---
esi_data:
  fitting_stats:
    cpu_output: 600
    high_slots: 7
    low_slots: 7
    med_slots: 5
    powergrid_output: 16000
    rig_slots: 3
  group: Battleship
  hull_stats:
    hp_armor: 8800
    hp_shield: 8250
    hp_structure: 9350
  name: Hyperion
  race: Unknown
  skill_requirements:
  - level: 1
    skill_id: 3336
  type_id: 24690
  velocity: 115
image: /24690.png
last_updated: '2026-04-19T20:00:59.155130'
source: eve-university
source_stats:
  armorem: 50
  armorexp: 10
  armorhp: 8800
  armorkin: 35
  armortherm: 35
  bandwidth: 125 Mbit/sec
  bonuses: '<b>Gallente Battleship bonuses (per skill level):</b><br>

    10% bonus to Large Hybrid Turret damage<br>

    7.5% bonus to Armor Repairer amount<br>

    ''''''Role Bonus:''''''<br>

    100% bonus to Shield Extender hitpoints<br>

    50% bonus to Armor Plate hitpoints<br>

    5% Additional bonus to Reinforced Bulkhead hitpoints'
  capacitor: 7,200 GJ
  cargohold: "845 m\xB3"
  class: Battleship
  cpu: 600
  dronebay: "175 m\xB3"
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Gallente Federation
  forumlinks: ''
  grouping: Standard Battleships
  highlights1: High Amount of High Slots
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 7
  hulltype: Hyperion Class
  inertia: 0.118
  info: 'Recognizing the necessity for a blaster platform to round out their high-end
    arsenal, the Federation Navy brought in top-level talent to work on the Hyperion.
    The result: one of the most lethal and versatile gunboats ever to take to the
    dark skies.'
  launchers: 1
  lows: 7
  mass: 100200000
  maxlockedtargets: 7
  maxvelocity: 115
  mediums: 5
  powergrid: 16000
  quote: Point-blank devastation.
  quote_attribution: Duvolle Laboratories LFTE
  reqskills: '*{{RequiredSkill|Gallente Battleship|I}}

    ** {{RequiredSkill|Spaceship Command|IV}}

    ** {{RequiredSkill|Gallente Battlecruiser|III}}

    *** {{RequiredSkill|Spaceship Command|III}}

    *** {{RequiredSkill|Gallente Cruiser|III}}

    **** {{RequiredSkill|Spaceship Command|II}}

    **** {{RequiredSkill|Gallente Destroyer|III}}

    ***** {{RequiredSkill|Gallente Frigate|III}}

    ****** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 143 mm
  sensortype: Magnetometric
  sensorvalue: 23 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 8250
  shieldkin: 40
  shieldtherm: 20
  shipid: 24690
  shipimg: Hyperion.jpg
  shipname: Hyperion
  sigradius: 485 m
  structurehp: 9350
  targetrange: 85.40 km
  tech: ''
  totaltraintime: 3d 20h 55m 10s
  turrets: 6
  variations: <i>none</i>
  volume: 470000
  warpspeed: 3 AU/s
  warptime: 16.39 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Hyperion
title: Hyperion
type_id: 24690
validation_score: 1.0
---

<img src="/24690.png" alt="Hyperion" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>


The Hyperion is a Tech 1 Gallente battleship. It is the battleship entry in the Gallente's long line of active armor tanked blaster brawlers, including the Incursus and Brutix. It is commonly used as a blaster brawler. The already good DPS of blasters combined with the Hyperion's damage bonus and big drone bay lead to impressive DPS at point blank range. The Hyperion has an armor repairer bonus and a lot of hull hitpoints. This means the Hyperion is often active armor tanked or hull buffer tanked or a mix of those. In the case of a mix, ancillary repairers are a popular choice.
Many incursion groups suggest the Hyperion as an entry ship to progress into a Vindicator.
## Skills
Due to the Hyperion's abysmal tracking, it is recommended to train Motion Prediction to 5 in the long term in order to have any chance of hitting small, evasive ships. Additionally it is a good idea to brush up on drone skills to gain an alternate method of dealing with frigates.
While meta modules can work om the Hyperion it is highly recommended that you train for a Tech 2 armor tank; combined with the rep bonus this can make for a very tanky battleship.
## Tactics
Blaster-fitted Hyperions must face the challenge of all blaster ships: getting into ranges where they can apply blasters' tremendous potential DPS. As it is a battleship and, unlike the Megathron, has no bonus to tracking, the Hyperion pilot must also pay attention to their ability to track smaller targets. Assistance from smaller tackling ships able to web targets and turn targets' MWDs off makes a big difference.

Pilots mounting a local active tank to take advantage of the hull bonus must prepare for the extra cognitive load of managing the tank directly during combat and should remember that they can overheat their tank to improve its performance in a tight spot.
## Notes
In ancient Greek mythology, Hyperion was a mythological precursor deity associated with the Sun. Some writers considered him the father of Helios, while others treated "Helios" and "Hyperion" as names for the same figure.

Like the Tempest, the Hyperion shares its name with a major literary work, in this case, an unfinished epic poem by John Keats.
## Patch History