---
esi_data:
  fitting_stats:
    cpu_output: 320
    high_slots: 5
    low_slots: 7
    med_slots: 3
    powergrid_output: 1150
    rig_slots: 3
  group: Cruiser
  hull_stats:
    hp_armor: 3100
    hp_shield: 1600
    hp_structure: 2800
  name: Augoror Navy Issue
  race: Unknown
  skill_requirements:
  - level: 2
    skill_id: 3335
  type_id: 29337
  velocity: 215
image: /29337.png
last_updated: '2026-04-19T18:45:21.783639'
source: eve-university
source_stats:
  armorem: 50
  armorexp: 20
  armorhp: 3100
  armorkin: 25
  armortherm: 35
  bandwidth: 15 Mbit/sec
  bonuses: <b>Amarr Cruiser bonuses (per skill level):</b><br>25% bonus to Medium
    Energy Turret damage<br>10% bonus to ship armor hitpoints<br>
  capacitor: 1,500 GJ
  cargohold: "480 m\xB3"
  class: Cruiser
  cpu: 320
  dronebay: "15 m\xB3"
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Amarr Empire
  forumlinks: ''
  grouping: Faction Cruisers
  highlights1: High Amount of Low Slots
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 5
  hulltype: Augoror Class
  inertia: 0.48
  info: The Navy-issued version of the Augoror cruiser is an extremely resilient piece
    of hardware able to provide very good support in fleet battles, but it is also
    a relatively nimble cruiser ideally suited for escort duties as well as smaller
    skirmishes.  Created to fill a void within the ranks of the traditionally slow
    and lumbering Amarrian fleet, this vessel has fit in perfectly.
  launchers: 0
  lows: 7
  mass: 10650000
  maxlockedtargets: 7
  maxvelocity: 215
  mediums: 3
  powergrid: 1150
  quote: Shields pop, armor holds.
  quote_attribution: Amarr Navy saying
  reqskills: '*{{RequiredSkill|Amarr Cruiser|II}}

    ** {{RequiredSkill|Spaceship Command|II}}

    ** {{RequiredSkill|Amarr Destroyer|III}}

    *** {{RequiredSkill|Amarr Frigate|III}}

    **** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 300 mm
  sensortype: RADAR
  sensorvalue: 19 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 1600
  shieldkin: 40
  shieldtherm: 20
  shipid: 29337
  shipimg: Augoror Navy Issue.jpg
  shipname: Augoror Navy Issue
  sigradius: 120 m
  structurehp: 2800
  targetrange: 42.50 km
  tech: F
  totaltraintime: 22h 29m 40s
  turrets: 3
  variations: '{{Ship|Guardian}},{{Ship|Augoror}}'
  volume: 101000
  warpspeed: 4 AU/s
  warptime: 7.09 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Augoror Navy Issue
title: Augoror Navy Issue
type_id: 29337
validation_score: 1.0
---

<img src="/29337.png" alt="Augoror Navy Issue" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>


The Augoror Navy Issue is arguably the best Navy Issue cruiser built on a logistics hull. It is extremely tanky, and a bait fit can reach 130k EHP easily. It can match the damage of most T1 cruisers, and with two to three times the tank and two utility highs, it brawls very effectively.
## Skills
Further information about additional or recommended skills to pilot Augoror Navy Issue for a specific or its common role(s) can be written here.
## Tactics
No sub-article about Augoror Navy Issue roles or piloting tactics. You can write them here.
## Patch History

## Notes
You can write additional notes for Augoror Navy Issue here.