---
esi_data:
  fitting_stats:
    cpu_output: 200
    high_slots: 8
    low_slots: 2
    med_slots: 3
    powergrid_output: 68
    rig_slots: 3
  group: Destroyer
  hull_stats:
    hp_armor: 700
    hp_shield: 900
    hp_structure: 700
  name: Cormorant
  race: Unknown
  skill_requirements:
  - level: 1
    skill_id: 33092
  type_id: 16238
  velocity: 250
image: /16238.png
last_updated: '2026-04-19T19:09:59.379487'
source: eve-university
source_stats:
  armorem: 50
  armorexp: 10
  armorhp: 700
  armorkin: 25
  armortherm: 45
  bandwidth: ''
  bonuses: <b>Caldari Destroyer bonuses (per skill level):</b><br>10% bonus to Small
    Hybrid Turret tracking speed<br>10% bonus to Small Hybrid Turret optimal range<br><b>Role
    Bonus:</b><br>50% bonus to Small Hybrid Turret optimal range<br>
  capacitor: 600 GJ
  cargohold: "425 m\xB3"
  class: Destroyer
  cpu: 200
  dronebay: ''
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Caldari State
  forumlinks: ''
  grouping: Standard Destroyers
  highlights1: High Amount of High Slots
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 8
  hulltype: Cormorant Class
  inertia: 2.78
  info: The Cormorant is the only State-produced space vessel whose design has come
    from a third party.  Rumors abound, of course, but the designer's identity has
    remained a tightly-kept secret in the State's inner circle.
  launchers: 1
  lows: 2
  mass: 1700000
  maxlockedtargets: 7
  maxvelocity: 250
  mediums: 3
  powergrid: 68
  quote: The best demonstration of force is the application of destruction.
  quote_attribution: Anonymous
  reqskills: '*{{RequiredSkill|Caldari Destroyer|I}}

    ** {{RequiredSkill|Caldari Frigate|III}}

    *** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 475 mm
  sensortype: Gravimetric
  sensorvalue: 12 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 900
  shieldkin: 40
  shieldtherm: 20
  shipid: 16238
  shipimg: Cormorant.jpg
  shipname: Cormorant
  sigradius: 65 m
  structurehp: 700
  targetrange: 36.00 km
  tech: ''
  totaltraintime: 9h 18m 20s
  turrets: 7
  variations: '{{Ship|Cormorant Navy Issue}}, {{Ship|Flycatcher}}'
  volume: 52000
  warpspeed: 4.5 AU/s
  warptime: 6.55 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Cormorant
title: Cormorant
type_id: 16238
validation_score: 1.0
---

<img src="/16238.png" alt="Cormorant" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>


The Cormorant is a Caldari Tech 1 destroyer, designed to use hybrid turrets rather than the missiles favored by its sibling the Corax.

The Cormorant's optimal range bonus synergizes particularly well with railguns, though it can also be effective with blasters.
## Skills
As a Tech 1 destroyer, often a Caldari pilot's first step out of frigate hulls, the Cormorant is a forgiving ship. Basic fitting skills and support skills are desirable, and the gunnery support skill Sharpshooter especially helps railgun sniping.
## Tactics
The Cormorant has many mid slots, which allows for a reasonable shield tank, within the limitations of destroyers' vulnerability to bigger ships.

In PvP, the Cormorant has niche uses as a cheap, effective anti-frigate sniper; with Tech 2 railguns and Spike ammo, it can deal effective DPS at over 90 km. With blasters, it can manage quite high close-range DPS, backed up by tackle in its mid slots. It is, however, outshone in this regard by the Gallente Catalyst.

In PvE the Cormorant can cope efficiently with Level 1 missions. Cruisers are desirable for Level 2 missions.
## Notes
The cormorants are a family of species of coastal aquatic birds which hunt fish. In their fish diet, they are like the Osprey, though unlike ospreys they are not raptors.