diff --git a/content/ships/minmatar-republic/f/cruisers/stabber-fleet-issue.md b/content/ships/minmatar-republic/f/cruisers/stabber-fleet-issue.md new file mode 100644 index 00000000..c96d8973 --- /dev/null +++ b/content/ships/minmatar-republic/f/cruisers/stabber-fleet-issue.md @@ -0,0 +1,124 @@ +--- +esi_data: + fitting_stats: + cpu_output: 310 + high_slots: 5 + low_slots: 6 + med_slots: 4 + powergrid_output: 950 + rig_slots: 3 + group: Cruiser + hull_stats: + hp_armor: 2700 + hp_shield: 2250 + hp_structure: 2250 + name: Stabber Fleet Issue + race: Unknown + skill_requirements: + - level: 2 + skill_id: 3333 + type_id: 17713 + velocity: 250 +image: /17713.png +last_updated: '2026-04-19T22:23:30.323952' +source: eve-university +source_stats: + armorem: 60 + armorexp: 10 + armorhp: 2700 + armorkin: 25 + armortherm: 35 + bandwidth: 40 Mbit/sec + bonuses: 'Minmatar Cruiser bonuses (per skill level):
+ + 7.5% bonus to Medium Projectile Turret rate of fire
+ + 10% bonus to Medium Projectile Turret tracking speed
+ + 5% bonus to Medium Projectile Turret Falloff' + capacitor: 1,275 GJ + cargohold: "450 m\xB3" + class: Cruiser + cpu: 310 + dronebay: "40 m\xB3" + externallinks: '' + extrahold: '' + extraholdtype: '' + faction: Minmatar Republic + grouping: Faction Cruisers + highlights1: '' + highlights2: '' + highlights3: '' + highlights4: '' + highs: 5 + hulltype: Stabber Class + inertia: 0.465 + info: Responding to voices stating that the Stabber needed an upgrade to be viable + as a fleet vessel of military standards, the Republic Fleet commissioned the creation + of the Fleet Issue Stabber; a slower, hardier version of the original that packs + quite a bit more firepower. Being as new as it is on the battlefield, the Fleet + Issue Stabber hasn't seen many large engagements yet, but its engineers as well + as Fleet command are very optimistic about its performance. + launchers: 3 + lows: 6 + mass: 10810000 + maxlockedtargets: 6 + maxvelocity: 250 + mediums: 4 + powergrid: 950 + quote: Break the chains, break the chain makers. + quote_attribution: Tribal Liberation Force chant + reqskills: '*{{RequiredSkill|Minmatar Cruiser|II}} + + ** {{RequiredSkill|Spaceship Command|II}} + + ** {{RequiredSkill|Minmatar Destroyer|III}} + + *** {{RequiredSkill|Minmatar Frigate|III}} + + **** {{RequiredSkill|Spaceship Command|I}}' + scanres: 305 mm + sensortype: LADAR + sensorvalue: 18 points + shieldem: 0 + shieldexp: 50 + shieldhp: 2250 + shieldkin: 40 + shieldtherm: 20 + shipid: 17713 + shipimg: Stabber Fleet Issue.jpg + shipname: Stabber Fleet Issue + sigradius: 100 m + structurehp: 2250 + targetrange: 40.00 km + tech: F + totaltraintime: 22h 29m 40s + turrets: 5 + variations: '{{Ship|Vagabond}},{{Ship|Stabber}}' + volume: 101000 + warpspeed: 4 AU/s + warptime: 6.97 s + wikireferences: '' +source_url: https://wiki.eveuniversity.org/Stabber Fleet Issue +title: Stabber Fleet Issue +type_id: 17713 +validation_score: 1.0 +--- + +Stabber Fleet Issue + +
+ +## Summary + +
+ + +Often shortened 'SFI', the Stabber Fleet Issue is a Stabber with a considerably increased tank and extra low slots. It has one fewer high slots but unlike the Stabber can use all of its highs for projectiles. Its tracking bonus makes it especially effective at tearing up frigates with autocannons. Popular SFI fits are a fast shield autocannon platform for destroying frigates and cruisers, or a heavy tackler for gangs with armor logistics. +## Skills +Further information about additional or recommended skills to pilot Stabber Fleet Issue for a specific or its common role(s) can be written here. +## Tactics +No sub-article about Stabber Fleet Issue roles or piloting tactics. You can write them here. +## Notes +You can write additional notes for Stabber Fleet Issue here. +## Patch History \ No newline at end of file