---
esi_data:
  fitting_stats:
    cpu_output: 400
    high_slots: 5
    low_slots: 5
    med_slots: 5
    powergrid_output: 745
    rig_slots: 3
  group: Cruiser
  hull_stats:
    hp_armor: 1950
    hp_shield: 2400
    hp_structure: 1950
  name: Scythe Fleet Issue
  race: Unknown
  skill_requirements:
  - level: 2
    skill_id: 3333
  type_id: 29336
  velocity: 280
faction: Minmatar Republic
faction_group: Empire
image: /29336.png
last_updated: '2026-04-21T01:16:42.954150'
ship_class: Cruiser
source: eve-university
source_stats:
  armorem: 60
  armorexp: 10
  armorhp: 1950
  armorkin: 25
  armortherm: 35
  bandwidth: 25 Mbit/sec
  bonuses: <b>Minmatar Cruiser bonuses (per skill level):</b><br>10% bonus to Medium
    Projectile Turret rate of fire<br>10% bonus to Light Missile, Heavy Missile and
    Heavy Assault Missile damage<br>
  capacitor: 1,275 GJ
  cargohold: "440 m\xB3"
  class: Cruiser
  cpu: 400
  dronebay: "25 m\xB3"
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Minmatar Republic
  forumlinks: ''
  grouping: Faction Cruisers
  highlights1: ''
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 5
  hulltype: Scythe Class
  inertia: 0.44
  info: The Scythe Fleet Issue is a throwback to earlier days of Minmatar ship design,
    when the scarcity of resources meant that a single ship needed to be able to do
    almost everything. While often dubbed a "mini-Typhoon" for this reason, this versatile
    gunboat nonetheless has nowhere near the defensive capabilities of its larger
    ancestor. What it does bring to the table, however, is unparalleled agility and
    unpredictability. A squadron of these ships can be an immense thorn in the side
    of even the most able and well-equipped fleet commander.
  launchers: 4
  lows: 5
  mass: 10910000
  maxlockedtargets: 7
  maxvelocity: 280
  mediums: 5
  powergrid: 745
  quote: Our many perspectives will always triumph over those who accept only one.
  quote_attribution: Hetman General Kanth Filmir
  reqskills: '*{{RequiredSkill|Minmatar Cruiser|II}}

    ** {{RequiredSkill|Spaceship Command|II}}

    ** {{RequiredSkill|Minmatar Destroyer|III}}

    *** {{RequiredSkill|Minmatar Frigate|III}}

    **** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 345 mm
  sensortype: LADAR
  sensorvalue: 16 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 2400
  shieldkin: 40
  shieldtherm: 20
  shipid: 29336
  shipimg: Scythe Fleet Issue.jpg
  shipname: Scythe Fleet Issue
  sigradius: 90 m
  structurehp: 1950
  targetrange: 50.00 km
  tech: F
  totaltraintime: 22h 29m 40s
  turrets: 4
  variations: '{{Ship|Scimitar}},{{Ship|Scythe}}'
  volume: 89000
  warpspeed: 4 AU/s
  warptime: 6.65 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Scythe Fleet Issue
tech_level: Faction
title: Scythe Fleet Issue
type_id: 29336
validation_score: 1.0
---

<img src="/29336.png" alt="Scythe Fleet Issue" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>
The Scythe Fleet Issue is, unlike its basic form, not a logistics ship. It has so-called "split bonuses", with one bonus for projectile turrets and one for missiles, and an equal number of turret and launcher highpoints, 4, in a 5-high-slot ship. This means that to extract its maximum possible DPS, a pilot must have good projectile and missile skills, or else forego one of the bonuses and use a utility high slot for something else.

The SFI is also fast and agile, and it has a subtle but powerful advantage in its very, very small signature radius for a damage-dealing cruiser. These characteristics lend themselves to kiting tactics.
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## Skills

</div>
Further information about additional or recommended skills to pilot Scythe Fleet Issue for a specific or its common role(s) can be written here.
<div style="display: flow-root;">

## Tactics

</div>
Fast kiting is usually the name of the game with a Scythe Fleet Issue. Pilots can consider whether missiles or turrets serve their purposes best.

In some applications and fittings, it might be possible to take advantage of the tiny signature radius (for a cruiser) by fitting an afterburner or dual propulsion.
<div style="display: flow-root;">

## Patch History

</div>

<div style="display: flow-root;">

## Notes

</div>
You can write additional notes for Scythe Fleet Issue here.