[AGENT] Update: ships/amarr/interceptors/malediction
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@@ -21,7 +21,7 @@ esi_data:
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skill_id: 12092
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type_id: 11186
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velocity: 470
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last_updated: '2026-04-19T14:37:43.284027'
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last_updated: '2026-04-19T14:44:13.434760'
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source: eve-university
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source_stats:
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armorem: 50
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@@ -94,20 +94,16 @@ type_id: 11186
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validation_score: 1.0
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---
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Summary
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## Summary
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The Amarr fleet interceptor has an interesting set of bonuses being the only fleet interceptor with a bonus to tank. Though the Malediction's 4 low slots and resist bonus might suggest an armor plated fit, this is usually a bad idea since an interceptor's main strength is its speed. The resist bonus does however work well with an armor repairer in some circumstances.
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The Malediction has 4 low slots and 3 mid slots, allowing it to fit the standard fleet tackler complement of either two tackle modules or a warp disruptor and a medium shield extender in its mids. The Malediction has a slightly above-average powergrid, making fitting a MSE slightly easier. The Malediction's 4 low slots and slightly higher base speed than the Ares means the Malediction can support the best speed fit among the fleet interceptors.
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The Malediction's armor resist bonus means a small armor rep can give it a decent active armor tank and opens up options to use it as a brawling inty. The Malediction's four lows allow it to be speed and agility fit.
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Skills
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## Skills
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Further information about additional or recommended skills to pilot Malediction for a specific or its common role(s) can be written here.
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Tactics
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## Tactics
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No sub-article about Malediction roles or piloting tactics. You can write them here.
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Notes
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## Notes
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You can write additional notes for Malediction here.
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Patch History
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## Patch History
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