diff --git a/content/ships/combat-battlecruisers/faction/brutix-navy-issue.md b/content/ships/combat-battlecruisers/faction/brutix-navy-issue.md new file mode 100644 index 00000000..3a27d1b3 --- /dev/null +++ b/content/ships/combat-battlecruisers/faction/brutix-navy-issue.md @@ -0,0 +1,140 @@ +--- +esi_data: + fitting_stats: + cpu_output: 455 + high_slots: 7 + low_slots: 7 + med_slots: 4 + powergrid_output: 1235 + rig_slots: 3 + group: Combat Battlecruiser + hull_stats: + hp_armor: 6750 + hp_shield: 5250 + hp_structure: 7500 + name: Brutix Navy Issue + race: Unknown + skill_requirements: + - level: 2 + skill_id: 33097 + type_id: 33151 + velocity: 165 +faction: Gallente Federation +faction_group: Empire +image: /33151.png +last_updated: '2026-04-20T03:17:04.739232' +ship_class: Combat Battlecruiser +source: eve-university +source_stats: + armorem: 50 + armorexp: 10 + armorhp: 6750 + armorkin: 35 + armortherm: 35 + bandwidth: 50 Mbit/sec + bonuses: "Gallente Battlecruiser bonuses (per skill level):
10% bonus\ + \ to Medium Hybrid Turret damage
7.5% bonus to Medium Hybrid Turret tracking\ + \ speed
Role Bonus:
\u2022 Can fit Warfare Link modules
25%\ + \ bonus to Medium Hybrid Turret optimal range and falloff
" + capacitor: 3,100 GJ + cargohold: "475 m\xB3" + class: Combat Battlecruiser + cpu: 455 + dronebay: "75 m\xB3" + externallinks: '' + extrahold: '' + extraholdtype: '' + faction: Gallente Federation + forumlinks: '' + grouping: Faction Battlecruisers + highlights1: Can use Command Burst module + highlights2: High Amount of High Slots + highlights3: High Amount of Low Slots + highlights4: '' + highs: 7 + hulltype: Brutix Class + inertia: 0.63 + info: This ship was born out of the experience gained by the Federation after the + launch of the Talos-Class Attack Battlecruiser. Sensing that the Brutix hull could + be refined further, it was decided to remove all notion of active defense from + it to favor improvements to its already significant damage potential. The final + outcome of this experiment resulted in the Brutix Navy Issue, a vessel that already + shows great potential from the few skirmishes it has been into so far. + launchers: 0 + lows: 7 + mass: 11800000 + maxlockedtargets: 7 + maxvelocity: 165 + mediums: 4 + powergrid: 1235 + quote: Hit hard enough, and a second strike will not be necessary. + quote_attribution: Martial handbook of the Garoun Empire + reqskills: '*{{RequiredSkill|Gallente Battlecruiser|II}} + + ** {{RequiredSkill|Spaceship Command|III}} + + ** {{RequiredSkill|Gallente Cruiser|III}} + + *** {{RequiredSkill|Spaceship Command|II}} + + *** {{RequiredSkill|Gallente Destroyer|III}} + + **** {{RequiredSkill|Gallente Frigate|III}} + + ***** {{RequiredSkill|Spaceship Command|I}}' + scanres: 200 mm + sensortype: Magnetometric + sensorvalue: 22 points + shieldem: 0 + shieldexp: 50 + shieldhp: 5250 + shieldkin: 40 + shieldtherm: 20 + shipid: 33151 + shipimg: Brutix Navy Issue.jpg + shipname: Brutix Navy Issue + sigradius: 305 m + structurehp: 7500 + targetrange: 65.00 km + tech: F + totaltraintime: 2d 1h 9m 40s + turrets: 6 + variations: '{{Ship|Astarte}},{{Ship|Brutix}}' + volume: 270000 + warpspeed: 3.5 AU/s + warptime: 10.31 s + wikireferences: '' +source_url: https://wiki.eveuniversity.org/Brutix Navy Issue +tech_level: Faction +title: Brutix Navy Issue +type_id: 33151 +validation_score: 1.0 +--- + +Brutix Navy Issue + +
+ +## Summary + +
+The Brutix Navy Issue is an iteration over the regular Brutix. The Armor Repairer amount bonus has been swapped for a 7.5% Medium Hybrid Turret tracking bonus per level, another low slot has been added and it is a bit more maneuverable as well. +
+ +## Skills + +
+Further information about additional or recommended skills to pilot Brutix Navy Issue for a specific or its common role(s) can be written here. +
+ +## Tactics + +
+No sub-article about Brutix Navy Issue roles or piloting tactics. You can write them here. +
+ +## Notes + +
+No notes on Brutix Navy Issue. You can write some here. +## Patch History \ No newline at end of file