---
esi_data:
  fitting_stats:
    cpu_output: 215
    high_slots: 7
    low_slots: 2
    med_slots: 4
    powergrid_output: 71
    rig_slots: 3
  group: Destroyer
  hull_stats:
    hp_armor: 1050
    hp_shield: 1350
    hp_structure: 1050
  name: Cormorant Navy Issue
  race: Unknown
  skill_requirements:
  - level: 2
    skill_id: 33092
  type_id: 73795
  velocity: 255
image: /73795.png
last_updated: '2026-04-19T19:10:02.527234'
source: eve-university
source_stats:
  armorem: 50
  armorexp: 10
  armorhp: 1050
  armorkin: 25
  armortherm: 45
  bandwidth: ''
  bonuses: '''''''Caldari Destroyer bonuses (per skill level):''''''<br>

    5% bonus to Small Hybrid Turret damage<br>

    10% bonus to Small Hybrid Turret Optimal Range<br>

    10% bonus to Shield Booster amount<br>

    ''''''Role Bonus:''''''<br>

    50% bonus to Small Hybrid Turret optimal range and falloff'
  capacitor: 600 GJ
  cargohold: "425 m\xB3"
  class: Destroyer
  cpu: 215
  dronebay: ''
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Caldari State
  forumlinks: ''
  grouping: Faction Destroyers
  highlights1: High Amount of High Slots
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 7
  hulltype: Cormorant Class
  inertia: 2.78
  info: With the Cormorant well-established as a long-range anti-frigate platform,
    the Caldari Navy issued upgrade requirements that specified further enhancements
    to its ability to hit at range together with considerable improvements to defensive
    shield systems. Overhauling and expanding the energy systems and core processing
    systems to support these changes called for many changes to the base Cormorant's
    design. A joint tender from the megacorporations of the Ocean Faction proposing
    a total rebuild of the internal workings of the ship won the day. The resulting
    Caldari Navy variant of this proven railgun platform is ideally set up for sustained
    long-range engagements.
  launchers: 1
  lows: 2
  mass: 1700000
  maxlockedtargets: 7
  maxvelocity: 255
  mediums: 4
  powergrid: 71
  quote: Service is our calling, destruction our duty.
  quote_attribution: Caldari Navy expression
  reqskills: '*{{RequiredSkill|Caldari Destroyer|II}}

    ** {{RequiredSkill|Caldari Frigate|III}}

    *** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 475 mm
  sensortype: Gravimetric
  sensorvalue: 13 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 1350
  shieldkin: 40
  shieldtherm: 20
  shipid: 73795
  shipimg: Cormorant Navy Issue.jpg
  shipname: Cormorant Navy Issue
  sigradius: 65 m
  structurehp: 1050
  targetrange: 40 km
  tech: F
  totaltraintime: <!--9h 18m 20s-->
  turrets: 6
  variations: '{{Ship|Cormorant}}, {{Ship|Flycatcher}}'
  volume: 52000
  warpspeed: 4.5 AU/s
  warptime: 6.55 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Cormorant Navy Issue
title: Cormorant Navy Issue
type_id: 73795
validation_score: 1.0
---

<img src="/73795.png" alt="Cormorant Navy Issue" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>


The Cormorant Navy Issue is one of four faction destroyers added to the game in the 2022 Uprising expansion. As the most powerful ships allowed in small NVY complexes, they are very popular in low sec PVP.

Compared to its Tech One variant, the Cormorant Navy Issue loses a high slot and gains a mid slot. This, combined with its bonus to shield boosting, means it can fit a surprisingly strong tank. 

Despite the loss of a high slot (and a turret hardpoint), its damage bonus means that its DPS will often be higher than that of its Tech One variant.
## Skills
Further information about additional or recommended skills to pilot  for a specific or its common role(s) can be written here.
## Tactics
No sub-article about  roles or piloting tactics. You can write them here.
## Notes
You can add notes about  here.
## Patch History