---
esi_data:
  fitting_stats:
    cpu_output: 230
    high_slots: 3
    low_slots: 4
    med_slots: 3
    powergrid_output: 26
    rig_slots: 3
  group: Frigate
  hull_stats:
    hp_armor: 350
    hp_shield: 250
    hp_structure: 250
  name: Magnate
  race: Unknown
  skill_requirements:
  - level: 1
    skill_id: 3331
  type_id: 29248
  velocity: 350
faction: Amarr Empire
faction_group: Empire
image: /29248.png
last_updated: '2026-04-20T03:31:45.151793'
ship_class: Frigate
source: eve-university
source_stats:
  armorem: 50
  armorexp: 20
  armorhp: 350
  armorkin: 25
  armortherm: 35
  bandwidth: 15 Mbit/sec
  bonuses: <b>Amarr Frigate bonuses (per skill level):</b><br>7.5% bonus to Core and
    Combat Scanner Probe strength<br>5% reduction in Salvager duration<br><b>Role
    Bonus:</b><br>5+ bonus to Relic and Data Analyzer virus strength<br>
  capacitor: 325 GJ
  cargohold: "400 m\xB3"
  class: Frigate
  cpu: 230
  dronebay: "40 m\xB3"
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Amarr Empire
  forumlinks: ''
  grouping: Standard Frigates
  highlights1: ''
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 3
  hulltype: Magnate Class
  inertia: 3.8
  info: "This Magnate-class frigate is one of the most decoratively designed ship\
    \ classes in the Amarr Empire,  considered to be a pet project for a small, elite\
    \ group of royal ship engineers for over a decade. The frigate's design has gone\
    \ through several stages over the past decade, and new models of the Magnate appear\
    \ every few years. The most recent versions of this ship \u2013 the Silver Magnate\
    \ and the Gold Magnate \u2013 debuted as rewards in the Amarr Championships in\
    \ YC105, though the original Magnate design is still a popular choice among Amarr\
    \ pilots."
  launchers: 2
  lows: 4
  mass: 1072000
  maxlockedtargets: 4
  maxvelocity: 350
  mediums: 3
  powergrid: 26
  quote: Bring its message to every planet of every star in the heavens.
  quote_attribution: The Scriptures, Book of Reclaiming 22:13
  reqskills: '*{{RequiredSkill|Amarr Frigate|I}}

    ** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 445 mm
  sensortype: RADAR
  sensorvalue: 10 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 250
  shieldkin: 40
  shieldtherm: 20
  shipid: 29248
  shipimg: Magnate.jpg
  shipname: Magnate
  sigradius: 39 m
  structurehp: 250
  targetrange: 34.00 km
  tech: ''
  totaltraintime: 25m 0s
  turrets: 2
  variations: '{{Ship|Anathema}}, {{Ship|Magnate Navy Issue}}, {{Ship|Gold Magnate}},
    {{Ship|Silver Magnate}}'
  volume: 22100
  warpspeed: 5 AU/s
  warptime: 5.65 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Magnate
tech_level: Tech 1
title: Magnate
type_id: 29248
validation_score: 1.0
---

<img src="/29248.png" alt="Magnate" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>
The Magnate is the Amarr Exploration Frigate. Like all Tech I exploration frigates, the Magnate receives skill-dependent bonuses to scanner probe strength. The Magnate excels at probing cosmic signatures in all security levels of space. The Magnate also receives a role bonus (independent of pilot skill level) to relic and data analyzer virus strength, which helps the Magnate pilot crack exploration sites. With these two bonuses, the Magnate is a strong starter frigate for Amarr pilots interested in Exploration. And while Magnate pilots eventually skill into Tech II Covert Ops exploration ships (like the Anathema), there isn’t much non-combat exploration content that the Magnate can’t complete.

The Magnate has just three mid slots—the fewest of any exploration frigate—to fit exploration and propulsion modules. These slots are typically filled with a microwarpdrive and a data and relic analyzer, leaving no room for the scanning upgrade arrays that other racial exploration frigates can fit. This is not a critical failing, and a Magnate pilot can compensate with Gravity Capacitor Upgrade rigs and improved Astrometrics skills. (There are single modules that do both data and relic analysis and that would make room, but those come at a cost, both performance- and ISK-wise.) The Magnate does have the advantage of being the strongest tank of any Tech I explorer, and plenty of low slots to reinforce this tank. But it’s not a great advantage, because nearly any tackled explorer is a dead explorer, and so the low slots are a better fit with inertial stabilizers and/or a warp stabilizer for faster escapes. (Keep in mind that warp stabilizers reduce lock range and speed. Having more than one makes locking sites uncomfortably slow.)

The exploration Magnate is also commonly fitted with a Compact or Improved Cloaking Device so that the ship can cloak while probing signatures in unsafe space. The Magnate cannot, however, fit a Covert Ops Cloaking Device. So, when cloaked, it cannot warp and suffers a significant penalty to speed.

Tech I exploration frigates have the largest cargo capacity of any frigate. This makes the Magnate a speedy freight courier and distribution mission runner. By fitting the ship with expanded cargohold modules and cargohold optimization rigs, it is possible to build a Magnate that can carry just over 1600 m3 of cargo, the most of any frigate. Or, by exchanging some of these for warp stabs, the Magnate can be made into a low-sec courier that can evade insta-pointing gate camps.

The Magnate can be fit for combat probing, by using an Expanded Probe Launcher in place of the standard Core Probe Launcher. However, combat probing requires considerably greater in-game and pilot skill than site probing. Successful combat probers need to be able to locate targets in a single quick scan, or at most two. Pilots that have the Astrometrics skill levels required to do this, and have the experience necessary to use D-Scan intelligence to pinpoint those targets before scanning, are typically already trained into Covert Ops frigates anyway.
<div style="display: flow-root;">

## Skills

</div>
While it is possible to explore with very minimal skills, having at least Astrometrics III, Astrometric Rangefinding II, Archaeology II, and Hacking II will make exploring much more enjoyable. Power Grid Management III and Jury Rigging I will help with getting a basic functional fit. The author does not recommend a serious attempt at exploration without these minimum skills. Also, keep in mind that training the racial frigate skill will significantly improve your probe scanning strength.
<div style="display: flow-root;">

## Tactics

</div>
New exploration Magnate pilots should read the UniWiki guides to Exploration and Bookmarks, as well as attend Bookmarks (CORE class) and Exploration (CORE class), to learn tips and tricks from veteran explorers.
<div style="display: flow-root;">

## Notes

</div>
You can add notes here.