---
esi_data:
  fitting_stats:
    cpu_output: 165
    high_slots: 3
    low_slots: 2
    med_slots: 5
    powergrid_output: 37
    rig_slots: 3
  group: Frigate
  hull_stats:
    hp_armor: 550
    hp_shield: 725
    hp_structure: 600
  name: Caldari Navy Hookbill
  race: Unknown
  skill_requirements:
  - level: 2
    skill_id: 3330
  type_id: 17619
  velocity: 360
image: /17619.png
last_updated: '2026-04-19T18:56:40.181162'
source: eve-university
source_stats:
  armorem: 50
  armorexp: 10
  armorhp: 550
  armorkin: 25
  armortherm: 45
  bandwidth: ''
  bonuses: <b>Caldari Frigate bonuses (per skill level):</b><br>25% bonus to kinetic
    Light Missile and Rocket damage<br>20% bonus to EM, explosive, thermal Light Missile
    and Rocket damage<br>10% bonus to Light Missile and Rocket max velocity<br>
  capacitor: 300 GJ
  cargohold: "140 m\xB3"
  class: Frigate
  cpu: 165
  dronebay: ''
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Caldari State
  forumlinks: ''
  grouping: Faction Frigates
  highlights1: ''
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 3
  hulltype: Caldari Navy Hookbill Class
  inertia: 3.3
  info: Long struggling with a reputation for being the ugly duckling of the Caldari
    ship repertoire, the Hookbill recently got a new lease on life, being upgraded
    from a routine patrol vessel into a fleet-standard frigate. With the advancements
    brought on by the upgrade, the time is nigh for this little slugger to prove itself
    on battlefields throughout Caldari space and beyond.
  launchers: 3
  lows: 2
  mass: 1081000
  maxlockedtargets: 5
  maxvelocity: 360
  mediums: 5
  powergrid: 37
  quote: It may not be Navy's prettiest, but it looks a darn sight better than the
    wrecks it leaves behind.
  quote_attribution: Unknown Caldari pilot
  reqskills: '*{{RequiredSkill|Caldari Frigate|II}}

    ** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 600 mm
  sensortype: Gravimetric
  sensorvalue: 13 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 725
  shieldkin: 40
  shieldtherm: 20
  shipid: 17619
  shipimg: Caldari Navy Hookbill.jpg
  shipname: Caldari Navy Hookbill
  sigradius: 40 m
  structurehp: 600
  targetrange: 45.00 km
  tech: F
  totaltraintime: 1h 42m 40s
  turrets: 0
  variations: <i>none</i>
  volume: 16500
  warpspeed: 5 AU/s
  warptime: 4.95 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Caldari Navy Hookbill
title: Caldari Navy Hookbill
type_id: 17619
validation_score: 1.0
---

<img src="/17619.png" alt="Caldari Navy Hookbill" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>


The Hookbill is the Caldari Navy faction frigate. It has 3 launcher slots and bonuses to missile velocity and (mainly) kinetic damage. While it is possible for the Hookbill to fit light missile launchers, most are fitted with rockets and take advantage of the velocity bonus to push their range out to near 14km. The Hookbill's main distinguishing feature is its 5 mid slots, allowing it to fit a variety of shield tank and tackle modules, which can make it an effective, if somewhat expensive, tackler or give it unprecedented range control in solo situations.
## Skills
Further information about additional or recommended skills to pilot Caldari Navy Hookbill for a specific or its common role(s) can be written here.
## Tactics
Because the Hookbill has five mid slots, it is one of the only frigates that can viably fit double webs. This can give the Hookbill outstanding range dictation, and, as rocket damage varies inversely with target velocity, allow it to consistently employ nearly its full theoretical DPS. Double webbing allows the Hookbill to stop almost anything in its tracks, and can even keep a Dramiel within killing range, something few ships are capable of.

The five mid slots of the Hookbill also allow for a "dual prop" setup that's popular among those who like tackle but wish they could do damage too. Most tackle ships have to use their MWD to get in close and simply accept that their speed with drop dramatically when they get into close-range and the enemy's warp scrambler turns their MWD off, or they can use an afterburner which will stay on under scram but trade speed for it making it less likely to land the tackle in the first place. By using the wide array of mid slots to fit both an afterburner and an MWD, a dual prop Hookbill doesn't need to make that choice: the MWD is used to run the target down and land the tackle, and when that gets shut off by the enemy warp scrambler they can turn the afterburner on and keep up transversal speed to make it harder for the target to shake them off.
## Notes
You can write additional notes for Caldari Navy Hookbill here.