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+---
+esi_data:
+ fitting_stats:
+ cpu_output: 368
+ high_slots: 6
+ low_slots: 7
+ med_slots: 3
+ powergrid_output: 1265
+ rig_slots: 2
+ group: Heavy Interdiction Cruiser
+ hull_stats:
+ hp_armor: 2400
+ hp_shield: 1100
+ hp_structure: 1800
+ name: Devoter
+ race: Unknown
+ skill_requirements:
+ - level: 5
+ skill_id: 3335
+ - level: 1
+ skill_id: 28609
+ type_id: 12017
+ velocity: 215
+faction: Amarr Empire
+faction_group: Empire
+image: /12017.png
+last_updated: '2026-04-20T03:22:23.131909'
+ship_class: Heavy Interdiction Cruiser
+source: eve-university
+source_stats:
+ armorem: 50
+ armorexp: 80
+ armorhp: 2400
+ armorkin: 62.5
+ armortherm: 35
+ bandwidth: 25 Mbit/sec
+ bonuses: "Amarr Cruiser bonuses (per skill level):
10% reduction in Medium\
+ \ Energy Turret activation cost
5% bonus to Medium Energy Turret damage
Heavy\
+ \ Interdiction Cruisers bonuses (per skill level):
10% bonus to Medium\
+ \ Energy Turret optimal range
5% bonus to Warp Disruption Field Generator scramble\
+ \ range
Role Bonus:
\u2022 Can fit Warp Disruption Field Generator\
+ \ and Cynosural Field Generator modules
20% bonus to all armor resistances
"
+ capacitor: 1,625 GJ
+ cargohold: "375 m\xB3"
+ class: Heavy Interdiction Cruiser
+ cpu: 368
+ dronebay: "50 m\xB3"
+ externallinks: ''
+ faction: Amarr Empire
+ grouping: Heavy Interdiction Cruisers
+ highlights1: High Amount of Low Slots
+ highs: 6
+ hulltype: Maller Class
+ inertia: 0.51
+ info: 'Effectively combining the trapping power of interdictors with the defensive
+ capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable
+ addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers
+ are the only ships able to use the warp disruption field generator, a module which
+ creates a warp disruption field that moves with the origin ship wherever it goes.
Developer:
+ Viziam
Viziam ships are quite possibly the most durable ships money can
+ buy. Their armor is second to none and that, combined with superior shields, makes
+ them hard nuts to crack. Of course this does mean they are rather slow and possess
+ somewhat more limited weapons and electronics options.
'
+ launchers: 0
+ lows: 7
+ mass: 16200000
+ maxlockedtargets: 6
+ maxvelocity: 215
+ mediums: 3
+ powergrid: 1265
+ quote: The Lord watches over all travelers, for they too are subject to his will.
+ quote_attribution: Royal Heir Tunir Tash-Murkon
+ reqskills: '*{{RequiredSkill|Amarr Cruiser|V}}
+
+ ** {{RequiredSkill|Spaceship Command|II}}
+
+ ** {{RequiredSkill|Amarr Destroyer|III}}
+
+ *** {{RequiredSkill|Amarr Frigate|III}}
+
+ **** {{RequiredSkill|Spaceship Command|I}}
+
+ * {{RequiredSkill|Heavy Interdiction Cruisers|I}}
+
+ ** {{RequiredSkill|Propulsion Jamming|V}}
+
+ *** {{RequiredSkill|CPU Management|III}}
+
+ *** {{RequiredSkill|Navigation|II}}
+
+ ** {{RequiredSkill|Graviton Physics|IV}}
+
+ *** {{RequiredSkill|Science|V}}
+
+ *** {{RequiredSkill|Power Grid Management|V}}
+
+ ** {{RequiredSkill|Spaceship Command|V}}'
+ scanres: 250 mm
+ sensortype: RADAR
+ sensorvalue: 15 points
+ shieldem: 0
+ shieldexp: 87.5
+ shieldhp: 1100
+ shieldkin: 70
+ shieldtherm: 20
+ shipid: 12017
+ shipimg: Devoter.jpg
+ shipname: Devoter
+ sigradius: 140 m
+ structurehp: 1800
+ targetrange: 65.00 km
+ tech: 2
+ totaltraintime: 71d 9h 59m 40s
+ turrets: 5
+ variations: '{{Ship|Sacrilege}},{{Ship|Maller}}'
+ volume: 118000
+ warpspeed: 4.0 AU/s
+ warptime: 11.45 s
+source_url: https://wiki.eveuniversity.org/Devoter
+tech_level: Tech 2
+title: Devoter
+type_id: 12017
+validation_score: 1.0
+---
+
+
+
+