[AGENT] Update: ships/destroyers/tech-1/cormorant
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content/ships/destroyers/tech-1/cormorant.md
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content/ships/destroyers/tech-1/cormorant.md
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---
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esi_data:
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fitting_stats:
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cpu_output: 200
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high_slots: 8
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low_slots: 2
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med_slots: 3
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powergrid_output: 68
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rig_slots: 3
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group: Destroyer
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hull_stats:
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hp_armor: 700
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hp_shield: 900
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hp_structure: 700
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name: Cormorant
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race: Unknown
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skill_requirements:
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- level: 1
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skill_id: 33092
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type_id: 16238
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velocity: 250
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faction: Caldari State
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faction_group: Empire
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image: /16238.png
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last_updated: '2026-04-20T03:20:14.715565'
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ship_class: Destroyer
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source: eve-university
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source_stats:
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armorem: 50
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armorexp: 10
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armorhp: 700
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armorkin: 25
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armortherm: 45
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bandwidth: ''
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bonuses: <b>Caldari Destroyer bonuses (per skill level):</b><br>10% bonus to Small
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Hybrid Turret tracking speed<br>10% bonus to Small Hybrid Turret optimal range<br><b>Role
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Bonus:</b><br>50% bonus to Small Hybrid Turret optimal range<br>
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capacitor: 600 GJ
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cargohold: "425 m\xB3"
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class: Destroyer
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cpu: 200
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dronebay: ''
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externallinks: ''
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extrahold: ''
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extraholdtype: ''
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faction: Caldari State
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forumlinks: ''
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grouping: Standard Destroyers
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highlights1: High Amount of High Slots
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highlights2: ''
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highlights3: ''
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highlights4: ''
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highs: 8
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hulltype: Cormorant Class
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inertia: 2.78
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info: The Cormorant is the only State-produced space vessel whose design has come
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from a third party. Rumors abound, of course, but the designer's identity has
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remained a tightly-kept secret in the State's inner circle.
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launchers: 1
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lows: 2
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mass: 1700000
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maxlockedtargets: 7
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maxvelocity: 250
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mediums: 3
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powergrid: 68
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quote: The best demonstration of force is the application of destruction.
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quote_attribution: Anonymous
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reqskills: '*{{RequiredSkill|Caldari Destroyer|I}}
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** {{RequiredSkill|Caldari Frigate|III}}
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*** {{RequiredSkill|Spaceship Command|I}}'
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scanres: 475 mm
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sensortype: Gravimetric
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sensorvalue: 12 points
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shieldem: 0
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shieldexp: 50
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shieldhp: 900
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shieldkin: 40
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shieldtherm: 20
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shipid: 16238
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shipimg: Cormorant.jpg
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shipname: Cormorant
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sigradius: 65 m
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structurehp: 700
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targetrange: 36.00 km
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tech: ''
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totaltraintime: 9h 18m 20s
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turrets: 7
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variations: '{{Ship|Cormorant Navy Issue}}, {{Ship|Flycatcher}}'
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volume: 52000
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warpspeed: 4.5 AU/s
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warptime: 6.55 s
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wikireferences: ''
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source_url: https://wiki.eveuniversity.org/Cormorant
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tech_level: Tech 1
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title: Cormorant
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type_id: 16238
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validation_score: 1.0
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---
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<img src="/16238.png" alt="Cormorant" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
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<div style="display: flow-root;">
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## Summary
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</div>
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The Cormorant is a Caldari Tech 1 destroyer, designed to use hybrid turrets rather than the missiles favored by its sibling the Corax.
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The Cormorant's optimal range bonus synergizes particularly well with railguns, though it can also be effective with blasters.
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<div style="display: flow-root;">
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## Skills
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</div>
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As a Tech 1 destroyer, often a Caldari pilot's first step out of frigate hulls, the Cormorant is a forgiving ship. Basic fitting skills and support skills are desirable, and the gunnery support skill Sharpshooter especially helps railgun sniping.
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<div style="display: flow-root;">
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## Tactics
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</div>
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The Cormorant has many mid slots, which allows for a reasonable shield tank, within the limitations of destroyers' vulnerability to bigger ships.
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In PvP, the Cormorant has niche uses as a cheap, effective anti-frigate sniper; with Tech 2 railguns and Spike ammo, it can deal effective DPS at over 90 km. With blasters, it can manage quite high close-range DPS, backed up by tackle in its mid slots. It is, however, outshone in this regard by the Gallente Catalyst.
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In PvE the Cormorant can cope efficiently with Level 1 missions. Cruisers are desirable for Level 2 missions.
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<div style="display: flow-root;">
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## Notes
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</div>
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The cormorants are a family of species of coastal aquatic birds which hunt fish. In their fish diet, they are like the Osprey, though unlike ospreys they are not raptors.
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