From 67f160c1a407ac268b39c2b8bd8ae9927c3177ba Mon Sep 17 00:00:00 2001 From: b3nw Date: Sun, 19 Apr 2026 18:27:17 +0000 Subject: [PATCH] [AGENT] Update: ships/amarr-empire/unknown/destroyers/coercer --- .../unknown/destroyers/coercer.md | 113 ++++++++++++++++++ 1 file changed, 113 insertions(+) create mode 100644 content/ships/amarr-empire/unknown/destroyers/coercer.md diff --git a/content/ships/amarr-empire/unknown/destroyers/coercer.md b/content/ships/amarr-empire/unknown/destroyers/coercer.md new file mode 100644 index 00000000..e91d6a78 --- /dev/null +++ b/content/ships/amarr-empire/unknown/destroyers/coercer.md @@ -0,0 +1,113 @@ +--- +esi_data: + fitting_stats: + cpu_output: 168 + high_slots: 8 + low_slots: 3 + med_slots: 2 + powergrid_output: 85 + rig_slots: 3 + group: Destroyer + hull_stats: + hp_armor: 900 + hp_shield: 700 + hp_structure: 800 + name: Coercer + race: Unknown + skill_requirements: + - level: 1 + skill_id: 33091 + type_id: 16236 + velocity: 255 +image: /16236.png +last_updated: '2026-04-19T18:27:16.482673' +source: eve-university +source_stats: + armorem: 50 + armorexp: 20 + armorhp: 900 + armorkin: 25 + armortherm: 35 + bandwidth: '' + bonuses: Amarr Destroyer bonuses (per skill level):
10% bonus to Small + Energy Turret tracking speed
10% reduction in Small Energy Turret activation + cost
Role Bonus:
50% bonus to Small Energy Turret optimal range
+ capacitor: 700 GJ + cargohold: "375 m\xB3" + class: Destroyer + cpu: 168 + dronebay: '' + externallinks: '' + extrahold: '' + extraholdtype: '' + faction: Amarr Empire + forumlinks: '' + grouping: Standard Destroyers + highlights1: High Amount of High Slots + highlights2: '' + highlights3: '' + highlights4: '' + highs: 8 + hulltype: Coercer Class + inertia: 2.77 + info: Noticing the alarming increase in Minmatar frigate fleets, the Imperial Navy + made its plans for the Coercer, a vessel designed specifically to seek and destroy + the droves of fast-moving frigate rebels. + launchers: 0 + lows: 3 + mass: 1650000 + maxlockedtargets: 6 + maxvelocity: 255 + mediums: 2 + powergrid: 85 + quote: Faith is your fire and with it, burn away his evil. + quote_attribution: The Scriptures, Amarr Askura 10:3 + reqskills: '*{{RequiredSkill|Amarr Destroyer|I}} + + ** {{RequiredSkill|Amarr Frigate|III}} + + *** {{RequiredSkill|Spaceship Command|I}}' + scanres: 525 mm + sensortype: RADAR + sensorvalue: 10 points + shieldem: 0 + shieldexp: 50 + shieldhp: 700 + shieldkin: 40 + shieldtherm: 20 + shipid: 16236 + shipimg: Coercer.jpg + shipname: Coercer + sigradius: 62 m + structurehp: 800 + targetrange: 30.00 km + tech: '' + totaltraintime: 9h 18m 20s + turrets: 8 + variations: '{{Ship|Coercer Navy Issue}}, {{Ship|Heretic}}' + volume: 47000 + warpspeed: 4.5 AU/s + warptime: 6.34 s + wikireferences: '' +source_url: https://wiki.eveuniversity.org/Coercer +title: Coercer +type_id: 16236 +validation_score: 1.0 +--- + +Coercer + +
+ +## Summary + +
+ + +The Coercer is an Amarr T1 Destroyer. It uses lasers as its weapon system. With the Retribution patch, it gained a much needed 2nd mid slot and lost a low. The extra mid slot makes it better for kiting in solo/small gang PvP (before it could do it, but either someone needed to point the target, or they had to die before they realized they weren't pointed). The Coercer is great for applying ranged DPS in comparison to the other gun based destroyers, especially with T2 pulse. It can't do quite as much raw DPS as a Catalyst, for example, but it applies its damage at a much greater range. It doesn't have as high of alpha as a thrasher, but at the same range, it applies much higher DPS. +## Skills +Being a Tech 1 destroyer and potentially a pilot's first step up from frigate hulls, the Coercer is quite forgiving. Basic fitting skills and support skills are desirable. +## Tactics +No sub-article about Coercer roles or piloting tactics. You can write them here. +## Notes +You can add notes here. \ No newline at end of file