---
esi_data:
  fitting_stats:
    cpu_output: 475
    high_slots: 7
    low_slots: 5
    med_slots: 5
    powergrid_output: 1300
    rig_slots: 2
  group: Command Ship
  hull_stats:
    hp_armor: 3600
    hp_shield: 4500
    hp_structure: 3700
  name: Sleipnir
  race: Unknown
  skill_requirements:
  - level: 5
    skill_id: 33098
  - level: 1
    skill_id: 23950
  type_id: 22444
  velocity: 165
image: /22444.png
last_updated: '2026-04-19T18:07:50.260033'
source: eve-university
source_stats:
  armorem: 90
  armorexp: 10
  armorhp: 3600
  armorkin: 25
  armortherm: 67.5
  bandwidth: 25 Mbit/sec
  bonuses: "<b>Command Ships bonuses (per skill level):</b><br>\n10% bonus to Medium\
    \ Projectile Turret damage<br>\n10% bonus to Medium Projectile Turret falloff<br>\n\
    4% bonus to Shield Command and Skirmish Command burst strength and duration<br>\n\
    <b>Minmatar Battlecruiser bonuses (per skill level):</b><br>\n10% bonus to Medium\
    \ Projectile Turret damage<br>\n7.5% bonus to Shield Booster amount<br><b>Role\
    \ Bonus:</b><br>\n\u2022&nbsp;Can use 2 Command Burst modules<br>\n50% bonus to\
    \ Command Burst area of effect range"
  capacitor: 2,625 GJ
  cargohold: "475 m\xB3"
  class: Command Ship
  cpu: 475
  dronebay: "25 m\xB3"
  extrahold: ''
  extraholdtype: ''
  faction: Minmatar Republic
  forumlinks: ''
  grouping: Command Ships
  highlights1: Can Use Command Burst modules
  highlights2: High Amount of High Slots
  highlights3: ''
  highlights4: ''
  highs: 7
  hulltype: Hurricane Class
  inertia: 0.704
  info: Command ships are engineered specifically to wreak havoc on a battlefield
    of many.  Sporting advanced command module interfaces, these vessels are more
    than capable of turning the tide in large engagements. Command ships represent
    the ultimate in warfare link efficiency; the boosts they give their comrades in
    combat make them indispensable assets to any well-rounded fleet.
  launchers: 2
  lows: 5
  mass: 12800000
  maxlockedtargets: 7
  maxvelocity: 165
  mediums: 5
  powergrid: 1300
  quote: Each tribe is the limb of a single beast, and no enemy can escape its reach.
  quote_attribution: CEO Egbendik Skegnagenvallur
  reqskills: '* {{RequiredSkill|Minmatar Battlecruiser|V}}

    ** {{RequiredSkill|Spaceship Command|III}}

    ** {{RequiredSkill|Minmatar Cruiser|III}}

    *** {{RequiredSkill|Spaceship Command|II}}

    *** {{RequiredSkill|Minmatar Destroyer|III}}

    **** {{RequiredSkill|Minmatar Frigate|III}}

    ***** {{RequiredSkill|Spaceship Command|I}}

    * {{RequiredSkill|Command Ships|I}}

    ** {{RequiredSkill|Command Burst Specialist|IV}}

    *** {{RequiredSkill|Leadership|V}}

    ** {{RequiredSkill|Wing Command|IV}}

    *** {{RequiredSkill|Leadership|V}}

    ** {{RequiredSkill|Spaceship Command|V}}'
  scanres: 264 mm
  sensortype: LADAR
  sensorvalue: 20 points
  shieldem: 75
  shieldexp: 50
  shieldhp: 4500
  shieldkin: 40
  shieldtherm: 60
  shipid: 22444
  shipimg: Sleipnir.jpg
  shipname: Sleipnir
  sigradius: 240 m
  structurehp: 3700
  targetrange: 70.00 km
  tech: 2
  totaltraintime: 104d 20h 51m 23s ?
  turrets: 5
  variations: '{{Ship|Hurricane Fleet Issue}}, {{Ship|Hurricane}}'
  volume: 216000
  warpspeed: 3.5 AU/s
  warptime: 12.49 s
  wikireferences: ''
source_url: https://wiki.eveuniversity.org/Sleipnir
title: Sleipnir
type_id: 22444
validation_score: 1.0
---

<img src="/22444.png" alt="Sleipnir" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>


The Sleipnir is the Minmatar attack command ship, bonused for projectiles and shield boosting.

At face value, the Sleipnir looks and acts like a Tech II Hurricane with two short-range but high-strength Shield or Skirmish Command Bursts; if fit for artillery, that's exactly how a Sleipnir works, aided by its twin attack damage bonuses which combine to give it the highest damage-per-shot of any medium turret ship.

However, the Sleipnir's bonuses to falloff range and shield boosters, and its superior Tech 2 Minmatar shield resists open an alternate fitting concept: an unbelievably durable autocannon brawler, running an X-Large Shield Booster to shrug off thousands of damage per second.
## Skills
As a relatively large Tech 2 ship requiring a long skill train, the Sleipnir is a demanding hull that deserves excellent support skills and fitting skills. Pilots will want to be able to use Tech 2 modules throughout the fit, across the guns, tank, and utility slots (and in practice in some slots even higher meta level modules might be worth the investment).

Pilots should also be familiar and practised with the mechanics of Command Bursts.
## Tactics
No sub-article about Sleipnir roles or piloting tactics. You can write them here.
## Notes
The Sleipnir is named after the eight-legged horse ridden by Odin, chief of the gods, in Norse mythology. In some accounts, Sleipnir was one of the children of Loki.
## Patch history