From 1d08d27d58e38eb604248c598a032f82d55a43f3 Mon Sep 17 00:00:00 2001 From: b3nw Date: Tue, 21 Apr 2026 01:24:00 +0000 Subject: [PATCH] [AGENT] Update: ships/cruisers/tech-2/zealot --- content/ships/cruisers/tech-2/zealot.md | 154 ++++++++++++++++++++++++ 1 file changed, 154 insertions(+) create mode 100644 content/ships/cruisers/tech-2/zealot.md diff --git a/content/ships/cruisers/tech-2/zealot.md b/content/ships/cruisers/tech-2/zealot.md new file mode 100644 index 00000000..53cbc388 --- /dev/null +++ b/content/ships/cruisers/tech-2/zealot.md @@ -0,0 +1,154 @@ +--- +esi_data: + fitting_stats: + cpu_output: 340 + high_slots: 5 + low_slots: 7 + med_slots: 3 + powergrid_output: 1180 + rig_slots: 2 + group: Heavy Assault Cruiser + hull_stats: + hp_armor: 2250 + hp_shield: 980 + hp_structure: 1670 + name: Zealot + race: Unknown + skill_requirements: + - level: 5 + skill_id: 3335 + - level: 1 + skill_id: 16591 + type_id: 12003 + velocity: 210 +faction: Amarr Empire +faction_group: Empire +image: /12003.png +last_updated: '2026-04-21T01:23:59.311938' +ship_class: Heavy Assault Cruiser +source: eve-university +source_stats: + armorem: 50 + armorexp: 80 + armorhp: 2250 + armorkin: 62.5 + armortherm: 35 + bandwidth: 25 Mbit/sec + bonuses: "Heavy Assault Cruisers bonuses (per skill level):
\n10% bonus\ + \ to Medium Energy Turret optimal range
\n5% bonus to Medium Energy Turret\ + \ damage
\n'''Amarr Cruiser bonuses (per skill level):'''
\n10% reduction\ + \ in Medium Energy Turret activation cost
\n7.5% bonus to Medium Energy Turret\ + \ damage
\n'''Role Bonus:'''
\n50% reduction in Microwarpdrive signature\ + \ radius penalty
\n\u2022 Can fit Assault Damage Controls" + capacitor: 1,500 GJ + cargohold: "440 m\xB3" + class: Heavy Assault Cruiser + cpu: 340 + dronebay: "50 m\xB3" + externallinks: '' + faction: Amarr Empire + grouping: Heavy Assault Cruisers + highlights1: High Amount of Low Slots + highs: 5 + hulltype: Omen Class + inertia: 0.553 + info: "The Zealot is built almost exclusively as a laser platform, designed to wreak\ + \ as much havoc as its energy beams can be made to. As a vanguard vessel, its\ + \ thick armor and dazzling destructive power make it capable of cutting through\ + \ enemy fleets with striking ease. Zealots are currently being mass-produced by\ + \ Viziam for the Imperial Navy. \n\nDeveloper: Viziam\n\nFor their first production-ready\ + \ starship design, Viziam opted to focus on their core proficiencies - heavy armor\ + \ and highly optimized weaponry. The result is an extremely focused design that,\ + \ when used correctly, can go toe-to-toe with any contemporary cruiser design." + launchers: 0 + lows: 7 + mass: 12580000 + maxlockedtargets: 6 + maxvelocity: 210 + mediums: 3 + powergrid: 1180 + quote: Timid minds will not reclaim that which is rightfully ours. + quote_attribution: CEO Arer Bazargal + reqskills: '* {{RequiredSkill|Amarr Cruiser|V}} + + ** {{RequiredSkill|Spaceship Command|II}} + + ** {{RequiredSkill|Amarr Destroyer|III}} + + *** {{RequiredSkill|Amarr Frigate|III}} + + **** {{RequiredSkill|Spaceship Command|I}} + + * {{RequiredSkill|Heavy Assault Cruisers|I}} + + ** {{RequiredSkill|Energy Grid Upgrades|V}} + + *** {{RequiredSkill|Power Grid Management|II}} + + *** {{RequiredSkill|Science|I}} + + ** {{RequiredSkill|Weapon Upgrades|V}} + + *** {{RequiredSkill|Gunnery|II}} + + ** {{RequiredSkill|Spaceship Command|V}} + + ** {{RequiredSkill|Capacitor Management|IV}} + + *** {{RequiredSkill|Power Grid Management|III}}' + scanres: 306 mm + sensortype: RADAR + sensorvalue: 21 points + shieldem: 0 + shieldexp: 87.5 + shieldhp: 980 + shieldkin: 70 + shieldtherm: 20 + shipid: 12003 + shipimg: Zealot.jpg + shipname: Zealot + sigradius: 125 m + structurehp: 1670 + targetrange: 60 km + tech: 2 + totaltraintime: 63d 9h 37m 40s + turrets: 5 + variations: '{{Ship|Omen Navy Issue}},{{Ship|Omen}}' + volume: 118000 + warpspeed: 4.0 AU/s + warptime: 9.64 s +source_url: https://wiki.eveuniversity.org/Zealot +tech_level: Tech 2 +title: Zealot +type_id: 12003 +validation_score: 1.0 +--- + +Zealot + +
+ +## Summary + +
+The Zealot is known as a good all round HAC. Its optimal range bonus is easy to convert to a damage bonus due to the good optimal of lasers and instant crystal switching. The optimal range bonus is usually put to use with pulse lasers loaded with T2 Scorch ammunition to have good damage at a very respectable optimal range, but also makes it suitable for fitting as a sniper. With 7 low slots it is designed to be armor tanked, and can still fit several damage modules there as well. + +The Zealot is the most commonly used ship in the doctrine known as "Armor HACs", a fleet of low signature, afterburning, armor tanked ships with medium range guns. +
+ +## Skills + +
+Further information about additional or recommended skills to pilot Zealot for a specific or its common role(s) can be written here. +
+ +## Notes + +
+The Zealot follows the HAC model of having somewhat lower DPS and tank than a battlecruiser, but making up for it with greater range and speed. This results in a ship that can outrun anything it can't outgun. + +Generally, a Zealot can take on larger ships if flown correctly. Versus battleships and tier 3 battlecruisers with large guns, emphasise angular velocity by orbiting or manual piloting. +If you have an afterburner fitted then you are golden. When fighting a battlecruiser with medium weapons or cruiser, you most likely outrange and outspeed them, so kite and fight. If you have been flying Amarr exclusively up to this point, it might be a good idea to practice your kiting skills. + +Useful footage of experienced Zealot piloting can be seen on Eve is Easy - Armor Zealot (Solo) (December 2012). +## Patch history \ No newline at end of file