[AGENT] Update: ships/caldari/frigates/merlin

This commit is contained in:
2026-04-19 15:48:04 +00:00
parent 4a6c57ff44
commit 772bcf8f01

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@@ -20,7 +20,7 @@ esi_data:
type_id: 603
velocity: 310
image: /603.png
last_updated: '2026-04-19T15:46:11.605611'
last_updated: '2026-04-19T15:48:03.403383'
source: eve-university
source_stats:
armorem: 50
@@ -93,15 +93,24 @@ type_id: 603
validation_score: 1.0
---
<div style="overflow: auto;">
<img src="/603.png" alt="Merlin" style="float: left; margin-right: 20px; margin-bottom: 10px; width: 300px;" />
## Summary
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![Merlin](/603.png =300x)
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The Merlin is a Caldari Combat Frigate. It is the slowest of all Tech I frigates, but also one of the toughest, in terms of both tank and damage output. As a result, the Merlin is a very popular damage dealer in small-ship fleet compositions. The ship can also be used as a “second tackle” frigate in mixed fleets, following up the initial tackler by applying a warp scrambler (“scram”) and stasis webifier (“web”) to targets. The Merlin is an outstanding PvE frigate for Level 1 missions and for the Sisters of EVE epic arc. Given its versatility, the Merlin is an excellent first ship for new Caldari pilots.
You may fit this ship to fulfill almost any need, whether it be a swift shield tanked tackler, a very tough shield tank, or an above-average damage dealer. The Merlin has a bonus to shield resistances, and so the ship is frequently fit with a buffer shield tank (including extenders and/or additional resistance modules). Maybe more than any other Tech I frigate, the Merlins buffer tank bonuses pair well with shield logistics fleetmates (like the Bantam). The Merlin is also typically fit with small blasters to take advantage of its bonuses to hybrid turret damage. In solo PvP, the Merlin is too slow to dictate range in most fights and is almost always fit with dual webs, though these may be paired with either blasters or railguns. New Caldari pilots interested in solo frigate PvP might also be interested in the Kestrel which similarly uses two webs to make up for speed but most commonly uses rockets. In fleet PvP the Merlin's speed matters less. It is fast enough to catch up or warp to the first tackler once they get scram.
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## Skills
Further information about additional or recommended skills to pilot Merlin for a specific or its common role(s) can be written here.
## Tactics