---
esi_data:
  fitting_stats:
    cpu_output: 600
    high_slots: 7
    low_slots: 6
    med_slots: 6
    powergrid_output: 12900
    rig_slots: 2
  group: Marauder
  hull_stats:
    hp_armor: 7800
    hp_shield: 7800
    hp_structure: 6900
  name: Vargur
  race: Unknown
  skill_requirements:
  - level: 5
    skill_id: 3337
  - level: 1
    skill_id: 28667
  type_id: 28665
  velocity: 110
image: /28665.png
last_updated: '2026-04-19T18:02:23.973608'
source: eve-university
source_stats:
  armorem: 70
  armorexp: 10
  armorhp: 7800
  armorkin: 25
  armortherm: 43.13
  bandwidth: 50 Mbit/sec
  bonuses: "'''Marauders bonuses (per skill level):'''<br>\n5% bonus to Shield Booster\
    \ and Armor Repairer amount<br>\n7.5% bonus to Large Projectile Turret tracking\
    \ speed<br>\n'''Minmatar Battleship bonuses (per skill level):'''<br>\n7.5% bonus\
    \ to Large Projectile Turret damage<br>\n5% bonus to Large Projectile Turret falloff<br>\n\
    '''Role Bonus:'''<br>\n100% bonus to Large Projectile Turret damage<br>\n100%\
    \ bonus to Tractor Beam range and velocity<br>\n\u2022&nbsp;Can fit Bastion modules"
  capacitor: 6,200 GJ
  cargohold: "1,150 m\xB3"
  class: Marauder
  cpu: 600
  dronebay: "75 m\xB3"
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Minmatar Republic
  forumlinks: ''
  grouping: Marauders
  highlights1: High Amount of High Slots
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 7
  hulltype: Tempest Class
  inertia: 0.71
  info: "Geared toward versatility and prolonged deployment in hostile environments,\
    \ Marauders represent the cutting edge in today\u2019s warship technology. While\
    \ being thick-skinned, hard-hitting monsters on their own, they are also able\
    \ to use Bastion technology. Similar in effect to capital reconfiguration technology,\
    \ when activated the Bastion module provides resistance to electronic warfare\
    \ and the ability to withstand enormous amounts of punishment, at the cost of\
    \ being stationary."
  launchers: ''
  lows: 6
  mass: 150000000
  maxlockedtargets: 10
  maxvelocity: 110
  mediums: 6
  powergrid: 12900
  quote: Strength without balance is like a sword without a hand to wield it.
  quote_attribution: Starkmanir martial arts creed
  reqskills: '* {{RequiredSkill|Minmatar Battleship|V}}

    ** {{RequiredSkill|Spaceship Command|IV}}

    ** {{RequiredSkill|Minmatar Battlecruiser|III}}

    *** {{RequiredSkill|Spaceship Command|III}}

    *** {{RequiredSkill|Minmatar Cruiser|III}}

    **** {{RequiredSkill|Spaceship Command|II}}

    **** {{RequiredSkill|Minmatar Destroyer|III}}

    ***** {{RequiredSkill|Minmatar Frigate|III}}

    ****** {{RequiredSkill|Spaceship Command|I}}

    * {{RequiredSkill|Marauders|I}}

    ** {{RequiredSkill|Energy Grid Upgrades|V}}

    *** {{RequiredSkill|Power Grid Management|II}}

    *** {{RequiredSkill|Science|I}}

    ** {{RequiredSkill|Advanced Weapon Upgrades|V}}

    *** {{RequiredSkill|Weapon Upgrades|V}}

    **** {{RequiredSkill|Gunnery|II}}

    ** {{RequiredSkill|Spaceship Command|V}}'
  scanres: 180 mm
  sensortype: LADAR
  sensorvalue: 20 points
  shieldem: 25
  shieldexp: 50
  shieldhp: 7800
  shieldkin: 40
  shieldtherm: 30
  shipid: 28665
  shipimg: Vargur.jpg
  shipname: Vargur
  sigradius: 360 m
  structurehp: 6900
  targetrange: 105.3 km
  tech: 2
  totaltraintime: 115d 11h 59m 20s
  turrets: 4
  variations: '{{Ship|Tempest}}, {{Ship|Tempest Fleet Issue}}, {{Ship|Tempest Tribal
    Issue}}'
  volume: 450000
  warpspeed: 3 AU/s
  warptime: 14.76 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Vargur
title: Vargur
type_id: 28665
validation_score: 1.0
---

<img src="/28665.png" alt="Vargur" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>


The Vargur is the Minmatar Marauder-class battleship. Like the other Marauders, the Vargur has a very strong local tank, large number of utility high slots, is bonused for Micro Jump Drive, and can use the bastion module.

The Vargur, together with the Golem, can fit the thickest active tank in the game for any sub-capital ship, able to use an x-large shield booster, the bastion module, and the shield boost amplifier module to field an active shield tank of upwards of 600 hp/sec along with 75%+ global shield resists. The true beauty of the Vargur's tank, though, is that unlike the armor marauders, the Vargur can actually still be cap stable while tanking at that level.

The Vargur gains 10% bonus to its projectile weapon falloff per Minmatar Battleship level. As this is a T2 ship you won't be able to fly it without receiving the full 50% falloff bonus. This bonus gives the Vargur even greater range than Machariel at max level allowing the Vargur to use autocannons at unparalleled ranges. Additionally, the Vargur gains a powerful 7.5% tracking bonus per Marauders level allowing it to apply damage even at close range with ease. Together these two bonuses make the Vargur able to engage targets at a very wide range of distances.

In addition to strong application bonuses, the Vargur also gains a 100% hull bonus for weapon damage making its four guns equal to the eight guns that battleships usually have. In addition to this, the Vargur gains 7.5% damage bonus per Minmatar Battleship level, giving it 11 effective guns, which is then doubled by the Bastion Module up to 22 effective guns.

Also as with all Marauders, the Vargur gains access to the Bastion Module, which when activated immobilizes the Vargur for 60 seconds and blocks any incoming remote assistance (such as remote repairs), but gives increased range, enormously increased fire rate, additional damage resistance and additional local repair power. The combination of Bastion, Micro Jump Drive, and aforementioned tracking and falloff bonuses allows the Vargur to function as a massive turret that can teleport to any engagement range it wishes, output enormous amounts of damage with high accuracy, absorb and shrug off incoming fire, and then teleport out again before slower enemies can even get into range.

The less combat oriented 100% bonus to tractor beam range and velocity allows the Vargur to quickly loot wrecks and containers, combined with utility high slots this allows the Vargur to loot and salvage missions on the fly.
## Skills
Further information about additional or recommended skills to pilot Vargur for a specific or its common role(s) can be written here.
## Tactics
The Vargur is very much a "Goldilocks" Marauder in between the Kronos and Paladin with its balance of range and damage. The Kronos out-damages the Vargur and the Paladin outranges it, but the Vargur can still project 1800+ DPS out to a very respectable 40km. The Vargur also has better tracking than either of them. The Varugr's 6-5 slot layout also allows it to fit a cap-stable 400+ hp/sec active shield tank with high resists, something that the Kronos and Paladin cannot achieve with armor repairs. These traits make the Vargur the undisputed king of solo PVE. However, in fleet PVE such as Incursions, Strongholds, and nullsec PVP, the Vargur is mostly passed over because it is a shield ship and because it lacks the ridiculous range of the Paladin and the high damage of the Kronos. The Vargur does see some use as an extremely expensive solo PVP ship in lowsec, where it is often fit with multiple X-Large Ancillary shield boosters to shrug off ridiculous amounts of damage for a short amount of time.
## Notes
In modern Icelandic, vargur means "wolf". The word is used for wolves in general, and as a metaphor for a hot-head, but has historical associations with the mythological wolves Fenrir, Sköll, and Hati. Present-day English speakers might be more familiar with the Anglicized form warg, popularized by J. R. R. Tolkien.
## Patch History