[AGENT] Update: ships/frigates/tech-2/wolf

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2026-04-21 01:23:35 +00:00
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esi_data:
fitting_stats:
cpu_output: 135
high_slots: 5
low_slots: 5
med_slots: 2
powergrid_output: 48
rig_slots: 2
group: Assault Frigate
hull_stats:
hp_armor: 903
hp_shield: 422
hp_structure: 774
name: Wolf
race: Unknown
skill_requirements:
- level: 5
skill_id: 3329
- level: 1
skill_id: 12095
type_id: 11371
velocity: 375
faction: Minmatar Republic
faction_group: Empire
image: /11371.png
last_updated: '2026-04-21T01:23:34.200025'
ship_class: Assault Frigate
source: eve-university
source_stats:
armorem: 90
armorexp: 10
armorhp: 903
armorkin: 25
armortherm: 67.5
bandwidth: ''
bonuses: "<b>Minmatar Frigate bonuses (per skill level):</b><br>5% bonus to Small\
\ Projectile Turret damage<br>7.5% bonus to Small Projectile Turret tracking speed<br><b>Assault\
\ Frigates bonuses (per skill level):</b><br>10% bonus to Small Projectile Turret\
\ falloff<br>5% bonus to Small Projectile Turret damage<br><b>Role Bonus:</b><br>50%\
\ reduction in Microwarpdrive signature radius penalty<br>\u2022&nbsp;Can fit\
\ Assault Damage Controls<br>"
capacitor: 357.5 GJ
cargohold: "165 m\xB3"
class: Assault Frigate
cpu: 135
dronebay: ''
externallinks: ''
extrahold: ''
extraholdtype: ''
faction: Minmatar Republic
forumlinks: ''
grouping: Assault Frigates
highlights1: ''
highlights2: ''
highlights3: ''
highlights4: ''
highs: 5
hulltype: Rifter Class
inertia: 3.456
info: 'Named after a mythical beast renowned for its voraciousness, the Wolf is
one of the most potentially destructive frigates currently in existence. While
hardier than its brother the Jaguar it has less in the way of shield systems,
and the capabilities of its onboard computer leave something to be desired. Nevertheless,
the mere sight of a locked and loaded Wolf should be enough to make most pilots
turn tail and flee.<br><br>Developer: Boundless Creation<br><br>Boundless Creation''s
ships are based on the Brutor tribe''s philosophy of warfare: simply fit as much
firepower onto your ship as possible. Defense systems and electronics arrays
therefore take a back seat to sheer annihilative potential.'
launchers: 1
lows: 5
mass: 1178100
maxlockedtargets: 6
maxvelocity: 375
mediums: 2
powergrid: 48
quote: Dogs sniff, wolves hunt.
quote_attribution: From the Wisdoms of Elder Brute
reqskills: '*{{RequiredSkill|Minmatar Frigate|V}}
** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Assault Frigates|I}}
** {{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Power Grid Management|V}}
** {{RequiredSkill|Mechanics|V}}'
scanres: 700 mm
sensortype: LADAR
sensorvalue: 10 points
shieldem: 75
shieldexp: 50
shieldhp: 422
shieldkin: 40
shieldtherm: 60
shipid: 11371
shipimg: Wolf.jpg
shipname: Wolf
sigradius: 33 m
structurehp: 774
targetrange: 40.00 km
tech: 2
totaltraintime: 23d 21h 53m 20s
turrets: 4
variations: '{{Ship|Jaguar}},{{Ship|Rifter}}'
volume: 27289
warpspeed: 5.0 AU/s
warptime: 6.27 s
wikireferences: ''
source_url: https://wiki.eveuniversity.org/Wolf
tech_level: Tech 2
title: Wolf
type_id: 11371
validation_score: 1.0
---
<img src="/11371.png" alt="Wolf" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
With 5 high slots and 5 low slots, the Wolf is a brute of a damage-dealing frigate. Its 2 mid slots means it is not well suited to tackling, as it has very little space for tackle and utility modules. The same slot limitation hampers any really serious shield tanking, which requires mid slots. Consequently, when compared to its brother the Jaguar the Wolf has more firepower but less speed and less utility beyond its core purpose of dealing damage.
<div style="display: flow-root;">
## Skills
</div>
Like other Tech 2 ships, the Wolf has tight fitting requirements, which are eased by fitting skills, and also benefits from excellent support skills in general. As a turret-focused damage-dealer, the Wolf deserves Tech 2 small projectile turrets, and the best gunnery support skills you can supply.
<div style="display: flow-root;">
## Tactics
</div>
Within the broad activity of damage-dealing, the Wolf has many valid fits, from an armor-tanked autocannon brawler, through a balanced mid-range kiting autocannon fit, to a fast long-range kiting artillery fit. Most fits will mount an Assault Damage Control for brief bursts of near-immunity to damage; this can work especially well when supported by fast, agile frigate-sized armour logistics ships. Artillery fits fighting at long range can sometimes do without the ADC, if their primary defensive plan is to warp out.
<div style="display: flow-root;">
## Patch History
</div>
<div style="display: flow-root;">
## Notes
</div>
The February Assault Frigate balance update introduced a new module for HACs and AFs, the Assault Damage Controls, which can replace the Damage Control module for these ships