---
esi_data:
  fitting_stats:
    cpu_output: 345
    high_slots: 8
    low_slots: 6
    med_slots: 3
    powergrid_output: 1375
    rig_slots: 3
  group: Attack Battlecruiser
  hull_stats:
    hp_armor: 2160
    hp_shield: 1575
    hp_structure: 1980
  name: Oracle
  race: Unknown
  skill_requirements:
  - level: 1
    skill_id: 33095
  type_id: 4302
  velocity: 200
faction: Amarr Empire
faction_group: Empire
image: /4302.png
last_updated: '2026-04-21T01:10:46.352433'
ship_class: Attack Battlecruiser
source: eve-university
source_stats:
  armorem: 50
  armorexp: 20
  armorhp: 2160
  armorkin: 25
  armortherm: 35
  bandwidth: ''
  bonuses: <b>Amarr Battlecruiser bonuses (per skill level):</b><br>10% reduction
    in Large Energy Turret activation cost<br>5% bonus to Large Energy Turret damage<br><b>Role
    Bonus:</b><br>95% reduction in Large Energy Turret powergrid requirement<br>50%
    reduction in Large Energy Turret CPU requirement<br>50% reduction in Large Energy
    Turret activation cost<br>
  capacitor: 3,500 GJ
  cargohold: "500 m\xB3"
  class: Attack Battlecruiser
  cpu: 345
  dronebay: ''
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Amarr Empire
  forumlinks: ''
  grouping: Standard Battlecruisers
  highlights1: ''
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 8
  hulltype: Oracle Class
  inertia: 0.495
  info: In YC 113 Empress Jamyl Sarum I challenged Amarr ship manufacturers to build
    a new battlecruiser that would break the stalemate of the Empyrean War. Deviating
    from the doctrine of brute-force and heavy armor, the engineers at Viziam took
    inspiration from Caldari history.<br><br>During the Gallente-Caldari War, the
    Caldari developed light, maneuverable ships to counter the slow ships of the Gallente
    Federation. This philosophy, along with a cutting-edge powertrain and ultra-light
    alloy armor plating, led to the Oracle.<br><br>The Empire immediately ordered
    the ship into production. The Empress personally congratulated Viziam Chief Researcher
    Parud Vakirokiki, calling the ship "a work of Divine Grace for the Empire, and
    retribution to our enemies."
  launchers: 0
  lows: 6
  mass: 14760000
  maxlockedtargets: 6
  maxvelocity: 200
  mediums: 3
  powergrid: 1375
  quote: A work of Divine Grace for the Empire, and retribution to our enemies.
  quote_attribution: Empress Jamyl Sarum I
  reqskills: '*{{RequiredSkill|Amarr Battlecruiser|I}}

    ** {{RequiredSkill|Spaceship Command|III}}

    ** {{RequiredSkill|Amarr Cruiser|III}}

    *** {{RequiredSkill|Spaceship Command|II}}

    *** {{RequiredSkill|Amarr Destroyer|III}}

    **** {{RequiredSkill|Amarr Frigate|III}}

    ***** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 220 mm
  sensortype: RADAR
  sensorvalue: 18 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 1575
  shieldkin: 40
  shieldtherm: 20
  shipid: 4302
  shipimg: Oracle.jpg
  shipname: Oracle
  sigradius: 210 m
  structurehp: 1980
  targetrange: 65.00 km
  tech: ''
  totaltraintime: 1d 21h 16m 40s
  turrets: 8
  variations: <i>none</i>
  volume: 234000
  warpspeed: 3.5 AU/s
  warptime: 10.13 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Oracle
tech_level: Tech 1
title: Oracle
type_id: 4302
validation_score: 1.0
---

<img src="/4302.png" alt="Oracle" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>
There's nothing quite like a face-melting barrage of lasers from 250km away, and judging by the Oracle, the Amarr Navy seems to agree. This Attack Battlecruiser has a weak tank, like its comrades, the Tornado, Naga and Talos. However, it has the guns to meet the damage and (most importantly) range of anything short of the capital-sized beasts of lowsec. Because of their weak tanks, the Oracle and its buddies are often sniper fit to avoid close quarters confrontations.

Unlike the other attack BCs, the Oracle can also fit pulse lasers and use Scorch ammo and kite at 60km. This allows high damage and good tracking, while still remaining out of range of most ships with medium weapons. Loading Multifrequency and brawling is an option but usually a last resort for pulse Oracles, making a shield tank for speed the more usual choice for this setup, though pulse armor Oracles are not unknown.
<div style="display: flow-root;">

## Skills

</div>
Further information about additional or recommended skills to pilot Oracle for a specific or its common role(s) can be written here.
<div style="display: flow-root;">

## Tactics

</div>
#<div style="display: flow-root;">

## Shield Megapulse

</div>
Mid range kiting, using Scorch this thing is a monster of applied DPS at ranges of about 60km down. Stay aligned to something at all times, the Shield Oracle is VERY Squishy. Try to stay as close to your optimal range with Scorch as possible, and switch to INMF or Conflag if something is getting quite close (30km or less)to burn them down ASAP. Getting tackled means death, so don't be afraid to pop that hero frigate your FC didn't notice that could screw up someone's day.

This is the most common way to fit an Oracle, using the mid slots to mount a small shield tank and using Amarr ships' characteristic large amount of low slots to mount a mix of damage/application mods and mobility mods (such as the Nanofiber Internal Structure) to help stay as far from the enemy as possible while remaining within optimal.
#<div style="display: flow-root;">

## Armor Megapulse

</div>
Has higher tank than shield at the cost of mobility, and possibly range or tracking, depending on mid choices and loaded scripts. Theoretically a 2 TC Armor Oracle can have the same range OR better tracking (but at less range) than a Shield Oracle, however not using a cap booster negates another of the Armor Oracle's pros, the ability to use a cap booster for longer engagements. Armor Oracles are also much more flexible with tank, for example you could drop a heatsink for another EANM, then swap the Multispectrum Coating to a resist specific plating (Kinetic vs Drake heavy fleet, etc).
#<div style="display: flow-root;">

## Beams/Tachs

</div>
Less DPS than Megapulse counterparts at close to medium range, but more flexibility with falloff, and also able to go to huge range. Ideal engagement range is greater than 60km, vs 60km or lower ideal engagement range on Pulse. Again, stay aligned to something, as tank can end up quite flimsy with those big beam lasers hogging up a lot of fitting. Consider just going full range tank to maximize your beam's advantage at long ranges.
<div style="display: flow-root;">

## Notes

</div>
The oracle was a contestant in create a starship contest.
 Ship-troduction: The Amarr Oracle

An oracle is "a priest or priestess acting as a medium through whom advice or prophecy was sought from the gods in classical antiquity." An oracle is analagous to a prophet.
## Patch History