diff --git a/content/ships/other/tech-2/crane.md b/content/ships/other/tech-2/crane.md new file mode 100644 index 00000000..ef8da158 --- /dev/null +++ b/content/ships/other/tech-2/crane.md @@ -0,0 +1,135 @@ +--- +esi_data: + fitting_stats: + cpu_output: 285 + high_slots: 2 + low_slots: 2 + med_slots: 4 + powergrid_output: 125 + rig_slots: 2 + group: Blockade Runner + hull_stats: + hp_armor: 1000 + hp_shield: 2100 + hp_structure: 1900 + name: Crane + race: Unknown + skill_requirements: + - level: 5 + skill_id: 3342 + - level: 1 + skill_id: 19719 + type_id: 12729 + velocity: 160 +faction: Caldari State +faction_group: Empire +image: /12729.png +last_updated: '2026-04-21T00:54:31.033598' +ship_class: Blockade Runner +source: eve-university +source_stats: + armorem: 50 + armorexp: 10 + armorhp: 1000 + armorkin: 62.5 + armortherm: 86.25 + bandwidth: '' + bonuses: "Caldari Hauler bonuses (per skill level):
\n5% bonus to ship\ + \ cargo capacity
\n5% bonus to ship max velocity
\n'''Transport Ships bonuses\ + \ (per skill level):'''
\n5% bonus to warp speed and warp acceleration
\n\ + 20% reduction in Cloaking Devices CPU requirement
\n'''Role Bonus:'''
\n\ + \u2022 Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
\n\ + \u2022 Cloak reactivation delay reduced to 5 seconds
\n\u2022 Immune\ + \ to all Cargo Scanners
\n90% reduction to effective distance traveled for\ + \ jump fatigue
\n75% bonus to warp speed and warp acceleration" + capacitor: 1,300 GJ + cargohold: "4,300 m\xB3" + class: Blockade Runner + cpu: 285 + dronebay: '' + externallinks: '' + faction: Caldari State + grouping: Transport Ships + highlights1: Can Use Covert Ops Cloak + highs: 2 + hulltype: Badger Class + inertia: 0.51 + info: 'Developer: Kaalakiota

Blockade runner transports are the fastest type + of industrial available. Utilizing sturdy but lightweight construction materials + and sacrificing some cargo space, these haulers are able to reach speeds greater + than those of a cruiser while withstanding heavy fire - factors which make them + ideal for zipping through dangerous territories with valuable cargo.' + launchers: 1 + lows: 2 + mass: 11000000 + maxlockedtargets: 2 + maxvelocity: 160 + mediums: 4 + powergrid: 125 + quote: Sometimes discretion is the most honorable approach. + quote_attribution: CEO Haatakan Oiritsuu + reqskills: '* {{RequiredSkill|Caldari Hauler|V}} + + ** {{RequiredSkill|Spaceship Command|III}} + + * {{RequiredSkill|Transport Ships|I}} + + ** {{RequiredSkill|Spaceship Command|III}} + + ** {{RequiredSkill|Industry|V}}' + scanres: 225 mm + sensortype: Gravimetric + sensorvalue: 17 points + shieldem: 0 + shieldexp: 50 + shieldhp: 2100 + shieldkin: 70 + shieldtherm: 80 + shipid: 12729 + shipimg: Crane.jpg + shipname: Crane + sigradius: 115 m + structurehp: 1900 + targetrange: 45 km + tech: 2 + totaltraintime: 29d 20h 23m 20s + turrets: 0 + variations: '{{Ship|Badger}}' + volume: 195000 + warpspeed: 3.5 AU/s + warptime: 7.78 s +source_url: https://wiki.eveuniversity.org/Crane +tech_level: Tech 2 +title: Crane +type_id: 12729 +validation_score: 1.0 +--- + +Crane + +
+ +## Summary + +
+Very useful for hauling high-value items (such as implants or blueprints) into dangerous space, blockade runners are effectively industrial covops ships; difficult to catch except by warp bubbles. For this added speed and security they sacrifice durability and cargo space. +
+ +## Skills + +
+See Blockade Runner skills. +
+ +## Tactics + +
+ +No sub-article about Crane roles or piloting tactics. You can write them here. +
+ +## Notes + +
+You can write additional notes for Crane here. +## Patch History \ No newline at end of file