---
esi_data:
  fitting_stats:
    cpu_output: 440
    high_slots: 6
    low_slots: 7
    med_slots: 4
    powergrid_output: 1300
    rig_slots: 3
  group: Combat Battlecruiser
  hull_stats:
    hp_armor: 8250
    hp_shield: 4500
    hp_structure: 6000
  name: Prophecy Navy Issue
  race: Unknown
  skill_requirements:
  - level: 2
    skill_id: 33095
  type_id: 72872
  velocity: 170
faction: Amarr Empire
faction_group: Empire
image: /72872.png
last_updated: '2026-04-20T03:39:33.638754'
ship_class: Combat Battlecruiser
source: eve-university
source_stats:
  armorem: 50
  armorexp: 20
  armorhp: 8250
  armorkin: 25
  armortherm: 35
  bandwidth: 50 Mbit/sec
  bonuses: "'''Amarr Battlecruiser bonuses (per skill level):'''<br>\n7.5% bonus to\
    \ Medium Energy Turret damage<br>\n10% bonus to Medium Energy Turret optimal range<br>\n\
    5% bonus to Drone hitpoints and damage<br>\n10% bonus to ship armor hitpoints<br>\n\
    '''Role Bonus:'''<br>\n\u2022&nbsp;Can use one Command Burst module<br>\n50% bonus\
    \ to Command Burst area of effect range<br>\n12.5% bonus to Drone microwarp velocity<br>\n\
    25% bonus to Medium Energy Turret optimal range and falloff"
  capacitor: 4,000 GJ
  cargohold: "400 m\xB3"
  class: Combat Battlecruiser
  cpu: 440
  dronebay: "125 m\xB3"
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Amarr Empire
  forumlinks: ''
  grouping: Faction Battlecruisers
  highlights1: Can use Command Burst module
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 6
  hulltype: Prophecy Class
  inertia: 0.57
  info: 'The latest iteration of an ancient and venerable warship design, the Prophecy
    Navy Issue is a return to the tried and true Amarr doctrine of super-heavy armor
    and powerful energy weapons. Capitalizing on the success of the Prophecy as a
    sturdy mainline doctrine, onboard drone control systems have also been streamlined,
    creating additional space to allow for more advanced crystal focusing technology.


    To the Amarr there is little more beautiful than to witness the moment purifying
    fire streams through the heavens to smite the heretic and the unbeliever.'
  launchers: 1
  lows: 7
  mass: 15300000
  maxlockedtargets: 7
  maxvelocity: 170
  mediums: 4
  powergrid: 1300
  quote: Divided the parts and gave each its place<br>And unto each, bestowed purpose
  quote_attribution: The Scriptures, Book I 1:4
  reqskills: '*{{RequiredSkill|Amarr Battlecruiser|II}}

    ** {{RequiredSkill|Amarr Cruiser|III}}

    *** {{RequiredSkill|Amarr Destroyer|III}}

    **** {{RequiredSkill|Amarr Frigate|III}}

    ***** {{RequiredSkill|Spaceship Command|I}}

    *** {{RequiredSkill|Spaceship Command|II}}

    ** {{RequiredSkill|Spaceship Command|III}}'
  scanres: 210 mm
  sensortype: Radar
  sensorvalue: 18 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 4500
  shieldkin: 40
  shieldtherm: 20
  shipid: 72872
  shipimg: ''
  shipname: Prophecy Navy Issue
  sigradius: 270 m
  structurehp: 6000
  targetrange: 65 km
  tech: F
  totaltraintime: 1d 21h 16m 40s
  turrets: 5
  variations: '{{Ship|Prophecy}}, {{Ship|Damnation}}'
  volume: 234000
  warpspeed: 3.5 AU/s
  warptime: 12.09 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Prophecy Navy Issue
tech_level: Faction
title: Prophecy Navy Issue
type_id: 72872
validation_score: 1.0
---

<img src="/72872.png" alt="Prophecy Navy Issue" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>
The Prophecy Navy Issue is the faction variant of the drone-focused Amarr Battlecruiser, the Prophecy. In exchange for its previous bonus to armor resists, it receives a bonus to armor hitpoints which compound with its increased base hitpoints as a faction hull to give this ship an impressive buffer tank. It also receives bonuses to Medium Energy Turrets, though it has a slightly smaller bonus to drones than the original Prophecy. The shuffled bonuses clearly favor turrets over drones, though a mixed damage approach is still viable.
<div style="display: flow-root;">

## Skills

</div>
Although the Prophecy Navy Issue can technically be flown with very low skills, it would be advisable to train the skills necessary for a T2 armor tank and T2 Medium Energy Turrets before flying this ship in any PvP encounter. T2 Medium Drone Operation and Drone Interfacing would also be a wise investment, though heavy drone skills are not necessary since the Prophecy Navy Issue does not have the drone bandwidth for them.
<div style="display: flow-root;">

## Tactics

</div>
With its massive buffer tank and middling speed, the Prophecy Navy Issue fits most naturally into a brawling role using close range ammunition in its pulse lasers, but high skill pilots may opt to take advantage of the generous fitting space to fit an oversized propulsion module and kite using Scorch ammunition. In large fleets, beam lasers may also be equipped. Depending on the role it plays on the battlefield, the utility high slot may be filled a command burst, an energy neutralizer, or a drone link augmentor.
<div style="display: flow-root;">

## Notes

</div>
You can add notes here.
## Patch History