---
esi_data:
  fitting_stats:
    cpu_output: 380
    high_slots: 5
    low_slots: 3
    med_slots: 5
    powergrid_output: 470
    rig_slots: 3
  group: Cruiser
  hull_stats:
    hp_armor: 1000
    hp_shield: 1650
    hp_structure: 1450
  name: Osprey
  race: Unknown
  skill_requirements:
  - level: 1
    skill_id: 3334
  type_id: 620
  velocity: 210
image: /620.png
last_updated: '2026-04-19T18:27:32.341376'
source: eve-university
source_stats:
  armorem: 50
  armorexp: 10
  armorhp: 1000
  armorkin: 25
  armortherm: 45
  bandwidth: 20 Mbit/sec
  bonuses: <b>Caldari Cruiser bonuses (per skill level):</b><br>12.5% bonus to Remote
    Shield Booster amount<br>5% reduction in Remote Shield Booster activation cost<br><b>Role
    Bonus:</b><br>1000% bonus to Remote Capacitor Transmitter range<br>200% bonus
    to Remote Capacitor Transmitter transfer amount<br>430% bonus to Remote Shield
    Booster optimal range and falloff<br>
  capacitor: 2,100 GJ
  cargohold: "485 m\xB3"
  class: Cruiser
  cpu: 380
  dronebay: "20 m\xB3"
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Caldari State
  forumlinks: ''
  grouping: Standard Cruisers
  highlights1: ''
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 5
  hulltype: Osprey Class
  inertia: 0.61
  info: In YC114 each major empire faction, having been embroiled in a harrowing,
    extensive, long-term war, recognized the growing need for support and logistics
    functionality in their vessels during the kind of protracted interstellar warfare
    that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class
    ships were put under the microscope, and in the Caldari State the outcome of the
    re-evaluation process led, among other developments, to a redesign and redeployment
    of the Osprey.<br><br>The Osprey originally offered excellent versatility and
    power for what was considered a comparably low price. After its redesign, its
    inbuilt mining technology - now a little creaky and long in the tooth - was gutted
    from the Osprey and replaced in its entirety with tech of a different type, capable
    of high energy and shield transfers.
  launchers: 2
  lows: 3
  mass: 11100000
  maxlockedtargets: 8
  maxvelocity: 210
  mediums: 5
  powergrid: 470
  quote: Honor and preserve your family, your corporation, your State.
  quote_attribution: Chairman Akimaka Saraki
  reqskills: '*{{RequiredSkill|Caldari Cruiser|I}}

    ** {{RequiredSkill|Spaceship Command|II}}

    ** {{RequiredSkill|Caldari Destroyer|III}}

    *** {{RequiredSkill|Caldari Frigate|III}}

    **** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 280 mm
  sensortype: Gravimetric
  sensorvalue: 15 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 1650
  shieldkin: 40
  shieldtherm: 20
  shipid: 620
  shipimg: Osprey.jpg
  shipname: Osprey
  sigradius: 95 m
  structurehp: 1450
  targetrange: 62.50 km
  tech: ''
  totaltraintime: 19h 15m 30s
  turrets: 1
  variations: '{{Ship|Basilisk}}, {{Ship|Osprey Navy Issue}}'
  volume: 107000
  warpspeed: 4 AU/s
  warptime: 9.39 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Osprey
title: Osprey
type_id: 620
validation_score: 1.0
---

<img src="/620.png" alt="Osprey" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>


The Osprey is the Tech 1 Caldari logistics cruiser, with bonuses to shield transfers and energy transfers.

Like the Minmatar Scythe, the Osprey is designed to boost other ships' shields. However, unlike the Scythe, and instead like the Amarr armor-repairing Augoror, the Osprey is designed to trade capacitor with other Ospreys in a "capacitor chain". Because of their 200% bonus to energy transfer amount, Ospreys trading energy transfers to each other effectively create a large amount of capacitor out of nothing. A cap-chained Osprey can be capacitor-stable with lower skills than a Scythe, and will also more easily resist energy neutralization. On the downside, a cap-chain team of logistics ships is more vulnerable to ECM, because a jammed Osprey not only can't shield-boost its fellows, but also can't transfer capacitor, reducing its teammates' remote repair capacity. Cap-chained logistics ships also demand more coordination from their pilots.

The Osprey is piloted in a similar fashion to the more powerful Tech 2 Basilisk.
## Skills
An Osprey can make a battlefield difference with relatively limited pilot skills, but good general support skills will boost its impact.

Capacitor Management and Capacitor Systems Operation are important for logistics ships. Training in Shield Emission Systems reduces the capacitor burden of remote shield boosters, as Capacitor Emission Systems does for remote capacitor transfer modules. Several skills in the Targeting category are also helpful: Signature Analysis and Target Management make it easier to shuttle between repairing different allies, while Gravimetric Sensor Compensation raises the Osprey's sensor strength, reducing its vulnerability to ECM.
## Tactics
The Osprey is typically fitted with a mixture of remote shield boosters and remote capacitor transferrers in its high slots; propulsion, shield tank, and ECCM for jam resistance in the mid slots; and mobility and capacitor aids in the low slots. The exact mixture of modules can be tuned to different character skill levels. The drone bay can be used for logistics drones (unbonused, unlike those of the Scythe), or for damage or ECM drones.

The pilots of Ospreys in a capacitor chain must coordinate carefully before battle, and might benefit from their own logistics comms channel and/or their own logistics commander.
## Notes
The osprey is a large bird of prey which, unusually for a raptor, hunts fish.
## Patch History