---
esi_data:
  fitting_stats:
    cpu_output: 310
    high_slots: 5
    low_slots: 6
    med_slots: 4
    powergrid_output: 950
    rig_slots: 3
  group: Cruiser
  hull_stats:
    hp_armor: 2700
    hp_shield: 2250
    hp_structure: 2250
  name: Stabber Fleet Issue
  race: Unknown
  skill_requirements:
  - level: 2
    skill_id: 3333
  type_id: 17713
  velocity: 250
faction: Minmatar Republic
faction_group: Empire
image: /17713.png
last_updated: '2026-04-21T01:17:56.654471'
ship_class: Cruiser
source: eve-university
source_stats:
  armorem: 60
  armorexp: 10
  armorhp: 2700
  armorkin: 25
  armortherm: 35
  bandwidth: 40 Mbit/sec
  bonuses: '<b>Minmatar Cruiser bonuses (per skill level):</b><br>

    7.5% bonus to Medium Projectile Turret rate of fire<br>

    10% bonus to Medium Projectile Turret tracking speed<br>

    5% bonus to Medium Projectile Turret Falloff'
  capacitor: 1,275 GJ
  cargohold: "450 m\xB3"
  class: Cruiser
  cpu: 310
  dronebay: "40 m\xB3"
  externallinks: ''
  extrahold: ''
  extraholdtype: ''
  faction: Minmatar Republic
  grouping: Faction Cruisers
  highlights1: ''
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 5
  hulltype: Stabber Class
  inertia: 0.465
  info: Responding to voices stating that the Stabber needed an upgrade to be viable
    as a fleet vessel of military standards, the Republic Fleet commissioned the creation
    of the Fleet Issue Stabber; a slower, hardier version of the original that packs
    quite a bit more firepower. Being as new as it is on the battlefield, the Fleet
    Issue Stabber hasn't seen many large engagements yet, but its engineers as well
    as Fleet command are very optimistic about its performance.
  launchers: 3
  lows: 6
  mass: 10810000
  maxlockedtargets: 6
  maxvelocity: 250
  mediums: 4
  powergrid: 950
  quote: Break the chains, break the chain makers.
  quote_attribution: Tribal Liberation Force chant
  reqskills: '*{{RequiredSkill|Minmatar Cruiser|II}}

    ** {{RequiredSkill|Spaceship Command|II}}

    ** {{RequiredSkill|Minmatar Destroyer|III}}

    *** {{RequiredSkill|Minmatar Frigate|III}}

    **** {{RequiredSkill|Spaceship Command|I}}'
  scanres: 305 mm
  sensortype: LADAR
  sensorvalue: 18 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 2250
  shieldkin: 40
  shieldtherm: 20
  shipid: 17713
  shipimg: Stabber Fleet Issue.jpg
  shipname: Stabber Fleet Issue
  sigradius: 100 m
  structurehp: 2250
  targetrange: 40.00 km
  tech: F
  totaltraintime: 22h 29m 40s
  turrets: 5
  variations: '{{Ship|Vagabond}},{{Ship|Stabber}}'
  volume: 101000
  warpspeed: 4 AU/s
  warptime: 6.97 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Stabber Fleet Issue
tech_level: Faction
title: Stabber Fleet Issue
type_id: 17713
validation_score: 1.0
---

<img src="/17713.png" alt="Stabber Fleet Issue" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>
Often shortened 'SFI', the Stabber Fleet Issue is a Stabber with a considerably increased tank and extra low slots. It has one fewer high slots but unlike the Stabber can use all of its highs for projectiles. Its tracking bonus makes it especially effective at tearing up frigates with autocannons. Popular SFI fits are a fast shield autocannon platform for destroying frigates and cruisers, or a heavy tackler for gangs with armor logistics.
<div style="display: flow-root;">

## Skills

</div>
Further information about additional or recommended skills to pilot Stabber Fleet Issue for a specific or its common role(s) can be written here.
<div style="display: flow-root;">

## Tactics

</div>
No sub-article about Stabber Fleet Issue roles or piloting tactics. You can write them here.
<div style="display: flow-root;">

## Notes

</div>
You can write additional notes for Stabber Fleet Issue here.
## Patch History