---
esi_data:
  fitting_stats:
    cpu_output: 145
    high_slots: 3
    low_slots: 3
    med_slots: 4
    powergrid_output: 36
    rig_slots: 2
  group: Electronic Attack Ship
  hull_stats:
    hp_armor: 375
    hp_shield: 375
    hp_structure: 325
  name: Hyena
  race: Unknown
  skill_requirements:
  - level: 5
    skill_id: 3329
  - level: 1
    skill_id: 28615
  type_id: 11387
  velocity: 375
faction: Minmatar Republic
faction_group: Empire
image: /11387.png
last_updated: '2026-04-20T01:48:08.521702'
ship_class: Electronic Attack Ship
source: eve-university
source_stats:
  armorem: 80
  armorexp: 10
  armorhp: 375
  armorkin: 25
  armortherm: 51.25
  bandwidth: ''
  bonuses: <b>Minmatar Frigate bonuses (per skill level):</b><br>10% bonus to Target
    Painter optimal range<br>10% bonus to Target Painter effectiveness<br><b>Electronic
    Attack Ships bonuses (per skill level):</b><br>40% bonus to Stasis Webifier optimal
    range<br>3% reduction in ship signature radius<br>
  capacitor: 355 GJ
  cargohold: "150 m\xB3"
  class: Electronic Attack Ship
  cpu: 145
  dronebay: ''
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Minmatar Republic
  forumlinks: ''
  grouping: Electronic Attack Frigates
  highlights1: ''
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 3
  hulltype: Vigil Class
  inertia: 3.93
  info: Electronic attack ships are mobile, resilient electronic warfare platforms.
    Although well suited to a variety of situations, they really come into their own
    in skirmish and fleet encounters, particularly against larger ships. For anyone
    wanting to decentralize their fleet's electronic countermeasure capabilities and
    make them immeasurably harder to counter, few things will serve better than a
    squadron or two of these little vessels.
  launchers: 2
  lows: 3
  mass: 1191300
  maxlockedtargets: 7
  maxvelocity: 375
  mediums: 4
  powergrid: 36
  quote: Makes even their best attempt laughable.
  quote_attribution: CEO Enoksur Steidentet
  reqskills: '*{{RequiredSkill|Minmatar Frigate|V}}

    ** {{RequiredSkill|Spaceship Command|I}}

    * {{RequiredSkill|Electronic Attack Ships|I}}

    ** {{RequiredSkill|Spaceship Command|III}}

    ** {{RequiredSkill|Long Range Targeting|V}}

    *** {{RequiredSkill|CPU Management|II}}'
  scanres: 600 mm
  sensortype: LADAR
  sensorvalue: 21 points
  shieldem: 50
  shieldexp: 50
  shieldhp: 375
  shieldkin: 40
  shieldtherm: 40
  shipid: 11387
  shipimg: Hyena.jpg
  shipname: Hyena
  sigradius: 39 m
  structurehp: 325
  targetrange: 65.00 km
  tech: 2
  totaltraintime: 23d 22h 40m 30s
  turrets: 2
  variations: '{{Ship|Vigil}}, {{Ship|Vigil Fleet Issue}}'
  volume: 17400
  warpspeed: 5.0 AU/s
  warptime: 6.49 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Hyena
tech_level: Tech 2
title: Hyena
type_id: 11387
validation_score: 1.0
---

<img src="/11387.png" alt="Hyena" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>
The Hyena is the Minmatar Electronic Attack Frigate, a Tech 2 variant of the Vigil. It retains the Vigil's target painting bonuses, with a slight boost to the effectiveness bonus. It also gets a large bonus to the range of stasis webifiers, and a reduction in the size of its signature radius, making it harder to hit with turrets and harder to hurt with missiles.

The Hyena is used in various PvP contexts, and is valued for its ability to help to pin targets down, to "screen" for a gang by slowing down incoming tackle, and to hold targets up at gatecamps.
<div style="display: flow-root;">

## Skills

</div>
The Hyena deserves solid fitting skills and support skills. Propulsion Jamming level IV is required for Tech 2 webs, which are the minimum meta level of webs that the ship should fit. Good shield skills will help mount a basic shield buffer which can take advantage of the ship's attractively balanced Tech 2 shield damage resistance profile. Electronic Attack Ships should be trained to level IV before undocking the ship, and the per-level web range bonus attached to it is so substantial that any habitual Hyena pilot should consider training it to V.
<div style="display: flow-root;">

## Tactics

</div>
With only 4 mid slots and (usually) a need for propulsion and a basic shield tank, fitting the Hyena forces tough choices between webs or target painting. As a target painting platform, the Hyena has a minor advantage over the Vigil due to its slightly higher painter bonus, but the difference is small, and the Hyena is considerably more expensive. The ship is more commonly flown for its webs. Weapons are nice to have and might be able to mount a token resistance to drones, but they are not central to the ship's purpose.

With reasonable character skills, Tech 2 webs on a Hyena overheat to 33 km. Faction webs can considerably extend this range. Two webs can pin a target to more or less its base hull speed even with the target's MWD running, leaving the target with a MWD-bloomed signature and slow speed; this can make it very easy for allies to apply DPS. In a gatecamp, the Hyena can slow down targets which are trying to burn out of a bubble or back to the gate. Local or remote sensor boosting can be helpful in this context.

As in its bigger siblings the Huginn and Rapier, in the Hyena it's important for pilots to remember that webs on their own do not stop a target warping away—indeed, by causing faster align times, they speed up the target's escape. Coordination with tackling ships able to apply points or scrams is necessary; a Hyena working with a Keres or Garmur can be a very powerful combination of small long-ranged tackle.

The Hyena's powerful range control might, at first sight, raise the possibility of solo PvP applications, but the ship's DPS potential is anaemic. The Vigil Fleet Issue is a better choice for this purpose.
<div style="display: flow-root;">

## Notes

</div>
You can write additional notes for Hyena here.
## Patch History