---
esi_data:
  fitting_stats:
    cpu_output: 550
    high_slots: 7
    low_slots: 5
    med_slots: 5
    powergrid_output: 1100
    rig_slots: 3
  group: Combat Battlecruiser
  hull_stats:
    hp_armor: 3750
    hp_shield: 5250
    hp_structure: 3750
  name: Cyclone
  race: Unknown
  skill_requirements:
  - level: 1
    skill_id: 33098
  type_id: 16231
  velocity: 180
faction: Minmatar Republic
faction_group: Empire
image: /16231.png
last_updated: '2026-04-21T00:55:18.182051'
ship_class: Combat Battlecruiser
source: eve-university
source_stats:
  armorem: 60
  armorexp: 10
  armorhp: 3750
  armorkin: 25
  armortherm: 35
  bandwidth: 50 Mbit/sec
  bonuses: "<b>Minmatar Battlecruiser bonuses (per skill level):</b><br>\n7.5% bonus\
    \ to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>\n7.5% bonus\
    \ to Shield Booster amount<br>\n'''Role Bonus:'''<br>\n\u2022&nbsp;Can use one\
    \ Command Burst module<br>\n25% bonus to Missile velocity<br>\n50% bonus to Command\
    \ Burst area of effect range"
  capacitor: 2,900 GJ
  cargohold: "450 m\xB3"
  class: Combat Battlecruiser
  cpu: 550
  dronebay: "50 m\xB3"
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Minmatar Republic
  forumlinks: ''
  grouping: Standard Battlecruisers
  highlights1: Can use Command Burst module
  highlights2: High Amount of High Slots
  highlights3: ''
  highlights4: ''
  highs: 7
  hulltype: Cyclone Class
  inertia: 0.68
  info: The Cyclone was created in order to meet the increasing demand for a vessel
    capable of providing muscle for frigate detachments while remaining more mobile
    than a battleship.  To this end, the Cyclone's seven high-power slots and powerful
    thrusters have proved ideal.
  launchers: 5
  lows: 5
  mass: 12400000
  maxlockedtargets: 6
  maxvelocity: 180
  mediums: 5
  powergrid: 1100
  quote: We can be the light in the storm, and lead our people through it.
  quote_attribution: Sebiestor Anur-Chief Karin Midular
  reqskills: '* {{RequiredSkill|Minmatar Battlecruiser|I}}

    ** {{RequiredSkill|Spaceship Command|III}}

    ** {{RequiredSkill|Minmatar Cruiser|III}}

    *** {{RequiredSkill|Spaceship Command|II}}

    *** {{RequiredSkill|Minmatar Destroyer|III}}

    **** {{RequiredSkill|Minmatar Frigate|III}}

    ***** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 220 mm
  sensortype: LADAR
  sensorvalue: 17 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 5250
  shieldkin: 40
  shieldtherm: 20
  shipid: 16231
  shipimg: Cyclone.jpg
  shipname: Cyclone
  sigradius: 250 m
  structurehp: 3750
  targetrange: 50 km
  tech: ''
  totaltraintime: 1d 21h 16m 40s
  turrets: 2
  variations: '{{Ship|Claymore}}, {{Ship|Cyclone Fleet Issue}}'
  volume: 216000
  warpspeed: 3.5 AU/s
  warptime: 11.69 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Cyclone
tech_level: Tech 1
title: Cyclone
type_id: 16231
validation_score: 1.0
---

<img src="/16231.png" alt="Cyclone" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

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## Summary

</div>
The Cyclone is a Minmatar Battlecruiser and, unlike its brother the Hurricane and most other Minmatar ships, the Cyclone is bonused towards missiles rather than projectile turrets. Unlike the Drake, which is designed to mount a large buffer tank and deal most of its damage with kinetic missiles, the Cyclone is bonused to take advantage of shield boosters to mount a massive active tank, albeit for a only limited period of time, while its rate of fire bonus allows the Cyclone greater flexibility in terms of the damage types it can use. The Cyclone also has a decent dronebay and bandwidth 50, allowing it to field a full flight of medium drones for extra DPS, or two flights of small drones instead.
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## Skills

</div>
Like many Minmatar ships, the Cyclone is very skill intensive. A player looking to fly a Cyclone should have strong missile skills. Energy neutralizers or vampires are often equipped in the extra high slots for PvP, although this is not a very long train. Cyclones are shield tanked more often than not in order to take advantage of the ship's bonuses, so good active shield tanking skills are also recommended.
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## Tactics

</div>
No sub-article about  roles or piloting tactics. You can write them here.
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## Notes

</div>
You can add notes here.
## Patch History