---
esi_data:
  fitting_stats:
    cpu_output: 505
    high_slots: 8
    low_slots: 7
    med_slots: 4
    powergrid_output: 17000
    rig_slots: 2
  group: Black Ops
  hull_stats:
    hp_armor: 5312
    hp_shield: 4375
    hp_structure: 4968
  name: Redeemer
  race: Unknown
  skill_requirements:
  - level: 5
    skill_id: 3339
  - level: 1
    skill_id: 28656
  type_id: 22428
  velocity: 117
image: /22428.png
last_updated: '2026-04-19T18:04:43.192138'
source: eve-university
source_stats:
  armorem: 50
  armorexp: 49
  armorhp: 5312
  armorkin: 41
  armortherm: 35
  bandwidth: 125 Mbit/sec
  bonuses: "<b>Amarr Battleship bonuses (per skill level):</b><br>\n10% reduction\
    \ in Large Energy Turret activation cost\n<br>\n10% bonus to Large Energy Turret\
    \ rate of fire\n<br>\n'''Black Ops bonuses (per skill level):'''<br>\n7.5% bonus\
    \ to Large Energy Turret tracking speed<br>\n10% bonus to Energy Nosferatu and\
    \ Energy Neutralizer drain amount<br>\n'''Role Bonus:'''<br>\n\u2022&nbsp;Can\
    \ fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br>\n\u2022\
    &nbsp;No targeting delay after Cloaking Device deactivation<br>\n\u2022&nbsp;Cloak\
    \ reactivation delay reduced to 5 seconds<br>\n75% reduction to effective distance\
    \ traveled for jump fatigue<br>\n50% reduction in Cynosural Field Generator duration<br>\n\
    650% bonus to ship max velocity when using Cloaking Devices<br>\n5% Additional\
    \ bonus to Reinforced Bulkhead hitpoints"
  capacitor: 5,912.5 GJ
  cargohold: "800 m\xB3"
  class: Black Ops
  cpu: 505
  dronebay: "125 m\xB3"
  externallinks: ''
  extrahold: "2,150 m\xB3"
  extraholdtype: Fuel
  faction: Amarr Empire
  grouping: Black Ops
  highlights1: High Amount of High Slots
  highlights2: High Amount of Low Slots
  highs: 8
  hulltype: Armageddon Class
  inertia: 0.072
  info: Black Ops battleships are designed for infiltration and espionage behind enemy
    lines. With the use of a short-range jump drive and a portal generator, they are
    capable of making a special type of jump portal usable only by covert ops vessels.
    This enables them to stealthily plant reconnaissance and espionage forces in enemy
    territory. For the final word in clandestine maneuvers, look no further.
  launchers: 0
  lows: 7
  mass: 150300000
  maxlockedtargets: 7
  maxvelocity: 117
  mediums: 4
  powergrid: 17000
  quote: Acts of faith performed in the dark still serve the light.
  quote_attribution: Empress Catiz Tash-Murkon I
  reqskills: '*{{RequiredSkill|Amarr Battleship|V}}

    ** {{RequiredSkill|Spaceship Command|IV}}

    ** {{RequiredSkill|Amarr Battlecruiser|III}}

    *** {{RequiredSkill|Spaceship Command|III}}

    *** {{RequiredSkill|Amarr Cruiser|III}}

    **** {{RequiredSkill|Spaceship Command|II}}

    **** {{RequiredSkill|Amarr Destroyer|III}}

    ***** {{RequiredSkill|Amarr Frigate|III}}

    ****** {{RequiredSkill|Spaceship Command|I}}

    * {{RequiredSkill|Black Ops|I}}

    ** {{RequiredSkill|Cloaking|IV}}

    *** {{RequiredSkill|CPU Management|IV}}

    ** {{RequiredSkill|Jump Drive Calibration|IV}}

    *** {{RequiredSkill|Jump Drive Operation|V}}

    **** {{RequiredSkill|Navigation|V}}

    **** {{RequiredSkill|Warp Drive Operation|V}}

    ***** {{RequiredSkill|Navigation|I}}

    **** {{RequiredSkill|Science|V}}

    ** {{RequiredSkill|Spaceship Command|V}}'
  scanres: 220 mm
  sensortype: RADAR
  sensorvalue: 17 points
  shieldem: 0
  shieldexp: 68
  shieldhp: 4375
  shieldkin: 53
  shieldtherm: 20
  shipid: 22428
  shipimg: Redeemer.jpg
  shipname: Redeemer
  sigradius: 333 m
  structurehp: 4968
  targetrange: 70.60 km
  tech: 2
  totaltraintime: 120d 8h 6m 0s
  turrets: 5
  variations: '{{Ship|Armageddon}},<br>

    {{Ship|Armageddon Navy Issue}},<br>

    {{Ship|Bhaalgorn}},<br>

    {{Ship|Armageddon Imperial Issue}}'
  volume: 486000
  warpspeed: 3.0 AU/s
  warptime: 15.00 s
source_url: https://wiki.eveuniversity.org/Redeemer
title: Redeemer
type_id: 22428
validation_score: 1.0
---

<img src="/22428.png" alt="Redeemer" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />

<div style="display: flow-root;">

## Summary

</div>


The Redeemer is the Amarr Black Ops. Its strong rate of fire bonus leads to impressive DPS which makes it the most popular damage dealer among Black Ops. The capacitor warfare bonus is welcome to make the typical neut in the utility high more effective. Despite that bonus, full neuting fits like it is common for the Sin are not done with the Redeemer as the damage from its turrets is considered too valuable. The Redeemer is the Black Ops with the most low slots (seven), thus it’s not surprising that it is usually armor tanked. It is also a popular option for dedicated bridging fits because the high number of low slots allows fitting many expanded cargoholds.
## Skills
Further information about additional or recommended skills to pilot Redeemer for a specific or its common role(s) can be written here.
## Tactics
No sub-article about Redeemer roles or piloting tactics. You can write them here.
## Notes
You can write additional notes for Redeemer here.
## Patch history