---
esi_data:
  fitting_stats:
    cpu_output: 370
    high_slots: 4
    low_slots: 5
    med_slots: 4
    powergrid_output: 695
    rig_slots: 3
  group: Cruiser
  hull_stats:
    hp_armor: 1500
    hp_shield: 1100
    hp_structure: 1600
  name: Arbitrator
  race: Unknown
  skill_requirements:
  - level: 1
    skill_id: 3335
  type_id: 628
  velocity: 200
image: /628.png
last_updated: '2026-04-19T18:41:52.196099'
source: eve-university
source_stats:
  armorem: 50
  armorexp: 20
  armorhp: 1500
  armorkin: 25
  armortherm: 35
  bandwidth: 50 Mbit/sec
  bonuses: <b>Amarr Cruiser bonuses (per skill level):</b><br>7.5% bonus to Weapon
    Disruptor effectiveness<br>10% bonus to Drone hitpoints, damage and mining yield<br>
  capacitor: 1,375 GJ
  cargohold: "345 m\xB3"
  class: Cruiser
  cpu: 370
  dronebay: "150 m\xB3"
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Amarr Empire
  forumlinks: ''
  grouping: Standard Cruisers
  highlights1: ''
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 4
  hulltype: Arbitrator Class
  inertia: 0.56
  info: The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier.
    While it is not the best carrier around, it has superior armor that gives it greater
    durability than most ships in its class.
  launchers: 3
  lows: 5
  mass: 11200000
  maxlockedtargets: 7
  maxvelocity: 200
  mediums: 4
  powergrid: 695
  quote: Without the truth of the soul, the faithless stumble blind.
  quote_attribution: Emperor Doriam Kor-Azor II
  reqskills: '*{{RequiredSkill|Amarr Cruiser|I}}

    ** {{RequiredSkill|Spaceship Command|II}}

    ** {{RequiredSkill|Amarr Destroyer|III}}

    *** {{RequiredSkill|Amarr Frigate|III}}

    **** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 285 mm
  sensortype: RADAR
  sensorvalue: 15 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 1100
  shieldkin: 40
  shieldtherm: 20
  shipid: 628
  shipimg: Arbitrator.jpg
  shipname: Arbitrator
  sigradius: 130 m
  structurehp: 1600
  targetrange: 70.00 km
  tech: ''
  totaltraintime: 19h 15m 30s
  turrets: 2
  variations: '{{Ship|Pilgrim}},{{Ship|Curse}}'
  volume: 120000
  warpspeed: 4 AU/s
  warptime: 8.69 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Arbitrator
title: Arbitrator
type_id: 628
validation_score: 1.0
---

<img src="/628.png" alt="Arbitrator" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>


The Arbitrator (or "Arby") is the Tech 1 Amarr electronic warfare cruiser, with a bonus to weapon disruption. As it also has a bonus to drone damage and durability, the Arbitrator can contribute some DPS to a PvP group, or even function on its own as an unusual solo PvP ship. Although the selectable damage of drones gives it some greater PvE flexibility than the Omen and Maller, the Arbitrator is not typically used for PvE combat.

As weapon disruption is ineffective against drones or other EWAR ships, doesn't affect logistics ships, and works only on either turrets or missiles depending on the module used, it lacks some of the power of ECM and sensor dampening. However, one or two bonused weapon disruptors can still remove a ship's ability to apply its damage.

Moreover, while the Arbitrator cannot deal the full DPS of a dedicated damage-dealing cruiser, it has significant flexibility thanks to its very large drone bay, the largest drone bay of any Tech 1 cruiser (though the Vexor has more drone bandwidth). The Arbitrator can field a full flight of medium drones for reasonable DPS or a flight of light drones as a serious threat to small targets, and it can have several flights in reserve to cover other damage types and to replace losses.
## Skills
The Arbitrator is slightly more SP-intensive than some other Tech 1 cruisers, as it really deserves Drones level V to take advantage of its ample drone bay. General support skills and fitting skills help. In particular, drone support skills boost the ship's DPS potential, and pilots planning to fit energy neutralizers or nosferatus will also want to prioritize capacitor support skills. In the longer term, Tech 2 drones further improve the Arbitrator's power.
## Tactics
EWAR

Tracking disruptors cut the enemy's optimal range and fall off by the same percent. They also reduce enemy tracking. Both can be scripted to increase the effect and to reduce the stacking penalties when using more than one. Tracking disruptors are ineffective against missile and drone damage.

Missile disruptors make enemy missile launchers less effective by cutting missile range and precision. You can load scripts into them, giving them twice the effectiveness against either range or precision while losing the other effect entirely. Disrupting precision will make it difficult for a missile ship to hit small targets such as frigates. Missile disruptors are ineffective against turret and drone damage.

Both types of weapon disruption are subject to stacking penalties. In a fleet situation, weapon disruptors should be applied to enemy damage-dealing ships which are not the primary target (as that will, with luck, be dying shortly anyway).

PvP

The Arbitrator has a balanced slot layout of mid slots and low slots and can be fitted in a variety of ways. For electronic warfare use, it is often armor-tanked to allow the mids to be used for tracking disruptors and/or guidance disruptors.

For the high slots, the Arbitrator has no bonuses to any hull-mounted weapon type, and so can use any weapons. Projectile turrets and missile launchers have the advantage of not draining the capacitor. The ship can also forego weapons entirely in favor of energy neutralizers and/or nosferatus for capacitor warfare. As the Arbitrator has no bonuses to energy neutralizers, a capacitor booster can really help a neutralizer fit, and the neutralizers will only have their normal, short range.
## Notes
You can add notes here.
## Patch History