From 773433e0e7df10396b95f64e2aa08f48829faa36 Mon Sep 17 00:00:00 2001 From: b3nw Date: Mon, 20 Apr 2026 01:50:48 +0000 Subject: [PATCH] [AGENT] Update: ships/interceptors/tech-2/stiletto --- content/ships/interceptors/tech-2/stiletto.md | 156 ++++++++++++++++++ 1 file changed, 156 insertions(+) create mode 100644 content/ships/interceptors/tech-2/stiletto.md diff --git a/content/ships/interceptors/tech-2/stiletto.md b/content/ships/interceptors/tech-2/stiletto.md new file mode 100644 index 00000000..2cf1ec66 --- /dev/null +++ b/content/ships/interceptors/tech-2/stiletto.md @@ -0,0 +1,156 @@ +--- +esi_data: + fitting_stats: + cpu_output: 150 + high_slots: 3 + low_slots: 3 + med_slots: 4 + powergrid_output: 30 + rig_slots: 2 + group: Interceptor + hull_stats: + hp_armor: 400 + hp_shield: 400 + hp_structure: 500 + name: Stiletto + race: Unknown + skill_requirements: + - level: 5 + skill_id: 3329 + - level: 1 + skill_id: 12092 + type_id: 11198 + velocity: 435 +faction: Minmatar Republic +faction_group: Empire +image: /11198.png +last_updated: '2026-04-20T01:50:47.315997' +ship_class: Interceptor +source: eve-university +source_stats: + armorem: 70 + armorexp: 10 + armorhp: 400 + armorkin: 25 + armortherm: 35 + bandwidth: '' + bonuses: 'Interceptors bonuses (per skill level):
+ + 15% reduction in Microwarpdrive signature radius penalty
+ + 5% bonus to Warp Scrambler and Warp Disruptor optimal range
+ + ''''''Minmatar Frigate bonuses (per skill level):'''''' + +
5% bonus to Small Projectile Turret damage
+ + 7.5% bonus to Small Projectile Turret tracking speed
+ + ''''''Role Bonus:''''''
+ + 80% reduction in Propulsion Jamming systems activation cost
+ + 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty + and scan resolution penalty
+ + 100% bonus to Interdiction Nullifier duration
+ + 60% bonus to warp speed and warp acceleration' + capacitor: 250 GJ + cargohold: "92 m\xB3" + class: Interceptor + cpu: 150 + dronebay: '' + externallinks: '' + faction: Minmatar Republic + grouping: Interceptors + highlights1: Fast Target Locking Time + highs: 3 + hulltype: Slasher Class + inertia: 3.5 + info: Interceptors utilize a combination of advanced alloys and electronics to reduce + their effective signature radius. This, along with superior maneuverability and + speed, makes them very hard to target and track, particularly for high caliber + turrets. + launchers: 1 + lows: 3 + mass: 1010000 + maxlockedtargets: 5 + maxvelocity: 435 + mediums: 4 + powergrid: 30 + quote: No matter how far ahead they begin, we will always take the lead. + quote_attribution: Sebiestor Chief Acassa Midular + reqskills: '* {{RequiredSkill|Interceptors|I}} + + ** {{RequiredSkill|Evasive Maneuvering|V}} + + *** {{RequiredSkill|Navigation|II}} + + ** {{RequiredSkill|Spaceship Command|III}} + + * {{RequiredSkill|Minmatar Frigate|V}} + + ** {{RequiredSkill|Spaceship Command|I}}' + scanres: 970 mm + sensortype: LADAR + sensorvalue: 10 points + shieldem: 10 + shieldexp: 50 + shieldhp: 400 + shieldkin: 40 + shieldtherm: 20 + shipid: 11198 + shipimg: Stiletto.jpg + shipname: Stiletto + sigradius: 31 m + structurehp: 500 + targetrange: 29.5 km + tech: 2 + totaltraintime: 23d 22h 40m 30s + turrets: 2 + variations: '{{Ship|Slasher}}, {{Ship|Claw}}' + volume: 17400 + warpspeed: 5 AU/s + warptime: 4.9 s +source_url: https://wiki.eveuniversity.org/Stiletto +tech_level: Tech 2 +title: Stiletto +type_id: 11198 +validation_score: 1.0 +--- + +Stiletto + +
+ +## Summary + +
+The Stiletto is a popular interceptor: its 4 mid slots allow for more tackle/utility modules, and/or a basic shield buffer, leading many pilots to prefer it to the Malediction and Ares. It is strictly better than the Crow for the core roles filled by a fleet interceptor due to better speed, better agility, and faster lock time. +
+ +## Skills + +
+The Stiletto has tight fitting, so pilots will want high fitting skills, either IVs or Vs. Other core relevant skills include: + + Navigation IV/V Increases Speed by 5% per level very handy for catching another ship; short training time (about 4 days) and useful for any ship. + Signature Analysis IV/V Increases targeting speed by 5% (1x, and again about 4 days to V); helps pilots quickly lock and point a target trying to flee. + Propulsion Jamming II/III Reduces capacitor burden of running points, scrams, and webs; allows the T2 versions of these modules at II + Acceleration Control III/IV Boosts MWD/AB speed. + High Speed Maneuvering III/IV Allows T2 MWD at III and for each level decreases the cap burden of running the MWD by 5%. + Spaceship Command V 2% agility per level; short train, helps in flying any ship, and allows tighter turns, to keep Angular Velocity high. +
+ +## Tactics + +
+Most fleet interceptor tactics are fairly consistent across different hulls. Aspiring interceptor pilots should practice manual piloting at speed; YouTube has some good videos illustrating spiraling in safely to avoid gunfire, and keeping enemies at a set range while tackling them. +
+ +## Notes + +
+You can write additional notes for Stiletto here. +## Patch History \ No newline at end of file