---
esi_data:
  fitting_stats:
    cpu_output: 450
    high_slots: 5
    low_slots: 4
    med_slots: 6
    powergrid_output: 730
    rig_slots: 3
  group: Cruiser
  hull_stats:
    hp_armor: 1800
    hp_shield: 2550
    hp_structure: 2100
  name: Osprey Navy Issue
  race: Unknown
  skill_requirements:
  - level: 2
    skill_id: 3334
  type_id: 29340
  velocity: 260
faction: Caldari State
faction_group: Empire
image: /29340.png
last_updated: '2026-04-20T03:37:42.450937'
ship_class: Cruiser
source: eve-university
source_stats:
  armorem: 50
  armorexp: 10
  armorhp: 1800
  armorkin: 25
  armortherm: 45
  bandwidth: 25 Mbit/sec
  bonuses: '<b>Caldari Cruiser bonuses (per skill level):</b><br>

    10% bonus to Heavy Missile and Heavy Assault Missile max velocity<br>

    25% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br>

    20% bonus to EM, explosive, thermal Light Missile, Heavy Missile and Heavy Assault
    Missile damage'
  capacitor: 1,450 GJ
  cargohold: "460 m\xB3"
  class: Cruiser
  cpu: 450
  dronebay: "25 m\xB3"
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Caldari State
  forumlinks: ''
  grouping: Faction Cruisers
  highlights1: ''
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 5
  hulltype: Osprey Class
  inertia: 0.385
  info: Caldari ships have never been renowned for their speed. With this in mind,
    Caldari Navy engineers set about designing the Osprey Navy Issue. The fastest
    Caldari cruiser in existence and a formidable missile boat, this vessel gives
    Navy personnel and State loyalists alike greater opportunities to conduct true
    skirmish warfare than ever before.
  launchers: 3
  lows: 4
  mass: 11780000
  maxlockedtargets: 8
  maxvelocity: 260
  mediums: 6
  powergrid: 730
  quote: We remain Caldari, no matter the cost.
  quote_attribution: Chairman Akimaka Saraki
  reqskills: '* {{RequiredSkill|Caldari Cruiser|II}}

    ** {{RequiredSkill|Spaceship Command|II}}

    ** {{RequiredSkill|Caldari Destroyer|III}}

    *** {{RequiredSkill|Caldari Frigate|III}}

    **** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 310 mm
  sensortype: Gravimetric
  sensorvalue: 19 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 2550
  shieldkin: 40
  shieldtherm: 20
  shipid: 29340
  shipimg: Osprey Navy Issue.jpg
  shipname: Osprey Navy Issue
  sigradius: 115 m
  structurehp: 2100
  targetrange: 60 km
  tech: F
  totaltraintime: 22h 29m 40s
  turrets: 2
  variations: '{{Ship|Basilisk}},{{Ship|Osprey}}'
  volume: 107000
  warpspeed: 4 AU/s
  warptime: 6.29 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Osprey Navy Issue
tech_level: Faction
title: Osprey Navy Issue
type_id: 29340
validation_score: 1.0
---

<img src="/29340.png" alt="Osprey Navy Issue" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>
The Osprey Navy Issue, occasionally referred to as the Nosprey (or NOsprey), is similar to a Caracal. It is a shield-tanked missile cruiser, but it is significantly faster than a Caracal. Because of its boosted speed, it can be quite effective at kiting. It is important to note that the NOsprey's bonuses are geared towards kinetic missiles: it can use other damage type missiles also, although gets a reduced bonus whilst using them. Note that a Caracal does almost all the same things, for much less ISK.
<div style="display: flow-root;">

## Skills

</div>
Further information about additional or recommended skills to pilot Osprey Navy Issue for a specific or its common role(s) can be written here.
<div style="display: flow-root;">

## Tactics

</div>
The Osprey Navy Issue, because of its speed and missile velocity bonuses, is great for kiting. It can be either HML or HAM fit to take advantage of its bonuses. It is also a viable missile sniper using HMLs.
<div style="display: flow-root;">

## Notes

</div>
With Caldari Cruiser V, the ship will have 6 effective turrets whilst using Scourge missiles, and 5 effective turrets whilst using any other damage type.
## Patch History