---
esi_data:
  fitting_stats:
    cpu_output: 170
    high_slots: 2
    low_slots: 4
    med_slots: 4
    powergrid_output: 32
    rig_slots: 3
  group: Frigate
  hull_stats:
    hp_armor: 600
    hp_shield: 540
    hp_structure: 600
  name: Astero
  race: Unknown
  skill_requirements:
  - level: 3
    skill_id: 3331
  - level: 3
    skill_id: 3328
  type_id: 33468
  velocity: 312
faction: Sisters of EVE
faction_group: Independent
image: /33468.png
last_updated: '2026-04-21T00:49:00.737683'
ship_class: Frigate
source: eve-university
source_stats:
  armorem: 50
  armorexp: 10
  armorhp: 600
  armorkin: 35
  armortherm: 35
  bandwidth: 25 Mbit/sec
  bonuses: "<b>Gallente Frigate bonuses (per skill level):</b><br>\n20% bonus to Drone\
    \ hitpoints<br>\n'''Amarr Frigate bonuses (per skill level):'''<br>\n4% bonus\
    \ to all armor resistances<br>\n'''Role Bonus:'''<br>\n100% reduction in Cloaking\
    \ Devices CPU requirement<br>\n37.5% bonus to Core and Combat Scanner Probe strength<br>\n\
    10+ bonus to Relic and Data Analyzer virus strength<br>\n\u2022&nbsp;Can fit Covert\
    \ Ops Cloaking Device<br>\n\u2022&nbsp;Cloak reactivation delay reduced to 15\
    \ seconds"
  capacitor: 430 GJ
  cargohold: "210 m\xB3"
  class: Frigate
  cpu: 170
  dronebay: "75 m\xB3"
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Sisters of EVE
  forumlinks: ''
  grouping: Pirate Faction Frigates
  highlights1: Can Use Covert Ops Cloak
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 2
  hulltype: Astero Class
  inertia: 2.87
  info: 'This was one of the first vessels the Sisters of EVE made available to capsuleers.
    It had been under development by the Sanctuary corporation, whose interest in
    exploration includes not only search & rescue operations but also a constant inquiry
    into the nature of the EVE Gate. Thanks to the Sisters'' efforts and the Sanctuary''s
    particular expertise, the Astero is an agile, tenacious ship that aptly adheres
    to the mantra of both rescuers and explorers: Stay safe, stay hidden, and use
    every tool at your disposal.


    It is particularly adept at venturing into dangerous territories, not merely in
    recovering whatever may be of interest but also in being able to safely bring
    it back. Its engines have alternate power sources that come into play should any
    of its cargo - for which it has plenty of room - cause serious interference with
    internal systems. Its carapace is extremely well armored for a ship this agile,
    and covered in sensors capable of letting its crew track a myriad of different
    organic signatures. The crew itself is safely protected from any number of transmittable
    ailments from rescues and other unexpected passengers, thanks to special quarantine
    bays that are conveniently located near jettisonable openings.


    And lastly, an ingenious but cryptic transfer in part of the warp core functionality
    to an outlying cylindrical structure means the Astero is able to run certain higher-level
    cloaking functions with very little technical cost, and minimal interference from
    warp. The Sisters of EVE have refused to comment on this technology, other than
    to recommend it not be tampered with.'
  launchers: 0
  lows: 4
  mass: 975000
  maxlockedtargets: 6
  maxvelocity: 312
  mediums: 4
  powergrid: 32
  quote: Into whatsoever system I enter, I enter to give aid or gain wisdom, and no
    harm do.
  quote_attribution: Oath of Service to EVE
  reqskills: '*{{RequiredSkill|Amarr Frigate|III}}

    ** {{RequiredSkill|Spaceship Command|I}}

    * {{RequiredSkill|Gallente Frigate|III}}

    ** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 620 mm
  sensortype: Magnetometric
  sensorvalue: 13 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 540
  shieldkin: 40
  shieldtherm: 20
  shipid: 33468
  shipimg: Astero.jpg
  shipname: Astero
  sigradius: 35 m
  structurehp: 600
  targetrange: 37 km
  tech: F
  totaltraintime: 17h 55m 0s
  turrets: 2
  variations: ''
  volume: 16500
  warpspeed: 5 AU/s
  warptime: 3.88 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Astero
tech_level: Faction
title: Astero
type_id: 33468
validation_score: 1.0
---

<img src="/33468.png" alt="Astero" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>
The Astero is the Sisters of EVE frigate, introduced in Rubicon 1.0. It has bonuses to drone durability and armor resists, with a drone bay capacity of 75, the largest drone bay available in the frigate class. The Astero and the  are the only Tech 1 frigate hulls that can fit a Covert Ops cloak and warp while cloaked.

The Astero is primarily designed as a stealthy exploration ship, with a particular emphasis on extended operation away from stations. It is also a prominent PvP frigate: its cloak lets it pick fights, and it stands a good chance against many other frigate hulls, making it especially suitable for killing other explorers outside of high security space. It is, however, radically more expensive than a Tech 1 exploration frigate, and significantly more expensive than a Tech 2 Covert Ops frigate (~100M Jita price as of 14 February 2026).

It is possible to fit an Astero as a cloaking, probing scout for PvP, but it lacks the CPU capacity of other Covert Ops ships and so must make many fitting compromises to fit the expanded probe launcher necessary to use combat probes. It is also an expensive hull to put at risk as a scout.
<div style="display: flow-root;">

## Skills

</div>
Besides good general support skills, some skills have particular relevance for the Astero:
 Cloaking IV: do not undock an Astero until you can fit the Covert Ops Cloak. While an Alpha clone can technically fly the ship, it is very risky to take it in dangerous areas of space due to not being able to use cloaking devices as an Alpha.
 Amarr Frigate IV/V: more hit points helps the Astero in PvP and also makes it more viable in high security Ghost Sites.
 Astrometrics IV: if you're running exploration in null/w-space, some signatures can be a pain to scan down with low skills. It's also recommended to get at least level III in the Astrometric Support skills, Astrometric Acquisition, Astrometric Pinpointing and Astrometric Rangefinding.
 Hacking III/IV: the more Virus Coherence you have to play with in breaking open cans, the better. In Ghost Sites it can make the difference between getting away with loot or taking AOE damage in the face.
<div style="display: flow-root;">

## Tactics

</div>
With its limited high slots normally taken up by a cloak and a probe launcher, the Astero must rely on its drones for DPS in PvP. It can launch a flight of five light drones. These have a bonus to durability but not to damage, making them strong against frigates, which will struggle to kill them, but limiting the Astero's ability to scale damage up against larger targets. The spare drone bay capacity means that pilots can bring spare damage drones, and perhaps a flight of light ECM drones to try to escape if bigger fish try to intervene.

Since the Astero relies on drones for damage, it could in theory fit a warp disruptor and kite beyond the range of small weapons. However, its relatively slow speed for a frigate makes this more difficult in practice, and PvP fits most often use a warp scrambler. It is normally armour-tanked, to use its hit point bonus. Its four mid slots then provide significant space for propulsion and range control tools such as webs.
<div style="display: flow-root;">

## Notes

</div>
With the loot scatter mechanic removed as of the Kronos expansion, the Cargo Scanner is not needed any more except for Ghost Sites.