---
esi_data:
  fitting_stats:
    cpu_output: 600
    high_slots: 8
    low_slots: 5
    med_slots: 5
    powergrid_output: 1100
    rig_slots: 3
  group: Combat Battlecruiser
  hull_stats:
    hp_armor: 5625
    hp_shield: 7875
    hp_structure: 5625
  name: Cyclone Fleet Issue
  race: Unknown
  skill_requirements:
  - level: 2
    skill_id: 33098
  type_id: 72811
  velocity: 180
faction: Minmatar Republic
faction_group: Empire
image: /72811.png
last_updated: '2026-04-21T00:55:22.751786'
ship_class: Combat Battlecruiser
source: eve-university
source_stats:
  armorem: 60
  armorexp: 10
  armorhp: 5625
  armorkin: 25
  armortherm: 35
  bandwidth: 50 Mbit/sec
  bonuses: "'''Minmatar Battlecruiser bonuses (per skill level):'''<br>\n7.5% bonus\
    \ to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>\n5% bonus\
    \ to Heavy Missile and Heavy Assault Missile explosion velocity<br>\n3% reduction\
    \ to ship signature radius<br>\n'''Role Bonus:'''<br>\n\u2022&nbsp;Can use one\
    \ Command Burst module<br>\n50% bonus to Command Burst area of effect range<br>\n\
    25% bonus to Missile velocity"
  capacitor: 2,900 GJ
  cargohold: "450 m\xB3"
  class: Combat Battlecruiser
  cpu: 600
  dronebay: "50 m\xB3"
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Minmatar Republic
  grouping: Faction Battlecruisers
  highlights1: Can use Command Burst module
  highlights2: High Amount of High Slots
  highlights3: ''
  highlights4: ''
  highs: 8
  hulltype: Cyclone Class
  inertia: 0.68
  info: "Following a hotly contested bidding process, a joint development group of\
    \ engineers from the Brutor and Sebiestor Tribes were tasked with drafting a response\
    \ to disturbing intelligence documents obtained in a raid on an Amarr frigate\
    \ and destroyer systems research facility in the system of Arayar. How does one\
    \ answer a wide range of yet unknown and emerging threats? Volume of fire. \n\n\
    To this end, the Cyclone was redesigned with over a decade's worth of technical\
    \ advancements crowned by a state of the art missile loading system, enabling\
    \ it to launch an awe inspiring volume of missiles in a very short amount of time.\
    \  A simple, yet effective, answer \u2013 and one that does not leave those who\
    \ ask with much time to ponder it."
  launchers: 6
  lows: 5
  mass: 12400000
  maxlockedtargets: 6
  maxvelocity: 180
  mediums: 5
  powergrid: 1100
  quote: Against the darkness, we stand as one.
  quote_attribution: Hetman General Kanth Filmir
  reqskills: '*{{RequiredSkill|Minmatar Battlecruiser|II}}

    ** {{RequiredSkill|Minmatar Cruiser|III}}

    *** {{RequiredSkill|Minmatar Destroyer|III}}

    **** {{RequiredSkill|Minmatar Frigate|III}}

    ***** {{RequiredSkill|Spaceship Command|I}}

    *** {{RequiredSkill|Spaceship Command|II}}

    ** {{RequiredSkill|Spaceship Command|III}}'
  roles: unspecified
  scanres: 220 mm
  sensortype: Ladar
  sensorvalue: 18 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 7875
  shieldkin: 40
  shieldtherm: 20
  shipid: 72811
  shipimg: ''
  shipname: Cyclone Fleet Issue
  sigradius: 250 m
  structurehp: 5625
  targetrange: 50 km
  tech: F
  totaltraintime: 1d 21h 16m 40s
  turrets: 2
  variations: '{{Ship|Cyclone}}, {{Ship|Claymore}}'
  volume: 216000
  warpspeed: 3.5 AU/s
  warptime: 11.69 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Cyclone Fleet Issue
tech_level: Faction
title: Cyclone Fleet Issue
type_id: 72811
validation_score: 1.0
---

<img src="/72811.png" alt="Cyclone Fleet Issue" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>
The Cyclone Fleet Issue is a speedy missile-based battlecruiser, trading out the tank bonus from the t1 Cyclone for a stronger damage bonus. Sporting a sixth missile hardpoint and eight high slots in total, the ship is an offensive powerhouse, able to deal impressive damage for a missile hull.
<div style="display: flow-root;">

## Skills

</div>
Further information about additional or recommended skills to pilot  for a specific or its common role(s) can be written here.
<div style="display: flow-root;">

## Tactics

</div>
With its high missile damage bonus and an interesting reduction to signature radius, the Cyclone Fleet Issue can function well as a long-range kiting missile boat. Its relative speed and agility for a battlecruiser hull, combined with its lowered signature radius, allows it to outmaneuver while unleashing deadly amounts of missile damage at range.

Close range brawly fits can also work to an extent, using the reduced signature to try and speed-tank damage. However, the Cyclone FI is a bit more fragile than other navy battlecruisers, so pilots should exercise caution in committing to a fight.
<div style="display: flow-root;">

## Notes

</div>
You can add notes here.
## Patch History