---
esi_data:
  fitting_stats:
    cpu_output: 335
    high_slots: 5
    low_slots: 7
    med_slots: 3
    powergrid_output: 960
    rig_slots: 3
  group: Cruiser
  hull_stats:
    hp_armor: 2550
    hp_shield: 1800
    hp_structure: 2250
  name: Omen Navy Issue
  race: Unknown
  skill_requirements:
  - level: 2
    skill_id: 3335
  type_id: 17709
  velocity: 265
image: /17709.png
last_updated: '2026-04-19T21:11:08.382548'
source: eve-university
source_stats:
  armorem: 50
  armorexp: 20
  armorhp: 2550
  armorkin: 25
  armortherm: 35
  bandwidth: 50 Mbit/sec
  bonuses: <b>Amarr Cruiser bonuses (per skill level):</b><br>10% bonus to Medium
    Energy Turret damage<br>10% bonus to Medium Energy Turret optimal range<br>
  capacitor: 1,650 GJ
  cargohold: "400 m\xB3"
  class: Cruiser
  cpu: 335
  dronebay: "50 m\xB3"
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Amarr Empire
  forumlinks: ''
  grouping: Faction Cruisers
  highlights1: High Amount of Low Slots
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 5
  hulltype: Omen Class
  inertia: 0.43
  info: 'The Omen Navy Issue was originally conceived as a multipurpose search and
    rescue vessel with strong combat capabilities. In response to the increasing need
    for ships capable of countering frigate swarms, its designers additionally included
    a drone bay intended to give the ship a greater range of options when faced with
    mixed enemy squadrons. The end result is a somewhat more flexible offering than
    Amarr design philosophy generally dictates, but don''t be fooled: this crusher
    still packs all the punch one would expect from a ship of the golden fleet.'
  launchers: 0
  lows: 7
  mass: 10850000
  maxlockedtargets: 7
  maxvelocity: 265
  mediums: 3
  powergrid: 960
  quote: A crystal lens filled with holy light, what could be more righteous?
  quote_attribution: Captain Marshal Sirdan xer Qosh
  reqskills: '*{{RequiredSkill|Amarr Cruiser|II}}

    ** {{RequiredSkill|Spaceship Command|II}}

    ** {{RequiredSkill|Amarr Destroyer|III}}

    *** {{RequiredSkill|Amarr Frigate|III}}

    **** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 320 mm
  sensortype: RADAR
  sensorvalue: 17 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 1800
  shieldkin: 40
  shieldtherm: 20
  shipid: 17709
  shipimg: Omen Navy Issue.jpg
  shipname: Omen Navy Issue
  sigradius: 100 m
  structurehp: 2250
  targetrange: 57.50 km
  tech: F
  totaltraintime: 22h 29m 40s
  turrets: 4
  variations: '{{Ship|Zealot}},{{Ship|Omen}}'
  volume: 101000
  warpspeed: 4 AU/s
  warptime: 6.47 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Omen Navy Issue
title: Omen Navy Issue
type_id: 17709
validation_score: 1.0
---

<img src="/17709.png" alt="Omen Navy Issue" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>


The Omen Navy Issue is very similar in purpose to the Zealot and arguably possesses the best turret based projection of any non-pirate T1 cruiser. With bonuses towards turret damage and optimal range, the Omen Navy Issue is essentially an oversized Imperial Navy Slicer; with Scorch loaded this ship can easy hit ships hard at range due to a whopping 35km optimal with good skills. The Omen Navy Issue also has a 50m3 drone bay and bandwidth. While a full flight of medium drones may increase its DPS against cruisers, the dronebay is not big enough to carry a separate flight of light drones and, combined with a relatively small tank for an armor tanked ship, leaves this ship vulnerable to smaller frigates.
## Skills
Further information about additional or recommended skills to pilot Omen Navy Issue for a specific or its common role(s) can be written here.
## Tactics
 In a T1 armor cruiser fleet, you are going to be the primary ranged damage dealer, with great dps projection at range relative to other T1 armor cruisers. Try to maintain range: once scrambled and webbed, the weak tank of the Omen Navy Issue makes it unlikely you will survive.

 As a support ship to an armor HAC fleet, your job will depend on the situation. In most situations it would be a good idea to put your guns on the primary target while letting your drones take out enemy drones or other small ships. You may be called to use your guns and drones on small ships to get tackle off, or even put drones on primary and guns on small ships.

 The mid slots are relatively flexible, however, a point is by far the most common choice. A damp is uncommon but can be a solid choice if your fleet has plenty of tacklers.

 The weak capacitor of the Omen Navy Issue normally makes a cap booster necessary
## Patch History

## Notes
You can write additional notes for Omen Navy Issue here.