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+---
+esi_data:
+ fitting_stats:
+ cpu_output: 405
+ high_slots: 5
+ low_slots: 6
+ med_slots: 4
+ powergrid_output: 1000
+ rig_slots: 2
+ group: Heavy Assault Cruiser
+ hull_stats:
+ hp_armor: 2300
+ hp_shield: 1580
+ hp_structure: 1400
+ name: Muninn
+ race: Unknown
+ skill_requirements:
+ - level: 5
+ skill_id: 3333
+ - level: 1
+ skill_id: 16591
+ type_id: 12015
+ velocity: 235
+faction: Minmatar Republic
+faction_group: Empire
+image: /12015.png
+last_updated: '2026-04-21T01:08:40.139075'
+ship_class: Heavy Assault Cruiser
+source: eve-university
+source_stats:
+ armorem: 90
+ armorexp: 10
+ armorhp: 2300
+ armorkin: 25
+ armortherm: 67.5
+ bandwidth: 25 Mbit/sec
+ bonuses: "'''Heavy Assault Cruisers bonuses (per skill level):'''
\n5% bonus\
+ \ to Heavy Missile and Heavy Assault Missile explosion velocity
\n5% bonus\
+ \ to Light Missile, Heavy Missile and Heavy Assault Missile launcher rate of fire
\n\
+ Minmatar Cruiser bonuses (per skill level):
\n5% bonus to Light Missile,\
+ \ Heavy Missile and Heavy Assault Missile damage
\n3% bonus to all shield and\
+ \ armor resistances
\n'''Role Bonus:'''
\n50% reduction in Microwarpdrive\
+ \ signature radius penalty
\n\u2022 Can fit Assault Damage Controls"
+ capacitor: 1,300 GJ
+ cargohold: "515 m\xB3"
+ class: Heavy Assault Cruiser
+ cpu: 405
+ dronebay: "25 m\xB3"
+ externallinks: ''
+ faction: Minmatar Republic
+ grouping: Heavy Assault Cruisers
+ highlights1: ''
+ highs: 5
+ hulltype: Rupture Class
+ inertia: 0.571
+ info: "Commissioned by the Republic Fleet to create a powerful assault vessel for\
+ \ the strengthening of the Matari tribes as well as a commercial platform for\
+ \ the Heavy Missiles and other weapons produced by the Fleet, Boundless Creation\
+ \ came up with the Muninn. Heavily armored, laden with missile hardpoints and\
+ \ sporting the latest in warhead optimization technology, this is the very definition\
+ \ of heavy assault. \n\nDeveloper: Boundless Creation\n\nBoundless Creation's\
+ \ ships are based on the Brutor tribe's philosophy of warfare: simply fit as much\
+ \ firepower onto your ship as is humanly possible. The Muninn is far from being\
+ \ an exception."
+ launchers: 5
+ lows: 6
+ mass: 11000000
+ maxlockedtargets: 6
+ maxvelocity: 235
+ mediums: 4
+ powergrid: 1000
+ quote: We remember the fire, let us show you how it burns.
+ quote_attribution: "Kam\xED D\xEDa"
+ reqskills: '* {{RequiredSkill|Minmatar Cruiser|V}}
+
+ ** {{RequiredSkill|Spaceship Command|II}}
+
+ ** {{RequiredSkill|Minmatar Destroyer|III}}
+
+ *** {{RequiredSkill|Minmatar Frigate|III}}
+
+ **** {{RequiredSkill|Spaceship Command|I}}
+
+ * {{RequiredSkill|Heavy Assault Cruisers|I}}
+
+ ** {{RequiredSkill|Energy Grid Upgrades|V}}
+
+ *** {{RequiredSkill|Power Grid Management|II}}
+
+ *** {{RequiredSkill|Science|I}}
+
+ ** {{RequiredSkill|Weapon Upgrades|V}}
+
+ *** {{RequiredSkill|Gunnery|II}}
+
+ ** {{RequiredSkill|Spaceship Command|V}}
+
+ ** {{RequiredSkill|Capacitor Management|IV}}
+
+ *** {{RequiredSkill|Power Grid Management|III}}'
+ scanres: 294 mm
+ sensortype: LADAR
+ sensorvalue: 21 points
+ shieldem: 75
+ shieldexp: 50
+ shieldhp: 1580
+ shieldkin: 40
+ shieldtherm: 60
+ shipid: 12015
+ shipimg: Muninn.jpg
+ shipname: Muninn
+ sigradius: 125 m
+ structurehp: 1400
+ targetrange: 55 km
+ tech: 2
+ totaltraintime: 63d 9h 37m 40s
+ turrets: 1
+ variations: '{{Ship|Rupture}}, {{Ship|Broadsword}}'
+ volume: 96000
+ warpspeed: 4.0 AU/s
+ warptime: 8.71 s
+source_url: https://wiki.eveuniversity.org/Muninn
+tech_level: Tech 2
+title: Muninn
+type_id: 12015
+validation_score: 1.0
+---
+
+
+
+