From 2b5faf96a08430788c8de3847a16ec9d63266fc3 Mon Sep 17 00:00:00 2001 From: b3nw Date: Tue, 21 Apr 2026 00:48:15 +0000 Subject: [PATCH] [AGENT] Update: ships/frigates/tech-2/ares --- content/ships/frigates/tech-2/ares.md | 181 ++++++++++++++++++++++++++ 1 file changed, 181 insertions(+) create mode 100644 content/ships/frigates/tech-2/ares.md diff --git a/content/ships/frigates/tech-2/ares.md b/content/ships/frigates/tech-2/ares.md new file mode 100644 index 00000000..64c8714d --- /dev/null +++ b/content/ships/frigates/tech-2/ares.md @@ -0,0 +1,181 @@ +--- +esi_data: + fitting_stats: + cpu_output: 145 + high_slots: 3 + low_slots: 4 + med_slots: 3 + powergrid_output: 33 + rig_slots: 2 + group: Interceptor + hull_stats: + hp_armor: 400 + hp_shield: 300 + hp_structure: 625 + name: Ares + race: Unknown + skill_requirements: + - level: 5 + skill_id: 3328 + - level: 1 + skill_id: 12092 + type_id: 11202 + velocity: 425 +faction: Gallente Federation +faction_group: Empire +image: /11202.png +last_updated: '2026-04-21T00:48:14.161738' +ship_class: Interceptor +source: eve-university +source_stats: + armorem: 50 + armorexp: 10 + armorhp: 400 + armorkin: 45 + armortherm: 35 + bandwidth: '' + bonuses: 'Interceptors bonuses (per skill level):
+ + 15% reduction in Microwarpdrive signature radius penalty
+ + 5% bonus to Warp Scrambler and Warp Disruptor optimal range
+ + ''''''Gallente Frigate bonuses (per skill level):''''''
+ + 10% bonus to Small Hybrid Turret optimal range
+ + 10% bonus to Small Hybrid Turret tracking speed
+ + ''''''Role Bonus:''''''
+ + 80% reduction in Propulsion Jamming systems activation cost
+ + 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty + and scan resolution penalty
+ + 100% bonus to Interdiction Nullifier duration
+ + 60% bonus to warp speed and warp acceleration' + capacitor: 355 GJ + cargohold: "96 m\xB3" + class: Interceptor + cpu: 145 + dronebay: '' + externallinks: '' + faction: Gallente Federation + grouping: Interceptors + highlights1: Fast Target Locking Time + highs: 3 + hulltype: Atron Class + inertia: 3.45 + info: "Interceptors utilize a combination of advanced alloys and electronics to\ + \ reduce their effective signature radius. This, along with superior maneuverability\ + \ and speed, makes them very hard to target and track, particularly for high caliber\ + \ turrets. \n\nDeveloper: Roden Shipyards\n\nRoden Shipyards is the fastest growing\ + \ ship manufacturer in the Federation, thanks to an extremely aggressive R&D division\ + \ and extensive connections in government and military procurement communities.\ + \ Roden ships are distinguished by strong armor defenses and excellent electronic\ + \ capabilities. They also tend towards gunboats with exceptional range and tracking\ + \ systems, and less reliance on drones than the average Federation warship." + launchers: 1 + lows: 4 + mass: 950000 + maxlockedtargets: 5 + maxvelocity: 425 + mediums: 3 + powergrid: 33 + quote: Speed and power; you need the first to land a hit, and the second to make + it count. + quote_attribution: CEO Miloise Roden + reqskills: '*{{RequiredSkill|Gallente Frigate|V}} + + ** {{RequiredSkill|Spaceship Command|I}} + + * {{RequiredSkill|Interceptors|I}} + + ** {{RequiredSkill|Evasive Maneuvering|V}} + + *** {{RequiredSkill|Navigation|II}} + + ** {{RequiredSkill|Spaceship Command|III}}' + scanres: 955 mm + sensortype: Magnetometric + sensorvalue: 11 points + shieldem: 0 + shieldexp: 50 + shieldhp: 300 + shieldkin: 50 + shieldtherm: 20 + shipid: 11202 + shipimg: Ares.jpg + shipname: Ares + sigradius: 35 m + structurehp: 625 + targetrange: 30.5 km + tech: 2 + totaltraintime: 23d 22h 40m 30s + turrets: 3 + variations: '{{Ship|Taranis}}, {{Ship|Atron}}' + volume: 22500 + warpspeed: 5 AU/s + warptime: 4.54 s +source_url: https://wiki.eveuniversity.org/Ares +tech_level: Tech 2 +title: Ares +type_id: 11202 +validation_score: 1.0 +--- + +Ares + +
+ +## Summary + +
+The Ares previously held the title of Fastest Fleet Inty, but post-Rubicon this is no longer the case. The Ares shares a 4/3/3 slot layout with the Malediction, allowing it to fit a good speed fit, only slightly slower than the Malediction's. It still has 3 mids to fit two tackle modules or a tackle module and tank module for a fleet fit. + +The Ares is competent at its role but has no real distinguishing features. The Malediction is generally superior with the same slot layout, being slightly faster and having a more flexible weapon system. +
+ +## Skills + +
+Recommended skills: (Medium) + Interceptors IV *** It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least IV *** + + Power Grid Management V + Capacitor Management IV (important for capacitor stability) + Capacitor Systems Operation V (important for capacitor stability) + Thermodynamics IV (important for sustained overheating of MWD or Point) + + Shield Operation III + Shield Management III + Shield Upgrades IV + + CPU Management IV + Propulsion Jamming III + Signature Analysis V + + Long Range Targeting IV + + Mechanics IV + Hull Upgrades IV + + Jury Rigging III + Astronautics Rigging III + Electronic Superiority Rigging III + + Navigation V + High Speed Maneuvering IV (important for capacitor stability) + Acceleration Control IV + Warp Drive Operation IV +
+ +## TacticsNo sub-article about Ares roles or piloting tactics. You can write them here.## Notes + +
+In ancient Greek mythology, Ares was the primary god of war and bravery, though he was also associated with slaughter and bloodlust. + +In many languages Ares and Eris'' sound quite similar, and pilots should take care when reporting either ship over voice comms. +## Patch History \ No newline at end of file