---
esi_data:
  fitting_stats:
    cpu_output: 455
    high_slots: 7
    low_slots: 7
    med_slots: 4
    powergrid_output: 1235
    rig_slots: 3
  group: Combat Battlecruiser
  hull_stats:
    hp_armor: 6750
    hp_shield: 5250
    hp_structure: 7500
  name: Brutix Navy Issue
  race: Unknown
  skill_requirements:
  - level: 2
    skill_id: 33097
  type_id: 33151
  velocity: 165
faction: Gallente Federation
faction_group: Empire
image: /33151.png
last_updated: '2026-04-20T03:17:04.739232'
ship_class: Combat Battlecruiser
source: eve-university
source_stats:
  armorem: 50
  armorexp: 10
  armorhp: 6750
  armorkin: 35
  armortherm: 35
  bandwidth: 50 Mbit/sec
  bonuses: "<b>Gallente Battlecruiser bonuses (per skill level):</b><br>10% bonus\
    \ to Medium Hybrid Turret damage<br>7.5% bonus to Medium Hybrid Turret tracking\
    \ speed<br><b>Role Bonus:</b><br>\u2022&nbsp;Can fit Warfare Link modules<br>25%\
    \ bonus to Medium Hybrid Turret optimal range and falloff<br>"
  capacitor: 3,100 GJ
  cargohold: "475 m\xB3"
  class: Combat Battlecruiser
  cpu: 455
  dronebay: "75 m\xB3"
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Gallente Federation
  forumlinks: ''
  grouping: Faction Battlecruisers
  highlights1: Can use Command Burst module
  highlights2: High Amount of High Slots
  highlights3: High Amount of Low Slots
  highlights4: ''
  highs: 7
  hulltype: Brutix Class
  inertia: 0.63
  info: This ship was born out of the experience gained by the Federation after the
    launch of the Talos-Class Attack Battlecruiser. Sensing that the Brutix hull could
    be refined further, it was decided to remove all notion of active defense from
    it to favor improvements to its already significant damage potential. The final
    outcome of this experiment resulted in the Brutix Navy Issue, a vessel that already
    shows great potential from the few skirmishes it has been into so far.
  launchers: 0
  lows: 7
  mass: 11800000
  maxlockedtargets: 7
  maxvelocity: 165
  mediums: 4
  powergrid: 1235
  quote: Hit hard enough, and a second strike will not be necessary.
  quote_attribution: Martial handbook of the Garoun Empire
  reqskills: '*{{RequiredSkill|Gallente Battlecruiser|II}}

    ** {{RequiredSkill|Spaceship Command|III}}

    ** {{RequiredSkill|Gallente Cruiser|III}}

    *** {{RequiredSkill|Spaceship Command|II}}

    *** {{RequiredSkill|Gallente Destroyer|III}}

    **** {{RequiredSkill|Gallente Frigate|III}}

    ***** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 200 mm
  sensortype: Magnetometric
  sensorvalue: 22 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 5250
  shieldkin: 40
  shieldtherm: 20
  shipid: 33151
  shipimg: Brutix Navy Issue.jpg
  shipname: Brutix Navy Issue
  sigradius: 305 m
  structurehp: 7500
  targetrange: 65.00 km
  tech: F
  totaltraintime: 2d 1h 9m 40s
  turrets: 6
  variations: '{{Ship|Astarte}},{{Ship|Brutix}}'
  volume: 270000
  warpspeed: 3.5 AU/s
  warptime: 10.31 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Brutix Navy Issue
tech_level: Faction
title: Brutix Navy Issue
type_id: 33151
validation_score: 1.0
---

<img src="/33151.png" alt="Brutix Navy Issue" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>
The Brutix Navy Issue is an iteration over the regular Brutix. The Armor Repairer amount bonus has been swapped for a 7.5% Medium Hybrid Turret tracking bonus per level, another low slot has been added and it is a bit more maneuverable as well.
<div style="display: flow-root;">

## Skills

</div>
Further information about additional or recommended skills to pilot Brutix Navy Issue for a specific or its common role(s) can be written here.
<div style="display: flow-root;">

## Tactics

</div>
No sub-article about Brutix Navy Issue roles or piloting tactics. You can write them here.
<div style="display: flow-root;">

## Notes

</div>
No notes on Brutix Navy Issue. You can write some here.
## Patch History