diff --git a/content/ships/combat-battlecruisers/faction/cyclone-fleet-issue.md b/content/ships/combat-battlecruisers/faction/cyclone-fleet-issue.md new file mode 100644 index 00000000..3b28b558 --- /dev/null +++ b/content/ships/combat-battlecruisers/faction/cyclone-fleet-issue.md @@ -0,0 +1,148 @@ +--- +esi_data: + fitting_stats: + cpu_output: 600 + high_slots: 8 + low_slots: 5 + med_slots: 5 + powergrid_output: 1100 + rig_slots: 3 + group: Combat Battlecruiser + hull_stats: + hp_armor: 5625 + hp_shield: 7875 + hp_structure: 5625 + name: Cyclone Fleet Issue + race: Unknown + skill_requirements: + - level: 2 + skill_id: 33098 + type_id: 72811 + velocity: 180 +faction: Minmatar Republic +faction_group: Empire +image: /72811.png +last_updated: '2026-04-20T03:21:26.423170' +ship_class: Combat Battlecruiser +source: eve-university +source_stats: + armorem: 60 + armorexp: 10 + armorhp: 5625 + armorkin: 25 + armortherm: 35 + bandwidth: 50 Mbit/sec + bonuses: "'''Minmatar Battlecruiser bonuses (per skill level):'''
\n7.5% bonus\ + \ to Heavy Missile and Heavy Assault Missile Launcher rate of fire
\n5% bonus\ + \ to Heavy Missile and Heavy Assault Missile explosion velocity
\n3% reduction\ + \ to ship signature radius
\n'''Role Bonus:'''
\n\u2022 Can use one\ + \ Command Burst module
\n50% bonus to Command Burst area of effect range
\n\ + 25% bonus to Missile velocity" + capacitor: 2,900 GJ + cargohold: "450 m\xB3" + class: Combat Battlecruiser + cpu: 600 + dronebay: "50 m\xB3" + externallinks: '' + extrahold: '' + extraholdtype: '' + faction: Minmatar Republic + grouping: Faction Battlecruisers + highlights1: Can use Command Burst module + highlights2: High Amount of High Slots + highlights3: '' + highlights4: '' + highs: 8 + hulltype: Cyclone Class + inertia: 0.68 + info: "Following a hotly contested bidding process, a joint development group of\ + \ engineers from the Brutor and Sebiestor Tribes were tasked with drafting a response\ + \ to disturbing intelligence documents obtained in a raid on an Amarr frigate\ + \ and destroyer systems research facility in the system of Arayar. How does one\ + \ answer a wide range of yet unknown and emerging threats? Volume of fire. \n\n\ + To this end, the Cyclone was redesigned with over a decade's worth of technical\ + \ advancements crowned by a state of the art missile loading system, enabling\ + \ it to launch an awe inspiring volume of missiles in a very short amount of time.\ + \ A simple, yet effective, answer \u2013 and one that does not leave those who\ + \ ask with much time to ponder it." + launchers: 6 + lows: 5 + mass: 12400000 + maxlockedtargets: 6 + maxvelocity: 180 + mediums: 5 + powergrid: 1100 + quote: Against the darkness, we stand as one. + quote_attribution: Hetman General Kanth Filmir + reqskills: '*{{RequiredSkill|Minmatar Battlecruiser|II}} + + ** {{RequiredSkill|Minmatar Cruiser|III}} + + *** {{RequiredSkill|Minmatar Destroyer|III}} + + **** {{RequiredSkill|Minmatar Frigate|III}} + + ***** {{RequiredSkill|Spaceship Command|I}} + + *** {{RequiredSkill|Spaceship Command|II}} + + ** {{RequiredSkill|Spaceship Command|III}}' + roles: unspecified + scanres: 220 mm + sensortype: Ladar + sensorvalue: 18 points + shieldem: 0 + shieldexp: 50 + shieldhp: 7875 + shieldkin: 40 + shieldtherm: 20 + shipid: 72811 + shipimg: '' + shipname: Cyclone Fleet Issue + sigradius: 250 m + structurehp: 5625 + targetrange: 50 km + tech: F + totaltraintime: 1d 21h 16m 40s + turrets: 2 + variations: '{{Ship|Cyclone}}, {{Ship|Claymore}}' + volume: 216000 + warpspeed: 3.5 AU/s + warptime: 11.69 s + wikireferences: '' +source_url: https://wiki.eveuniversity.org/Cyclone Fleet Issue +tech_level: Faction +title: Cyclone Fleet Issue +type_id: 72811 +validation_score: 1.0 +--- + +Cyclone Fleet Issue + +
+ +## Summary + +
+The Cyclone Fleet Issue is a speedy missile-based battlecruiser, trading out the tank bonus from the t1 Cyclone for a stronger damage bonus. Sporting a sixth missile hardpoint and eight high slots in total, the ship is an offensive powerhouse, able to deal impressive damage for a missile hull. +
+ +## Skills + +
+Further information about additional or recommended skills to pilot for a specific or its common role(s) can be written here. +
+ +## Tactics + +
+With its high missile damage bonus and an interesting reduction to signature radius, the Cyclone Fleet Issue can function well as a long-range kiting missile boat. Its relative speed and agility for a battlecruiser hull, combined with its lowered signature radius, allows it to outmaneuver while unleashing deadly amounts of missile damage at range. + +Close range brawly fits can also work to an extent, using the reduced signature to try and speed-tank damage. However, the Cyclone FI is a bit more fragile than other navy battlecruisers, so pilots should exercise caution in committing to a fight. +
+ +## Notes + +
+You can add notes here. +## Patch History \ No newline at end of file