From 7e562a58e9bcdfce4250c0210aeb82b7be2eec80 Mon Sep 17 00:00:00 2001 From: b3nw Date: Sun, 19 Apr 2026 17:38:52 +0000 Subject: [PATCH] [AGENT] Update: ships/gallente/frigates/imicus --- content/ships/gallente/frigates/imicus.md | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/content/ships/gallente/frigates/imicus.md b/content/ships/gallente/frigates/imicus.md index 7dcd0db6..b3a41bcf 100644 --- a/content/ships/gallente/frigates/imicus.md +++ b/content/ships/gallente/frigates/imicus.md @@ -19,7 +19,8 @@ esi_data: skill_id: 3328 type_id: 607 velocity: 330 -last_updated: '2026-04-19T14:51:48.052388' +image: /607.png +last_updated: '2026-04-19T17:38:51.082631' source: eve-university source_stats: armorem: 50 @@ -89,7 +90,15 @@ type_id: 607 validation_score: 1.0 --- +Imicus + +
+ ## Summary + +
+ + The Imicus is the Gallente Exploration Frigate. Like all Tech I exploration frigates, the Imicus receives skill-dependent bonuses to scanner probe strength. The Imicus excels at locating cosmic signatures in all security levels of space. The Imicus also receives a role bonus (independent of pilot skill level) to relic and data analyzer virus strength, which helps the Imicus pilot crack exploration sites. With these two bonuses, the Imicus is a strong starter frigate for Gallente pilots interested in Exploration. And while Imicus pilots eventually skill into Tech II Covert Ops exploration ships (like the Helios), there isn’t much exploration content that the Imicus can’t complete. The Imicus has four mid slots available for exploration and propulsion modules. Like any exploration frigate, the Imicus’ mids are usually fit with a microwarpdrive and a data and relic analyzer, which leaves one slot free for an additional assistance module—typically a Scan Rangefinding Array. (You might be tempted to put a shield extender here for defense, but a tackled explorer is a dead explorer, and shield extenders make you easier to tackle by increasing signature radius.) Low slots are best fit with inertial stabilizers and/or a warp stabilizer for faster escapes. Keep in mind that warp stabilizers reduce lock range and speed; having more than one makes locking exploration sites uncomfortably slow.