diff --git a/content/ships/amarr-empire/f/frigates/magnate-navy-issue.md b/content/ships/amarr-empire/f/frigates/magnate-navy-issue.md new file mode 100644 index 00000000..6e79bbc4 --- /dev/null +++ b/content/ships/amarr-empire/f/frigates/magnate-navy-issue.md @@ -0,0 +1,129 @@ +--- +esi_data: + fitting_stats: + cpu_output: 195 + high_slots: 3 + low_slots: 5 + med_slots: 3 + powergrid_output: 49 + rig_slots: 3 + group: Frigate + hull_stats: + hp_armor: 700 + hp_shield: 400 + hp_structure: 400 + name: Magnate Navy Issue + race: Unknown + skill_requirements: + - level: 2 + skill_id: 3331 + type_id: 72907 + velocity: 350 +image: /72907.png +last_updated: '2026-04-19T20:28:09.121133' +source: eve-university +source_stats: + armorem: 50 + armorexp: 20 + armorhp: 700 + armorkin: 25 + armortherm: 35 + bandwidth: '' + bonuses: '''''''Amarr Frigate bonuses (per skill level):''''''
+ + 7.5% bonus to Core and Combat Scanner Probe strength
+ + 20% bonus to Small Energy Turret damage

+ + ''''''Role Bonus:''''''
+ + 99% reduction in Scan Probe Launcher CPU requirement
+ + 5+ bonus to Relic and Data Analyzer virus strength' + capacitor: 500 GJ + cargohold: "400 m\xB3" + class: Frigate + cpu: 195 + dronebay: '' + externallinks: '' + extrahold: '' + extraholdtype: '' + faction: Amarr Empire + forumlinks: '' + grouping: Faction Frigates + highlights1: '' + highlights2: '' + highlights3: '' + highlights4: '' + highs: 3 + hulltype: Magnate Class + inertia: 3.8 + info: 'The Magnate''s history as a pet project of imperial engineers affected by + the fashions and foibles of Amarr nobles has been brought under control by a rejuvenated + Ministry of War and an Imperial Navy with very definite opinions as to the requirements + for a naval scout and exploration frigate. + + + To that end, dedicated processing capacity for scan probe launchers has been included + together with improved energy weapon systems. The Imperial Navy has no interest + in salvaging until it has swept the enemy from space and has happily sacrificed + specialized salvaging systems.' + launchers: 0 + lows: 5 + mass: 1072000 + maxlockedtargets: 4 + maxvelocity: 350 + mediums: 3 + powergrid: 49 + quote: Faith compels us not just to conquer the stars, but to understand them. + quote_attribution: Minister of Assessment Uadelah Hadizes + reqskills: '* {{RequiredSkill|Amarr Frigate|II}} + + ** {{RequiredSkill|Spaceship Command|I}}' + scanres: 445 mm + sensortype: Radar + sensorvalue: 11 points + shieldem: 0 + shieldexp: 50 + shieldhp: 400 + shieldkin: 40 + shieldtherm: 20 + shipid: 72907 + shipimg: Magnate Navy Issue.jpg + shipname: Magnate Navy Issue + sigradius: 39 m + structurehp: 400 + targetrange: 34 km + tech: F + totaltraintime: 1h 42m 40s + turrets: 2 + variations: '{{Ship|Magnate}}, {{Ship|Anathema}}, {{Ship|Gold Magnate}}, {{Ship|Silver + Magnate}}' + volume: 22100 + warpspeed: 5 AU/s + warptime: 5.65 s + wikireferences: '' +source_url: https://wiki.eveuniversity.org/Magnate Navy Issue +title: Magnate Navy Issue +type_id: 72907 +validation_score: 1.0 +--- + +Magnate Navy Issue + +
+ +## Summary + +
+ + +Summary about . +## Skills + Amarr Frigate to at least IV to take advantage of bonuses to Core and Combat Scanner Probe strength and Small Energy Turret damage per level of Amarr Frigate. + Hacking for Virus Coherency bonus. +## Tactics +No sub-article about roles or piloting tactics. You can write them here. +## Notes +You can add notes here. +## Patch History \ No newline at end of file