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+---
+esi_data:
+ fitting_stats:
+ cpu_output: 380
+ high_slots: 5
+ low_slots: 4
+ med_slots: 6
+ powergrid_output: 900
+ rig_slots: 2
+ group: Combat Recon Ship
+ hull_stats:
+ hp_armor: 1650
+ hp_shield: 1210
+ hp_structure: 1075
+ name: Curse
+ race: Unknown
+ skill_requirements:
+ - level: 5
+ skill_id: 3335
+ - level: 1
+ skill_id: 22761
+ type_id: 20125
+ velocity: 205
+faction: Amarr Empire
+faction_group: Empire
+image: /20125.png
+last_updated: '2026-04-20T03:21:14.052443'
+ship_class: Combat Recon Ship
+source: eve-university
+source_stats:
+ armorem: 50
+ armorexp: 70
+ armorhp: 1650
+ armorkin: 53.125
+ armortherm: 35
+ bandwidth: 50 Mbit/sec
+ bonuses: "Amarr Cruiser bonuses (per skill level):
7.5% bonus to Weapon\
+ \ Disruptor effectiveness
10% bonus to Drone hitpoints and damage
Recon\
+ \ Ships bonuses (per skill level):
40% bonus to Energy Nosferatu and Energy\
+ \ Neutralizer optimal range
20% bonus to Energy Nosferatu and Energy Neutralizer\
+ \ falloff range
20% bonus to Energy Nosferatu and Energy Neutralizer drain\
+ \ amount
Role Bonus:
\u2022 Cannot be detected by directional\
+ \ scanners
"
+ capacitor: 1,470 GJ
+ cargohold: "345 m\xB3"
+ class: Combat Recon Ship
+ cpu: 380
+ dronebay: "150 m\xB3"
+ externallinks: ''
+ faction: Amarr Empire
+ grouping: Recon Ships
+ highs: 5
+ hulltype: Arbitrator Class
+ inertia: 0.61
+ info: 'Built to represent the last word in electronic warfare, combat recon ships
+ have onboard facilities designed to maximize the effectiveness of electronic countermeasure
+ modules of all kinds. Filling a role next to their class counterpart, the heavy
+ assault cruiser, combat recon ships are the state of the art when it comes to
+ anti-support support. They are also devastating adversaries in smaller skirmishes,
+ possessing strong defensive capabilities in addition to their electronic superiority.
Developer: Khanid
+ Innovation
In addition to robust electronics systems, the Khanid Kingdom''s
+ ships possess advanced armor alloys capable of withstanding a great deal of punishment.
+ Generally eschewing the use of turrets, they tend to gear their vessels more towards
+ close-range missile combat.'
+ launchers: 4
+ lows: 4
+ mass: 11810000
+ maxlockedtargets: 10
+ maxvelocity: 205
+ mediums: 6
+ powergrid: 900
+ quote: And the flames of the Lord died within them.
Yet one flame remained.
+ quote_attribution: The Scriptures, Gheinok the First 1:3
+ reqskills: '*{{RequiredSkill|Amarr Cruiser|V}}
+
+ ** {{RequiredSkill|Spaceship Command|II}}
+
+ ** {{RequiredSkill|Amarr Destroyer|III}}
+
+ *** {{RequiredSkill|Amarr Frigate|III}}
+
+ **** {{RequiredSkill|Spaceship Command|I}}
+
+ * {{RequiredSkill|Recon Ships|I}}
+
+ ** {{RequiredSkill|Cloaking|IV}}
+
+ *** {{RequiredSkill|CPU Management|IV}}
+
+ ** {{RequiredSkill|Signature Analysis|V}}
+
+ *** {{RequiredSkill|CPU Management|I}}
+
+ ** {{RequiredSkill|Spaceship Command|V}}
+
+ ** {{RequiredSkill|Electronics Upgrades|V}}
+
+ *** {{RequiredSkill|CPU Management|II}}
+
+ *** {{RequiredSkill|Power Grid Management|II}}'
+ rigs_calibration: 400
+ rigs_count: 2
+ rigs_size: Medium
+ scanres: 281 mm
+ sensortype: RADAR
+ sensorvalue: 28 points
+ shieldem: 0
+ shieldexp: 81.25
+ shieldhp: 1210
+ shieldkin: 62.5
+ shieldtherm: 20
+ shipid: 20125
+ shipimg: Curse.jpg
+ shipname: Curse
+ sigradius: 145 m
+ structurehp: 1075
+ targetrange: 110.5 km
+ tech: 2
+ totaltraintime: 61d 11h 23m 20s
+ turrets: 2
+ variations: '{{Ship|Pilgrim}},{{Ship|Arbitrator}}'
+ volume: 120000
+ warpspeed: 4.0 AU/s
+ warptime: 9.99 s
+source_url: https://wiki.eveuniversity.org/Curse
+tech_level: Tech 2
+title: Curse
+type_id: 20125
+validation_score: 1.0
+---
+
+
+
+