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+---
+esi_data:
+ fitting_stats:
+ cpu_output: 172
+ high_slots: 7
+ low_slots: 4
+ med_slots: 2
+ powergrid_output: 73
+ rig_slots: 3
+ group: Destroyer
+ hull_stats:
+ hp_armor: 1350
+ hp_shield: 1050
+ hp_structure: 1200
+ name: Coercer Navy Issue
+ race: Unknown
+ skill_requirements:
+ - level: 2
+ skill_id: 33091
+ type_id: 73789
+ velocity: 260
+faction: Amarr Empire
+faction_group: Empire
+image: /73789.png
+last_updated: '2026-04-20T03:19:59.283719'
+ship_class: Destroyer
+source: eve-university
+source_stats:
+ armorem: 50
+ armorexp: 20
+ armorhp: 1350
+ armorkin: 25
+ armortherm: 35
+ bandwidth: ''
+ bonuses: '''''''Amarr Destroyer bonuses (per skill level):''''''
+
+ 7.5% bonus to armor hitpoints
+
+ 7.5% bonus to Small Energy Turret damage
+
+ 10% reduction in Small Energy Turret and Energy Neutralizer activation cost
+
+ 10% bonus to Energy Neutralizer strength
+
+ ''''''Role Bonus:''''''
+
+ 50% bonus to Small Energy Turret optimal range and falloff'
+ capacitor: 700 GJ
+ cargohold: "375 m\xB3"
+ class: Destroyer
+ cpu: 172
+ dronebay: ''
+ externallinks: ''
+ extrahold: ''
+ extraholdtype: ''
+ faction: Amarr Empire
+ forumlinks: ''
+ grouping: Faction Destroyers
+ highlights1: High Amount of High Slots
+ highlights2: ''
+ highlights3: ''
+ highlights4: ''
+ highs: 7
+ hulltype: Coercer Class
+ inertia: 2.78
+ info: Imperial Navy ship design doctrine tends to return to the tried and tested
+ approach of heavy armor and high-efficiency energy weapons regardless of advances
+ in technology and experiments with tactics. The upgrade brief for the Coercer
+ Navy Issue certainly exemplified this tendency, notably calling for heavily upgraded
+ armor systems and significant improvements in the energy use and damage output
+ of its weapons. The Imperial Navy's continued fascination with energy neutralization
+ as a supplementary weapon system is the only deviation from the core emphasis
+ on fashioning a vessel as hard to crack and potently armed as possible.
+ launchers: 0
+ lows: 4
+ mass: 1650000
+ maxlockedtargets: 7
+ maxvelocity: 260
+ mediums: 2
+ powergrid: 73
+ quote: Put their weaknesses into the service of our strengths.
+ quote_attribution: Praeceptor Cephus Zafir
+ reqskills: '*{{RequiredSkill|Amarr Destroyer|II}}
+
+ ** {{RequiredSkill|Amarr Frigate|III}}
+
+ *** {{RequiredSkill|Spaceship Command|I}}'
+ scanres: 475 mm
+ sensortype: RADAR
+ sensorvalue: 11 points
+ shieldem: 0
+ shieldexp: 50
+ shieldhp: 1050
+ shieldkin: 40
+ shieldtherm: 20
+ shipid: 73789
+ shipimg: Coercer Navy Issue.jpg
+ shipname: Coercer Navy Issue
+ sigradius: 65 m
+ structurehp: 1200
+ targetrange: 34 km
+ tech: F
+ totaltraintime:
+ turrets: 6
+ variations: '{{Ship|Coercer}}, {{Ship|Heretic}}'
+ volume: 47000
+ warpspeed: 4.5 AU/s
+ warptime: 6.36 s
+ wikireferences: ''
+source_url: https://wiki.eveuniversity.org/Coercer Navy Issue
+tech_level: Faction
+title: Coercer Navy Issue
+type_id: 73789
+validation_score: 1.0
+---
+
+
+
+