From 4f6168b42571db15c6db126be03bc7aa939a9d7d Mon Sep 17 00:00:00 2001 From: b3nw Date: Sun, 19 Apr 2026 17:46:56 +0000 Subject: [PATCH] [AGENT] Update: ships/amarr/destroyers/coercer --- content/ships/amarr/destroyers/coercer.md | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/content/ships/amarr/destroyers/coercer.md b/content/ships/amarr/destroyers/coercer.md index 214fd60b..7158437f 100644 --- a/content/ships/amarr/destroyers/coercer.md +++ b/content/ships/amarr/destroyers/coercer.md @@ -19,7 +19,8 @@ esi_data: skill_id: 33091 type_id: 16236 velocity: 255 -last_updated: '2026-04-19T14:50:55.799775' +image: /16236.png +last_updated: '2026-04-19T17:46:55.257434' source: eve-university source_stats: armorem: 50 @@ -92,7 +93,15 @@ type_id: 16236 validation_score: 1.0 --- +Coercer + +
+ ## Summary + +
+ + The Coercer is an Amarr T1 Destroyer. It uses lasers as its weapon system. With the Retribution patch, it gained a much needed 2nd mid slot and lost a low. The extra mid slot makes it better for kiting in solo/small gang PvP (before it could do it, but either someone needed to point the target, or they had to die before they realized they weren't pointed). The Coercer is great for applying ranged DPS in comparison to the other gun based destroyers, especially with T2 pulse. It can't do quite as much raw DPS as a Catalyst, for example, but it applies its damage at a much greater range. It doesn't have as high of alpha as a thrasher, but at the same range, it applies much higher DPS. ## Skills Being a Tech 1 destroyer and potentially a pilot's first step up from frigate hulls, the Coercer is quite forgiving. Basic fitting skills and support skills are desirable.