From 6f56b557dd361264678ff4e61b3a00a48d30ad06 Mon Sep 17 00:00:00 2001 From: b3nw Date: Sun, 19 Apr 2026 19:25:31 +0000 Subject: [PATCH] [AGENT] Update: ships/caldari-state/2/heavy-assault-cruisers/eagle --- .../2/heavy-assault-cruisers/eagle.md | 145 ++++++++++++++++++ 1 file changed, 145 insertions(+) create mode 100644 content/ships/caldari-state/2/heavy-assault-cruisers/eagle.md diff --git a/content/ships/caldari-state/2/heavy-assault-cruisers/eagle.md b/content/ships/caldari-state/2/heavy-assault-cruisers/eagle.md new file mode 100644 index 00000000..2e00df6d --- /dev/null +++ b/content/ships/caldari-state/2/heavy-assault-cruisers/eagle.md @@ -0,0 +1,145 @@ +--- +esi_data: + fitting_stats: + cpu_output: 440 + high_slots: 5 + low_slots: 4 + med_slots: 6 + powergrid_output: 950 + rig_slots: 2 + group: Heavy Assault Cruiser + hull_stats: + hp_armor: 1250 + hp_shield: 2500 + hp_structure: 1550 + name: Eagle + race: Unknown + skill_requirements: + - level: 5 + skill_id: 3334 + - level: 1 + skill_id: 16591 + type_id: 12011 + velocity: 160 +image: /12011.png +last_updated: '2026-04-19T19:25:29.760631' +source: eve-university +source_stats: + armorem: 50 + armorexp: 10 + armorhp: 1250 + armorkin: 62.5 + armortherm: 86.25 + bandwidth: 25 Mbit/sec + bonuses: "Heavy Assault Cruisers bonuses (per skill level):
\n5% bonus\ + \ to Medium Hybrid Turret tracking speed
\n5% bonus to Medium Hybrid Turret\ + \ damage
\n'''Caldari Cruiser bonuses (per skill level):'''
\n7.5% bonus\ + \ to Medium Hybrid Turret Optimal range
\n4% bonus to all shield resistances
\n\ + '''Role Bonus:'''
\n50% reduction in Microwarpdrive signature radius penalty
\n\ + \u2022 Can fit Assault Damage Controls" + capacitor: 1,350 GJ + cargohold: "550 m\xB3" + class: Heavy Assault Cruiser + cpu: 440 + dronebay: "25 m\xB3" + externallinks: '' + faction: Caldari State + grouping: Heavy Assault Cruisers + highs: 5 + hulltype: Moa Class + inertia: 0.576 + info: 'Built on the shoulders of the sturdy Moa and improving on its durability + and range, the Eagle is the next generation in Caldari gunboats. Able to fire + accurately and do tremendous damage at ranges considered extreme by any cruiser + pilot, this powerhouse will be the bane of anyone careless enough to think himself + out of its range. + + + + Developer: Ishukone + + + Caldari starship design is showing a growing trend towards armaments effective + at high ranges, and in this arena, as in others, Ishukone do not let themselves + get left behind; the Eagle was intended by them as a counter to the fearsome long-range + capabilities of Lai Dai''s Cerberus ship.' + launchers: 1 + lows: 4 + mass: 11720000 + maxlockedtargets: 8 + maxvelocity: 160 + mediums: 6 + powergrid: 950 + quote: Civility ends where optimal range begins. + quote_attribution: CEO Mens Reppola + reqskills: '* {{RequiredSkill|Caldari Cruiser|V}} + + ** {{RequiredSkill|Spaceship Command|II}} + + ** {{RequiredSkill|Caldari Destroyer|III}} + + *** {{RequiredSkill|Caldari Frigate|III}} + + **** {{RequiredSkill|Spaceship Command|I}} + + * {{RequiredSkill|Heavy Assault Cruisers|I}} + + ** {{RequiredSkill|Energy Grid Upgrades|V}} + + *** {{RequiredSkill|Power Grid Management|II}} + + *** {{RequiredSkill|Science|I}} + + ** {{RequiredSkill|Weapon Upgrades|V}} + + *** {{RequiredSkill|Gunnery|II}} + + ** {{RequiredSkill|Spaceship Command|V}} + + ** {{RequiredSkill|Capacitor Management|IV}} + + *** {{RequiredSkill|Power Grid Management|III}}' + scanres: 252 mm + sensortype: Gravimetric + sensorvalue: 25 points + shieldem: 0 + shieldexp: 50 + shieldhp: 2500 + shieldkin: 70 + shieldtherm: 80 + shipid: 12011 + shipimg: Eagle.jpg + shipname: Eagle + sigradius: 140 m + structurehp: 1550 + targetrange: 65 km + tech: 2 + totaltraintime: 63d 9h 37m 40s + turrets: 5 + variations: '{{Ship|Onyx}}, {{Ship|Gila}}, {{Ship|Moa}}' + volume: 101000 + warpspeed: 4.0 AU/s + warptime: 9.36 s +source_url: https://wiki.eveuniversity.org/Eagle +title: Eagle +type_id: 12011 +validation_score: 1.0 +--- + +Eagle + +
+ +## Summary + +
+ + +The big brother of the Harpy and more advanced cousin to the Ferox, the Eagle's optimal range bonus and tracking speed bonus allow it to hit target both near and far with either railguns or blasters. With the innate long range of railguns, the Eagle can attain range that even sniper battleships can be proud of, while sporting much higher tracking. Furthermore, its shield resist bonus and innate high resists to kinetic and thermal damage it both extremely resistant to hostile railgun fire and the most durable shield-tanked Heavy Assault Cruiser on the market. The Ferox used to be more popular than the Eagle due to its significantly lower cost, but with the Ferox's repeated nerfs, the Eagle is now more popular with all but the poorest alliances. In comparison to its direct competitor the Ferox, the Ferox is cheaper, requires less skill training, is slightly longer ranged, and deals 20% more damage; however the Eagle is faster, harder to hit, has better tracking, can use the powerful Assault Damage Control, and is correspondingly more durable (especially against railguns). Prior to the 2022 HAC rebalance, the Eagle mostly lived in the shadow of its faster, high alpha competitor the Muninn. But after the rebalance, the Eagle reigns supreme as the preeminent cruiser gunboat for bloc warfare. +## Skills +Further information about additional or recommended skills to pilot Eagle for a specific or its common role(s) can be written here. +## Tactics +No sub-article about Eagle roles or piloting tactics. You can write them here. +## Notes +You can write additional notes for Eagle here. +## Patch history \ No newline at end of file