---
esi_data:
  fitting_stats:
    cpu_output: 168
    high_slots: 8
    low_slots: 3
    med_slots: 2
    powergrid_output: 85
    rig_slots: 3
  group: Destroyer
  hull_stats:
    hp_armor: 900
    hp_shield: 700
    hp_structure: 800
  name: Coercer
  race: Unknown
  skill_requirements:
  - level: 1
    skill_id: 33091
  type_id: 16236
  velocity: 255
faction: Amarr Empire
faction_group: Empire
image: /16236.png
last_updated: '2026-04-21T00:53:42.452034'
ship_class: Destroyer
source: eve-university
source_stats:
  armorem: 50
  armorexp: 20
  armorhp: 900
  armorkin: 25
  armortherm: 35
  bandwidth: ''
  bonuses: <b>Amarr Destroyer bonuses (per skill level):</b><br>10% bonus to Small
    Energy Turret tracking speed<br>10% reduction in Small Energy Turret activation
    cost<br><b>Role Bonus:</b><br>50% bonus to Small Energy Turret optimal range<br>
  capacitor: 700 GJ
  cargohold: "375 m\xB3"
  class: Destroyer
  cpu: 168
  dronebay: ''
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Amarr Empire
  forumlinks: ''
  grouping: Standard Destroyers
  highlights1: High Amount of High Slots
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 8
  hulltype: Coercer Class
  inertia: 2.77
  info: Noticing the alarming increase in Minmatar frigate fleets, the Imperial Navy
    made its plans for the Coercer, a vessel designed specifically to seek and destroy
    the droves of fast-moving frigate rebels.
  launchers: 0
  lows: 3
  mass: 1650000
  maxlockedtargets: 6
  maxvelocity: 255
  mediums: 2
  powergrid: 85
  quote: Faith is your fire and with it, burn away his evil.
  quote_attribution: The Scriptures, Amarr Askura 10:3
  reqskills: '*{{RequiredSkill|Amarr Destroyer|I}}

    ** {{RequiredSkill|Amarr Frigate|III}}

    *** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 525 mm
  sensortype: RADAR
  sensorvalue: 10 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 700
  shieldkin: 40
  shieldtherm: 20
  shipid: 16236
  shipimg: Coercer.jpg
  shipname: Coercer
  sigradius: 62 m
  structurehp: 800
  targetrange: 30.00 km
  tech: ''
  totaltraintime: 9h 18m 20s
  turrets: 8
  variations: '{{Ship|Coercer Navy Issue}}, {{Ship|Heretic}}'
  volume: 47000
  warpspeed: 4.5 AU/s
  warptime: 6.34 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Coercer
tech_level: Tech 1
title: Coercer
type_id: 16236
validation_score: 1.0
---

<img src="/16236.png" alt="Coercer" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

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## Summary

</div>
The Coercer is an Amarr T1 Destroyer. It uses lasers as its weapon system. With the Retribution patch, it gained a much needed 2nd mid slot and lost a low. The extra mid slot makes it better for kiting in solo/small gang PvP (before it could do it, but either someone needed to point the target, or they had to die before they realized they weren't pointed). The Coercer is great for applying ranged DPS in comparison to the other gun based destroyers, especially with T2 pulse. It can't do quite as much raw DPS as a Catalyst, for example, but it applies its damage at a much greater range. It doesn't have as high of alpha as a thrasher, but at the same range, it applies much higher DPS.
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## Skills

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Being a Tech 1 destroyer and potentially a pilot's first step up from frigate hulls, the Coercer is quite forgiving. Basic fitting skills and support skills are desirable.
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## Tactics

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No sub-article about Coercer roles or piloting tactics. You can write them here.
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## Notes

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You can add notes here.