---
esi_data:
  fitting_stats:
    cpu_output: 170
    high_slots: 8
    low_slots: 2
    med_slots: 3
    powergrid_output: 70
    rig_slots: 3
  group: Destroyer
  hull_stats:
    hp_armor: 750
    hp_shield: 800
    hp_structure: 750
  name: Thrasher
  race: Unknown
  skill_requirements:
  - level: 1
    skill_id: 33094
  type_id: 16242
  velocity: 270
faction: Minmatar Republic
faction_group: Empire
image: /16242.png
last_updated: '2026-04-20T03:47:05.520340'
ship_class: Destroyer
source: eve-university
source_stats:
  armorem: 60
  armorexp: 10
  armorhp: 750
  armorkin: 25
  armortherm: 35
  bandwidth: ''
  bonuses: <b>Minmatar Destroyer bonuses (per skill level):</b><br>5% bonus to Small
    Projectile Turret damage<br>10% bonus to Small Projectile Turret tracking speed<br><b>Role
    Bonus:</b><br>50% bonus to Small Projectile Turret optimal range<br>
  capacitor: 550 GJ
  cargohold: "400 m\xB3"
  class: Destroyer
  cpu: 170
  dronebay: ''
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Minmatar Republic
  forumlinks: ''
  grouping: Standard Destroyers
  highlights1: High Amount of High Slots
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 8
  hulltype: Thrasher Class
  inertia: 2.8
  info: Engineered as a supplement to its big brother the Cyclone, the Thrasher's
    tremendous turret capabilities and advanced tracking computers allow it to protect
    its larger counterpart from smaller, faster menaces.
  launchers: 1
  lows: 2
  mass: 1600000
  maxlockedtargets: 6
  maxvelocity: 270
  mediums: 3
  powergrid: 70
  quote: Send in a cat, rats grow cautious. Send in a lion, no more rats.
  quote_attribution: Unknown Republic Fleet pilot
  reqskills: '*{{RequiredSkill|Minmatar Destroyer|I}}

    ** {{RequiredSkill|Minmatar Frigate|III}}

    *** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 550 mm
  sensortype: LADAR
  sensorvalue: 9 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 800
  shieldkin: 40
  shieldtherm: 20
  shipid: 16242
  shipimg: Thrasher.jpg
  shipname: Thrasher
  sigradius: 56 m
  structurehp: 750
  targetrange: 27.00 km
  tech: ''
  totaltraintime: 9h 18m 20s
  turrets: 7
  variations: '{{Ship|Thrasher Fleet Issue}}, {{Ship|Sabre}}'
  volume: 43000
  warpspeed: 4.5 AU/s
  warptime: 6.21 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Thrasher
tech_level: Tech 1
title: Thrasher
type_id: 16242
validation_score: 1.0
---

<img src="/16242.png" alt="Thrasher" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

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## Summary

</div>
The Thrasher can be an effective anti-frigate platform in PvE: it can power through L1 combat missions faster than the Minmatar Frigates.

Like other destroyers, the Thrasher cannot mount a large buffer tank, and in PvP its combination of cheap cost and many turret slots makes it useful in doctrines that emphasize speed and high close-range DPS rather than staying on the field for a long time. The same two qualities make it popular for suicide ganking, where it synergizes well with the very high alpha damage of artillery turrets.

The Thrasher's balanced mid and low slot layout makes it more flexible than most destroyers, able to fit some tackle and a small armour tank, or damage enhancement and a shield tank.
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## Skills

</div>
As a T1 destroyer, the Thrasher is often the first step up out of frigates for pilots training in Minmatar ships. It is quite beginner-friendly, and can be flown effectively for simple PvE combat with only basic projectile turret skills. But destroyers are larger targets than frigates, and can't mount the scale of tank found on T1 cruisers, so the Thrasher is a little less forgiving than smaller ships. The jump from frigate to destroyer is a good moment to consider initial support skills for turrets, navigation, and tanking.

Characters with most relevant skills trained to IV or V can wring startling amounts of DPS out of the Thrasher, and it is sometimes seen in the hands of very experienced pilots.
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## Tactics

</div>
PvE

The Thrasher is a fantastic Level 1 security mission ship. To speed through missions as quickly as possible, linking the auto-cannons together in a group of 3/2/2 allows the simultaneous and near-instant destruction of 3 frigates at a time. (Note that this split grouping of guns is unorthodox, and should not be used in most other contexts.) An afterburner or micro-warp drive will enable the pilot to quickly and efficiently work their way through getting the standings to move forward to Level 2 security missions.

A salvaging fit for a Thrasher can easily keep up with the wrecks popped from Level 1-3 missions, adding to the ISK from each mission.

The Thrasher is also great if you are starting out in the Abyss. An artillery fit like this one, with decent gunnery and shield skills, can easily clear T0 Electrical Abyss in under 4 minutes, allowing a decent return of ISK.  

PvP

Most PvP fits for the Thrasher lean into the ship's strength (its damage output) and simply accept the weak tank as part of flying a destroyer. An autocannon-fit Thrasher can chew through almost any T1 frigate if it can get into close range, and can have a shot at some types of T2 frigate too. Fast, kiting targets can be more troublesome (note how the Thrasher's role bonus to optimal range doesn't help autocannon, which have very little optimal range), though depleted uranium or titanium sabot ammo or (for T2 autocannon) Barrage can help.

A group of Thrashers, or a mixed group of Thrashers and similar DPS-first destroyers can pose a serious threat to much larger ships, though they lack the tank for a sustained battle.

An artillery fit with sensor boosters can be a very cost-effective low-security gatecamp platform. The standard usage is to fire a single volley and then immediately warp off to avoid gate guns, which the Thrasher cannot tank.
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## Notes

</div>
You can add notes here.
## Patch History