---
esi_data:
  fitting_stats:
    cpu_output: 510
    high_slots: 8
    low_slots: 6
    med_slots: 5
    powergrid_output: 12750
    rig_slots: 2
  group: Black Ops
  hull_stats:
    hp_armor: 4375
    hp_shield: 4968
    hp_structure: 4968
  name: Panther
  race: Unknown
  skill_requirements:
  - level: 5
    skill_id: 3337
  - level: 1
    skill_id: 28656
  type_id: 22440
  velocity: 182
faction: Minmatar Republic
faction_group: Empire
image: /22440.png
last_updated: '2026-04-20T03:37:58.475346'
ship_class: Black Ops
source: eve-university
source_stats:
  armorem: 75
  armorexp: 10
  armorhp: 4375
  armorkin: 25
  armortherm: 49
  bandwidth: 125 Mbit/sec
  bonuses: "<b>Minmatar Battleship bonuses (per skill level):</b><br>\n5% bonus to\
    \ Large Projectile Turret rate of fire<br>\n10% bonus to Large Projectile Turret\
    \ damage<br>\n'''Black Ops bonuses (per skill level):'''<br>\n7.5% bonus to Large\
    \ Projectile Turret tracking<br>\n7.5% bonus to Large Projectile Turret falloff<br>\n\
    20% bonus to Heavy Stasis Grappler optimal range<br>\n'''Role Bonus:'''<br>\n\u2022\
    &nbsp;Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br>\n\
    \u2022&nbsp;No targeting delay after Cloaking Device deactivation<br>\n\u2022\
    &nbsp;Cloak reactivation delay reduced to 5 seconds<br>\n75% reduction to effective\
    \ distance traveled for jump fatigue<br>\n50% reduction in Cynosural Field Generator\
    \ duration<br>\n650% bonus to ship max velocity when using Cloaking Devices<br>\n\
    5% Additional bonus to Reinforced Bulkhead hitpoints"
  capacitor: 5,000 GJ
  cargohold: "825 m\xB3"
  class: Black Ops
  cpu: 510
  dronebay: "175 m\xB3"
  externallinks: ''
  extrahold: "2,150 m\xB3"
  extraholdtype: Fuel
  faction: Minmatar Republic
  grouping: Black Ops
  highlights1: High Amount of High Slots
  highs: 8
  hulltype: Typhoon Class
  inertia: 0.064
  info: Black Ops battleships are designed for infiltration and espionage behind enemy
    lines. With the use of a short-range jump drive and a portal generator, they are
    capable of making a special type of jump portal usable only by covert ops vessels.
    This enables them to stealthily plant reconnaissance and espionage forces in enemy
    territory. For the final word in clandestine maneuvers, look no further.
  launchers: 0
  lows: 6
  mass: 148800000
  maxlockedtargets: 7
  maxvelocity: 182
  mediums: 5
  powergrid: 12750
  quote: The void is our home, drink deep of its shadows and know no fear.
  quote_attribution: Caravanmaster Rani Hrada
  reqskills: '* {{RequiredSkill|Minmatar Battleship|V}}

    ** {{RequiredSkill|Spaceship Command|IV}}

    ** {{RequiredSkill|Minmatar Battlecruiser|III}}

    *** {{RequiredSkill|Spaceship Command|III}}

    *** {{RequiredSkill|Minmatar Cruiser|III}}

    **** {{RequiredSkill|Spaceship Command|II}}

    **** {{RequiredSkill|Minmatar Destroyer|III}}

    ***** {{RequiredSkill|Minmatar Frigate|III}}

    ****** {{RequiredSkill|Spaceship Command|I}}

    * {{RequiredSkill|Black Ops|I}}

    ** {{RequiredSkill|Cloaking|IV}}

    *** {{RequiredSkill|CPU Management|IV}}

    ** {{RequiredSkill|Jump Drive Calibration|IV}}

    *** {{RequiredSkill|Jump Drive Operation|V}}

    **** {{RequiredSkill|Navigation|V}}

    **** {{RequiredSkill|Warp Drive Operation|V}}

    ***** {{RequiredSkill|Navigation|I}}

    **** {{RequiredSkill|Science|V}}

    ** {{RequiredSkill|Spaceship Command|V}}'
  scanres: 200 mm
  sensortype: LADAR
  sensorvalue: 18 points
  shieldem: 36
  shieldexp: 50
  shieldhp: 4968
  shieldkin: 40
  shieldtherm: 37
  shipid: 22440
  shipimg: Panther.jpg
  shipname: Panther
  sigradius: 288 m
  structurehp: 4968
  targetrange: 66.4 km
  tech: 2
  totaltraintime: 120d 8h 6m 0s
  turrets: 5
  variations: '{{Ship|Typhoon}}, {{Ship|Typhoon Fleet Issue}}'
  volume: 414000
  warpspeed: 3.0 AU/s
  warptime: 13.2 s
source_url: https://wiki.eveuniversity.org/Panther
tech_level: Tech 2
title: Panther
type_id: 22440
validation_score: 1.0
---

<img src="/22440.png" alt="Panther" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>
The Panther is the Minmatar Black Ops. It has four bonuses for projectile turrets and, furthermore, the highest base speed of all battleship hulls. However, because it has a high mass (nearly 150 kt), its speed with a propulsion module isn’t as impressive.

Panthers commonly use armor buffer tanks and fill a DPS role. Despite the Panther’s DPS bonuses, which make the five turret hardpoints correspond to ten unbonused turrets, it cannot match the DPS of the Redeemer, which can mount a battery corresponding to twelve unbonused turrets and also usually fits one more damage-bonus module. In most situations, the Panther’s additional mid (typically used for a web) and high (typically used for another energy neutralizer) don’t compensate for the lower DPS.

Due to the Panther’s high base speed, it’s also sometimes fitted for kiting with nanofiber modules. In this configuration, the pilot can pull range with a residual heated MWD cycle while cloaked.
<div style="display: flow-root;">

## Skills

</div>
Further information about additional or recommended skills to pilot Panther for a specific or its common role(s) can be written here.
<div style="display: flow-root;">

## Tactics

</div>
No sub-article about Panther roles or piloting tactics. You can write them here.
<div style="display: flow-root;">

## Notes

</div>
You can write additional notes for Panther here.
## Patch history