---
esi_data:
  fitting_stats:
    cpu_output: 340
    high_slots: 5
    low_slots: 7
    med_slots: 3
    powergrid_output: 1180
    rig_slots: 2
  group: Heavy Assault Cruiser
  hull_stats:
    hp_armor: 2250
    hp_shield: 980
    hp_structure: 1670
  name: Zealot
  race: Unknown
  skill_requirements:
  - level: 5
    skill_id: 3335
  - level: 1
    skill_id: 16591
  type_id: 12003
  velocity: 210
image: /12003.png
last_updated: '2026-04-19T23:25:56.766954'
source: eve-university
source_stats:
  armorem: 50
  armorexp: 80
  armorhp: 2250
  armorkin: 62.5
  armortherm: 35
  bandwidth: 25 Mbit/sec
  bonuses: "<b>Heavy Assault Cruisers bonuses (per skill level):</b><br>\n10% bonus\
    \ to Medium Energy Turret optimal range<br>\n5% bonus to Medium Energy Turret\
    \ damage<br>\n'''Amarr Cruiser bonuses (per skill level):'''<br>\n10% reduction\
    \ in Medium Energy Turret activation cost<br>\n7.5% bonus to Medium Energy Turret\
    \ damage<br>\n'''Role Bonus:'''<br>\n50% reduction in Microwarpdrive signature\
    \ radius penalty<br>\n\u2022&nbsp;Can fit Assault Damage Controls"
  capacitor: 1,500 GJ
  cargohold: "440 m\xB3"
  class: Heavy Assault Cruiser
  cpu: 340
  dronebay: "50 m\xB3"
  externallinks: ''
  faction: Amarr Empire
  grouping: Heavy Assault Cruisers
  highlights1: High Amount of Low Slots
  highs: 5
  hulltype: Omen Class
  inertia: 0.553
  info: "The Zealot is built almost exclusively as a laser platform, designed to wreak\
    \ as much havoc as its energy beams can be made to. As a vanguard vessel, its\
    \ thick armor and dazzling destructive power make it capable of cutting through\
    \ enemy fleets with striking ease. Zealots are currently being mass-produced by\
    \ Viziam for the Imperial Navy. \n\nDeveloper: Viziam\n\nFor their first production-ready\
    \ starship design, Viziam opted to focus on their core proficiencies - heavy armor\
    \ and highly optimized weaponry. The result is an extremely focused design that,\
    \ when used correctly, can go toe-to-toe with any contemporary cruiser design."
  launchers: 0
  lows: 7
  mass: 12580000
  maxlockedtargets: 6
  maxvelocity: 210
  mediums: 3
  powergrid: 1180
  quote: Timid minds will not reclaim that which is rightfully ours.
  quote_attribution: CEO Arer Bazargal
  reqskills: '* {{RequiredSkill|Amarr Cruiser|V}}

    ** {{RequiredSkill|Spaceship Command|II}}

    ** {{RequiredSkill|Amarr Destroyer|III}}

    *** {{RequiredSkill|Amarr Frigate|III}}

    **** {{RequiredSkill|Spaceship Command|I}}

    * {{RequiredSkill|Heavy Assault Cruisers|I}}

    ** {{RequiredSkill|Energy Grid Upgrades|V}}

    *** {{RequiredSkill|Power Grid Management|II}}

    *** {{RequiredSkill|Science|I}}

    ** {{RequiredSkill|Weapon Upgrades|V}}

    *** {{RequiredSkill|Gunnery|II}}

    ** {{RequiredSkill|Spaceship Command|V}}

    ** {{RequiredSkill|Capacitor Management|IV}}

    *** {{RequiredSkill|Power Grid Management|III}}'
  scanres: 306 mm
  sensortype: RADAR
  sensorvalue: 21 points
  shieldem: 0
  shieldexp: 87.5
  shieldhp: 980
  shieldkin: 70
  shieldtherm: 20
  shipid: 12003
  shipimg: Zealot.jpg
  shipname: Zealot
  sigradius: 125 m
  structurehp: 1670
  targetrange: 60 km
  tech: 2
  totaltraintime: 63d 9h 37m 40s
  turrets: 5
  variations: '{{Ship|Omen Navy Issue}},{{Ship|Omen}}'
  volume: 118000
  warpspeed: 4.0 AU/s
  warptime: 9.64 s
source_url: https://wiki.eveuniversity.org/Zealot
title: Zealot
type_id: 12003
validation_score: 1.0
---

<img src="/12003.png" alt="Zealot" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>


The Zealot is known as a good all round HAC. Its optimal range bonus is easy to convert to a damage bonus due to the good optimal of lasers and instant crystal switching. The optimal range bonus is usually put to use with pulse lasers loaded with T2 Scorch ammunition to have good damage at a very respectable optimal range, but also makes it suitable for fitting as a sniper. With 7 low slots it is designed to be armor tanked, and can still fit several damage modules there as well.

The Zealot is the most commonly used ship in the doctrine known as "Armor HACs", a fleet of low signature, afterburning, armor tanked ships with medium range guns.
## Skills
Further information about additional or recommended skills to pilot Zealot for a specific or its common role(s) can be written here.
## Notes
The Zealot follows the HAC model of having somewhat lower DPS and tank than a battlecruiser, but making up for it with greater range and speed. This results in a ship that can outrun anything it can't outgun.

Generally, a Zealot can take on larger ships if flown correctly. Versus battleships and tier 3 battlecruisers with large guns, emphasise angular velocity by orbiting or manual piloting.
If you have an afterburner fitted then you are golden. When fighting a battlecruiser with medium weapons or cruiser, you most likely outrange and outspeed them, so kite and fight. If you have been flying Amarr exclusively up to this point, it might be a good idea to practice your kiting skills.

Useful footage of experienced Zealot piloting can be seen on Eve is Easy - Armor Zealot (Solo) (December 2012).
## Patch history