---
esi_data:
  fitting_stats:
    cpu_output: 580
    high_slots: 8
    low_slots: 8
    med_slots: 4
    powergrid_output: 22000
    rig_slots: 3
  group: Battleship
  hull_stats:
    hp_armor: 11550
    hp_shield: 8800
    hp_structure: 11000
  name: Apocalypse Navy Issue
  race: Unknown
  skill_requirements:
  - level: 2
    skill_id: 3339
  type_id: 17726
  velocity: 120
image: /17726.png
last_updated: '2026-04-19T18:41:34.087505'
source: eve-university
source_stats:
  armorem: 50
  armorexp: 20
  armorhp: 11550
  armorkin: 25
  armortherm: 35
  bandwidth: 75 Mbit/sec
  bonuses: '<b>Amarr Battleship bonuses (per skill level):</b><br>

    10% bonus to Large Energy Turret optimal range<br>

    10% bonus to Large Energy Turret activation cost<br>

    7.5% bonus to Large Energy Turret damage<br>

    ''''''Role Bonus:''''''<br>

    100% bonus to Shield Extender hitpoints<br>

    50% bonus to Armor Plate hitpoints<br>

    5% Additional bonus to Reinforced Bulkhead hitpoints'
  capacitor: 7,000 GJ
  cargohold: "790 m\xB3"
  class: Battleship
  cpu: 580
  dronebay: "100 m\xB3"
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Amarr Empire
  grouping: Faction Battleships
  highlights1: High Amount of High Slots
  highlights2: High Amount of Low Slots
  highlights3: ''
  highlights4: ''
  highs: 8
  hulltype: Apocalypse Class
  inertia: 0.115
  info: The Empire's inner circle of armaments manufacturers has long been proud of
    the expert methods utilized to harden the Navy Issue Apocalypse's armor plating
    and structural framework to such an amazing degree.  Its shield systems are also
    state-of-the-art, rivalling even Caldari Prime's best.  Fearsome by reputation,
    this is the flagship vessel of the Imperial Navy's elite wing.  Not many are unfortunate
    enough to have ever actually met one on the field of battle, and those who do
    usually do not live to tell the tale.
  launchers: 0
  lows: 8
  mass: 97100000
  maxlockedtargets: 7
  maxvelocity: 120
  mediums: 4
  powergrid: 22000
  quote: So shall Amarr rule the worlds of the Heavens.
  quote_attribution: The Scriptures, Book of Reclaiming 3.19 - 3.21
  reqskills: '* {{RequiredSkill|Amarr Battleship|II}}

    ** {{RequiredSkill|Spaceship Command|IV}}

    ** {{RequiredSkill|Amarr Battlecruiser|III}}

    *** {{RequiredSkill|Spaceship Command|III}}

    *** {{RequiredSkill|Amarr Cruiser|III}}

    **** {{RequiredSkill|Spaceship Command|II}}

    **** {{RequiredSkill|Amarr Destroyer|III}}

    ***** {{RequiredSkill|Amarr Frigate|III}}

    ****** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 156 mm
  sensortype: RADAR
  sensorvalue: 25 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 8800
  shieldkin: 40
  shieldtherm: 20
  shipid: 17726
  shipimg: Apocalypse Navy Issue.jpg
  shipname: Apocalypse Navy Issue
  sigradius: 370 m
  structurehp: 11000
  targetrange: 91.2 km
  tech: F
  totaltraintime: 4d 2h 5m 50s
  turrets: 8
  variations: '{{Ship|Apocalypse}}, {{Ship|Paladin}}, {{Ship|Apocalypse Imperial Issue}}'
  volume: 470000
  warpspeed: 3 AU/s
  warptime: 15.48 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Apocalypse Navy Issue
title: Apocalypse Navy Issue
type_id: 17726
validation_score: 1.0
---

<img src="/17726.png" alt="Apocalypse Navy Issue" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>


The Apocalypse Navy Issue (often referred to as the "NApoc" or "Navpoc") is a significantly buffed version of the Apocalypse. The ship gains an additional low slot, allowing it to either increase DPS or increase tank even further. Apart from that, it is mostly a straight upgrade from its non-navy variant, with increased hitpoints, scan resolution, targeting range, sensor strength, and speed, among other things. It also has a reduced signature radius.
## Skills
As an expensive faction battleship, the Apocalypse Navy Issue deserves excellent general support skills as well as all of the skills for a Tech 2 tank. Tech 2 weapons are very expensive to skill into and are not essential, but provide a very nice boost to DPS.
 Amarr Battleship should be as high as possible to take advantage of the excellent optimal range and tracking bonuses that come with each level.
 EM Armor Compensation, Thermal Armor Compensation, Kinetic Armor Compensation, and Explosive Armor Compensation to at least III to boost your resists.
 Hull Upgrades to V to make use of the Tech 2 energized membranes, armor plates, armor hardeners, damage control, and armor coatings.
 Mechanics V to use the tech 2 armor repairers.
 Repair Systems to IV to use the tech 2 armor repairers and to reduce their capacitor use.
 All gunnery support skills to IV or higher, and in particular Controlled Bursts - with lasers as the primary weapon and no bonuses to their capacitor use, capacitor is a constant problem.
 All of the basic engineering skills for fitting and capacitor.
## Tactics
### PvE
Despite its hull bonuses, the Apocalypse Navy Issue still has a difficult time shooting frigates due to its battleship sized guns. Because of this, your best strategy is to focus on the frigs at the initial spawn, and then shift to the battleships/cruisers after the frigates get too close. In addition, the NApoc has some capacitor issues when using the Multifrequency ammo, so keep an eye on your cap level. If you run out of cap in a site, your tank is as good as toast!
### PvP
In PvP, the NApoc forms the basis of the popular "Foxcats"/"Golden Fleet" doctrines. Pioneered by groups such as Rooks and Kings and Pandemic Legion, and popularized by the Honey Badger Coalition during the Fountain War, this approach centres around heavily-tanked, pulse-laser-fit NApocs with remote repair support. This doctrine is fairly difficult to defeat without using tactics such as alpha fleets or large amounts of capitals. The range of Scorch ammunition is a key part of using the pulse Navpoc in PvP, allowing it to project close-range damage out to extreme range. However, like all battleships, the Navpoc is both slow, and extremely vulnerable to bombs, making them popular in lowsec, where there are no bubbles, shorter warps, and no bombs.
## Notes
You can write additional notes for Apocalypse Navy Issue here.
## Patch History