---
esi_data:
  fitting_stats:
    cpu_output: 195
    high_slots: 3
    low_slots: 5
    med_slots: 3
    powergrid_output: 49
    rig_slots: 3
  group: Frigate
  hull_stats:
    hp_armor: 700
    hp_shield: 400
    hp_structure: 400
  name: Magnate Navy Issue
  race: Unknown
  skill_requirements:
  - level: 2
    skill_id: 3331
  type_id: 72907
  velocity: 350
faction: Amarr Empire
faction_group: Empire
image: /72907.png
last_updated: '2026-04-20T03:31:48.294109'
ship_class: Frigate
source: eve-university
source_stats:
  armorem: 50
  armorexp: 20
  armorhp: 700
  armorkin: 25
  armortherm: 35
  bandwidth: ''
  bonuses: '''''''Amarr Frigate bonuses (per skill level):''''''<br>

    7.5% bonus to Core and Combat Scanner Probe strength<br>

    20% bonus to Small Energy Turret damage<br><br>

    ''''''Role Bonus:''''''<br>

    99% reduction in Scan Probe Launcher CPU requirement<br>

    5+ bonus to Relic and Data Analyzer virus strength'
  capacitor: 500 GJ
  cargohold: "400 m\xB3"
  class: Frigate
  cpu: 195
  dronebay: ''
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Amarr Empire
  forumlinks: ''
  grouping: Faction Frigates
  highlights1: ''
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 3
  hulltype: Magnate Class
  inertia: 3.8
  info: 'The Magnate''s history as a pet project of imperial engineers affected by
    the fashions and foibles of Amarr nobles has been brought under control by a rejuvenated
    Ministry of War and an Imperial Navy with very definite opinions as to the requirements
    for a naval scout and exploration frigate.


    To that end, dedicated processing capacity for scan probe launchers has been included
    together with improved energy weapon systems. The Imperial Navy has no interest
    in salvaging until it has swept the enemy from space and has happily sacrificed
    specialized salvaging systems.'
  launchers: 0
  lows: 5
  mass: 1072000
  maxlockedtargets: 4
  maxvelocity: 350
  mediums: 3
  powergrid: 49
  quote: Faith compels us not just to conquer the stars, but to understand them.
  quote_attribution: Minister of Assessment Uadelah Hadizes
  reqskills: '* {{RequiredSkill|Amarr Frigate|II}}

    ** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 445 mm
  sensortype: Radar
  sensorvalue: 11 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 400
  shieldkin: 40
  shieldtherm: 20
  shipid: 72907
  shipimg: Magnate Navy Issue.jpg
  shipname: Magnate Navy Issue
  sigradius: 39 m
  structurehp: 400
  targetrange: 34 km
  tech: F
  totaltraintime: 1h 42m 40s
  turrets: 2
  variations: '{{Ship|Magnate}}, {{Ship|Anathema}}, {{Ship|Gold Magnate}}, {{Ship|Silver
    Magnate}}'
  volume: 22100
  warpspeed: 5 AU/s
  warptime: 5.65 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Magnate Navy Issue
tech_level: Faction
title: Magnate Navy Issue
type_id: 72907
validation_score: 1.0
---

<img src="/72907.png" alt="Magnate Navy Issue" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

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## Summary

</div>
Summary about .
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## Skills

</div>
 Amarr Frigate to at least IV to take advantage of bonuses to Core and Combat Scanner Probe strength and Small Energy Turret damage per level of Amarr Frigate.
 Hacking for Virus Coherency bonus.
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## Tactics

</div>
No sub-article about  roles or piloting tactics. You can write them here.
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## Notes

</div>
You can add notes here.
## Patch History