[AGENT] Update: ships/heavy-assault-cruisers/tech-2/muninn

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2026-04-20 03:34:54 +00:00
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---
esi_data:
fitting_stats:
cpu_output: 405
high_slots: 5
low_slots: 6
med_slots: 4
powergrid_output: 1000
rig_slots: 2
group: Heavy Assault Cruiser
hull_stats:
hp_armor: 2300
hp_shield: 1580
hp_structure: 1400
name: Muninn
race: Unknown
skill_requirements:
- level: 5
skill_id: 3333
- level: 1
skill_id: 16591
type_id: 12015
velocity: 235
faction: Minmatar Republic
faction_group: Empire
image: /12015.png
last_updated: '2026-04-20T03:34:53.585055'
ship_class: Heavy Assault Cruiser
source: eve-university
source_stats:
armorem: 90
armorexp: 10
armorhp: 2300
armorkin: 25
armortherm: 67.5
bandwidth: 25 Mbit/sec
bonuses: "'''Heavy Assault Cruisers bonuses (per skill level):'''<br>\n5% bonus\
\ to Heavy Missile and Heavy Assault Missile explosion velocity<br>\n5% bonus\
\ to Light Missile, Heavy Missile and Heavy Assault Missile launcher rate of fire<br>\n\
<b>Minmatar Cruiser bonuses (per skill level):</b><br>\n5% bonus to Light Missile,\
\ Heavy Missile and Heavy Assault Missile damage<br>\n3% bonus to all shield and\
\ armor resistances<br>\n'''Role Bonus:'''<br>\n50% reduction in Microwarpdrive\
\ signature radius penalty<br>\n\u2022&nbsp;Can fit Assault Damage Controls"
capacitor: 1,300 GJ
cargohold: "515 m\xB3"
class: Heavy Assault Cruiser
cpu: 405
dronebay: "25 m\xB3"
externallinks: ''
faction: Minmatar Republic
grouping: Heavy Assault Cruisers
highlights1: ''
highs: 5
hulltype: Rupture Class
inertia: 0.571
info: "Commissioned by the Republic Fleet to create a powerful assault vessel for\
\ the strengthening of the Matari tribes as well as a commercial platform for\
\ the Heavy Missiles and other weapons produced by the Fleet, Boundless Creation\
\ came up with the Muninn. Heavily armored, laden with missile hardpoints and\
\ sporting the latest in warhead optimization technology, this is the very definition\
\ of heavy assault. \n\nDeveloper: Boundless Creation\n\nBoundless Creation's\
\ ships are based on the Brutor tribe's philosophy of warfare: simply fit as much\
\ firepower onto your ship as is humanly possible. The Muninn is far from being\
\ an exception."
launchers: 5
lows: 6
mass: 11000000
maxlockedtargets: 6
maxvelocity: 235
mediums: 4
powergrid: 1000
quote: We remember the fire, let us show you how it burns.
quote_attribution: "Kam\xED D\xEDa"
reqskills: '* {{RequiredSkill|Minmatar Cruiser|V}}
** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Minmatar Destroyer|III}}
*** {{RequiredSkill|Minmatar Frigate|III}}
**** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Heavy Assault Cruisers|I}}
** {{RequiredSkill|Energy Grid Upgrades|V}}
*** {{RequiredSkill|Power Grid Management|II}}
*** {{RequiredSkill|Science|I}}
** {{RequiredSkill|Weapon Upgrades|V}}
*** {{RequiredSkill|Gunnery|II}}
** {{RequiredSkill|Spaceship Command|V}}
** {{RequiredSkill|Capacitor Management|IV}}
*** {{RequiredSkill|Power Grid Management|III}}'
scanres: 294 mm
sensortype: LADAR
sensorvalue: 21 points
shieldem: 75
shieldexp: 50
shieldhp: 1580
shieldkin: 40
shieldtherm: 60
shipid: 12015
shipimg: Muninn.jpg
shipname: Muninn
sigradius: 125 m
structurehp: 1400
targetrange: 55 km
tech: 2
totaltraintime: 63d 9h 37m 40s
turrets: 1
variations: '{{Ship|Rupture}}, {{Ship|Broadsword}}'
volume: 96000
warpspeed: 4.0 AU/s
warptime: 8.71 s
source_url: https://wiki.eveuniversity.org/Muninn
tech_level: Tech 2
title: Muninn
type_id: 12015
validation_score: 1.0
---
<img src="/12015.png" alt="Muninn" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
Summary about .
<div style="display: flow-root;">
## Skills
</div>
As a mid-sized Tech 2 ship, the Muninn deserves strong support skills, demands strong fitting skills, and is almost always armed with Tech 2 weapons.
<div style="display: flow-root;">
## Tactics
</div>
No sub-article about roles or piloting tactics. You can write them here.
<div style="display: flow-root;">
## Notes
</div>
In Norse mythology, Muninn is one of Odin's ravens; the Huginn Combat Recon ship is named for the other raven.
Prior to the 2022 HAC rebalancing, the Muninn was once an extremely common fleet doctrine for nullsec alliances. Shield tanked and fitted with artillery, the doctrine was both fast and hard hitting; with the high artillery alpha strike being able to chew through thick logi reps, the Muninn gained a reputation for being one of the most widely used fleet doctrines. Many have called the Muninn oppressive or overpowered.
At the time of writing (November 2022), the Muninn's value as a medium-large fleet ship is uncertain, since missiles are less widely used at the large fleet scale. It is likely the Muninn may become a popular skirmish doctrine for smaller fleets or roaming gangs. The Sacrilege is the missile ship of choice for large-scale bloc warfare above the Muninn as the Sacrilege is both armor tanked and longer ranged than the Muninn. The Muninn is however now more popular than the Cerberus as a shield tanked missile ship for bloc warfare due to the Cerb's role being changed to an active shield tanked PvE and small gang PvP ship in the 2022 Uprising Patch. With the Muninn being changed from an artillery platform to a missile boat, the Tempest Fleet Issue has since taken the Muninn's place as the preeminent artillery platform in bloc warfare.
## Patch history