From 82f957b8968eac7d2671dde041395f980763c82f Mon Sep 17 00:00:00 2001 From: b3nw Date: Sun, 19 Apr 2026 17:43:23 +0000 Subject: [PATCH] [AGENT] Update: ships/gallente/combat-battlecruisers/myrmidon --- .../ships/gallente/combat-battlecruisers/myrmidon.md | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/content/ships/gallente/combat-battlecruisers/myrmidon.md b/content/ships/gallente/combat-battlecruisers/myrmidon.md index d54abb9e..51edaad0 100644 --- a/content/ships/gallente/combat-battlecruisers/myrmidon.md +++ b/content/ships/gallente/combat-battlecruisers/myrmidon.md @@ -19,7 +19,8 @@ esi_data: skill_id: 33097 type_id: 24700 velocity: 145 -last_updated: '2026-04-19T14:52:23.440742' +image: /24700.png +last_updated: '2026-04-19T17:43:21.814428' source: eve-university source_stats: armorem: 50 @@ -106,7 +107,15 @@ type_id: 24700 validation_score: 1.0 --- +Myrmidon + +
+ ## Summary + +
+ + The Myrmidon (or "Myrm") is a versatile drone-armed battlecruiser, with a strong bonus to drones and a bonus for armour repairers. To match the weapon range bonuses on other battlecruiser hulls, it has a drone speed bonus. With a relatively balanced 5/6 layout of mid and low slots and no need to rely on its high slots for primary damage, the Myrmidon can be fitted in a wide variety of ways. Compared to the Amarr Prophecy drone battlecruiser, the Myrmidon has more bandwidth but a smaller dronebay, which means that it can deal more raw damage, including more heavy drones in its mix if necessary, but has a little less tactical flexibility. The ship has five turret hardpoints and no missile hardpoints whatsoever; with no bonuses for any kind of mounted weapon, projectile turrets are sometimes preferred by high-SP pilots, as they use no capacitor and allow for damage type selection. The high slots can also be used for command bursts, or for capacitor warfare.