---
esi_data:
  fitting_stats:
    cpu_output: 145
    high_slots: 3
    low_slots: 5
    med_slots: 2
    powergrid_output: 57
    rig_slots: 2
  group: Logistics Frigate
  hull_stats:
    hp_armor: 550
    hp_shield: 300
    hp_structure: 400
  name: Deacon
  race: Unknown
  skill_requirements:
  - level: 5
    skill_id: 3331
  - level: 1
    skill_id: 40328
  type_id: 37457
  velocity: 405
faction: Amarr Empire
faction_group: Empire
image: /37457.png
last_updated: '2026-04-20T01:47:08.236047'
ship_class: Logistics Frigate
source: eve-university
source_stats:
  armorem: 50
  armorexp: 60
  armorhp: 550
  armorkin: 43.5
  armortherm: 35
  bandwidth: 5 Mbit/sec
  bonuses: <b>Amarr Frigate bonuses (per skill level):</b><br>10% bonus to Remote
    Armor Repairer amount<br>10% reduction in Remote Armor Repairer activation cost<br><b>Logistics
    Frigates bonuses (per skill level):</b><br>5% reduction in Remote Armor Repairer
    duration and activation cost<br>7.5% bonus to armor hitpoints<br><b>Role Bonus:</b><br>50%
    bonus to Remote Armor Repairer optimal range<br>600% bonus to Remote Armor Repairer
    falloff
  capacitor: 675 GJ
  cargohold: "250 m\xB3"
  class: Logistics Frigate
  cpu: 145
  dronebay: "5 m\xB3"
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Amarr Empire
  forumlinks: ''
  grouping: Logistics Frigates
  highlights1: ''
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 3
  hulltype: Inquisitor Class
  inertia: 3.5
  info: 'The Deacon is the latest success from the engineers at Carthum Conglomerate,
    designed as a remote repairing ship that can keep up with fast moving fleets including
    those containing the extremely popular Confessor-class Tactical Destroyer. Managing
    to miniaturize the powerful remote armor repairing systems from their best-selling
    Guardian Logistics Cruiser onto a frigate-sized hull was no simple task, but Carthum
    was able to release the Deacon in nearly record time and under-budget thanks in
    part to extensive cooperation with researchers from the Lai Dai megacorp.<br><br>Developer:
    Carthum Conglomerate<br><br>Carthum ships are the very embodiment of the Amarrian
    warfare philosophy. Possessing sturdy armor and advanced weapons systems, they
    provide a nice mix of offense and defense. On the other hand, their electronics
    and shield systems tend to be rather limited.'
  launchers: 0
  lows: 5
  mass: 1630000
  maxlockedtargets: 8
  maxvelocity: 405
  mediums: 2
  powergrid: 57
  quote: Surround yourself with the faithful, Stand together, for there is no strength
    like it.
  quote_attribution: The Scriptures, Book of Missions 71:21
  reqskills: '*{{RequiredSkill|Amarr Frigate|V}}

    ** {{RequiredSkill|Spaceship Command|I}}

    * {{RequiredSkill|Logistics Frigates|I}}

    ** {{RequiredSkill|Signature Analysis|V}}

    ** {{RequiredSkill|Spaceship Command|III}}

    ** {{RequiredSkill|Long Range Targeting|IV}}

    *** {{RequiredSkill|CPU Management|II}}'
  scanres: 920 mm
  sensortype: RADAR
  sensorvalue: 15 points
  shieldem: 0
  shieldexp: 75
  shieldhp: 300
  shieldkin: 55
  shieldtherm: 20
  shipid: 37457
  shipimg: Deacon.jpg
  shipname: Deacon
  sigradius: 34 m
  structurehp: 400
  targetrange: 45.00 km
  tech: 2
  totaltraintime: 19d 6h 50m
  turrets: 2
  variations: '{{Ship|Inquisitor}},{{Ship|Purifier}}'
  volume: 28700
  warpspeed: 5.0 AU/s
  warptime: 7.91 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Deacon
tech_level: Tech 2
title: Deacon
type_id: 37457
validation_score: 1.0
---

<img src="/37457.png" alt="Deacon" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>
The Deacon is the Tech 2 Amarr logistics frigate, specialized in providing powerful remote armor repair in a tough, hard-to-hit hull. In addition to the bonuses of its base hull, the Inquisitor, the Deacon adds a bonus to remote armor repairer cycle time, an additional reduction in remote armor repairer capacitor cost and a bonus to its total armor hitpoints.
<div style="display: flow-root;">

## Skills

</div>
As a Tech 2 ship, the Deacon works best with strong support skills, and good fitting skills to squeeze the maximum possible performance from the hull. Capacitor support skills are particularly important, as sustaining the remote repairers requires a lot of energy, and armor tanking skills boost the ship's survivability.
<div style="display: flow-root;">

## Tactics

</div>
With the armor damage resistance bonus and a generous five low slots, the Deacon can mount a very solid tank for a frigate. Even with the hull bonuses, running three remote armor repairers at once places a high strain on the capacitor, and Deacon fits often use an active capacitor booster in their mid slots.
<div style="display: flow-root;">

## Notes

</div>
You can write additional notes for the Deacon here.
## Patch history