---
esi_data:
  fitting_stats:
    cpu_output: 750
    high_slots: 5
    low_slots: 5
    med_slots: 8
    powergrid_output: 9500
    rig_slots: 3
  group: Battleship
  hull_stats:
    hp_armor: 6050
    hp_shield: 7700
    hp_structure: 7150
  name: Scorpion
  race: Unknown
  skill_requirements:
  - level: 1
    skill_id: 3338
  type_id: 640
  velocity: 94
faction: Caldari State
faction_group: Empire
image: /640.png
last_updated: '2026-04-21T01:16:17.842817'
ship_class: Battleship
source: eve-university
source_stats:
  armorem: 50
  armorexp: 10
  armorhp: 6050
  armorkin: 25
  armortherm: 45
  bandwidth: 75 Mbit/sec
  bonuses: '<b>Caldari Battleship bonuses (per skill level):</b><br>

    15% bonus to ECM Target Jammer and ECM Burst Jammer strength<br>

    25% bonus to ECM Target Jammer and ECM Burst Jammer optimal range and falloff<br>

    ''''''Role Bonus:''''''<br>

    100% bonus to Shield Extender hitpoints<br>

    50% bonus to Armor Plate hitpoints<br>

    5% Additional bonus to Reinforced Bulkhead hitpoints'
  capacitor: 5,500 GJ
  cargohold: "690 m\xB3"
  class: Battleship
  cpu: 750
  dronebay: "75 m\xB3"
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Caldari State
  forumlinks: ''
  grouping: Standard Battleships
  highlights1: High Amount of Medium Slots
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 5
  hulltype: Scorpion Class
  inertia: 0.116
  info: The first Scorpion-class battleship was launched only a couple of years ago,
    and those that have been built are considered to be prototypes. Little is known
    of its capabilities, but what has been garnered suggests that the Scorpion is
    crammed to the brink with sophisticated hi-tech equipment that few can match.
  launchers: 4
  lows: 5
  mass: 103600000
  maxlockedtargets: 7
  maxvelocity: 94
  mediums: 8
  powergrid: 9500
  quote: Truth is like venom to the dishonorable mind.
  quote_attribution: CEO Alakoni Ishanoya
  reqskills: '*{{RequiredSkill|Caldari Battleship|I}}

    ** {{RequiredSkill|Spaceship Command|IV}}

    ** {{RequiredSkill|Caldari Battlecruiser|III}}

    *** {{RequiredSkill|Spaceship Command|III}}

    *** {{RequiredSkill|Caldari Cruiser|III}}

    **** {{RequiredSkill|Spaceship Command|II}}

    **** {{RequiredSkill|Caldari Destroyer|III}}

    ***** {{RequiredSkill|Caldari Frigate|III}}

    ****** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 143 mm
  sensortype: Gravimetric
  sensorvalue: 24 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 7700
  shieldkin: 40
  shieldtherm: 20
  shipid: 640
  shipimg: Scorpion.jpg
  shipname: Scorpion
  sigradius: 480 m
  structurehp: 7150
  targetrange: 108.00 km
  tech: ''
  totaltraintime: 3d 20h 55m 10s
  turrets: 4
  variations: '{{Ship|Widow}}, <br>{{Ship|Scorpion Navy Issue}}, <br>{{Ship|Rattlesnake}}'
  volume: 468000
  warpspeed: 3 AU/s
  warptime: 16.66 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Scorpion
tech_level: Tech 1
title: Scorpion
type_id: 640
validation_score: 1.0
---

<img src="/640.png" alt="Scorpion" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>
The Scorpion gets a bonus to jammer strength and a large bonus to range. The scorpion has 8 mid slots and 5 low slots, but because the mids are largely taken up by jammers it is usually armor tanked with its 5 lows, and as a result it has a comparatively weak tank for a battleship. Due to its unrivaled ECM abilities and its comparatively weak tank for its size it is almost always targeted first in any fleet engagement. The Scorpion is the final entry in the Caldari line of ECM ships after the Griffin and Blackbird.
<div style="display: flow-root;">

## Skills

</div>
 Caldari Battleship to at least IV to take advantage of the massive strength and range bonuses to your jammers.
 Electronic Warfare to at least IV to utilize T2 jammers and T2 signal distortion amplifiers.
 Frequency Modulation, Long Distance Jamming, and Signal Dispersion to at least IV to boost the strength and range of your jammers.
 All the skill to field a full tech 2 armor or shield tank to boost your survivability.
 Heavy Missiles, Cruise Missiles, or Torpedoes are not essential, but will help to squeeze some dps out of your four launcher slots. Alternatively, train Capacitor Emission Systems to level 5 to fit tech 2 large neuts.
<div style="display: flow-root;">

## Tactics

</div>
There are two ways to fit the Scorpion.
 The first way is to fit a shield tank and a small number of jammers in the mid slots and signal distortion amplifiers in the lows. This path banks on the higher chance of your jams actually landing to fit a stronger tank.
 The second way is to fit a full rack of 8 rainbow jammers in the mid slots and an armor tank in the low slots. This method relies on the sheer number of jammers it has to actually land the jam. This method is generally more popular because you have more chances to land a jam.
<div style="display: flow-root;">

## Notes

</div>
You can add notes here.
## Patch History