---
esi_data:
  fitting_stats:
    cpu_output: 650
    high_slots: 5
    low_slots: 8
    med_slots: 4
    powergrid_output: 700000
    rig_slots: 3
  group: Dreadnought
  hull_stats:
    hp_armor: 113000
    hp_shield: 78100
    hp_structure: 113000
  name: Revelation
  race: Unknown
  skill_requirements:
  - level: 1
    skill_id: 20533
  - level: 1
    skill_id: 20525
  - level: 1
    skill_id: 3456
  type_id: 19720
  velocity: 75
faction: Amarr Empire
faction_group: Empire
image: /19720.png
last_updated: '2026-04-21T01:15:03.735514'
ship_class: Dreadnought
source: eve-university
source_stats:
  armorem: 50
  armorexp: 20
  armorhp: 113000
  armorkin: 25
  armortherm: 35
  bonuses: "<b>Amarr Dreadnought bonuses (per skill level):</b><br>\n10% reduction\
    \ in Capital Energy Turret activation cost<br>\n5% bonus to Capital Energy Turret\
    \ damage<br>\n4% bonus to all armor resistances<br>\n<b>Role Bonus:</b><br>\u2022\
    &nbsp;Can fit Siege modules<br>\n\u2022&nbsp;5x penalty to Entosis Link duration"
  capacitor: 60,000 GJ
  cargohold: "2,175 m\xB3"
  class: Dreadnought
  cpu: 650
  externallinks: ''
  extrahold: "8,000 m\xB3"
  extrahold2: "1,000,000 m\xB3"
  extrahold2type: Ship Maintenance Bay
  extrahold3: "10,000 m\xB3"
  extrahold3type: Fleet Hangar
  extraholdtype: Fuel
  faction: Amarr Empire
  forumlinks: ''
  grouping: Dreadnoughts
  highlights1: High Amount of Low Slots
  highlights2: ''
  highlights3: ''
  highlights4: ''
  highs: 5
  hulltype: Revelation Class
  inertia: 0.044
  info: The Revelation represents the pinnacle of Amarrian military technology.  Maintaining
    their proud tradition of producing the strongest armor plating to be found anywhere,
    the Empire's engineers outdid themselves in creating what is arguably the most
    resilient dreadnought in existence.<br><br>Added to that, the Revelation's ability
    to fire capital beams makes its position on the battlefield a unique one.  When
    extended sieges are the order of the day, this is the ship you call in.
  launchers: 0
  lows: 8
  mass: 1290000000
  maxlockedtargets: 7
  maxvelocity: 75
  mediums: 4
  powergrid: 700000
  quote: Accept the Lord's revelations, and burn away the lies of those who have not.
  quote_attribution: Empress Jamyl Sarum I
  reqskills: '* {{RequiredSkill|Capital Ships|I}}

    ** {{RequiredSkill|Advanced Spaceship Command|V}}

    *** {{RequiredSkill|Spaceship Command|V}}

    * {{RequiredSkill|Amarr Dreadnought|I}}

    ** {{RequiredSkill|Capital Ships|III}}

    *** {{RequiredSkill|Advanced Spaceship Command|V}}

    **** {{RequiredSkill|Spaceship Command|V}}

    ** {{RequiredSkill|Amarr Battleship|III}}

    *** {{RequiredSkill|Spaceship Command|IV}}

    *** {{RequiredSkill|Amarr Battlecruiser|III}}

    **** {{RequiredSkill|Spaceship Command|III}}

    **** {{RequiredSkill|Amarr Cruiser|III}}

    ***** {{RequiredSkill|Spaceship Command|II}}

    ***** {{RequiredSkill|Amarr Destroyer|III}}

    ****** {{RequiredSkill|Amarr Frigate|III}}

    ******* {{RequiredSkill|Spaceship Command|I}}

    ** {{RequiredSkill|Tactical Weapon Reconfiguration|I}}

    *** {{RequiredSkill|Advanced Weapon Upgrades|V}}

    **** {{RequiredSkill|Weapon Upgrades|IV}}

    ***** {{RequiredSkill|Gunnery|II}}

    * {{RequiredSkill|Jump Drive Operation|I}}

    ** {{RequiredSkill|Navigation|V}}

    ** {{RequiredSkill|Warp Drive Operation|V}}

    *** {{RequiredSkill|Navigation|I}}

    ** {{RequiredSkill|Science|V}}'
  scanres: 80 mm
  sensortype: RADAR
  sensorvalue: 41 points
  shieldem: 0
  shieldexp: 50
  shieldhp: 78100
  shieldkin: 40
  shieldtherm: 20
  shipid: 19720
  shipimg: Revelation.jpg
  shipname: Revelation
  sigradius: 11,100 m
  structurehp: 113000
  targetrange: 97.50 km
  tech: ''
  totaltraintime: 107d 18h 28m 50s
  turrets: 3
  variations: '{{Ship|Bane}}, {{Ship|Revelation Navy Issue}}, {{Ship|Chemosh}}'
  volume: 18500000
  warpspeed: 1.5 AU/s
  warptime: 78.686 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Revelation
tech_level: Tech 1
title: Revelation
type_id: 19720
validation_score: 1.0
---

<img src="/19720.png" alt="Revelation" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>
 The Revelation is the Amarr Dreadnought-class capital ship and is designed for dealing damage to structures, larger subcaps and other capitals. The Revelation used to be considered a inferior dreadnought compared to the Gallente Moros and Minmatar Naglfar. This is no longer the case as of the Citadel release (May 2016), as it now has a much larger base capacitor, the guns drain less than Moros at max level and the new 4% bonus armor resistance is very useful. Its main benefit over the other dreadnaughts now comes from consuming no ammunition (if using T1 lasers), being able to instantly switch ranges and having the largest range with "short range" guns (Scorch XL can hit out to 80km).

 Fitted with high tracking guns and a tracking module or two this ship can track Battlecruisers and Battleships with ease, dealing between 1500 and 3200 dps to its targets. It can still hit Cruisers for a fraction of that.

 The addition of a Fleet Hangar and a Ship Maintenence hangar has made Dreadnought-class capital ships very well suited for use as a suitcase capital. A perfect traveling "suitcase" for nomadic groups.
<div style="display: flow-root;">

## Skills

</div>
 Amarr Dreadnought V
 Capital Energy Turret V
 Capital Pulse Laser Specialization IV (if using T2 guns, for that lovely Scorch XL)
 Perfect gunnery support skills
 Perfect tank support skills
 Jump Drive Calibration V
<div style="display: flow-root;">

## Tactics

</div>
No sub-article about Revelation roles or piloting tactics. You can write them here.
<div style="display: flow-root;">

## Notes

</div>
You can write additional notes for Revelation here.
## Patch History