---
esi_data:
  fitting_stats:
    cpu_output: 515
    high_slots: 7
    low_slots: 4
    med_slots: 7
    powergrid_output: 1150
    rig_slots: 3
  group: Combat Battlecruiser
  hull_stats:
    hp_armor: 5250
    hp_shield: 7875
    hp_structure: 6000
  name: Ferox Navy Issue
  race: Unknown
  skill_requirements:
  - level: 2
    skill_id: 33096
  type_id: 72812
  velocity: 170
faction: Caldari State
faction_group: Empire
image: /72812.png
last_updated: '2026-04-21T00:58:38.617250'
ship_class: Combat Battlecruiser
source: eve-university
source_stats:
  armorem: 50
  armorexp: 10
  armorhp: 5250
  armorkin: 25
  armortherm: 45
  bandwidth: 25 Mbit/sec
  bonuses: "'''Caldari Battlecruiser bonuses (per skill level):'''<br>\n7.5% bonus\
    \ to Medium Hybrid Turret damage<br>\n5% bonus to Medium Hybrid Turret tracking\
    \ speed<br>\n7.5% bonus to Shield Booster activation cost<br>\n10% reduction in\
    \ Shield Booster power and CPU requirements<br>\n'''Role Bonus:'''<br>\n\u2022\
    &nbsp;Can use one Command Burst module<br>\n50% bonus to Command Burst area of\
    \ effect range<br>\n25% bonus to Medium Hybrid Turret optimal range and falloff"
  capacitor: 2,900 GJ
  cargohold: "475 m\xB3"
  class: Combat Battlecruiser
  cpu: 515
  dronebay: 25{{m3}}
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Caldari State
  grouping: Faction Battlecruisers
  highlights1: Can use Command Burst module
  highlights2: High amount of High Slots
  highlights3: ''
  highlights4: ''
  highs: 7
  hulltype: Ferox Class
  inertia: 0.69
  info: "While the Ferox had long been a key ship in Caldari Navy fleets, new ambush\
    \ tactics were beginning to expose weaknesses in the standard doctrines. The navy\
    \ needed a ship capable of withstanding a surprise assault from multiple vessels,\
    \ with firepower to match. This time, the Caldari weren't designing an elegant\
    \ hunter that could kill at range \u2013 they needed a monster with heavy defenses\
    \ and claws sharp enough to fend off closing attackers.\n\nWith advanced hybrid\
    \ tracking systems and highly classified shield energy injection systems, the\
    \ Ferox Navy Issue is capable of reducing entire squadrons to smoking wreckage\
    \ single-handedly. This great beast fears not the buzzing of flies."
  launchers: 0
  lows: 4
  mass: 14250000
  maxlockedtargets: 8
  maxvelocity: 170
  mediums: 7
  powergrid: 1150
  quote: 'The Three S''s of Success: Shields, Shields, Shields.'
  quote_attribution: Caldari Military saying
  reqskills: '* {{RequiredSkill|Caldari Battlecruiser|I}}

    ** {{RequiredSkill|Caldari Cruiser|III}}

    *** {{RequiredSkill|Caldari Destroyer|III}}

    **** {{RequiredSkill|Caldari Frigate|III}}

    ***** {{RequiredSkill|Spaceship Command|I}}

    *** {{RequiredSkill|Spaceship Command|II}}

    ** {{RequiredSkill|Spaceship Command|III}}'
  scanres: 195 mm
  sensortype: Gravimetric
  sensorvalue: 20 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 7875
  shieldkin: 40
  shieldtherm: 20
  shipid: 72812
  shipimg: ''
  shipname: Ferox Navy Issue
  sigradius: 325 m
  structurehp: 6000
  targetrange: 60 km
  tech: F
  totaltraintime: 1d 21h 16m 40s
  turrets: 6
  variations: '{{Ship|Ferox}}, {{Ship|Vulture}}'
  volume: 252000
  warpspeed: 3.5 AU/s
  warptime: 13.63 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Ferox Navy Issue
tech_level: Faction
title: Ferox Navy Issue
type_id: 72812
validation_score: 1.0
---

<img src="/72812.png" alt="Ferox Navy Issue" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>
The Ferox Navy Issue is an interesting navy-issue rework of the regular Ferox. In stark contrast to its t1 sibling, which has a long history of being the backbone of fleets, the Ferox Navy Issue is built more towards being a heavily-shielded blaster brawler, like its armored cousin the Brutix Navy Issue. With its active tank bonus and hybrid turret damage/tracking bonus, a Ferox Navy Issue can unleash devastating damage onto targets big and small while still being able to absorb plenty of enemy fire.

On top of that, it still reaps the bonuses from being a Navy Issue hull, having one more mid slot, more EHP, and better fitting room.
<div style="display: flow-root;">

## Skills

</div>
Further information about additional or recommended skills to pilot  for a specific or its common role(s) can be written here.
<div style="display: flow-root;">

## Tactics

</div>
The Navy Ferox is perhaps the best-suited navy battlecruiser for mission running and anomaly ratting. With a good fit this monster can tank 400+ EHP/sec and deal 800 DPS with blasters at respectable ranges with good tracking. The Ferox Navy is rather slow, but the battlecruiser range bonus helps alleviate problems with range. This ship can also field a full flight of light drones to deal with frigates, and has plenty of midslots left over for application mods. The utility hislot is most commonly filled with a shield command burst with the active shielding charge to push the shield boosting envelope to its limit. There are two ways to tank the Ferox Navy. The first is the conventional 1 x-large shield booster with supporting shield boost amplifiers. The second more unconventional way is to fit 2 x-large ancillary shield boosters and run them one at a time, tanking with one while reloading the other. This ancillary configuration also allows for using both boosters at once for quick, short term burst tank in case of emergency and eliminates the need for shield boost amplifiers.
<div style="display: flow-root;">

## Notes

</div>
You can add notes about  here.
## Patch History