---
esi_data:
  fitting_stats:
    cpu_output: 480
    high_slots: 4
    low_slots: 4
    med_slots: 6
    powergrid_output: 750
    rig_slots: 2
  group: Force Recon Ship
  hull_stats:
    hp_armor: 1075
    hp_shield: 1480
    hp_structure: 850
  name: Rapier
  race: Unknown
  skill_requirements:
  - level: 5
    skill_id: 3333
  - level: 1
    skill_id: 22761
  type_id: 11963
  velocity: 230
faction: Minmatar Republic
faction_group: Empire
image: /11963.png
last_updated: '2026-04-21T01:14:00.189364'
ship_class: Force Recon Ship
source: eve-university
source_stats:
  armorem: 85
  armorexp: 10
  armorhp: 1075
  armorkin: 25
  armortherm: 59.375
  bandwidth: 40 Mbit/sec
  bonuses: "<b>Minmatar Cruiser bonuses (per skill level):</b><br>10% bonus to missile\
    \ damage<br>10% bonus to Target Painter effectiveness<br><b>Recon Ships bonuses\
    \ (per skill level):</b><br>60% bonus to Stasis Webifier optimal range<br>20%\
    \ reduction in Cloaking Devices CPU requirement<br><b>Role Bonus:</b><br>80% reduction\
    \ in Cynosural Field Generator liquid ozone consumption<br>50% reduction in Cynosural\
    \ Field Generator duration<br>\u2022&nbsp;Can fit Covert Ops Cloaking Device and\
    \ Covert Cynosural Field Generator<br>\u2022&nbsp;Cloak reactivation delay reduced\
    \ to 5 seconds<br>"
  capacitor: 1,180 GJ
  cargohold: "315 m\xB3"
  class: Force Recon Ship
  cpu: 480
  dronebay: "40 m\xB3"
  externallinks: ''
  faction: Minmatar Republic
  grouping: Recon Ships
  highlights1: Can Use Covert Ops Cloak
  highs: 4
  hulltype: Bellicose Class
  inertia: 0.59
  info: Force recon ships are the cruiser-class equivalent of covert ops frigates.  While
    not as resilient as combat recon ships, they are nonetheless able to do their
    job as reconaissance vessels very effectively, due in no small part to their ability
    to interface with covert ops cloaking devices and set up cynosural fields for
    incoming capital ships.
  launchers: 3
  lows: 4
  mass: 11040000
  maxlockedtargets: 8
  maxvelocity: 230
  mediums: 6
  powergrid: 750
  quote: Liberation was won in Pator's light, but it is secured in the shadows he
    casts.
  quote_attribution: Head of RSS Adrand Allsvert
  reqskills: '*{{RequiredSkill|Minmatar Cruiser|V}}

    ** {{RequiredSkill|Spaceship Command|II}}

    ** {{RequiredSkill|Minmatar Destroyer|III}}

    *** {{RequiredSkill|Minmatar Frigate|III}}

    **** {{RequiredSkill|Spaceship Command|I}}

    * {{RequiredSkill|Recon Ships|I}}

    ** {{RequiredSkill|Cloaking|IV}}

    *** {{RequiredSkill|CPU Management|IV}}

    ** {{RequiredSkill|Signature Analysis|V}}

    *** {{RequiredSkill|CPU Management|I}}

    ** {{RequiredSkill|Spaceship Command|V}}

    ** {{RequiredSkill|Electronics Upgrades|V}}

    *** {{RequiredSkill|CPU Management|II}}

    *** {{RequiredSkill|Power Grid Management|II}}'
  rigs_calibration: 400
  rigs_count: 2
  rigs_size: Medium
  scanres: 242 mm
  sensortype: LADAR
  sensorvalue: 24 points
  shieldem: 62.5
  shieldexp: 50
  shieldhp: 1480
  shieldkin: 40
  shieldtherm: 50
  shipid: 11963
  shipimg: Rapier.jpg
  shipname: Rapier
  sigradius: 125 m
  structurehp: 850
  targetrange: 90 km
  tech: 2
  totaltraintime: 61d 11h 23m 20s
  turrets: 1
  variations: '{{Ship|Huginn}},{{Ship|Bellicose}}'
  volume: 85000
  warpspeed: 4.0 AU/s
  warptime: 9.03 s
source_url: https://wiki.eveuniversity.org/Rapier
tech_level: Tech 2
title: Rapier
type_id: 11963
validation_score: 1.0
---

<img src="/11963.png" alt="Rapier" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>
The Rapier is the Minmatar Force Recon Ship. It can fit a covert ops cloak, and warp while cloaked. It can use both covert ops cynos and normal ("hard") cynos. It shares a web range bonus and a (little-used) target-painting bonus with the Huginn.

The Rapier can perform well as a "hunter" for a black ops fleet, able to strike from hiding, pin a target down, and pop a covert cyno to bring in stealth bombers and black ops battleships. Less glamorously, it also sees use as a hard cyno ship to help move other ships around New Eden. Since the Rapier can light hard cynos, its presence implicitly threatens an escalation in a fight, potentially drawing out escalations from opponents; this fact and its relatively weaker tank compared to the Huginn tend to make the Huginn preferred for direct PvP gang combat.
<div style="display: flow-root;">

## Skills

</div>
As a mid-sized Tech 2 ship, the Rapier deserves strong fitting skills and support skills. Recon Ships should be trained to IV before a pilot undocks a Rapier, and training the skill to V makes a big difference to the web range and the CPU available for fitting.
<div style="display: flow-root;">

## Tactics

</div>
The Rapier's bonus to web range does not increase the range of warp disruptors or warp scramblers, and webbing a target without pointing it can actively speed up the target's escape by reducing its align time. For a hunting Rapier, therefore, the limiting factor on attack range can sometimes be point range rather than web range, and for this role it might sometimes be worth investing in a faction or abyssal warp disruptor rather than (or before) special webs.
<div style="display: flow-root;">

## Notes

</div>
You can write additional notes for Rapier here.
## Patch history