR
  sensorvalue: 12 points
  shieldem: 0
  shieldexp: 60
  shieldhp: 325
  shieldkin: 40
  shieldtherm: 20
  shipid: 11186
  shipimg: Malediction.jpg
  shipname: Malediction
  sigradius: 33 m
  structurehp: 425
  targetrange: 31.5 km
  tech: 2
  totaltraintime: 23d 22h 40m 30s
  turrets: 3
  variations: '{{Ship|Executioner}}, {{Ship|Crusader}}'
  volume: 28100
  warpspeed: 5 AU/s
  warptime: 4.82 s
source_url: https://wiki.eveuniversity.org/Malediction
tech_level: Tech 2
title: Malediction
type_id: 11186
validation_score: 1.0
---

<img src="/11186.png" alt="Malediction" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

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## Summary

</div>
The Amarr fleet interceptor has an interesting set of bonuses being the only fleet interceptor with a bonus to tank. Though the Malediction's 4 low slots and resist bonus might suggest an armor plated fit, this is usually a bad idea since an interceptor's main strength is its speed. The resist bonus does however work well with an armor repairer in some circumstances.

The Malediction has 4 low slots and 3 mid slots, allowing it to fit the standard fleet tackler complement of either two tackle modules or a warp disruptor and a medium shield extender in its mids. The Malediction has a slightly above-average powergrid, making fitting a MSE slightly easier. The Malediction's 4 low slots and slightly higher base speed than the Ares means the Malediction can support the best speed fit among the fleet interceptors.

The Malediction's armor resist bonus means a small armor rep can give it a decent active armor tank and opens up options to use it as a brawling inty. The Malediction's four lows allow it to be speed and agility fit.
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## Skills

</div>
Further information about additional or recommended skills to pilot Malediction for a specific or its common role(s) can be written here.
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## Tactics

</div>
No sub-article about Malediction roles or piloting tactics. You can write them here.
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## Notes

</div>
You can write additional notes for Malediction here.
## Patch History