---
esi_data:
  fitting_stats:
    cpu_output: 465
    high_slots: 6
    low_slots: 3
    med_slots: 6
    powergrid_output: 900
    rig_slots: 3
  group: Cruiser
  hull_stats:
    hp_armor: 1950
    hp_shield: 3000
    hp_structure: 2250
  name: Caracal Navy Issue
  race: Unknown
  skill_requirements:
  - level: 2
    skill_id: 3334
  type_id: 17634
  velocity: 210
faction: Caldari State
faction_group: Empire
image: /17634.png
last_updated: '2026-04-21T00:52:14.224626'
ship_class: Cruiser
source: eve-university
source_stats:
  armorem: 50
  armorexp: 10
  armorhp: 1950
  armorkin: 25
  armortherm: 45
  bandwidth: 25 Mbit/sec
  bonuses: '<b>Caldari Cruiser bonuses (per skill level):</b><br>

    6% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher
    rate of fire<br>

    5% bonus to Heavy Missile and Heavy Assault Missile explosion radius'
  capacitor: 1,450 GJ
  cargohold: "450 m\xB3"
  class: Cruiser
  cpu: 465
  dronebay: "25 m\xB3"
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Caldari State
  forumlinks: ''
  grouping: Faction Cruisers
  highlights1: ''
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 6
  hulltype: Caracal Class
  inertia: 0.51
  info: Created specifically in order to counter the ever-increasing numbers of pirate
    invaders in Caldari territories, the Navy Issue Caracal has performed admirably
    in its task.  Sporting added defensive capability as well as increased fitting
    potential, it is seeing ever greater use in defense of the homeland.
  launchers: 6
  lows: 3
  mass: 9600000
  maxlockedtargets: 7
  maxvelocity: 210
  mediums: 6
  powergrid: 900
  quote: A sufficient display of force to scatter the undisciplined.
  quote_attribution: Executive General Heika Torigo
  reqskills: '*{{RequiredSkill|Caldari Cruiser|II}}

    ** {{RequiredSkill|Spaceship Command|II}}

    ** {{RequiredSkill|Caldari Destroyer|III}}

    *** {{RequiredSkill|Caldari Frigate|III}}

    **** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 270 mm
  sensortype: Gravimetric
  sensorvalue: 21 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 3000
  shieldkin: 40
  shieldtherm: 20
  shipid: 17634
  shipimg: Caracal Navy Issue.jpg
  shipname: Caracal Navy Issue
  sigradius: 125 m
  structurehp: 2250
  targetrange: 57.50 km
  tech: F
  totaltraintime: 22h 29m 40s
  turrets: 0
  variations: '{{Ship|Cerberus}},{{Ship|Caracal}}'
  volume: 101000
  warpspeed: 4 AU/s
  warptime: 6.79 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Caracal Navy Issue
tech_level: Faction
title: Caracal Navy Issue
type_id: 17634
validation_score: 1.0
---

<img src="/17634.png" alt="Caracal Navy Issue" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

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## Summary

</div>
The Caracal Navy Issue gives up the Caracal's missile range bonus in return for a bonus to damage application for medium-sized missiles (the explosion speed bonus does not affect light missiles from Rapid Light Missile Launchers).

In PvP, the Osprey Navy Issue outdoes the Caracal Navy Issue as a kiting ship, with greater speed and a range bonus to medium-sized missile, the Drake has greater survivability for a similar price tag, and the base Caracal can achieve longer sniping ranges. In recent years, the Caracal Navy Issue has received several changes to bring it up to parity with other missile cruisers. The Uprising expansion increased the powergrid and rate of fire on the Caracal Navy Issue. The balance patch in update 2024-02-20.1 also removed the Rapid Light Missile Launcher range bonuses which previously existed on the Osprey Navy Issue and the Caracal. Though many still view the Caracal Navy Issue as an inferior missile cruiser, it now has a niche as a close range brawler fitted with Heavy Assault Missiles.

In PvE combat, though, the Caracal Navy Issue's application bonus lets it chew through smaller targets with medium-sized missiles, so it has some use as a very efficient small/mid-scale site runner requiring fewer skill points than a Cerberus.
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## Skills

</div>
Further information about additional or recommended skills to pilot Caracal Navy Issue for a specific or its common role(s) can be written here.
<div style="display: flow-root;">

## Tactics

</div>
No sub-article about Caracal Navy Issue roles or piloting tactics. You can write them here.
<div style="display: flow-root;">

## Notes

</div>
You can write additional notes for Caracal Navy Issue here.
## Patch History