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+---
+esi_data:
+ fitting_stats:
+ cpu_output: 300
+ high_slots: 4
+ low_slots: 5
+ med_slots: 4
+ powergrid_output: 700
+ rig_slots: 3
+ group: Cruiser
+ hull_stats:
+ hp_armor: 2000
+ hp_shield: 1100
+ hp_structure: 2000
+ name: Vexor
+ race: Unknown
+ skill_requirements:
+ - level: 1
+ skill_id: 3332
+ type_id: 626
+ velocity: 195
+image: /626.png
+last_updated: '2026-04-19T17:41:39.916611'
+source: eve-university
+source_stats:
+ armorem: 50
+ armorexp: 10
+ armorhp: 2000
+ armorkin: 35
+ armortherm: 35
+ bandwidth: 75
+ bonuses: 510
+ capacitor: 1450
+ cargohold: 480
+ class: Cruiser
+ cpu: 300
+ dronebay: 125
+ externallinks: ''
+ extrahold: ''
+ extraholdtype: ''
+ faction: Gallente Federation
+ forumlinks: ''
+ grouping: Standard Cruisers
+ highlights1: ''
+ highlights2: ''
+ highlights3: ''
+ highlights4: ''
+ highs: 4
+ hulltype: Vexor Class
+ inertia: 0.56
+ info: The Vexor is a strong combat ship that is also geared to operate in a variety
+ of other roles. The Vexor is especially useful for surveying in potentially hostile
+ sectors as it can stay on duty for a very long time before having to return to
+ base. Furthermore, it is well capable of defending itself against even concentrated
+ attacks.
+ launchers: 0
+ lows: 5
+ mass: 11100000
+ maxlockedtargets: 6
+ maxvelocity: 195
+ mediums: 4
+ powergrid: 700
+ quote: Drones don't replace pilots, they make them unstoppable.
+ quote_attribution: Roni Darieux
+ reqskills: '*{{RequiredSkill|Gallente Cruiser|I}}
+
+ ** {{RequiredSkill|Spaceship Command|II}}
+
+ ** {{RequiredSkill|Gallente Destroyer|III}}
+
+ *** {{RequiredSkill|Gallente Frigate|III}}
+
+ **** {{RequiredSkill|Spaceship Command|I}}'
+ scanres: 280
+ sensortype: Magnetometric
+ sensorvalue: 16
+ shieldem: 0
+ shieldexp: 50
+ shieldhp: 1100
+ shieldkin: 40
+ shieldtherm: 20
+ shipid: 626
+ shipimg: Vexor.jpg
+ shipname: Vexor
+ sigradius: 145
+ structurehp: 2000
+ targetrange: 52.5
+ tech: ''
+ totaltraintime: 191530
+ turrets: 4
+ variations: '{{Ship|Guardian-Vexor}},{{Ship|Ishtar}},{{Ship|Vexor Navy Issue}}'
+ volume: 115000
+ warpspeed: 4
+ warptime: 8.62
+ wikireferences: ''
+source_url: https://wiki.eveuniversity.org/Vexor
+title: Vexor
+type_id: 626
+validation_score: 1.0
+---
+
+
+
+
+
+## Summary
+
+
+
+
+The Vexor is a dedicated drone boat. It has 75mb of drone bandwidth, allowing it to field a mixed flight of medium and heavy drones at a time, and has the drone bay to carry a few replacements or an additional flight of light drones. This gives the Vexor great flexibility for long roams, where it can carry a full flight of medium and light damage drones, as well as a flight of light repair or EWAR drones to deploy as the situation dictates. While the Vexor has a bonus to hybrid guns, this can be ignored if desired due to a large amount of the Vexor's DPS coming from drones anyway, and Vexors with autocannons, nosferatu and/or neutralisers are common. With 4 mids and 5 lows Vexors are most often armor tanked.
+
+The Vexor is also a great ship to use for salvaging missions as they are completed. By using a Salvager, a Small Tractor Beam, a Drone Link Augmentor and a single Hybrid Turret (to draw aggro) in the high slots a moderately drone-skilled capsuleer can securely complete level 2 missions while salvaging. Salvaging level 2 missions is debatably profitable however the salvage/mission fit Vexor can complete level 2s in respectable time when compared to a straight mission fit Vexor.
+
+Among T1 cruisers the Vexor is a little more skill demanding than the Thorax. In particular, you should not get a Vexor unless you have at least Drones 4 and should make getting Drones 5 a high priority.
+## Skills
+ Drones V: You shouldn't get into the Vexor until you have this. You'll be killing your DPS and it is a lossmail waiting to happen.
+
+ Drone Interfacing III: (IV ideally) 10% increase in drone damage per level? What are you waiting for? Get this yesterday.
+
+ Drone Navigation III: to fit the Drone Navigation Computer (+25% drone speed) and provide an increase of 5% per level. Reduce the travel time of drones to your target.
+
+ Drone Sharpshooting III: (get IV ASAP) Increases optimal range of drones, they start shooting at your target sooner.
+
+ Light Drone Operation V and Medium Drone Operation V: Both give 5% increase to their drone type. Get them ASAP; they give you access to T2 Light and Medium Drones, respectively.
+
+ Drone Avionics III: Another very important skill. At V, your drones will have an engagement sphere of 45km. At III, you can fit the Drone Link Augmentor in a high slot, increasing drone control range +20km per module fit. This lets you engage kiters/snipers. Get it to V if you are a serious droneboater. For even more range (and access to E-War drones!), continue into Advanced Drone Avionics.
+
+ Heavy Drone Operation V: 5% increase to damage of Heavy drones. Very important when fighting big ships with T2 Heavy drones at Level V. Note your bandwidth can't support a full flight of 5.
+
+You should not neglect your Gunnery either. Combining both can make the Vexor have crazy amounts of dps for a ship its size.
+## Tactics
+PvP
+
+If you're coming from the Algos (and conventional MMO master/minion tactical thinking), you might think your drones must do the fighting for you, while you sit back and direct them like a conductor. The Vexor can make a useful contribution doing this, and in a solo situation against a kiting target you may be forced to do this.
+
+That said, the Vexor has a remarkably high potential damage output for a T1 cruiser, and to get that potential out of the Vexor you need to do the exact opposite. Closing in on the enemy, a fit with bonused blasters backed by good support and fitting skills can act as a sixth drone, melting opponents. Even with Meta 4 guns, mid-range drone skills and T1 drones, you could be pumping out over 450DPS in a buffer shield-tanked Vexor. Move into T2 drones and you start breaking 500+DPS.
+
+A fit with projectile turrets and an energy neutralizer can add significant turret DPS by closing range, and, with few other demands on its capacitor, can drain small- and medium-sized ships' energy. A single medium neut can cause serious problems to many frigates, potentially shutting down their tank and/or tackle and/or DPS.
+
+The PvP Vexor can mount a buffer shield tank, a buffer armor tank, or an active armor tank. The shield buffer Vexor is high on DPS, as damage-amplifying modules can be fitted in the abundant low slots, but light on EHP; expect to do a lot of damage, but not to stay on field very long once you are primaried. The armor buffer on a Vexor can achieve very impressive EHP for a T1 cruiser, second only to the Maller, and still deliver over 500DPS with good skills. An active armor tank with a cap booster and two armor repairers is possible, and can prove its worth in 1v1 or very-small-gang situations, but requires more pilot management and will struggle with the incoming DPS from anything larger than a very limited group of small enemies.
+
+All-in-all the Vexor is a classic "droneboat", and has a droneboat's strengths and weaknesses: powerful capacitor-independent DPS, tactical flexibility from multiple drone flights, and a variety of viable fittings, balanced by drone travel time, drone vulnerability, and the problem of preserving drone connections in fights which involve long strung-out ranges or frequent tactical warps.
+
+PvE
+
+In PvE, fitting two-three blasters and a drone link augmentor would do the job. The selectable damage types of drones gives the Vexor great flexibility in PvE.
+## Notes
+You can add notes here.
+## Patch History
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