---
esi_data:
  fitting_stats:
    cpu_output: 125
    high_slots: 4
    low_slots: 4
    med_slots: 2
    powergrid_output: 45
    rig_slots: 2
  group: Interceptor
  hull_stats:
    hp_armor: 500
    hp_shield: 325
    hp_structure: 475
  name: Claw
  race: Unknown
  skill_requirements:
  - level: 5
    skill_id: 3329
  - level: 1
    skill_id: 12092
  type_id: 11196
  velocity: 480
faction: Minmatar Republic
faction_group: Empire
image: /11196.png
last_updated: '2026-04-20T03:19:30.266160'
ship_class: Interceptor
source: eve-university
source_stats:
  armorem: 70
  armorexp: 10
  armorhp: 500
  armorkin: 25
  armortherm: 35
  bandwidth: ''
  bonuses: '''''''Minmatar Frigate bonuses (per skill level):''''''

    <br>5% bonus to Small Projectile Turret rate of fire

    <br>7.5% bonus to Small Projectile Turret tracking speed

    <br>''''''Interceptors bonuses (per skill level):''''''

    <br>15% reduction in Microwarpdrive signature radius penalty

    <br>10% bonus to Small Projectile Turret damage

    <br>''''''Role Bonus:''''''

    <br>80% reduction in Propulsion Jamming systems activation cost

    <br>100% bonus to the benefits of overheating Afterburners and Microwarpdrives

    <br>60% bonus to warp speed and warp acceleration'
  capacitor: 285 GJ
  cargohold: "94 m\xB3"
  class: Interceptor
  cpu: 125
  dronebay: ''
  externallinks: ''
  faction: Minmatar Republic
  grouping: Interceptors
  highlights1: Fast Target Locking Time
  highs: 4
  hulltype: Slasher Class
  inertia: 3.15
  info: 'Interceptors utilize a combination of advanced alloys and electronics to
    reduce their effective signature radius.  This, along with superior maneuverability
    and speed, makes them very hard to target and track, particularly for high caliber
    turrets. <br><br>Developer: Boundless Creation<br><br>The Boundless Creation ships
    are based on the Brutor tribe''s philosophy of warfare: simply fit as much firepower
    onto your ship as humanly possible. On the other hand, defense systems and "cheap
    tricks" like electronic warfare have never been a high priority.<br><br>'
  launchers: 1
  lows: 4
  mass: 1100000
  maxlockedtargets: 5
  maxvelocity: 480
  mediums: 2
  powergrid: 45
  quote: Tooth and claw, we fight for our freedom.
  quote_attribution: CEO Egbendik, Skegnagennvallur
  reqskills: '*{{RequiredSkill|Minmatar Frigate|V}}

    ** {{RequiredSkill|Spaceship Command|I}}

    * {{RequiredSkill|Interceptors|I}}

    ** {{RequiredSkill|Spaceship Command|III}}

    ** {{RequiredSkill|Evasive Maneuvering|V}}

    *** {{RequiredSkill|Navigation|II}}'
  scanres: 1,000 mm
  sensortype: LADAR
  sensorvalue: 9 points
  shieldem: 10
  shieldexp: 50
  shieldhp: 325
  shieldkin: 40
  shieldtherm: 20
  shipid: 11196
  shipimg: Claw.jpg
  shipname: Claw
  sigradius: 30 m
  structurehp: 475
  targetrange: 22.50 km
  tech: 2
  totaltraintime: 23d 22h 40m 30s
  turrets: 3
  variations: '{{Ship|Stiletto}},{{Ship|Slasher}}'
  volume: 17400
  warpspeed: 5 AU/s
  warptime: 4.8 s
source_url: https://wiki.eveuniversity.org/Claw
tech_level: Tech 2
title: Claw
type_id: 11196
validation_score: 1.0
---

<img src="/11196.png" alt="Claw" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

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## Summary

</div>
Like the Crusader with its 4 highs and 4 lows, the Claw is built for speed and/or damage dealing. It has only 2 mid slots, limiting its ability to tackle. The fitting requirements and poor tracking of artillery mean the Claw is normally fit with autocannons, but as an interceptor it is rather fragile to be used as a brawler unless equipped with an armor plate, which does not play to the Claw's strengths as an interceptor - speed and agility. A kiting fit with a Warp Disruptor and Barrage is possible, but not really the best ship at this role (see Crusader or Slicer).

All in all, while the Claw's mix of high firepower with high speed might appeal, it is a fragile combination. However, if you beef up the tank with a plate you'll probably find a Jaguar or Wolf a better choice for what you're trying to do.
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## Skills

</div>
Further information about additional or recommended skills to pilot Claw for a specific or its common role(s) can be written here.
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## Tactics

</div>
No sub-article about Claw roles or piloting tactics. You can write them here.
<div style="display: flow-root;">

## Patch History

</div>

<div style="display: flow-root;">

## Notes

</div>
You can write additional notes for Claw here.