---
esi_data:
  fitting_stats:
    cpu_output: 145
    high_slots: 3
    low_slots: 3
    med_slots: 3
    powergrid_output: 49
    rig_slots: 3
  group: Frigate
  hull_stats:
    hp_armor: 400
    hp_shield: 250
    hp_structure: 335
  name: Navitas
  race: Unknown
  skill_requirements:
  - level: 1
    skill_id: 3328
  type_id: 592
  velocity: 410
faction: Gallente Federation
faction_group: Empire
image: /592.png
last_updated: '2026-04-20T01:49:29.427027'
ship_class: Frigate
source: eve-university
source_stats:
  armorem: 50
  armorexp: 10
  armorhp: 400
  armorkin: 35
  armortherm: 35
  bandwidth: 5 Mbit/sec
  bonuses: <b>Gallente Frigate bonuses (per skill level):</b><br>10% bonus to Remote
    Armor Repairer amount<br>10% reduction in Remote Armor Repairer activation cost<br><b>Role
    Bonus:</b><br>50% bonus to Remote Armor Repairer optimal range<br>600% bonus to
    Remote Armor Repairer falloff<br>
  capacitor: 595 GJ
  cargohold: "280 m\xB3"
  class: Frigate
  cpu: 145
  dronebay: "5 m\xB3"
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Gallente Federation
  forumlinks: ''
  grouping: Standard Frigates
  highlights1: ''
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 3
  hulltype: Navitas Class
  inertia: 3.75
  info: In YC114 each major empire faction, having been embroiled in a harrowing,
    extensive, long-term war, recognized the growing need for support and logistics
    functionality in their vessels during the kind of protracted interstellar warfare
    that might otherwise prove exhausting for its participants. In the Gallente Federation,
    this led to the redesign and redeployment of the Navitas.<br><br>The Navitas had
    been a solid mining vessel that had seen wide use by independent excavators, along
    with being one of the best ships available for budding traders and even for much-maligned
    scavengers. After its redesign, its long-range scanners and sturdy outer shell
    gave way entirely for remote repairing capabilities, moving the Navitas away from
    the calming buzz of mining lasers and into the roar of battle.
  launchers: 0
  lows: 3
  mass: 1450000
  maxlockedtargets: 7
  maxvelocity: 410
  mediums: 3
  powergrid: 49
  quote: Support you can rely on.
  quote_attribution: Roden marketing division
  reqskills: '*{{RequiredSkill|Gallente Frigate|I}}

    ** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 875 mm
  sensortype: Magnetometric
  sensorvalue: 11 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 250
  shieldkin: 40
  shieldtherm: 20
  shipid: 592
  shipimg: Navitas.jpg
  shipname: Navitas
  sigradius: 36 m
  structurehp: 335
  targetrange: 38.00 km
  tech: ''
  totaltraintime: 25m 0s
  turrets: 2
  variations: '{{Ship|Thalia}}'
  volume: 10000
  warpspeed: 5 AU/s
  warptime: 7.54 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Navitas
tech_level: Unknown
title: Navitas
type_id: 592
validation_score: 1.0
---

<img src="/592.png" alt="Navitas" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>
The Navitas is the Gallente Logistics Frigate; Navitas pilots repair their fleetmates’ ships during battle. The Navitas is bonused for remote armor repair, which matches the Gallente racial focus on armor tanking. The ship’s bonuses to remote armor repairer amount, activation, and range make the underwhelming base stats of small remote armor repairers practically useful. Flying the Navitas is a great first step in learning about Logistics. Navitas pilots often go on to train into heavier Tech I logistics cruisers (such as the Gallente Exequror), and then Tech II logistics ships (including the Thalia and Oneiros). But the Navitas is also effective all on its own, especially as a component of frigate or destroyer gangs, where speed is key.

One defining challenge of flying Tech I logistics frigates in general, and the Navitas in particular, is sustaining enough capacitor to run the ship. Remote repair modules are extremely cap-intensive, so the Navitas is typically fit to boost available capacitor—with cap rechargers in mid slots, capacitor control circuit or remote repair augmentor rigs, and, if necessary, “Enduring” remote armor repairers (which consume less cap). Training character skills that boost capacitor will also help. It might seem that fitting the Navitas with an afterburner instead of a microwarpdrive (MWD) could spare some capacitor. But the Navitas needs to keep up with its small-ship fleetmates in order to repair them, so it usually needs an MWD. Pilots fitting the Navitas should use the in-game fitting simulation window, or an out-of-game tool like Pyfa, to match any fit to their specific skills and to gauge the ship’s cap stability. (This also means you may need to swap out modules on any pre-fit Navitas hulls that you purchase on corp contracts, to make them work with your skills.)

Compared to the Amarr Inquisitor—the other Tech I armor logistics frigate—the Navitas has less tank and less native capacitor. The Navitas is fine, but frigate logi pilots are encouraged to cross-train into the Amarr logistics frigate if they can.
<div style="display: flow-root;">

## Skills

</div>
The following are some basic skills that will let you run a basic fit on the Navitas:

Remote Armor Repair Systems I 
Energy Grid Upgrades II 
Afterburner I
Hull Upgrades II

To be a more effective Navitas pilot:

 The most important single skill is Gallente Frigate. This will both reduce remote armor repairers' capacitor requirements and boost their effectiveness at once.
 Train Remote Armor Repair Systems to III for T2 remote armor repairers or any level to reduce their capacitor requirements.
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## Tactics

</div>
New Navitas pilots should read the Tactics section of the UniWiki’s Logistics guide, and attend a Logistics (CORE class); these will provide some details on how to fly logistics frigates. Some tips on flying the Navitas:

 Watch your capacitor, and deactivate modules when they aren't needed. As explained above, you may not have enough capacitor to run every module, all the time. When you first land at an engagement, you’ll need to use your MWD to position yourself relative to the fleet. But then, once you are in position, you won’t need your MWD any more. Remember to turn it off!

Likewise, as your fleetmates start to take damage, it’s easy to overreact by activating all three repairers at once. Instead, try to activate them gradually, one by one, to see if you can spare capacitor by running just one or two. And if you need to switch targets—say, because the enemy fleet has changed their primary—again, switch gradually.

 Stay moving, behind your fleetmates. One advantage of the Navitas is its small signature radius, which makes the ship difficult to hit. But this is only an advantage if you aren’t sitting still, so always be moving. Given this, you might be tempted to right-click your repair target and “Orbit at…” your optimal range. Keep in mind, though, that this will sometimes send your fragile frigate closer to the enemy than the damage dealers. Better, instead, to manually fly in a ring orbit behind the fleet, so that you keep range and stay out of the action. Make sure you stay near other logi pilots in case you need to repair each other - separating logi on either side of your fleet can make logi a target.
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## Notes

</div>
You can add notes here.