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+---
+esi_data:
+ fitting_stats:
+ cpu_output: 410
+ high_slots: 7
+ low_slots: 6
+ med_slots: 5
+ powergrid_output: 1625
+ rig_slots: 3
+ group: Combat Battlecruiser
+ hull_stats:
+ hp_armor: 7875
+ hp_shield: 4500
+ hp_structure: 6750
+ name: Harbinger Navy Issue
+ race: Unknown
+ skill_requirements:
+ - level: 2
+ skill_id: 33095
+ type_id: 33155
+ velocity: 175
+faction: Amarr Empire
+faction_group: Empire
+image: /33155.png
+last_updated: '2026-04-20T03:26:44.587270'
+ship_class: Combat Battlecruiser
+source: eve-university
+source_stats:
+ armorem: 50
+ armorexp: 20
+ armorhp: 7875
+ armorkin: 25
+ armortherm: 35
+ bandwidth: 50 Mbit/sec
+ bonuses: "Amarr Battlecruiser bonuses (per skill level):
\n7.5% bonus\
+ \ to Medium Energy Turret tracking speed
\n10% bonus to Medium Energy Turret\
+ \ damage
\n10% bonus to Medium Energy Turret activation cost
\nRole Bonus:
\n\
+ \u2022 Can fit Warfare Link modules
\n25% bonus to Medium Energy Turret\
+ \ optimal range and falloff"
+ capacitor: 3,500 GJ
+ cargohold: 375{{m3}}
+ class: Combat Battlecruiser
+ cpu: 410
+ dronebay: "75 m\xB3"
+ externallinks: ''
+ faction: Amarr Empire
+ grouping: Faction Battlecruisers
+ highlights1: Can use Command Burst module
+ highlights2: High Amount of High Slots
+ highs: 7
+ hulltype: Harbinger Class
+ inertia: 0.52
+ info: While the Harbinger is a formidable vessel on its own, recent reports have
+ raised its lack of flexibility as a noteworthy concern in the ever-shifting fleet
+ tactic doctrines. Working hard to correct this problem, Imperial engineers came
+ up with the improved Navy Issue variant. Boasting upgraded tracking systems, enhanced
+ resilience and an advanced medium slot configuration layout, the Harbinger Navy
+ Issue is a radical change over its predecessor, capable of astounding performance
+ in a much wider spectrum of engagements.
+ launchers: 0
+ lows: 6
+ mass: 15500000
+ maxlockedtargets: 7
+ maxvelocity: 175
+ mediums: 5
+ powergrid: 1625
+ quote: God is the only true judge, we just expedite court dates.
+ quote_attribution: Unknown Amarr Soldier
+ reqskills: '*{{RequiredSkill|Amarr Battlecruiser|II}}
+
+ ** {{RequiredSkill|Spaceship Command|III}}
+
+ ** {{RequiredSkill|Amarr Cruiser|III}}
+
+ *** {{RequiredSkill|Spaceship Command|II}}
+
+ *** {{RequiredSkill|Amarr Destroyer|III}}
+
+ **** {{RequiredSkill|Amarr Frigate|III}}
+
+ ***** {{RequiredSkill|Spaceship Command|I}}'
+ scanres: 210 mm
+ sensortype: RADAR
+ sensorvalue: 21 points
+ shieldem: 0
+ shieldexp: 50
+ shieldhp: 4500
+ shieldkin: 40
+ shieldtherm: 20
+ shipid: 33155
+ shipimg: Harbinger Navy Issue.jpg
+ shipname: Harbinger Navy Issue
+ sigradius: 270 m
+ structurehp: 6750
+ targetrange: 70 km
+ tech: F
+ totaltraintime: 2d 1h 9m 40s
+ turrets: 6
+ variations: '{{Ship|Absolution}},{{Ship|Harbinger}}'
+ volume: 234000
+ warpspeed: 3.5 AU/s
+ warptime: 11.17 s
+source_url: https://wiki.eveuniversity.org/Harbinger Navy Issue
+tech_level: Faction
+title: Harbinger Navy Issue
+type_id: 33155
+validation_score: 1.0
+---
+
+
+
+