diff --git a/content/ships/gallente-federation/2/interceptors/taranis.md b/content/ships/gallente-federation/2/interceptors/taranis.md new file mode 100644 index 00000000..d285f67e --- /dev/null +++ b/content/ships/gallente-federation/2/interceptors/taranis.md @@ -0,0 +1,155 @@ +--- +esi_data: + fitting_stats: + cpu_output: 160 + high_slots: 4 + low_slots: 3 + med_slots: 3 + powergrid_output: 35 + rig_slots: 2 + group: Interceptor + hull_stats: + hp_armor: 425 + hp_shield: 275 + hp_structure: 675 + name: Taranis + race: Unknown + skill_requirements: + - level: 5 + skill_id: 3328 + - level: 1 + skill_id: 12092 + type_id: 11200 + velocity: 420 +image: /11200.png +last_updated: '2026-04-19T18:16:11.866757' +source: eve-university +source_stats: + armorem: 50 + armorexp: 10 + armorhp: 425 + armorkin: 45 + armortherm: 35 + bandwidth: 10 Mbit/sec + bonuses: 'Interceptors bonuses (per skill level):
15% reduction in Microwarpdrive + signature radius penalty
7.5% bonus to Small Hybrid Turret tracking speed
Gallente + Frigate bonuses (per skill level):
15% bonus to Small Hybrid Turret damage
Role + Bonus:
80% reduction in Propulsion Jamming systems activation cost
+ + 100% bonus to the benefits of overheating Afterburners and Microwarpdrives
+ + 60% bonus to warp speed and warp acceleration
' + capacitor: 355 GJ + cargohold: "92 m\xB3" + class: Interceptor + cpu: 160 + dronebay: "10 m\xB3" + externallinks: '' + faction: Gallente Federation + grouping: Interceptors + highlights1: Fast Target Locking Time + highs: 4 + hulltype: Atron Class + inertia: 3.25 + info: Interceptors utilize a combination of advanced alloys and electronics to reduce + their effective signature radius. This, along with superior maneuverability and + speed, makes them very hard to target and track, particularly for high caliber + turrets. + launchers: 0 + lows: 3 + mass: 1060000 + maxlockedtargets: 5 + maxvelocity: 420 + mediums: 3 + powergrid: 35 + quote: The key to a brief engagement is undeniable force. + quote_attribution: Joroutte Duvolle + reqskills: '*{{RequiredSkill|Gallente Frigate|V}} + + ** {{RequiredSkill|Spaceship Command|I}} + + * {{RequiredSkill|Interceptors|I}} + + ** {{RequiredSkill|Spaceship Command|III}} + + ** {{RequiredSkill|Evasive Maneuvering|V}} + + *** {{RequiredSkill|Navigation|II}}' + scanres: 880 mm + sensortype: Magnetometric + sensorvalue: 10 points + shieldem: 0 + shieldexp: 50 + shieldhp: 275 + shieldkin: 50 + shieldtherm: 20 + shipid: 11200 + shipimg: Taranis.jpg + shipname: Taranis + sigradius: 36 m + structurehp: 675 + targetrange: 22.50 km + tech: 2 + totaltraintime: 23d 22h 40m 30s + turrets: 3 + variations: '{{Ship|Ares}},{{Ship|Atron}}' + volume: 22500 + warpspeed: 5 AU/s + warptime: 4.78 s +source_url: https://wiki.eveuniversity.org/Taranis +title: Taranis +type_id: 11200 +validation_score: 1.0 +--- + +Taranis + +
+ +## Summary + +
+ + +The Taranis is a very popular combat interceptor. Its high structure HP means it gets a considerable amount of EHP just by fitting a Damage Control. It has 3 mid slots, so it can field a scram and web to prevent other interceptors from getting away. It has a 10m3 drone bay, unique among interceptors. Taranises are commonly fit with blasters, which along with T2 drones, gives them DPS far higher than other interceptors can manage. On the downside due to its mass it is the slowest and least agile interceptor. +## Skills +Required Skills + Gallente Frigate V + Spaceship Command III + Interceptors I + Evasive Maneuvering V + Navigation IIRecommended skills: (Medium) + + Interceptors IV***It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least 4*** + + Power Grid Management V + Capacitor Management IV (important for capacitor stability) + Capacitor Systems Operation V (important for capacitor stability) + Shield Operation III + Shield Management III + Shield Upgrades IV + + CPU Management IV + Propulsion Jamming III + Signature Analysis V + Long Range Targeting IV + + Mechanics IV + Hull Upgrades IV + Jury Rigging III + Astronautics Rigging III + Electronic Superiority Rigging III + + Navigation V + High Speed Maneuvering IV (important for capacitor stability) + Acceleration Control IV + Evasive Maneuvering V + Warp Drive Operation IV + + Thermodynamics IV (important for sustained overheating of MWD or Point) +## Tactics +No sub-article about Taranis roles or piloting tactics. You can write them here. +## Patch History + +## Notes +The Taranis is named after an ancient Celtic thunder god. \ No newline at end of file