---
esi_data:
  fitting_stats:
    cpu_output: 160
    high_slots: 6
    low_slots: 3
    med_slots: 3
    powergrid_output: 55
    rig_slots: 3
  group: Destroyer
  hull_stats:
    hp_armor: 850
    hp_shield: 800
    hp_structure: 950
  name: Algos
  race: Unknown
  skill_requirements:
  - level: 1
    skill_id: 33093
  type_id: 32872
  velocity: 245
image: /32872.png
last_updated: '2026-04-19T18:38:22.630358'
source: eve-university
source_stats:
  armorem: 50
  armorexp: 10
  armorhp: 850
  armorkin: 35
  armortherm: 35
  bandwidth: 35 Mbit/sec
  bonuses: '<b>Gallente Destroyer bonuses (per skill level):</b><br>

    10% bonus to Drone hitpoints and damage<br>

    10% bonus to Small Hybrid Turret tracking speed<br><b>

    Role Bonus:</b><br>

    25% bonus to Drone max velocity'
  capacitor: 550 GJ
  cargohold: 350{{m3}}
  class: Destroyer
  cpu: 160
  dronebay: 60{{m3}}
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Gallente Federation
  forumlinks: ''
  grouping: Standard Destroyers
  highlights1: ''
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 6
  hulltype: Algos Class
  inertia: 2.85
  info: 'The Algos, as is custom with the Gallente, relies on swiftness of action
    - preferably at a respectable distance - to accomplish its goals. In this it reflects
    well-honed Gallente values, which include taking independent action without taking
    forever to wait for a committee decision, and also doing so, if at all possible,
    in a fashion that allows for a nice, safe buffer for immediate retreat; because
    theory is one thing, and practice is sometimes quite another.


    As such, the Algos focuses on being able to hit its targets in rapid-fire fashion,
    with guns that fire fast and drones that race through space with destruction in
    mind.'
  launchers: 0
  lows: 3
  mass: 1600000
  maxlockedtargets: 7
  maxvelocity: 245
  mediums: 3
  powergrid: 55
  quote: Of all the tools I have developed, an open mind has proven the most useful.
  quote_attribution: Old Man Darieux
  reqskills: '* {{RequiredSkill|Gallente Destroyer|I}}

    ** {{RequiredSkill|Gallente Frigate|III}}

    *** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 500 mm
  sensortype: Magnetometric
  sensorvalue: 11 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 800
  shieldkin: 40
  shieldtherm: 20
  shipid: 32872
  shipimg: Algos.jpg
  shipname: Algos
  sigradius: 72 m
  structurehp: 950
  targetrange: 42 km
  tech: ''
  totaltraintime: 9h 18m 20s
  turrets: 5
  variations: '{{Ship|Magus}}'
  volume: 550003
  warpspeed: 4.5 AU/s
  warptime: 6.32 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Algos
title: Algos
type_id: 32872
validation_score: 1.0
---

<img src="/32872.png" alt="Algos" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>


The Algos is the Gallente destroyer added in the Retribution expansion. It is the second step on the Gallente drone boat path, between the Tristan and Vexor. Unlike the Catalyst it is capable of fitting a full flight of salvage drones in addition to a rack of railguns. The Algos is an excellent choice for L1 mission running. Unlike larger ships (e.g. the Vexor), the Algos is designed to be flown with very low skill points; with that in mind, it is the only drone ship where Drones V is not an absolute necessity - although it should still be a top priority for new Gallente pilots. The Algos is a versatile destroyer, capable of running either rails or blasters while pushing through a respectable amount of DPS.
## Skills
Being a Tech 1 destroyer and potentially a pilot's first step up from frigate hulls, the Algos is quite forgiving. Basic fitting skills and support skills are desirable. However, Drones III (IV or even V ideally) is probably necessary because the Algos is used as a drone boat.
## Tactics
"Warp to 20" - this is the Algos' pilot motto. Take the official description of this destroyer to heart and fly it that way. You might have more EHP and tank than a frigate but you are still not a brawler and not as nimble as a frigate. In PvE and PvP your damage is best done at range where you can tactically evaluate the situation and direct your drones to where they are most needed and manage your ship's propulsion mods and defense mods as necessary.

PvP: Fit a Microwarpdrive, Cap Boosters or anything that will keep your cap topped off in combat. If you happen to be squad/wing/fleet warped right on top of the enemy - turn and burn away, set your drones to do their thing on the Primary and make sure they are set to Passive mode. This means they will not agress anything that you don't purposefully tell them to. (This applies to PvE as well). Keeping your situational awareness as a droneboat pilot is doubly as important as for a gunboat pilot; he won't lose his primary DPS if the FC orders a fast retreat and you're forced to leave your drones behind. It doesn't hurt to keep a flight of spare drones (or different variants) in your cargo hold to swap out if you dock up.

PvE: Level 1 missions are a breeze with the Algos. Level 2 are more of a challenge, but still possible once you have experience and EVE Survival website opened and start fitting for specific missions. Level 3, you will need to fleet up with big friends - these are meant for Cruisers and Cruiser gangs. If you are at this point, leave the Algos behind and graduate to the Vexor.
## Patch History

## Notes
In ancient Greek "algos" meant pain (thus the present-day English word "neuralgia"), but poets also wrote of a group of lesser spirits who were personifications of pain, the Algea; in Hesiod's account, the Algea were the children of Eris.