---
esi_data:
  fitting_stats:
    cpu_output: 145
    high_slots: 3
    low_slots: 4
    med_slots: 3
    powergrid_output: 33
    rig_slots: 2
  group: Interceptor
  hull_stats:
    hp_armor: 400
    hp_shield: 300
    hp_structure: 625
  name: Ares
  race: Unknown
  skill_requirements:
  - level: 5
    skill_id: 3328
  - level: 1
    skill_id: 12092
  type_id: 11202
  velocity: 425
faction: Gallente Federation
faction_group: Empire
image: /11202.png
last_updated: '2026-04-20T03:13:20.783260'
ship_class: Interceptor
source: eve-university
source_stats:
  armorem: 50
  armorexp: 10
  armorhp: 400
  armorkin: 45
  armortherm: 35
  bandwidth: ''
  bonuses: '<b>Interceptors bonuses (per skill level):</b><br>

    15% reduction in Microwarpdrive signature radius penalty<br>

    5% bonus to Warp Scrambler and Warp Disruptor optimal range<br>

    ''''''Gallente Frigate bonuses (per skill level):''''''<br>

    10% bonus to Small Hybrid Turret optimal range<br>

    10% bonus to Small Hybrid Turret tracking speed<br>

    ''''''Role Bonus:''''''<br>

    80% reduction in Propulsion Jamming systems activation cost<br>

    80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty
    and scan resolution penalty<br>

    100% bonus to Interdiction Nullifier duration<br>

    60% bonus to warp speed and warp acceleration'
  capacitor: 355 GJ
  cargohold: "96 m\xB3"
  class: Interceptor
  cpu: 145
  dronebay: ''
  externallinks: ''
  faction: Gallente Federation
  grouping: Interceptors
  highlights1: Fast Target Locking Time
  highs: 3
  hulltype: Atron Class
  inertia: 3.45
  info: "Interceptors utilize a combination of advanced alloys and electronics to\
    \ reduce their effective signature radius. This, along with superior maneuverability\
    \ and speed, makes them very hard to target and track, particularly for high caliber\
    \ turrets. \n\nDeveloper: Roden Shipyards\n\nRoden Shipyards is the fastest growing\
    \ ship manufacturer in the Federation, thanks to an extremely aggressive R&D division\
    \ and extensive connections in government and military procurement communities.\
    \ Roden ships are distinguished by strong armor defenses and excellent electronic\
    \ capabilities. They also tend towards gunboats with exceptional range and tracking\
    \ systems, and less reliance on drones than the average Federation warship."
  launchers: 1
  lows: 4
  mass: 950000
  maxlockedtargets: 5
  maxvelocity: 425
  mediums: 3
  powergrid: 33
  quote: Speed and power; you need the first to land a hit, and the second to make
    it count.
  quote_attribution: CEO Miloise Roden
  reqskills: '*{{RequiredSkill|Gallente Frigate|V}}

    ** {{RequiredSkill|Spaceship Command|I}}

    * {{RequiredSkill|Interceptors|I}}

    ** {{RequiredSkill|Evasive Maneuvering|V}}

    *** {{RequiredSkill|Navigation|II}}

    ** {{RequiredSkill|Spaceship Command|III}}'
  scanres: 955 mm
  sensortype: Magnetometric
  sensorvalue: 11 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 300
  shieldkin: 50
  shieldtherm: 20
  shipid: 11202
  shipimg: Ares.jpg
  shipname: Ares
  sigradius: 35 m
  structurehp: 625
  targetrange: 30.5 km
  tech: 2
  totaltraintime: 23d 22h 40m 30s
  turrets: 3
  variations: '{{Ship|Taranis}}, {{Ship|Atron}}'
  volume: 22500
  warpspeed: 5 AU/s
  warptime: 4.54 s
source_url: https://wiki.eveuniversity.org/Ares
tech_level: Tech 2
title: Ares
type_id: 11202
validation_score: 1.0
---

<img src="/11202.png" alt="Ares" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>
The Ares previously held the title of Fastest Fleet Inty, but post-Rubicon this is no longer the case. The Ares shares a 4/3/3 slot layout with the Malediction, allowing it to fit a good speed fit, only slightly slower than the Malediction's. It still has 3 mids to fit two tackle modules or a tackle module and tank module for a fleet fit.

The Ares is competent at its role but has no real distinguishing features. The Malediction is generally superior with the same slot layout, being slightly faster and having a more flexible weapon system.
<div style="display: flow-root;">

## Skills

</div>
Recommended skills: (Medium)
 Interceptors IV *** It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least IV ***

 Power Grid Management V
 Capacitor Management IV (important for capacitor stability)
 Capacitor Systems Operation V (important for capacitor stability)
 Thermodynamics IV (important for sustained overheating of MWD or Point)

 Shield Operation III
 Shield Management III
 Shield Upgrades IV

 CPU Management IV
 Propulsion Jamming III
 Signature Analysis V

 Long Range Targeting IV

 Mechanics IV
 Hull Upgrades IV

 Jury Rigging III
 Astronautics Rigging III
 Electronic Superiority Rigging III

 Navigation V
 High Speed Maneuvering IV (important for capacitor stability)
 Acceleration Control IV
 Warp Drive Operation IV
<div style="display: flow-root;">

## TacticsNo sub-article about Ares roles or piloting tactics. You can write them here.## Notes

</div>
In ancient Greek mythology, Ares was the primary god of war and bravery, though he was also associated with slaughter and bloodlust.

In many languages Ares and Eris'' sound quite similar, and pilots should take care when reporting either ship over voice comms.
## Patch History