---
esi_data:
  fitting_stats:
    cpu_output: 540
    high_slots: 8
    low_slots: 7
    med_slots: 4
    powergrid_output: 21000
    rig_slots: 3
  group: Battleship
  hull_stats:
    hp_armor: 7700
    hp_shield: 6600
    hp_structure: 7700
  name: Apocalypse
  race: Unknown
  skill_requirements:
  - level: 1
    skill_id: 3339
  type_id: 642
  velocity: 113
image: /642.png
last_updated: '2026-04-19T18:41:25.701492'
source: eve-university
source_stats:
  armorem: 50
  armorexp: 20
  armorhp: 7700
  armorkin: 25
  armortherm: 35
  bandwidth: 50 Mbit/sec
  bonuses: '<b>Amarr Battleship bonuses (per skill level):</b><br>

    10% bonus to Large Energy Turret optimal range<br>

    10% bonus to Large Energy Turret activation cost<br>

    5% bonus to Large Energy Turret damage<br>

    ''''''Role Bonus:''''''<br>

    100% bonus to Shield Extender hitpoints<br>

    50% bonus to Armor Plate hitpoints<br>

    5% Additional bonus to Reinforced Bulkhead hitpoints'
  capacitor: 7,000 GJ
  cargohold: "845 m\xB3"
  class: Battleship
  cpu: 540
  dronebay: "75 m\xB3"
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Amarr Empire
  grouping: Standard Battleships
  highlights1: High Amount of High Slots
  highlights2: High Amount of Low Slots
  highlights3: ''
  highlights4: ''
  highs: 8
  hulltype: Apocalypse Class
  inertia: 0.119
  info: In days past, only those in high favor with the Emperor could hope to earn
    the reward of commanding one of the majestic and powerful Apocalypse class battleships.
    In latter years, even though now in full market circulation, these golden, metallic
    monstrosities are still feared and respected as enduring symbols of Amarrian might.
  launchers: 0
  lows: 7
  mass: 97100000
  maxlockedtargets: 7
  maxvelocity: 113
  mediums: 4
  powergrid: 21000
  quote: The Lord loosed upon them his fierce anger<br>All of his fury and rage.
  quote_attribution: The Scriptures, Book II, Apocalypse 10:1
  reqskills: '* {{RequiredSkill|Amarr Battleship|I}}

    ** {{RequiredSkill|Spaceship Command|IV}}

    ** {{RequiredSkill|Amarr Battlecruiser|III}}

    *** {{RequiredSkill|Spaceship Command|III}}

    *** {{RequiredSkill|Amarr Cruiser|III}}

    **** {{RequiredSkill|Spaceship Command|II}}

    **** {{RequiredSkill|Amarr Destroyer|III}}

    ***** {{RequiredSkill|Amarr Frigate|III}}

    ****** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 124 mm
  sensortype: RADAR
  sensorvalue: 20 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 6600
  shieldkin: 40
  shieldtherm: 20
  shipid: 642
  shipimg: Apocalypse.jpg
  shipname: Apocalypse
  sigradius: 380 m
  structurehp: 7700
  targetrange: 87.6 km
  tech: ''
  totaltraintime: 3d 20h 55m 10s
  turrets: 8
  variations: '{{Ship|Apocalypse Imperial Issue}}, {{Ship|Apocalypse Navy Issue}},
    {{Ship|Paladin}}'
  volume: 470000
  warpspeed: 3 AU/s
  warptime: 16.02 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Apocalypse
title: Apocalypse
type_id: 642
validation_score: 1.0
---

<img src="/642.png" alt="Apocalypse" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>


The Apocalypse (or "Apoc") is a Tech 1 Amarr battleship. It is the ultimate entry in the Amarr line of sniping laserboats after the Tormentor, Coercer, Omen, and Harbinger. It has bonuses to large energy turret optimal range and tracking speed. Together with the ability of energy turrets to switch crystals instantly, these bonuses make it perform well at different engagement ranges. Pulse laser Apocalypses with Tech 2 Scorch ammunition are able to deliver good damage at a decent distance. Apocalypses are also well suited to beam laser long-range fits.

The Apocalypse lacks the raw firepower or tank of the Abaddon, but with its better tracking it can fight well against signature-tanking cruisers that would normally be difficult for battleships to hit.
## Skills
As a Tech 1 Battleship, the Apocalypse deserves good general support skills as well as all of the skills for a Tech 2 tank. Tech 2 weapons are very expensive to skill into and are not essential, but are very helpful, as they give a MASSIVE boost to DPS.
 EM Armor Compensation, Thermal Armor Compensation, Kinetic Armor Compensation, and Explosive Armor Compensation to at least III to boost your resists.
 Hull Upgrades to V to make use of the Tech 2 energized membranes, armor plates, armor hardeners, damage control, and armor coatings.
 Mechanics V to use the tech 2 armor repairers.
 Repair Systems to IV to use the tech 2 armor repairers and to reduce their capacitor use.
 All gunnery support skills to IV or higher.
 All of the basic fitting and capacitor skills.
## Tactics
No sub-article about Apocalypse roles or piloting tactics. You can write them here.
## Notes
"Apocalypse" comes from an early Greek word meaning "revelation". This word begins the Book of Revelation in the New Testament, and so the Book of Revelation sometimes came to be called the "Apocalypse". Since Revelation describes the end of the world, the word "apocalypse" gradually developed its modern association with doom and final endings.
## Patch History