---
esi_data:
  fitting_stats:
    cpu_output: 180
    high_slots: 3
    low_slots: 4
    med_slots: 4
    powergrid_output: 50
    rig_slots: 2
  group: Interceptor
  hull_stats:
    hp_armor: 500
    hp_shield: 1000
    hp_structure: 500
  name: Imp
  race: Unknown
  skill_requirements:
  - level: 5
    skill_id: 3331
  - level: 5
    skill_id: 3330
  - level: 1
    skill_id: 12092
  type_id: 35779
  velocity: 450
faction: Sansha's Nation
faction_group: Pirate
image: /35779.png
last_updated: '2026-04-20T03:28:43.044060'
ship_class: Interceptor
source: eve-university
source_stats:
  armorem: 50
  armorexp: 10
  armorhp: 500
  armorkin: 25
  armortherm: 55
  bandwidth: ''
  bonuses: '<b>Interceptors bonuses (per skill level):</b><br>

    15% reduction in Microwarpdrive signature radius penalty<br>

    5% bonus to Warp Scrambler and Warp Disruptor optimal range<br><b>Caldari Frigate
    bonuses (per skill level):</b><br>

    20% bonus to Afterburner velocity bonus<br>

    <b>Amarr Frigate bonuses (per skill level):</b><br>

    7.5% bonus to Small Energy Turret tracking speed<br>

    <b>Role Bonus:</b><br>250% bonus to Small Energy Turret damage<br>

    80% reduction in Propulsion Jamming systems activation cost<br>

    80% reduction in Interdiction Nullifier reactivation delay and max lock range
    penalty<br>

    100% bonus to Interdiction Nullifier duration'
  capacitor: 450 GJ
  cargohold: "150 m\xB3"
  class: Interceptor
  cpu: 180
  dronebay: ''
  externallinks: ''
  faction: Sansha's Nation
  grouping: Special Edition Interceptors
  highlights1: Fast Target Locking Time
  highs: 3
  hulltype: Imp Class
  inertia: 3.3
  info: The Imp is an advanced Sansha's Nation Interceptor intended for use by forward
    parties of True Power's feared harvester squadrons. Able to penetrate even the
    most intense blockades, hunt down stragglers or simply hold ships while waiting
    for the main harvester force to arrive, the Imp is yet another case of Sansha's
    Nation technology improving on existing advanced hardware. Like most Sansha's
    Nation equipment, the few captured examples of the Imp have proven to be readily
    adaptable for capsuleer use.
  launchers: ''
  lows: 4
  mass: 900000
  maxlockedtargets: 6
  maxvelocity: 450
  mediums: 4
  powergrid: 50
  quote: Submission is the only path to survival.
  quote_attribution: Koratama Akkaga
  reqskills: '* {{RequiredSkill|Caldari Frigate|V}}

    ** {{RequiredSkill|Spaceship Command|I}}

    * {{RequiredSkill|Interceptors|I}}

    ** {{RequiredSkill|Evasive Maneuvering|V}}

    *** {{RequiredSkill|Navigation|II}}

    ** {{RequiredSkill|Spaceship Command|III}}

    * {{RequiredSkill|Amarr Frigate|V}}

    ** {{RequiredSkill|Spaceship Command|I}}'
  rigs_count: 2
  scanres: 800 mm
  sensortype: Radar
  sensorvalue: 15 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 1000
  shieldkin: 40
  shieldtherm: 30
  shipid: 35779
  shipimg: Imp.jpg
  shipname: Imp
  sigradius: 35 m
  structurehp: 500
  targetrange: 40 km
  tech: F
  totaltraintime: 17h 55m 0s
  turrets: 2
  volume: 28600
  warpspeed: 8 AU/s
  warptime: 4.1 s
source_url: https://wiki.eveuniversity.org/Imp
tech_level: Faction
title: Imp
type_id: 35779
validation_score: 1.0
---

<img src="/35779.png" alt="Imp" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

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## Summary

</div>
The Imp was a prize for the top four teams of Alliance Tournament XIII.
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## Skills

</div>
Further information about additional or recommended skills to pilot Imp for a specific or its common role(s) can be written here.
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## Tactics

</div>
No sub-article about Imp roles or piloting tactics. You can write them here.
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## Notes

</div>
You can write additional notes for Imp here.