---
esi_data:
  fitting_stats:
    cpu_output: 640
    high_slots: 7
    low_slots: 7
    med_slots: 5
    powergrid_output: 12500
    rig_slots: 3
  group: Battleship
  hull_stats:
    hp_armor: 6600
    hp_shield: 7150
    hp_structure: 6600
  name: Typhoon
  race: Unknown
  skill_requirements:
  - level: 1
    skill_id: 3337
  type_id: 644
  velocity: 130
image: /644.png
last_updated: '2026-04-19T22:49:38.082813'
source: eve-university
source_stats:
  armorem: 60
  armorexp: 10
  armorhp: 6600
  armorkin: 25
  armortherm: 35
  bandwidth: 100 Mbit/sec
  bonuses: '<b>Minmatar Battleship bonuses (per skill level):</b><br>

    5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire<br>

    7.5% bonus to Cruise Missile and Torpedo explosion velocity<br>

    ''''''Role Bonus:''''''<br>

    100% bonus to Shield Extender hitpoints<br>

    50% bonus to Armor Plate hitpoints<br>

    5% Additional bonus to Reinforced Bulkhead hitpoints'
  capacitor: 5,400 GJ
  cargohold: "780 m\xB3"
  class: Battleship
  cpu: 640
  dronebay: "125 m\xB3"
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Minmatar Republic
  forumlinks: ''
  grouping: Standard Battleships
  highlights1: High Amount of High Slots
  highlights2: High Amount of Low Slots
  highlights3: ''
  highlights4: ''
  highs: 7
  hulltype: Typhoon Class
  inertia: 0.11
  info: Much praised by its proponents and much maligned by its detractors, the Typhoon-class
    battleship has always been one of the most hotly debated spacefaring vessels around.
    Its distinguishing aspect - and the source of most of the controversy - is its
    sheer versatility, variously seen as either a lack of design focus or a deliberate
    freedom for pilot modification.
  launchers: 6
  lows: 7
  mass: 100600000
  maxlockedtargets: 7
  maxvelocity: 130
  mediums: 5
  powergrid: 12500
  quote: We cannot be limited to a single path, nor a single doctrine.
  quote_attribution: CEO Egbendik Skegnagennvallur
  reqskills: '*{{RequiredSkill|Minmatar Battleship|I}}

    ** {{RequiredSkill|Spaceship Command|IV}}

    ** {{RequiredSkill|Minmatar Battlecruiser|III}}

    *** {{RequiredSkill|Spaceship Command|III}}

    *** {{RequiredSkill|Minmatar Cruiser|III}}

    **** {{RequiredSkill|Spaceship Command|II}}

    **** {{RequiredSkill|Minmatar Destroyer|III}}

    ***** {{RequiredSkill|Minmatar Frigate|III}}

    ****** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 150 mm
  sensortype: LADAR
  sensorvalue: 19 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 7150
  shieldkin: 40
  shieldtherm: 20
  shipid: 644
  shipimg: Typhoon.jpg
  shipname: Typhoon
  sigradius: 330 m
  structurehp: 6600
  targetrange: 82.50 km
  tech: ''
  totaltraintime: 3d 20h 55m 10s
  turrets: 6
  variations: '{{Ship|Panther}},<br>

    {{Ship|Typhoon Fleet Issue}}'
  volume: 414000
  warpspeed: 3 AU/s
  warptime: 15.34 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Typhoon
title: Typhoon
type_id: 644
validation_score: 1.0
---

<img src="/644.png" alt="Typhoon" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>


The Typhoon (or "Phoon") is the missile-focused Minmatar Tech 1 battleship. For a Tech 1 battleship, it is especially fast and has a small signature radius. Due to its 5 mid / 7 low slot layout, it is often armour tanked.

The Typhoon can be used in big PvP fleets, where it usually carries cruise missiles. In this role, it competes with cruise missile fitted Ravens. While the Raven has a range bonus, unbonused faction cruise missiles already have a range of nearly 150 km, which can be raised to about 180 km with a guidance computer, and this is enough range for many scenarios. As the mid slots are not filled with tanking modules, they can be used for various utilities such as target painters or other EWAR. Due to the Typhoon’s good speed and small signature radius, it also has a good chance of dissipating incoming damage from capitals, especially if mounting a signature radius suppressor.

In solo or small gang PvP, the Typhoon can bring substantial DPS, and its mid slots comfortably allow for tackle modules and webs. In these contexts, the Typhoon often brawls with torpedoes, which benefit greatly from its damage application bonus. Due to its speed, the Typhoon is also one of the few Tech 1 battleships which can realistically kite.

The Typhoon can also be used in PvE. It does well in Level 4 missions due to the selectable damage types of missiles, and its typical armour tank has naturally high EM/thermal resists, suiting it to DED sites with a lot of incoming EM/thermal damage. However, it lacks the clear progression to a better ship that the Raven has, because the Minmatar marauder, the Vargur, uses turrets.
## Skills
As a battleship, the Typhoon deserves good fitting skills and support skills, and the ability to fit a full Tech 2 tank. For PvP, pilots will also want Tech 2 missiles. Missile support skills are obviously important to the hull, with Target Navigation Prediction and Guided Missile Precision letting pilots get even more out of the ship's bonus for missile damage application.
## Notes
Despite the ship description's emphasis on versatility and the ship's 6 turret hardpoints, the Typhoon should not be fitted as a primarily turret-using battleship, as it lacks turret bonuses.
## Patch History

## See Also
 Fit Kitchen: The Typhoon (Blog post discussing the Typhoon and fitting options)