---
esi_data:
  fitting_stats:
    cpu_output: 400
    high_slots: 5
    low_slots: 6
    med_slots: 5
    powergrid_output: 1050
    rig_slots: 3
  group: Combat Battlecruiser
  hull_stats:
    hp_armor: 4500
    hp_shield: 3500
    hp_structure: 4750
  name: Myrmidon
  race: Unknown
  skill_requirements:
  - level: 1
    skill_id: 33097
  type_id: 24700
  velocity: 145
faction: Gallente Federation
faction_group: Empire
image: /24700.png
last_updated: '2026-04-21T01:08:44.919743'
ship_class: Combat Battlecruiser
source: eve-university
source_stats:
  armorem: 50
  armorexp: 10
  armorhp: 4500
  armorkin: 35
  armortherm: 35
  bandwidth: 100 Mbit/sec
  bonuses: "<b>Gallente Battlecruiser bonuses (per skill level):</b><br>10% bonus\
    \ to Drone hitpoints and damage<br>7.5% bonus to Armor Repairer amount<br><b>Role\
    \ Bonus:</b><br>\u2022&nbsp;Can use one Command Burst module<br>12.5% bonus to\
    \ Drone microwarp velocity<br>50% bonus to Command Burst area of effect range<br>"
  capacitor: 2,900 GJ
  cargohold: "400 m\xB3"
  class: Combat Battlecruiser
  cpu: 400
  dronebay: "200 m\xB3"
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Gallente Federation
  forumlinks: ''
  grouping: Standard Battlecruisers
  highlights1: Can use Command Burst module
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 5
  hulltype: Myrmidon Class
  inertia: 0.7
  info: Worried that their hot-shot pilots would burn brightly in their eagerness
    to engage the enemy, the Federation Navy created a ship that encourages caution
    over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship
    designed to persist in battle. Its numerous medium and high slots allow it to
    slowly bulldoze its way through the opposition, while its massive drone space
    ensures that no enemy is left unscathed.
  launchers: 0
  lows: 6
  mass: 12700000
  maxlockedtargets: 7
  maxvelocity: 145
  mediums: 5
  powergrid: 1050
  quote: Patience has won more battles than haste.
  quote_attribution: Vice Admiral Foriana Revelli
  reqskills: '*{{RequiredSkill|Gallente Battlecruiser|I}}

    ** {{RequiredSkill|Spaceship Command|III}}

    ** {{RequiredSkill|Gallente Cruiser|III}}

    *** {{RequiredSkill|Spaceship Command|II}}

    *** {{RequiredSkill|Gallente Destroyer|III}}

    **** {{RequiredSkill|Gallente Frigate|III}}

    ***** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 200 mm
  sensortype: Magnetometric
  sensorvalue: 18 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 3500
  shieldkin: 40
  shieldtherm: 20
  shipid: 24700
  shipimg: Myrmidon.jpg
  shipname: Myrmidon
  sigradius: 305 m
  structurehp: 4750
  targetrange: 55.00 km
  tech: ''
  totaltraintime: 1d 21h 16m 40s
  turrets: 5
  variations: '{{Ship|Eos}}, {{Ship|Myrmidon Navy Issue}}'
  volume: 270000
  warpspeed: 3.5 AU/s
  warptime: 12.32 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Myrmidon
tech_level: Tech 1
title: Myrmidon
type_id: 24700
validation_score: 1.0
---

<img src="/24700.png" alt="Myrmidon" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>
The Myrmidon (or "Myrm") is a versatile drone-armed battlecruiser, with a strong bonus to drones and a bonus for armour repairers. To match the weapon range bonuses on other battlecruiser hulls, it has a drone speed bonus.

With a relatively balanced 5/6 layout of mid and low slots and no need to rely on its high slots for primary damage, the Myrmidon can be fitted in a wide variety of ways. Compared to the Amarr Prophecy drone battlecruiser, the Myrmidon has more bandwidth but a smaller dronebay, which means that it can deal more raw damage, including more heavy drones in its mix if necessary, but has a little less tactical flexibility. The ship has five turret hardpoints and no missile hardpoints whatsoever; with no bonuses for any kind of mounted weapon, projectile turrets are sometimes preferred by high-SP pilots, as they use no capacitor and allow for damage type selection. The high slots can also be used for command bursts, or for capacitor warfare.

In PvE, the Myrmidon makes a fine stepping-stone between the Vexor and the Dominix, and will chew happily through Level 3 missions. Players living in nullsec also sometimes use it to run combat sites and to rat in belts. For PvE combat it typically mounts an active armour tank. The Myrmidon is rare in large-fleet PvP, but can be a powerful and underestimated ship in small-gang and solo PvP.
<div style="display: flow-root;">

## Skills

</div>
As a battlecruiser, a Myrmidon is a step up from cruisers, and is a good point to be ensuring that you have good fitting skills and can mount Tech 2 tanking modules. Drone skills are obviously important to the ship. While it is perfectly fine for PvE to fly it with Tech 1 drones initially, pilots should look into training for Tech 2 drones if they intend to fly the ship often, and especially if they plan to move on up to the Dominix.

PvP Myrmidon pilots can consider training for projectile turrets and for capacitor warfare. The ship can mount a command burst (or several, with the right rigs), and while command skills are a slow train they can pay off in good bonuses for you and for your fleetmates. The ship can also mount a Micro Jump Drive, making Micro Jump Drive Operation handy.
<div style="display: flow-root;">

## Tactics

</div>
For PvE, bring drones appropriate to your targets' weaknesses, and an active armour tank with strengthened resistances against the damage type(s) you will be receiving. Make sure you have a flight of light drones to deal with small targets.

In PvP a multi-rep active armour tank using the hull's bonuses and an armour command burst can achieve quite startling EHP recovery per second. The Myrm can be tanked in other ways, though: buffer armour and even buffer hull tanks can have a lot of EHP and can free up more low slots and capacitor for other purposes.

Fit autocannon in the high slots to push towards the ship's DPS ceiling, or fit energy neutralizers to shut other ships down. With energy neutralizers in the highs and scram-web in the mids, a Myrmidon can have terrifying brawling potential—if it can close in on the enemy.

Besides raw damage, a flight of ECM drones can come in handy. The Myrmidon is a typical PvE ship: to bait hunters into coming onto grid and engaging you, you can try bringing a single flight of Tech 1 light drones and popping them out to show on d-scan, then abandoning them and unleashing Tech 2 drones once you have someone pinned.
<div style="display: flow-root;">

## Notes

</div>
In ancient Greek mythology, the Myrmidons were a tribe in Thessaly; in Homer's Iliad, they are the soldiers serving under Achilles. The classical Greeks thought, possibly wrongly, that the name came from their word for "ant" and meant "ant people". In medieval and early modern Europe, "myrmidon" came to be associated with ant-like unfeeling loyalty, and the word was used in ways not unlike the more modern word "robot". Most of these associations seem appropriate to the Myrmidon's drone bonus, and the ship was probably named for one of them, or possibly for several at once.
## Patch History