From 689795a10c3154fcc979998e836a3327aadf4364 Mon Sep 17 00:00:00 2001 From: b3nw Date: Tue, 21 Apr 2026 00:45:22 +0000 Subject: [PATCH] [AGENT] Update: ships/cruisers/tech-1/alligator --- content/ships/cruisers/tech-1/alligator.md | 169 +++++++++++++++++++++ 1 file changed, 169 insertions(+) create mode 100644 content/ships/cruisers/tech-1/alligator.md diff --git a/content/ships/cruisers/tech-1/alligator.md b/content/ships/cruisers/tech-1/alligator.md new file mode 100644 index 00000000..a4e90070 --- /dev/null +++ b/content/ships/cruisers/tech-1/alligator.md @@ -0,0 +1,169 @@ +--- +esi_data: + fitting_stats: + cpu_output: 500 + high_slots: 7 + low_slots: 4 + med_slots: 6 + powergrid_output: 830 + rig_slots: 3 + group: Combat Battlecruiser + hull_stats: + hp_armor: 4875 + hp_shield: 8250 + hp_structure: 5625 + name: Alligator + race: Unknown + skill_requirements: + - level: 2 + skill_id: 33096 + - level: 2 + skill_id: 33097 + type_id: 78366 + velocity: 160 +faction: Guristas +faction_group: Pirate +image: /78366.png +last_updated: '2026-04-21T00:45:21.516521' +ship_class: Combat Battlecruiser +source: eve-university +source_stats: + armorem: 50 + armorexp: 10 + armorhp: 4875 + armorkin: 25 + armortherm: 45 + bandwidth: 20 Mbit/sec + bonuses: "'''Caldari Battlecruiser bonuses (per skil level):'''
\n4% bonus to\ + \ all shield resistances
\n'''Gallente Battlecruiser bonuses (per skil level):'''
\n\ + 10% bonus to Kinetic and Thermal Heavy Missile and Heavy Assault Missile damage
\n\ + '''Role Bonus:'''
\n\u2022 Can use one Command Burst module
\n500%\ + \ bonus to Medium Combat Drone damage
\n250% bonus to Medium Combat Drone hitpoints
\n\ + 50% bonus to Command Burst area of effect range
\n12.5% bonus to Drone microwarp\ + \ velocity
" + capacitor: 2500 GJ + cargohold: 450 {{m3}} + class: Combat Battlecruiser + cpu: 500 + dronebay: 100{{m3}} + externallinks: '' + extrahold: '' + extraholdtype: '' + faction: Guristas + forumlinks: '' + grouping: Pirate Faction Battlecruisers + highlights1: Command Bursts + highlights2: High Amount of High Slots + highlights3: '' + highlights4: '' + highs: 7 + hulltype: Drake Class + inertia: 0.65 + info: "Overhauling the base Drake-class battlecruiser hull to make it their own,\ + \ the Guristas Pirates have substantially expanded the drone capacity of the new\ + \ Alligator-class design, and slightly improved missile systems and the propulsion\ + \ drives. Despite their efforts to improve the handling of the ship, this notoriously\ + \ sluggish hull's agility took a backseat to the need to pack in new drone stowage\ + \ and advanced combat drone management systems. \n\nWith the ability to field\ + \ a full rack of launchers, a flight of upgraded medium combat drones, and formidable\ + \ defensive shields, the Alligator meets the Guristas need for an assault ship\ + \ capable of taking on empire patrols and supporting raids against more targets\ + \ across New Eden." + launchers: 6 + lows: 4 + mass: 13500000 + maxlockedtargets: 8 + maxvelocity: 160 + mediums: 6 + powergrid: 830 + quote: Watch, wait, chomp. That's how an apex predator does it. + quote_attribution: Ohminen Sin + reqskills: '* {{RequiredSkill|Caldari Battlecruiser|II}} + + ** {{RequiredSkill|Caldari Cruiser|III}} + + *** {{RequiredSkill|Caldari Destroyer|III}} + + **** {{RequiredSkill|Caldari Frigate|III}} + + ***** {{RequiredSkill|Spaceship Command|I}} + + *** {{RequiredSkill|Spaceship Command|II}} + + ** {{RequiredSkill|Spaceship Command|III}} + + * {{RequiredSkill|Gallente Battlecruiser|II}} + + ** {{RequiredSkill|Gallente Cruiser|III}} + + *** {{RequiredSkill|Gallente Destroyer|III}} + + **** {{RequiredSkill|Gallente Frigate|III}} + + ***** {{RequiredSkill|Spaceship Command|I}} + + *** {{RequiredSkill|Spaceship Command|II}} + + ** {{RequiredSkill|Spaceship Command|III}}' + scanres: 205 mm + sensortype: Gravimetric + sensorvalue: 26 + shieldem: '' + shieldexp: 50 + shieldhp: 8250 + shieldkin: 40 + shieldtherm: 20 + shipid: 78366 + shipimg: '' + shipname: Alligator + sigradius: 310 {{m3}} + structurehp: 5625 + targetrange: 65 km + tech: '' + totaltraintime: '' + turrets: '' + variations: '{{Ship|Drake}}, {{Ship|Nighthawk}}, {{Ship|Drake Navy Issue}}' + volume: 2520003 + warpspeed: 3.5 AU/s + warptime: 12.16 s + wikireferences: '' +source_url: https://wiki.eveuniversity.org/Alligator +tech_level: Tech 1 +title: Alligator +type_id: 78366 +validation_score: 1.0 +--- + +Alligator + +
+ +## Summary + +
+The Alligator feels like an expensive straight upgrade for the Drake. While its missile DPS is almost the same, with the exception of the thermal damage bonus and decreased range, the game changer is drone DPS. As a result, the total DPS could be almost twice as much. + +Tank is somewhat the same as the Drake. The Alligator does have 50% more shield hit points, meaning a passive shield tank will be stronger, making it a boat that forgives many newbie mistakes. Yet that is still not enough to solo every L3 mission, as a few have rooms capable of breaking through the Alligator's shield. Yet for the missions that do not have those rooms, the Alligator's DPS makes mission running faster. + +For PvP the Alligator is an expensive clumsy Jack-of-all-trades, lacking DPS, range, or speed to perform any PvP role well. + +Blueprint copies for the Alligator can be purchased from insurgency LP stores in Zarzakh or the Gurista FOB. +
+ +## Skills + +
+Further information about additional or recommended skills to pilot for a specific or its common role(s) can be written here. +
+ +## Tactics + +
+No sub-article about roles or piloting tactics. You can write them here. +
+ +## Notes + +
+You can write additional notes for here. +## Patch Notes \ No newline at end of file