From 3739e62238aa846926f931b89a332a505d69d3c3 Mon Sep 17 00:00:00 2001 From: b3nw Date: Sun, 19 Apr 2026 17:41:41 +0000 Subject: [PATCH] [AGENT] Update: ships/gallente/cruisers/vexor --- content/ships/gallente/cruisers/vexor.md | 150 +++++++++++++++++++++++ 1 file changed, 150 insertions(+) create mode 100644 content/ships/gallente/cruisers/vexor.md diff --git a/content/ships/gallente/cruisers/vexor.md b/content/ships/gallente/cruisers/vexor.md new file mode 100644 index 00000000..7dcf1a2a --- /dev/null +++ b/content/ships/gallente/cruisers/vexor.md @@ -0,0 +1,150 @@ +--- +esi_data: + fitting_stats: + cpu_output: 300 + high_slots: 4 + low_slots: 5 + med_slots: 4 + powergrid_output: 700 + rig_slots: 3 + group: Cruiser + hull_stats: + hp_armor: 2000 + hp_shield: 1100 + hp_structure: 2000 + name: Vexor + race: Unknown + skill_requirements: + - level: 1 + skill_id: 3332 + type_id: 626 + velocity: 195 +image: /626.png +last_updated: '2026-04-19T17:41:39.916611' +source: eve-university +source_stats: + armorem: 50 + armorexp: 10 + armorhp: 2000 + armorkin: 35 + armortherm: 35 + bandwidth: 75 + bonuses: 510 + capacitor: 1450 + cargohold: 480 + class: Cruiser + cpu: 300 + dronebay: 125 + externallinks: '' + extrahold: '' + extraholdtype: '' + faction: Gallente Federation + forumlinks: '' + grouping: Standard Cruisers + highlights1: '' + highlights2: '' + highlights3: '' + highlights4: '' + highs: 4 + hulltype: Vexor Class + inertia: 0.56 + info: The Vexor is a strong combat ship that is also geared to operate in a variety + of other roles. The Vexor is especially useful for surveying in potentially hostile + sectors as it can stay on duty for a very long time before having to return to + base. Furthermore, it is well capable of defending itself against even concentrated + attacks. + launchers: 0 + lows: 5 + mass: 11100000 + maxlockedtargets: 6 + maxvelocity: 195 + mediums: 4 + powergrid: 700 + quote: Drones don't replace pilots, they make them unstoppable. + quote_attribution: Roni Darieux + reqskills: '*{{RequiredSkill|Gallente Cruiser|I}} + + ** {{RequiredSkill|Spaceship Command|II}} + + ** {{RequiredSkill|Gallente Destroyer|III}} + + *** {{RequiredSkill|Gallente Frigate|III}} + + **** {{RequiredSkill|Spaceship Command|I}}' + scanres: 280 + sensortype: Magnetometric + sensorvalue: 16 + shieldem: 0 + shieldexp: 50 + shieldhp: 1100 + shieldkin: 40 + shieldtherm: 20 + shipid: 626 + shipimg: Vexor.jpg + shipname: Vexor + sigradius: 145 + structurehp: 2000 + targetrange: 52.5 + tech: '' + totaltraintime: 191530 + turrets: 4 + variations: '{{Ship|Guardian-Vexor}},{{Ship|Ishtar}},{{Ship|Vexor Navy Issue}}' + volume: 115000 + warpspeed: 4 + warptime: 8.62 + wikireferences: '' +source_url: https://wiki.eveuniversity.org/Vexor +title: Vexor +type_id: 626 +validation_score: 1.0 +--- + +Vexor + +
+ +## Summary + +
+ + +The Vexor is a dedicated drone boat. It has 75mb of drone bandwidth, allowing it to field a mixed flight of medium and heavy drones at a time, and has the drone bay to carry a few replacements or an additional flight of light drones. This gives the Vexor great flexibility for long roams, where it can carry a full flight of medium and light damage drones, as well as a flight of light repair or EWAR drones to deploy as the situation dictates. While the Vexor has a bonus to hybrid guns, this can be ignored if desired due to a large amount of the Vexor's DPS coming from drones anyway, and Vexors with autocannons, nosferatu and/or neutralisers are common. With 4 mids and 5 lows Vexors are most often armor tanked. + +The Vexor is also a great ship to use for salvaging missions as they are completed. By using a Salvager, a Small Tractor Beam, a Drone Link Augmentor and a single Hybrid Turret (to draw aggro) in the high slots a moderately drone-skilled capsuleer can securely complete level 2 missions while salvaging. Salvaging level 2 missions is debatably profitable however the salvage/mission fit Vexor can complete level 2s in respectable time when compared to a straight mission fit Vexor. + +Among T1 cruisers the Vexor is a little more skill demanding than the Thorax. In particular, you should not get a Vexor unless you have at least Drones 4 and should make getting Drones 5 a high priority. +## Skills + Drones V: You shouldn't get into the Vexor until you have this. You'll be killing your DPS and it is a lossmail waiting to happen. + + Drone Interfacing III: (IV ideally) 10% increase in drone damage per level? What are you waiting for? Get this yesterday. + + Drone Navigation III: to fit the Drone Navigation Computer (+25% drone speed) and provide an increase of 5% per level. Reduce the travel time of drones to your target. + + Drone Sharpshooting III: (get IV ASAP) Increases optimal range of drones, they start shooting at your target sooner. + + Light Drone Operation V and Medium Drone Operation V: Both give 5% increase to their drone type. Get them ASAP; they give you access to T2 Light and Medium Drones, respectively. + + Drone Avionics III: Another very important skill. At V, your drones will have an engagement sphere of 45km. At III, you can fit the Drone Link Augmentor in a high slot, increasing drone control range +20km per module fit. This lets you engage kiters/snipers. Get it to V if you are a serious droneboater. For even more range (and access to E-War drones!), continue into Advanced Drone Avionics. + + Heavy Drone Operation V: 5% increase to damage of Heavy drones. Very important when fighting big ships with T2 Heavy drones at Level V. Note your bandwidth can't support a full flight of 5. + +You should not neglect your Gunnery either. Combining both can make the Vexor have crazy amounts of dps for a ship its size. +## Tactics +PvP + +If you're coming from the Algos (and conventional MMO master/minion tactical thinking), you might think your drones must do the fighting for you, while you sit back and direct them like a conductor. The Vexor can make a useful contribution doing this, and in a solo situation against a kiting target you may be forced to do this. + +That said, the Vexor has a remarkably high potential damage output for a T1 cruiser, and to get that potential out of the Vexor you need to do the exact opposite. Closing in on the enemy, a fit with bonused blasters backed by good support and fitting skills can act as a sixth drone, melting opponents. Even with Meta 4 guns, mid-range drone skills and T1 drones, you could be pumping out over 450DPS in a buffer shield-tanked Vexor. Move into T2 drones and you start breaking 500+DPS. + +A fit with projectile turrets and an energy neutralizer can add significant turret DPS by closing range, and, with few other demands on its capacitor, can drain small- and medium-sized ships' energy. A single medium neut can cause serious problems to many frigates, potentially shutting down their tank and/or tackle and/or DPS. + +The PvP Vexor can mount a buffer shield tank, a buffer armor tank, or an active armor tank. The shield buffer Vexor is high on DPS, as damage-amplifying modules can be fitted in the abundant low slots, but light on EHP; expect to do a lot of damage, but not to stay on field very long once you are primaried. The armor buffer on a Vexor can achieve very impressive EHP for a T1 cruiser, second only to the Maller, and still deliver over 500DPS with good skills. An active armor tank with a cap booster and two armor repairers is possible, and can prove its worth in 1v1 or very-small-gang situations, but requires more pilot management and will struggle with the incoming DPS from anything larger than a very limited group of small enemies. + +All-in-all the Vexor is a classic "droneboat", and has a droneboat's strengths and weaknesses: powerful capacitor-independent DPS, tactical flexibility from multiple drone flights, and a variety of viable fittings, balanced by drone travel time, drone vulnerability, and the problem of preserving drone connections in fights which involve long strung-out ranges or frequent tactical warps. + +PvE + +In PvE, fitting two-three blasters and a drone link augmentor would do the job. The selectable damage types of drones gives the Vexor great flexibility in PvE. +## Notes +You can add notes here. +## Patch History \ No newline at end of file