---
esi_data:
  fitting_stats:
    cpu_output: 275
    high_slots: 5
    low_slots: 5
    med_slots: 3
    powergrid_output: 650
    rig_slots: 3
  group: Cruiser
  hull_stats:
    hp_armor: 1650
    hp_shield: 1000
    hp_structure: 1550
  name: Augoror
  race: Unknown
  skill_requirements:
  - level: 1
    skill_id: 3335
  type_id: 625
  velocity: 235
image: /625.png
last_updated: '2026-04-19T18:45:18.439761'
source: eve-university
source_stats:
  armorem: 50
  armorexp: 20
  armorhp: 1650
  armorkin: 25
  armortherm: 35
  bandwidth: 20 Mbit/sec
  bonuses: <b>Amarr Cruiser bonuses (per skill level):</b><br>12.5% bonus to Remote
    Armor Repairer amount<br>5% reduction in Remote Armor Repairer activation cost<br><b>Role
    Bonus:</b><br>1000% bonus to Remote Capacitor Transmitter range<br>200% bonus
    to Remote Capacitor Transmitter transfer amount<br>430% bonus to Remote Armor
    Repairer optimal range and falloff
  capacitor: 2,250 GJ
  cargohold: "465 m\xB3"
  class: Cruiser
  cpu: 275
  dronebay: "20 m\xB3"
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Amarr Empire
  forumlinks: ''
  grouping: Standard Cruisers
  highlights1: ''
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 5
  hulltype: Augoror Class
  inertia: 0.56
  info: In YC114 each major empire faction, having been embroiled in a harrowing,
    extensive, long-term war, recognized the growing need for support and logistics
    functionality in their vessels during the kind of protracted interstellar warfare
    that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class
    ships were put under the microscope, and in the Amarr Empire the outcome of the
    re-evaluation process led, among other developments, to a redesign and redeployment
    of the Augoror.<br><br>The Augoror-class cruiser is one of the old warhorses of
    the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion.
    Like most Amarr vessels, the Augoror depended first and foremost on its resilience
    and heavy armor to escape unscathed from unfriendly encounters. After its overhaul,
    it had some of the armor stripped off to make room for equipment allowing it to
    focus on the armor of other vessels, along with energy transfers.
  launchers: 0
  lows: 5
  mass: 12870000
  maxlockedtargets: 8
  maxvelocity: 235
  mediums: 3
  powergrid: 650
  quote: The word of the Lord is pure,<br>It is a shield for the faithful
  quote_attribution: The Scriptures, Prophet Anoyia 8:15
  reqskills: '*{{RequiredSkill|Amarr Cruiser|I}}

    ** {{RequiredSkill|Spaceship Command|II}}

    ** {{RequiredSkill|Amarr Destroyer|III}}

    *** {{RequiredSkill|Amarr Frigate|III}}

    **** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 300 mm
  sensortype: RADAR
  sensorvalue: 13 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 1000
  shieldkin: 40
  shieldtherm: 20
  shipid: 625
  shipimg: Augoror.jpg
  shipname: Augoror
  sigradius: 90 m
  structurehp: 1550
  targetrange: 60.00 km
  tech: ''
  totaltraintime: 19h 15m 30s
  turrets: 3
  variations: '{{Ship|Guardian}},{{Ship|Augoror Navy Issue}}'
  volume: 115000
  warpspeed: 4 AU/s
  warptime: 9.99 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Augoror
title: Augoror
type_id: 625
validation_score: 1.0
---

<img src="/625.png" alt="Augoror" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>


The Augoror is the Tech 1 Amarr logistics cruiser, with bonuses to remote armor repairs and energy transfers.

Like the Gallente Exequror, the Augoror is designed to repair other ships' armor. However, unlike the Exequror and instead like the Caldari shield-boosting Osprey, the Augoror is designed to trade capacitor with other Augorors in a "capacitor chain". Because of their 200% bonus to energy transfer amount, Augorors trading energy transfers to each other effectively create a large amount of capacitor out of nothing. A cap-chained Augoror can be capacitor-stable with lower skills than its sister ship the Exequror, and will also more easily resist energy neutralization. On the downside, a cap-chain team of logistics ships is more vulnerable to ECM, because a jammed Augoror not only can't repair its fellows, but also can't transfer capacitor, reducing its teammates' remote repair capacity. Cap-chained logistics ships also demand more coordination from their pilots.

The Augoror is piloted in a similar fashion to the more powerful Tech 2 Guardian.
## Skills
An Augoror can make a battlefield difference with relatively limited pilot skills, but good general support skills will boost its impact.

Capacitor Management and Capacitor Systems Operation, important for any pilot flying Amarr ships, are doubly important for logistics ships. Training in Remote Armor Repair Systems reduces the capacitor burden of remote armor repairers, as Capacitor Emission Systems does for remote capacitor transfer modules. Several skills in the Targeting category are also helpful: Signature Analysis and Target Management make it easier to shuttle between repairing different allies, while Radar Sensor Compensation raises the Augoror's sensor strength, reducing its vulnerability to ECM.
## Tactics
The Augoror is typically fitted with a mixture of remote armor repairers and remote capacitor transferrers in its high slots; propulsion, capacitor battery, and potentially ECCM for jam resistance in the mid slots; and an armor tank in the low slots. The exact mixture of modules can be tuned to different character skill levels. The drone bay can be used for logistics drones (unbonused, unlike those of the Exequror), or for damage or ECM drones.

The pilots of Augorors in a capacitor chain must coordinate carefully before battle, and might benefit from their own logistics comms channel and/or their own logistics commander.
## Notes
You can add notes here.
## Patch History