---
esi_data:
  fitting_stats:
    cpu_output: 300
    high_slots: 3
    low_slots: 5
    med_slots: 5
    powergrid_output: 375
    rig_slots: 3
  group: Cruiser
  hull_stats:
    hp_armor: 1100
    hp_shield: 1400
    hp_structure: 1300
  name: Scythe
  race: Unknown
  skill_requirements:
  - level: 1
    skill_id: 3333
  type_id: 631
  velocity: 260
faction: Minmatar Republic
faction_group: Empire
image: /631.png
last_updated: '2026-04-21T01:16:38.280064'
ship_class: Cruiser
source: eve-university
source_stats:
  armorem: 60
  armorexp: 10
  armorhp: 1100
  armorkin: 25
  armortherm: 35
  bandwidth: 45 Mbit/sec
  bonuses: '<b>Minmatar Cruiser bonuses (per skill level):</b><br>

    12.5% bonus to Remote Shield Booster amount<br>

    5% reduction in Remote Shield Booster activation cost<br>

    <b>Role Bonus:</b><br>

    430% bonus to Remote Shield Booster optimal range and falloff<br>

    100% bonus to Logistic Drone transfer amount'
  capacitor: 1,750 GJ
  cargohold: "475 m\xB3"
  class: Cruiser
  cpu: 300
  dronebay: "45 m\xB3"
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Minmatar Republic
  grouping: Standard Cruisers
  highlights1: ''
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 3
  hulltype: Scythe Class
  inertia: 0.57
  info: 'In YC114 each major empire faction, having been embroiled in a harrowing,
    extensive, long-term war, recognized the growing need for support and logistics
    functionality in their vessels during the kind of protracted interstellar warfare
    that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class
    ships were put under the microscope, and in the Minmatar Republic  the outcome
    of the re-evaluation process led, among other developments, to a redesign and
    redeployment of the Scythe.


    The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has
    seen many battles and is an integrated part in Minmatar tales and heritage. With
    its redesign, past firmware upgrades for mining output were tossed out entirely
    in favor of two new separate systems that focused on shield transporting and logistics
    drones respectively.'
  launchers: 1
  lows: 5
  mass: 11110000
  maxlockedtargets: 8
  maxvelocity: 260
  mediums: 5
  powergrid: 375
  quote: A mark for your clan, a word that means more than family.
  quote_attribution: Line spoken during a Voluval ritual
  reqskills: '* {{RequiredSkill|Minmatar Cruiser|I}}

    ** {{RequiredSkill|Spaceship Command|II}}

    ** {{RequiredSkill|Minmatar Destroyer|III}}

    *** {{RequiredSkill|Minmatar Frigate|III}}

    **** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 315 mm
  sensortype: LADAR
  sensorvalue: 12 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 1400
  shieldkin: 40
  shieldtherm: 20
  shipid: 631
  shipimg: Scythe.jpg
  shipname: Scythe
  sigradius: 75 m
  structurehp: 1300
  targetrange: 52.50 km
  tech: ''
  totaltraintime: 19h 15m 30s
  turrets: 2
  variations: '{{Ship|Scimitar}},{{Ship|Scythe Fleet Issue}}'
  volume: 89000
  warpspeed: 4 AU/s
  warptime: 8.78 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Scythe
tech_level: Tech 1
title: Scythe
type_id: 631
validation_score: 1.0
---

<img src="/631.png" alt="Scythe" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>
The Scythe is a Tech 1 logistics cruiser, with bonuses to shield repair. It is designed to support 3 medium shield transporters and a shield tank while remaining capacitor-stable. Achieving all of these things can be a challenge for pilots with limited skills.

Like its smaller counterpart the Burst, the Scythe offers pilots a good way to try out flying in the logistics role. The same player (not character) skills of organization, quick reactions and steadiness under fire are used in piloting the Scythe's more powerful T2 equivalent, the Scimitar.
<div style="display: flow-root;">

## Skills

</div>
Further information about additional or recommended skills to pilot Scythe for a specific or its common role(s) can be written here.
<div style="display: flow-root;">

## Tactics

</div>
With decent character skills, the Scythe can run cap-stable, supporting its fleetmates successfully without capacitor transfer from other logistics ships. This makes it a more convenient ship for fast-response fleets scrambling to form up quickly to defend a system or leap on a target of opportunity, when there is less time to organize a "chain" of mutual capacitor transfers. This fast "grab-and-launch" quality synergizes well with shield logistics, as the fits used for fast-moving gangs often have buffer shield tanks.

The Scythe's capacitor-independent nature does not make it a solo logistics ship. Scythe pilots should work as a team to save ships and to keep each other alive. Depending on the size and type of fleet, logistics ships will be coordinated using watchlists and/or broadcasts and/or a logistics squad commander who will call out logistics targets.

Further reading:

 Logistics
 Logistics (CORE class)
<div style="display: flow-root;">

## Notes

</div>
You can add notes here.
## Patch History