---
esi_data:
  fitting_stats:
    cpu_output: 270
    high_slots: 8
    low_slots: 3
    med_slots: 3
    powergrid_output: 70
    rig_slots: 2
  group: Interdictor
  hull_stats:
    hp_armor: 750
    hp_shield: 625
    hp_structure: 750
  name: Heretic
  race: Unknown
  skill_requirements:
  - level: 5
    skill_id: 33091
  - level: 1
    skill_id: 12098
  type_id: 22452
  velocity: 310
faction: Amarr Empire
faction_group: Empire
image: /22452.png
last_updated: '2026-04-21T01:01:02.057433'
ship_class: Interdictor
source: eve-university
source_stats:
  armorem: 50
  armorexp: 60
  armorhp: 750
  armorkin: 43.75
  armortherm: 35
  bandwidth: ''
  bonuses: "<b>Interdictors bonuses (per skill level):</b><br>\n4% bonus to all armor\
    \ resistances<br>\n10% reduction in Microwarpdrive signature radius penalty<br>\n\
    '''Amarr Destroyer bonuses (per skill level):'''<br>\n15% bonus to armor hitpoints<br>\n\
    5% bonus to Light Missile launcher and Rocket launcher rate of fire<br>\n'''Role\
    \ Bonus:'''<br>\n\u2022&nbsp;Can fit Interdiction Sphere Launcher<br>\n25% bonus\
    \ to warp speed and warp acceleration"
  capacitor: 750 GJ
  cargohold: "380 m\xB3"
  class: Interdictor
  cpu: 270
  dronebay: ''
  externallinks: ''
  faction: Amarr Empire
  grouping: Interdictors
  highlights1: High Amount of High Slots
  highs: 8
  hulltype: Coercer Class
  inertia: 3.6
  info: 'Interdictors are destroyer-sized vessels built to fill a single important
    tactical niche: the breaching of enemy warp tunnels.  Capable of launching warp-disrupting
    interdiction spheres, interdictors are of great value in locations of strategic
    importance where enemy movement must be restricted.  Additionally, much like their
    destroyer-class progenitors, they are well-suited to offensive strikes against
    frigate-sized craft.'
  launchers: 7
  lows: 3
  mass: 1300000
  maxlockedtargets: 7
  maxvelocity: 310
  mediums: 3
  powergrid: 70
  quote: Let none move against you.
  quote_attribution: Royal Heir Farokh Khanid
  reqskills: '* {{RequiredSkill|Amarr Destroyer|V}}

    ** {{RequiredSkill|Amarr Frigate|III}}

    *** {{RequiredSkill|Spaceship Command|I}}

    * {{RequiredSkill|Interdictors|I}}

    ** {{RequiredSkill|Spaceship Command|IV}}

    ** {{RequiredSkill|Graviton Physics|I}}

    *** {{RequiredSkill|Science|V}}

    *** {{RequiredSkill|Power Grid Management|V}}

    ** {{RequiredSkill|Propulsion Jamming|V}}

    *** {{RequiredSkill|CPU Management|III}}

    *** {{RequiredSkill|Navigation|II}}'
  scanres: 525 mm
  sensortype: RADAR
  sensorvalue: 12 points
  shieldem: 0
  shieldexp: 75
  shieldhp: 625
  shieldkin: 55
  shieldtherm: 20
  shipid: 22452
  shipimg: Heretic.jpg
  shipname: Heretic
  sigradius: 75 m
  structurehp: 750
  targetrange: 50.00 km
  tech: 2
  totaltraintime: 43d 4h 12m 20s
  turrets: 4
  variations: '{{Ship|Coercer}}, {{Ship|Coercer Navy Issue}}'
  volume: 47000
  warpspeed: 4.5 AU/s
  warptime: 6.49 s
source_url: https://wiki.eveuniversity.org/Heretic
tech_level: Tech 2
title: Heretic
type_id: 22452
validation_score: 1.0
---

<img src="/22452.png" alt="Heretic" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

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## Summary

</div>
The Heretic is the Amarr Interdictor. Its primary purpose is to drop warp disruption probes, which are instantly deployable bubbles that can only be used in null sec. The Heretic has a bonus to armor resists and hitpoints, making it a tough, if slow, dictor.
<div style="display: flow-root;">

## Skills

</div>
Further information about additional or recommended skills to pilot Heretic for a specific or its common role(s) can be written here.
<div style="display: flow-root;">

## Tactics

</div>
For more information on piloting an Interdictor effectively, especially in a fleet situation, see the main article.
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## Notes

</div>
You can add notes here.
## Patch History