[AGENT] Update: ships/amarr/battleships/apocalypse

This commit is contained in:
2026-04-19 17:46:53 +00:00
parent e7b8a3cc23
commit 840ec1fe2d

View File

@@ -19,7 +19,8 @@ esi_data:
skill_id: 3339
type_id: 642
velocity: 113
last_updated: '2026-04-19T14:50:06.027489'
image: /642.png
last_updated: '2026-04-19T17:46:51.486554'
source: eve-university
source_stats:
armorem: 50
@@ -105,7 +106,15 @@ type_id: 642
validation_score: 1.0
---
<img src="/642.png" alt="Apocalypse" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
The Apocalypse (or "Apoc") is a Tech 1 Amarr battleship. It is the ultimate entry in the Amarr line of sniping laserboats after the Tormentor, Coercer, Omen, and Harbinger. It has bonuses to large energy turret optimal range and tracking speed. Together with the ability of energy turrets to switch crystals instantly, these bonuses make it perform well at different engagement ranges. Pulse laser Apocalypses with Tech 2 Scorch ammunition are able to deliver good damage at a decent distance. Apocalypses are also well suited to beam laser long-range fits.
The Apocalypse lacks the raw firepower or tank of the Abaddon, but with its better tracking it can fight well against signature-tanking cruisers that would normally be difficult for battleships to hit.