[AGENT] Update: ships/battlecruisers/faction/drake-navy-issue

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2026-04-20 03:23:01 +00:00
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esi_data:
fitting_stats:
cpu_output: 550
high_slots: 8
low_slots: 4
med_slots: 6
powergrid_output: 950
rig_slots: 3
group: Combat Battlecruiser
hull_stats:
hp_armor: 4875
hp_shield: 8250
hp_structure: 5625
name: Drake Navy Issue
race: Unknown
skill_requirements:
- level: 2
skill_id: 33096
type_id: 33153
velocity: 180
faction: Caldari State
faction_group: Empire
image: /33153.png
last_updated: '2026-04-20T03:23:00.545902'
ship_class: Battlecruiser
source: eve-university
source_stats:
armorem: 50
armorexp: 10
armorhp: 4875
armorkin: 25
armortherm: 45
bandwidth: 50 Mbit/sec
bonuses: "'''Caldari Battlecruiser skill bonus per level:'''<br>\n10% bonus to Heavy\
\ Missile and Heavy Assault Missile damage<br>\n5% bonus to Heavy Missile and\
\ Heavy Assault Missile explosion radius<br>\n'''Role Bonus:'''<br>\n\u2022&nbsp;Can\
\ use one Command Burst module<br>\n50% bonus to Command Burst area of effect\
\ range<br>\n25% bonus to Missile velocity<br>"
capacitor: 2,500 GJ
caption: Drake Navy Issue
cargohold: "450 m\xB3"
class: Battlecruiser
cpu: 550
dronebay: "75 m\xB3"
externallinks: ''
faction: Caldari State
forumlinks: ''
grouping: Faction Battlecruisers
highlights1: Command Bursts
highlights2: High Amount of High Slots
highlights3: ''
highlights4: ''
highs: 8
hulltype: Drake Class
inertia: 0.53
info: After the resounding success tied to the launch of the Drake-class Battlecruiser,
the Caldari Navy signed up a massive order to acquire a specific version for its
own arsenals. The outcome, the Drake Navy Issue, while sharing a similar look
with its step-father, serves a completely different purpose on the battlefield.
Being more mobile, able to project missiles more effectively at range, against
smaller targets and on a wider selection of damage types, this ship is ideal to
support small scale conflicts and raids.
launchers: 7
lows: 4
mass: 13500000
maxlockedtargets: 8
maxvelocity: 180
mediums: 6
powergrid: 950
quote: Rebellion is a sickness, and this is our cure.
quote_attribution: Executive General Heika Torigo
race: Caldari
reqskills: '* {{RequiredSkill|Caldari Battlecruiser|II}}
** {{RequiredSkill|Caldari Cruiser|III}}
*** {{RequiredSkill|Caldari Destroyer|III}}
**** {{RequiredSkill|Caldari Frigate|III}}
***** {{RequiredSkill|Spaceship Command|I}}
*** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Spaceship Command|III}}'
scanres: 195 mm
sensortype: Gravimetric
sensorvalue: 23 points
shieldem: 0
shieldexp: 50
shieldhp: 8250
shieldkin: 40
shieldtherm: 20
shipid: 33153
shipimg: Drake Navy Issue.jpg
shipname: Drake Navy Issue
sigradius: 295 m
structurehp: 5625
targetrange: 70 km
tech: F
totaltraintime: 1d 21h 14m
turrets: 0
variations: '{{Ship|Drake}}, {{Ship|Nighthawk}}, {{Ship|Alligator}}'
volume: 252000
warpspeed: 3.5 AU/s
warptime: 9.92 s
wikireferences: ''
source_url: https://wiki.eveuniversity.org/Drake Navy Issue
tech_level: Faction
title: Drake Navy Issue
type_id: 33153
validation_score: 1.0
---
<img src="/33153.png" alt="Drake Navy Issue" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
Introduced with the Odyssey expansion, the Drake Navy Issue (aka the DNI) is the faction version of the hugely popular Drake battlecruiser. It loses the Drake's resistance and kinetic damage bonuses in return for more raw shield hitpoints, one more launcher slots, and an explosion radius bonus which helps it to apply its damage.
The resistance bonus swap for greater shield size slightly favors the DNI and improves with skills, while the bonus to damage application helps the DNI squash smaller targets and the move away from being locked in to a kinetic damage bonus lets pilots use mission-specific missiles. The DNI also faster and more agile, due to its lighter weight.
In PvE, the DNI is a good choice for blasting rapidly through Level 3 missions.
In PvP, the DNI is mostly known as a ship used for brawling fleets in wormhole space. Wormhole mechanics favor heavy brawls, battlecruiser hulls have a good ratio of DPS potential to mass, and faction battlecruisers are less SP-intensive than command ships. The DNI's seven launchers and its application and range bonuses, mitigating the primary drawbacks of Heavy Assault Missiles, give it tremendous offensive power. Its large buffer tank is difficult to break without a similar composition or capital ships, particularly when backed by Tech 2 logistics ships, most typically the Basilisk.
<div style="display: flow-root;">
## Skills
</div>
As with any larger and more expensive ship, DNI pilots will want to have the relevant ship command skill at at least IV, together with strong general support skills and fitting skills.
Pilots should aim to have Tech 2 shield tank modules and should ensure they have respectable shield skills.
For PvE, typical Level 3 mission fits use Heavy Missiles; if you don't already have Tech 2 HMs, at least train Heavy Missiles to IV and use Arbalest (meta 4) launchers. If you plan on lots of L3s, and/or if you plan to step up to other ships which can use Heavy Missiles in PvE such as the Tengu, it is well worth the further training for Tech 2 launchers. Support skills from the missiles category have a big impact on the ship's performance and the DNI deserves to have them trained to at least IV.
For PvP, typical brawling fits use Heavy Assault Missiles. Having access to Tech 2 HAM launchers will be an immediate priority for PvP, as the extra edge provided by the specialization skill and (in some situations) Tech 2 ammunition can make a crucial difference.
<div style="display: flow-root;">
## Tactics
</div>
No sub-article about Drake Navy Issue roles or piloting tactics. You can write them here.
<div style="display: flow-root;">
## Notes
</div>
No notes for Drake Navy Issue.
## Patch History