From 34676cfa279c089c5a6e4e00dde534966ac43798 Mon Sep 17 00:00:00 2001 From: b3nw Date: Sun, 19 Apr 2026 17:43:10 +0000 Subject: [PATCH] [AGENT] Update: ships/minmatar/frigates/burst --- content/ships/minmatar/frigates/burst.md | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/content/ships/minmatar/frigates/burst.md b/content/ships/minmatar/frigates/burst.md index 72d439b7..6886f8f1 100644 --- a/content/ships/minmatar/frigates/burst.md +++ b/content/ships/minmatar/frigates/burst.md @@ -19,7 +19,8 @@ esi_data: skill_id: 3329 type_id: 599 velocity: 415 -last_updated: '2026-04-19T14:50:40.761406' +image: /599.png +last_updated: '2026-04-19T17:43:09.266621' source: eve-university source_stats: armorem: 60 @@ -95,7 +96,15 @@ type_id: 599 validation_score: 1.0 --- +Burst + +
+ ## Summary + +
+ + The Burst is the Minmatar Logistics Frigate; Burst pilots repair their fleetmates’ ships during battle. The Burst is bonused for remote shield boosting, which matches the Minmatar racial focus on shield tanking. The ship’s bonuses to remote shield booster amount, activation, and range make the underwhelming base stats of small remote shield boosters practically useful. Flying the Burst is a great first step in learning about Logistics. Burst pilots often go on train into heavier Tech I logistics cruisers (such as the Minmatar Scythe), and then Tech II logistics ships (including the Scalpel and Scimitar). But the Burst is also effective all on its own, especially as a component of frigate or destroyer gangs, where speed is key. One defining challenge of flying Tech I logistics frigates in general, and the Burst in particular, is sustaining enough capacitor to run the ship. Remote repair modules are extremely cap-intensive, so the Burst is typically fit to boost available capacitor—with capacitor power relays in low slots, capacitor control circuit rigs, and, if necessary, “Enduring” remote shield boosters (which consume less cap). Training character skills that increase capacitor will also help. It might seem that fitting the Burst with an afterburner instead of a microwarpdrive (MWD) could spare some capacitor. But the Burst needs to keep up with its small-ship fleetmates in order to repair them, so it usually needs an MWD. Pilots fitting the Burst should use the in-game fitting simulation window, or an out-of-game tool like Pyfa, to match any fit to their specific skills and to gauge the ship’s cap stability. (This also means you may need to swap out modules on any pre-fit Burst hulls that you purchase on corp contracts, to make them work with your skills.)