---
esi_data:
  fitting_stats:
    cpu_output: 400
    high_slots: 5
    low_slots: 4
    med_slots: 6
    powergrid_output: 750
    rig_slots: 2
  group: Combat Recon Ship
  hull_stats:
    hp_armor: 1250
    hp_shield: 1550
    hp_structure: 875
  name: Huginn
  race: Unknown
  skill_requirements:
  - level: 5
    skill_id: 3333
  - level: 1
    skill_id: 22761
  type_id: 11961
  velocity: 240
faction: Minmatar Republic
faction_group: Empire
image: /11961.png
last_updated: '2026-04-20T03:27:43.314534'
ship_class: Combat Recon Ship
source: eve-university
source_stats:
  armorem: 85
  armorexp: 10
  armorhp: 1250
  armorkin: 25
  armortherm: 59.375
  bandwidth: 40 Mbit/sec
  bonuses: "<b>Minmatar Cruiser bonuses (per skill level):</b><br>5% bonus to Medium\
    \ Projectile Turret rate of fire<br>10% bonus to Target Painter effectiveness<br><b>Recon\
    \ Ships bonuses (per skill level):</b><br>60% bonus to Stasis Webifier optimal\
    \ range<br>5% bonus to Medium Projectile Turret damage<br><b>Role Bonus:</b><br>\u2022\
    &nbsp;Cannot be detected by directional scanners<br>"
  capacitor: 1,210 GJ
  cargohold: "315 m\xB3"
  class: Combat Recon Ship
  cpu: 400
  dronebay: "40 m\xB3"
  externallinks: ''
  faction: Minmatar Republic
  grouping: Recon Ships
  highs: 5
  hulltype: Bellicose Class
  inertia: 0.57
  info: Built to represent the last word in electronic warfare, combat recon ships
    have onboard facilities designed to maximize the effectiveness of electronic countermeasure
    modules of all kinds.  Filling a role next to their class counterpart, the heavy
    assault cruiser, combat recon ships are the state of the art when it comes to
    anti-support support.  They are also devastating adversaries in smaller skirmishes,
    possessing strong defensive capabilities in addition to their electronic superiority.
  launchers: 1
  lows: 4
  mass: 11550000
  maxlockedtargets: 10
  maxvelocity: 240
  mediums: 6
  powergrid: 750
  quote: Given them time to think, but not to act.
  quote_attribution: Shield Captain Dana Huginn
  reqskills: '*{{RequiredSkill|Minmatar Cruiser|V}}

    ** {{RequiredSkill|Spaceship Command|II}}

    ** {{RequiredSkill|Minmatar Destroyer|III}}

    *** {{RequiredSkill|Minmatar Frigate|III}}

    **** {{RequiredSkill|Spaceship Command|I}}

    * {{RequiredSkill|Recon Ships|I}}

    ** {{RequiredSkill|Cloaking|IV}}

    *** {{RequiredSkill|CPU Management|IV}}

    ** {{RequiredSkill|Signature Analysis|V}}

    *** {{RequiredSkill|CPU Management|I}}

    ** {{RequiredSkill|Spaceship Command|V}}

    ** {{RequiredSkill|Electronics Upgrades|V}}

    *** {{RequiredSkill|CPU Management|II}}

    *** {{RequiredSkill|Power Grid Management|II}}'
  rigs_calibration: 400
  rigs_count: 2
  rigs_size: Medium
  scanres: 303 mm
  sensortype: LADAR
  sensorvalue: 28 points
  shieldem: 62.5
  shieldexp: 50
  shieldhp: 1550
  shieldkin: 40
  shieldtherm: 50
  shipid: 11961
  shipimg: Huginn.jpg
  shipname: Huginn
  sigradius: 120 m
  structurehp: 875
  targetrange: 112 km
  tech: 2
  totaltraintime: 61d 11h 23m 20s
  turrets: 4
  variations: '{{Ship|Rapier}},{{Ship|Bellicose}}'
  volume: 85000
  warpspeed: 4.0 AU/s
  warptime: 9.13 s
source_url: https://wiki.eveuniversity.org/Huginn
tech_level: Tech 2
title: Huginn
type_id: 11961
validation_score: 1.0
---

<img src="/11961.png" alt="Huginn" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>
Alongside its cloaking brother, the Rapier, the Huginn is a common feature in mobile gangs. It is prized for its ability to web targets at a greater range than any other ship in the game: 40km with T2 webifiers, and up to 60km with expensive faction webifiers.

By using its webs to hold down small, fast targets, the Huginn can stop tackling ships in their tracks, making them vulnerable, and counter small- or medium-sized ships that try to use kiting or close-range speed-tanking tactics. Pilots of interceptors and T1 tackle frigates should be alert to the Huginn, as it can make a spherical area of the battlefield of at least 80km diameter highly dangerous for them. As a Combat Recon Ship, the Huginn doesn't appear on the Directional Scanner, potentially making its presence a nasty surprise for opponents arriving on grid.

A Loki can also be fitted to fill a similar role, with more flexibility in the rest of the fit, but at a greater cost.
<div style="display: flow-root;">

## Skills

</div>
Like other Recon ships, the Huginn requires the relevant racial cruiser skill at V; pilots shouldn't undock the Huginn without Recon Ships at IV, and having it trained to V brings out more of the ship's potential.
<div style="display: flow-root;">

## Tactics

</div>
The Huginn lacks any bonuses to point and scram range (the business of the Gallente Lachesis and Arazu), and webbing a target that isn't pointed actually helps the target enter warp (by reducing its align time). An expensive faction warp disruptor with extra range is a partial solution to this problem, and bubbles or coordinated tackle from fleetmates work even better. A webbed target has a much harder time burning out of allies' point range or out of a bubble.

Having two webs fitted is desirable: two webs at once can be used to wholly pin one target, or they can be split to slow two targets significantly. One-web fits can be useful, but are limited force multipliers compared to the impact of peer ships such as the Curse and Lachesis.

Given its ability to intervene at long range, the Huginn might be expected to mount artillery. This can be done, but fitting propulsion, a meaningful tank and artillery together is a challenge: it is possible to apply multiple power cores in the lows and still wind up fitting only the distinctly underwhelming smaller medium artillery piece (650mm rather than 720mm). With two bonuses to projectile turret DPS, the Huginn can extract impressive damage from easier-to-fit autocannon. However, though T2 Barrage ammo lets it reach out to a tolerable range, autocannon sit somewhat in tension with the long-ranged webs.

The Huginn's potential for solo PvP is limited: webs are useful, but the Huginn can only point opponents at the same range as any other normal ship (unlike the Lachesis) and has no way to effectively turn many of a target's ship systems off (unlike the Curse).

The target-painting bonus is rarely used in practice, as a Bellicose or a Vigil can do the same job while risking much less ISK; the Vigil even has a painting range bonus absent from the Huginn.
<div style="display: flow-root;">

## Notes

</div>
In Norse mythology, Huginn is one of Odin's ravens; the Muninn Heavy Assault cruiser is named for the other raven.
## Patch history