From 15b0c0768059d140500138d643b3a8abdd216517 Mon Sep 17 00:00:00 2001 From: b3nw Date: Tue, 21 Apr 2026 00:57:02 +0000 Subject: [PATCH] [AGENT] Update: ships/cruisers/tech-1/drekavac --- content/ships/cruisers/tech-1/drekavac.md | 165 ++++++++++++++++++++++ 1 file changed, 165 insertions(+) create mode 100644 content/ships/cruisers/tech-1/drekavac.md diff --git a/content/ships/cruisers/tech-1/drekavac.md b/content/ships/cruisers/tech-1/drekavac.md new file mode 100644 index 00000000..ce9a44ae --- /dev/null +++ b/content/ships/cruisers/tech-1/drekavac.md @@ -0,0 +1,165 @@ +--- +esi_data: + fitting_stats: + cpu_output: 410 + high_slots: 4 + low_slots: 7 + med_slots: 4 + powergrid_output: 1350 + rig_slots: 3 + group: Combat Battlecruiser + hull_stats: + hp_armor: 7450 + hp_shield: 1400 + hp_structure: 5200 + name: Drekavac + race: Unknown + skill_requirements: + - level: 1 + skill_id: 49743 + type_id: 49711 + velocity: 163 +faction: Triglavian Collective +faction_group: Pirate +image: /49711.png +last_updated: '2026-04-21T00:57:01.167081' +ship_class: Combat Battlecruiser +source: eve-university +source_stats: + armorem: 50 + armorexp: 20 + armorhp: 7450 + armorkin: 25 + armortherm: 35 + bandwidth: 50 Mbit/sec + bonuses: "Precursor Battlecruiser bonuses (per skill level):
10% bonus\ + \ to Heavy Entropic Disintegrator damage
4% bonus to all armor resistances
Role\ + \ Bonus:
\u2022 Can use one Command Burst module
50% bonus to Command\ + \ Burst area of effect
25% bonus to Heavy Entropic Disintegrator optimal range
50%\ + \ reduced Energy Neutralizer capacitor need
50% reduced Remote Armor Repairer\ + \ capacitor need
50% reduced Smart Bomb capacitor need
100% bonus to Remote\ + \ Armor Repairer range" + capacitor: 3,000 GJ + cargohold: "650 m\xB3" + class: Combat Battlecruiser + cpu: 410 + dronebay: "75 m\xB3" + externallinks: '' + extrahold: '' + extraholdtype: '' + faction: Triglavian Collective + forumlinks: '' + grouping: Precursor Battlecruisers + highlights1: Can use Command Burst module + highlights2: High amount of low slots + highlights3: '' + highlights4: '' + highs: 4 + hulltype: Drekavac Class + inertia: 0.74 + info: "A heavy, intermediate warship that appears to be the Collective's equivalent\ + \ of a combat battlecruiser, the Drekavac is another Triglavian design that has\ + \ proven adaptable to capsuleer technology, as with previously recovered examples\ + \ of ship architecture recovered from Abyssal Deadspace.

\n\nAs with other\ + \ frontline combat vessels of the Collective, the Drekavac is capable of mounting\ + \ Heavy Entropic Disintegrators and an array of support weapons such as energy\ + \ neutralizers and pulse weapons. The ship also makes use of drones and has a\ + \ long-range remote repair capability.

\n\n''Drekavac Subclade of Perun\ + \ Clade relinquished the adaptation schema of reverse-time accepted 243 tactical\ + \ troika classification cladeship into the proving grounds of Perun Clade on the\ + \ assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of\ + \ playful communion across repeated-time by tactical troika in sub-15, sub-21\ + \ and sub-27 exclaves of repeated conduit loop construct-303 is under now-time\ + \ pressure.'' \u2013 partial translation of data included recovered design schematics\ + \ of the Drekavac" + launchers: 0 + lows: 7 + mass: 10700000 + maxlockedtargets: 7 + maxvelocity: 163 + mediums: 4 + powergrid: 1350 + quote: Force detached is advanced-time mortification, joining insight and specificity + guarantees glorification. + quote_attribution: Pochven Broadcast, speaker identified as Simargl Perun + reqskills: '*{{RequiredSkill|Precursor Battlecruiser|I}} + + ** {{RequiredSkill|Precursor Cruiser|III}} + + *** {{RequiredSkill|Precursor Destroyer|III}} + + **** {{RequiredSkill|Precursor Frigate|III}} + + ***** {{RequiredSkill|Spaceship Command|I}} + + *** {{RequiredSkill|Spaceship Command|IV}} + + ** {{RequiredSkill|Spaceship Command|IV}}' + scanres: 210 mm + sensortype: RADAR + sensorvalue: 22 points + shieldem: 0 + shieldexp: 50 + shieldhp: 1400 + shieldkin: 40 + shieldtherm: 20 + shipid: 49711 + shipimg: Drekavac.jpg + shipname: Drekavac + sigradius: 255 m + structurehp: 5200 + targetrange: 70.00 km + tech: '' + totaltraintime: 2d 17h 41m + turrets: 1 + variations: '' + volume: 233000 + warpspeed: 3.5 AU/s + warptime: 10.98 s + wikireferences: '' +source_url: https://wiki.eveuniversity.org/Drekavac +tech_level: Tech 1 +title: Drekavac +type_id: 49711 +validation_score: 1.0 +--- + +Drekavac + +
+ +## Summary + +
+The Drekavac is the Triglavian Collective's Combat Battlecruiser from the Triglavian Collective. It is very heavily armored, but still surprisingly fast for its thickness. It features 3 Utility high slots, which alongside the Triglavian Collective's dizzying list of potential utilities (Neutralizers, Remote Armor Repairs, Smartbombs,) can also be used to fit Command Bursts to enhance fleetmates. + +The Drekavac is not as fast as the Vedmak, but it can still be fit for high-speed evasive combat. However, its highly resistant armor, shorter range, and lower speed make it prefer straight brawl fighting. However, in such fights, the Drekavac's greatest strength (the Entropic Disintegrator) also becomes its greatest weakness: the Disintegrator allows for extremely high single-target damage, however it takes time (two minutes) for the damage to ramp up to that point. And as such, Drekavacs can be greatly weakened or defeated by either repeatedly deactivating their weapons (even if only for a few seconds a time), or by using other weapons which deal their full damage immediately, rather than ramping up over time. + +Thanks to its high damage, high durability, and remote repair powers, Drekavacs can also be used for some forms of small-group PVE. This was very common during the various chapters of the Invasion, however it has become less common with the increasing price of the hulls. + +Like all Triglavian combat ships, the Drekavac uses the unique Entropic Disintegrator weapon, a single turret with high damage and tracking, whose damage increases the longer it remains focused on a single target. Maximum damage is reached after 30 shots, or about two minutes. However, if the Disintegrator stops firing for any reason (manual deactivation, target lock broken, capacitor depletion, target out of range), the damage bonus is reset. +
+ +## Skills + +
+Further information about additional or recommended skills to pilot Drekavac for a specific or its common role(s) can be written here. +
+ +## Tactics + +
+No sub-article about Drekavac roles or piloting tactics. You can write them here. +
+ +## Patch History + +
+ +
+ +## Notes + +
+Like all Tech 1 Triglavian subcapital ships, the Clade that designed the Drekavac, Perun, has their name engraved on the sides of the ship in Triglavian font (). +The Drekavac was a creature in Slavic mythology, literally translating to “the screamer” or “the screecher”. \ No newline at end of file