---
esi_data:
  fitting_stats:
    cpu_output: 145
    high_slots: 4
    low_slots: 4
    med_slots: 2
    powergrid_output: 48
    rig_slots: 2
  group: Interceptor
  hull_stats:
    hp_armor: 575
    hp_shield: 225
    hp_structure: 525
  name: Crusader
  race: Unknown
  skill_requirements:
  - level: 5
    skill_id: 3331
  - level: 1
    skill_id: 12092
  type_id: 11184
  velocity: 455
faction: Amarr Empire
faction_group: Empire
image: /11184.png
last_updated: '2026-04-21T00:55:05.409732'
ship_class: Interceptor
source: eve-university
source_stats:
  armorem: 50
  armorexp: 30
  armorhp: 575
  armorkin: 25
  armortherm: 35
  bandwidth: ''
  bonuses: '<b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive
    signature radius penalty<br>7.5% bonus to Small Energy Turret tracking speed<br><b>Amarr
    Frigate bonuses (per skill level):</b><br>10% reduction in Small Energy Turret
    activation cost<br>10% bonus to Small Energy Turret damage<br><b>Role Bonus:</b><br>80%
    reduction in Propulsion Jamming systems activation cost<br>

    100% bonus to the benefits of overheating Afterburners and Microwarpdrives<br>

    60% bonus to warp speed and warp acceleration<br>'
  capacitor: 415 GJ
  cargohold: "90 m\xB3"
  class: Interceptor
  cpu: 145
  dronebay: ''
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Amarr Empire
  forumlinks: ''
  grouping: Interceptors
  highlights1: Fast Target Locking Time
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 4
  hulltype: Executioner Class
  inertia: 3.2
  info: 'Interceptors utilize a combination of advanced alloys and electronics to
    reduce their effective signature radius.  This, along with superior maneuverability
    and speed, makes them very hard to target and track, particularly for high caliber
    turrets. <br><br>Developer: Carthum Conglomerate<br><br>Carthum ships are the
    very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and
    advanced weapon systems, they provide a nice mix of offense and defense. On the
    other hand, their electronic and shield systems tend to be rather limited.    <br><br>'
  launchers: 0
  lows: 4
  mass: 1050000
  maxlockedtargets: 5
  maxvelocity: 455
  mediums: 2
  powergrid: 48
  quote: As swift as the judgement of the righteous.
  quote_attribution: CEO Tarai Nakid
  reqskills: '*{{RequiredSkill|Amarr Frigate|V}}

    ** {{RequiredSkill|Spaceship Command|I}}

    * {{RequiredSkill|Interceptors|I}}

    ** {{RequiredSkill|Spaceship Command|III}}

    ** {{RequiredSkill|Evasive Maneuvering|V}}

    *** {{RequiredSkill|Navigation|II}}'
  scanres: 975 mm
  sensortype: RADAR
  sensorvalue: 10 points
  shieldem: 0
  shieldexp: 60
  shieldhp: 225
  shieldkin: 40
  shieldtherm: 20
  shipid: 11184
  shipimg: Crusader.jpg
  shipname: Crusader
  sigradius: 32 m
  structurehp: 525
  targetrange: 25.00 km
  tech: 2
  totaltraintime: 23d 22h 40m 30s
  turrets: 4
  variations: '{{Ship|Malediction}},{{Ship|Executioner}}'
  volume: 28100
  warpspeed: 5 AU/s
  warptime: 4.66 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Crusader
tech_level: Tech 2
title: Crusader
type_id: 11184
validation_score: 1.0
---

<img src="/11184.png" alt="Crusader" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>
Being the Amarr Combat Interceptor, the Crusader is a fierce ship to many other Frigates thanks to its incredible bonuses. Flown mostly as a Scram-kiter, the Crusader has the ability to keep an opponent at range, thanks to its raw speed, and plink away at the enemy's eHP with T2 Scorch ammo, or come in, orbit closely and fry them with IN Multifrequency or IN Gamma with little to no tracking problems.

The Crusader is an excellent ship to fly, for those wishing to take a step up from a Pulse Imperial Navy Slicer or a Pulse Executioner.
<div style="display: flow-root;">

## Skills

</div>
Further information about additional or recommended skills to pilot Crusader for a specific or its common role(s) can be written here.
<div style="display: flow-root;">

## Tactics

</div>
No sub-article about Crusader roles or piloting tactics. You can write them here.
<div style="display: flow-root;">

## Patch History

</div>

<div style="display: flow-root;">

## Notes

</div>
You can write additional notes for Crusader here.