---
esi_data:
  fitting_stats:
    cpu_output: 310
    high_slots: 0
    low_slots: 0
    med_slots: 0
    powergrid_output: 420
    rig_slots: 3
  group: Strategic Cruiser
  hull_stats:
    hp_armor: 2100
    hp_shield: 2600
    hp_structure: 1700
  name: Tengu
  race: Unknown
  skill_requirements:
  - level: 1
    skill_id: 30651
  - level: 1
    skill_id: 30544
  - level: 1
    skill_id: 30552
  type_id: 29984
  velocity: 170
image: /29984.png
last_updated: '2026-04-19T22:40:34.285179'
source: eve-university
source_stats:
  armorem: 50
  armorexp: 10
  armorhp: 2100
  armorkin: 43.75
  armortherm: 72.5
  bandwidth: 0-25 Mbit/sec
  bonuses: "<b>Caldari Defensive Systems bonuses (per skill level):</b><br>\u2022\
    &nbsp;bonus to all Caldari Defensive Systems effectiveness<br><b>Caldari Core\
    \ Systems bonuses (per skill level):</b><br>\u2022&nbsp;bonus to all Caldari Core\
    \ Systems effectiveness<br><b>Caldari Offensive Systems bonuses (per skill level):</b><br>\u2022\
    &nbsp;bonus to all Caldari Offensive Systems effectiveness<br><b>Caldari Propulsion\
    \ Systems bonuses (per skill level):</b><br>\u2022&nbsp;bonus to all Caldari Propulsion\
    \ Systems effectiveness<br><b>Caldari Strategic Cruiser bonuses (per skill level):</b><br>\u2022\
    &nbsp;5% reduction in module heat damage amount taken<br>\u2022&nbsp;10% bonus\
    \ to nanite repair paste repair speed<br><b>Role Bonus:</b><br>\u2022&nbsp;99%\
    \ reduction in Scan Probe Launcher CPU requirements<br>\u2022&nbsp;Rigs may be\
    \ removed from this ship without being destroyed"
  capacitor: 1,400 GJ
  cargohold: "460 m\xB3"
  class: Strategic Cruiser
  cpu: 310
  dronebay: "0-50 m\xB3"
  externallinks: ''
  extrahold: "120 m\xB3"
  extraholdtype: Subsystem Hold
  faction: Caldari State
  forumlinks: ''
  grouping: Strategic Cruisers
  highlights1: ''
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 0
  hulltype: Tengu Class
  inertia: 0.52
  info: 'When we first saw the flock, we were surrounded, caught in a spectacle of
    stimuli. Brilliant colors, dancing lights, beautiful cacophonies, wafting ambrosia.
    Those birds surrounded us, each one a different shape, an altered species, a new
    wonder. I tried to follow a single bird, but my efforts were futile: Transformation
    is natural to their existence. Imagine it: an undulating mass, a changing mob,
    all those beasts partaking in wonderful transmogrification.  <br><br>These were
    our augurs, our deliverers, our saviors. Standing amidst the flock, we should
    have feared their glory; instead, we drew hope. This moment is the first time
    I understood what it meant to be Caldari: Divinity in the flock, delivery in flux,
    one being, many changes.<br><br>   - Janto Sitarbe, <i>The Legendary Flock</i><br>'
  launchers: 0
  lows: 0
  mass: 14400000
  maxlockedtargets: 6
  maxvelocity: 170
  mediums: 0
  powergrid: 420
  quote: Crisp breeze or mighty gale, no matter the form his lessons endure.
  quote_attribution: 'Excerpt from Meditations on the Way: Book of the Cold Wind'
  reqskills: '*{{RequiredSkill|Caldari Strategic Cruiser|I}}

    ** {{RequiredSkill|Caldari Cruiser|V}}

    *** {{RequiredSkill|Spaceship Command|II}}

    *** {{RequiredSkill|Caldari Destroyer|III}}

    **** {{RequiredSkill|Caldari Frigate|III}}

    ***** {{RequiredSkill|Spaceship Command|I}}

    * {{RequiredSkill|Caldari Defensive Systems|I}}

    ** {{RequiredSkill|Shield Operation|V}}

    *** {{RequiredSkill|Power Grid Management|I}}

    ** {{RequiredSkill|Mechanics|III}}

    * {{RequiredSkill|Caldari Core Systems|I}}

    ** {{RequiredSkill|Power Grid Management|V}}

    * {{RequiredSkill|Caldari Offensive Systems|I}}

    ** {{RequiredSkill|Missile Launcher Operation|V}}

    ** {{RequiredSkill|Gunnery|III}}

    * {{RequiredSkill|Caldari Propulsion Systems|I}}

    ** {{RequiredSkill|Navigation|V}}'
  scanres: 210 mm
  sensortype: Gravimetric
  sensorvalue: 20 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 2600
  shieldkin: 55
  shieldtherm: 60
  shipid: 29984
  shipimg: Tengu.jpg
  shipname: Tengu
  sigradius: 180 m
  structurehp: 1700
  targetrange: 75.00 km
  tech: 3
  totaltraintime: 60d 11h 3m 50s
  turrets: 0
  variations: <i>none</i>
  volume: 92000
  warpspeed: 4 AU/s
  warptime: 10.38 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Tengu
title: Tengu
type_id: 29984
validation_score: 1.0
---

<img src="/29984.png" alt="Tengu" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>


The Tengu is the Caldari Strategic Cruiser. As such the Tengu is a very flexible and its stats are mostly defined by the susbsystems. Those are heavily bonused for shield tanking. The Tengu is the strategic cruiser most popular for PvE. It's advantage is the choosable damage through missiles and the strong shield tank which leaves the low slots free for DPS. At the same time it can refit to cloaky and nully, which allows to safely travel to PvE locations even in nullsec. The Tengu is regularly used in solo PvP. Here it profits again from its strong shield tank. In fleet PvP it mostly fills niche roles. It can be a good command burst platform in fleets where Command Ships can't reach the required speed but Command Destroyers are not tanky enough. It's also a popular choice for BLOPs hunting; in this role you use the covert subsystem so you can use a covert cyno and are also often nullified so you can get to targets in hostile territory.
## Skills
 Caldari Offensive Systems and Caldari Defensive Systems to V because they greatly improve the Tengu's performance. Caldari Core Systems V is especially useful for ECMgus.
 Heavy Missiles V, Heavy Assault Missiles V, and Heavy Missile Specialization/Heavy Assault Missile Specialization to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with the ability to use T2 ammo types.
 Missile Launcher Operation, Rapid Launch, Warhead Upgrades, skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
 Along with the requisite Engineering and Electronic Systems skills required for adequately fitting most ships. Weapon upgrades and Advanced Weapon Upgrades should be trained to V and IV respectively to help alleviate fitting problems.
 Guided Missile Precision and Target Navigation Prediction to at least IV to combat smaller targets.
 Missile Projection and Missile Bombardment to at least IV and ideally V to maximize the range at which all missiles travel.
 Caldari Strategic Cruiser to IV to reduce the damage incurred from overheating modules.
 Shield Operation and Shield Management should be trained to at least IV to improve shield capacity and recharge rate. While Tactical Shield Manipulation should be trained to IV to lower shield penetration chance and Shield Management to V to allow the use of the T2 Shield Boost Amplifier module.
 Shield Upgrades should be trained to IV to allow the use of T2 Shield Hardeners, Resistance Amplifiers, Shield Boosters, Shield Power Relays, Shield Extenders and Shield Rechargers.
 Finally, Hull Upgrades should be trained to level IV to allow use of the T2 Damage Control module.
## Tactics
Tengus are used for a doctrine called "Slippery Petes". These Tengus are run nullified to ignore bubbles, with ECCM in the low slots to make them difficult to probe down and tackle. In fact, you need a bonused ship and a full set of Virtue implants to probe Petes! Petes are also fit with railguns, and are designed to warp in at extreme ranges, take potshots at key ships such as logistics and the Fleet Commander, and warp out before they can be caught. This doctrine is especially popular to third party on big fights.
## Subsystems
Like other Strategic Cruisers, many of the stats of the Tengu are determined by what subsystems are installed. The Tengu requires a susbsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Tengu.
#### 32px|link= Core
 Name  Caldari Core Systems bonuses (per skill level)  Role Bonus  Additional Base Stats   5% bonus to capacitor capacity3% bonus to energy warfare resistance  20% bonus to ship power output  +2 mid slots, +2 low slots+50GJ Capacitor   15% bonus to ship sensor strength5% bonus to max targeting range  25% bonus to ship CPU output  +3 Mid Slots, +1 Low Slot+1 max locked target   10% bonus to ECM Target Jammer strength and optimal range15% bonus to the benefits of overheating ECM Target Jammer modules5% reduction in module damage from overheating   +3 Mid Slots, +1 Low Slot
#### 32px|link= Defensive
 Name  Caldari Defensive Systems bonuses (per skill level)  Role Bonus  Additional Base Stats   10% bonus to Shield Booster effectiveness10% bonus to the benefits of overheating Shield Boosters   +3 Mid Slots, +1 Low Slot+500 Shield HP, +100 Armor HP+300GJ Capacitor Capacity  || 10% bonus to Core and Combat Scanner Probe strength7.5% bonus to Shield Booster effectiveness7.5% bonus to the benefits of overheating Shield Boosters|| 100% reduction in Cloaking Devices CPU requirement10+ bonus to Relic and Data Analyzer virus strengthCan fit Covert Ops Cloaking Device and Covert Cynosural Field GeneratorCloak reactivation delay reduced to 5 seconds || +1 High Slot, +3 Mid Slots+300 Armor HP, +600 Hull HP+200GJ Capacitor Capacity, +5m Signature Radius, +30m3 Cargo Capacity
|-
|   5% bonus to all shield hitpoints5% bonus to the benefits of overheating shield hardeners   +2 Mid Slots, +2 Low Slots+1000 Shield HP+10m Signature Radius
#### 32px|link= Offensive
 Name  Caldari Offensive Systems bonuses (per skill level)  Role Bonus  Additional Base Stats   5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage7.5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire10% bonus to Heavy Missile and Heavy Assault Missile velocity   +7 High Slots, +6 Launcher Hardpoints+190 PWG, +160 CPU   5% bonus to Medium Hybrid Turret damage20% bonus to Medium Hybrid Turret optimal range  25% reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets  +7 High Slots, +6 Turret Hardpoints+420 PWG, +120 CPU+100GJ Capacitor Capacity   2% bonus to Shield Command, Information Command and Skirmish Command burst strength and duration5% reduction in Remote Shield Booster activation cost10% bonus to the benefits of overheating Remote Shield Booster modules  75% reduction in the PWG and CPU fitting costs of Medium Remote Shield Booster modules95% reduction in the PWG and CPU fitting costs of Command Burst modules475% bonus to Remote Shield Booster falloffCan use one Command Burst module50% bonus to Command Burst area of effect range  +7 High Slots, +4 Launcher Hardpoints+60 PWG+100GJ Capacitor Capacity+25mbit Drone Bandwidth, +50m3 Drone Bay+1 max locked target
#### 32px|link= Propulsion
 Name  Caldari Propulsion Systems bonuses (per skill level)  Role Bonus  Additional Base Stats   7.5% bonus to ship agility3% bonus to max velocity   +1 Mid Slot, +1 Low Slot   10% bonus to Afterburner velocity bonus10% bonus to the benefits of overheating Afterburners and Microwarpdrives   +2 Mid Slots   10% bonus to warp velocity and acceleration15% reduction in capacitor need when initiating warp  80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty100% bonus to Interdiction Nullifier duration  +1 Low Slot+0.1 Inertia Modifier-20km Max Targeting Range+20m Signature Radius
## Notes
In Japanese folklore and folk religion, tengu are divine or supernatural beings associated with predatory birds, and often pictured with avian characteristics.
## Patch History