From 8469f3eab320d6d178b74b100a72b2861b3761cf Mon Sep 17 00:00:00 2001 From: b3nw Date: Tue, 21 Apr 2026 01:06:06 +0000 Subject: [PATCH] [AGENT] Update: ships/frigates/tech-2/malediction --- content/ships/frigates/tech-2/malediction.md | 153 +++++++++++++++++++ 1 file changed, 153 insertions(+) create mode 100644 content/ships/frigates/tech-2/malediction.md diff --git a/content/ships/frigates/tech-2/malediction.md b/content/ships/frigates/tech-2/malediction.md new file mode 100644 index 00000000..c175712e --- /dev/null +++ b/content/ships/frigates/tech-2/malediction.md @@ -0,0 +1,153 @@ +--- +esi_data: + fitting_stats: + cpu_output: 150 + high_slots: 3 + low_slots: 4 + med_slots: 3 + powergrid_output: 36 + rig_slots: 2 + group: Interceptor + hull_stats: + hp_armor: 550 + hp_shield: 325 + hp_structure: 425 + name: Malediction + race: Unknown + skill_requirements: + - level: 5 + skill_id: 3331 + - level: 1 + skill_id: 12092 + type_id: 11186 + velocity: 470 +faction: Amarr Empire +faction_group: Empire +image: /11186.png +last_updated: '2026-04-21T01:06:05.771252' +ship_class: Interceptor +source: eve-university +source_stats: + armorem: 50 + armorexp: 30 + armorhp: 550 + armorkin: 25 + armortherm: 35 + bandwidth: '' + bonuses: 'Amarr Frigate bonuses (per skill level):
+ + 5% bonus to Rocket Launcher rate of fire
+ + 4% bonus to all armor resistances
+ + ''''''Interceptors bonuses (per skill level):''''''
+ + 15% reduction in Microwarpdrive signature radius penalty
+ + 5% bonus to Warp Scrambler and Warp Disruptor optimal range
+ + ''''''Role Bonus:''''''
+ + 80% reduction in Propulsion Jamming systems activation cost
+ + 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty + and scan resolution penalty
+ + 100% bonus to Interdiction Nullifier duration
+ + 60% bonus to warp speed and warp acceleration' + capacitor: 355 GJ + cargohold: "98 m\xB3" + class: Interceptor + cpu: 150 + dronebay: '' + externallinks: '' + faction: Amarr Empire + grouping: Interceptors + highlights1: Fast Target Locking Time + highs: 3 + hulltype: Executioner Class + inertia: 3.05 + info: Interceptors utilize a combination of advanced alloys and electronics to reduce + their effective signature radius. This, along with superior maneuverability and + speed, makes them very hard to target and track, particularly for high caliber + turrets. + launchers: 3 + lows: 4 + mass: 1140000 + maxlockedtargets: 5 + maxvelocity: 470 + mediums: 3 + powergrid: 36 + quote: They think size is a strength, show them it is a curse. + quote_attribution: King Khanid II + reqskills: '* {{RequiredSkill|Interceptors|I}} + + ** {{RequiredSkill|Evasive Maneuvering|V}} + + *** {{RequiredSkill|Navigation|II}} + + ** {{RequiredSkill|Spaceship Command|III}} + + * {{RequiredSkill|Amarr Frigate|V}} + + ** {{RequiredSkill|Spaceship Command|I}}' + scanres: 900 mm + sensortype: RADAR + sensorvalue: 12 points + shieldem: 0 + shieldexp: 60 + shieldhp: 325 + shieldkin: 40 + shieldtherm: 20 + shipid: 11186 + shipimg: Malediction.jpg + shipname: Malediction + sigradius: 33 m + structurehp: 425 + targetrange: 31.5 km + tech: 2 + totaltraintime: 23d 22h 40m 30s + turrets: 3 + variations: '{{Ship|Executioner}}, {{Ship|Crusader}}' + volume: 28100 + warpspeed: 5 AU/s + warptime: 4.82 s +source_url: https://wiki.eveuniversity.org/Malediction +tech_level: Tech 2 +title: Malediction +type_id: 11186 +validation_score: 1.0 +--- + +Malediction + +
+ +## Summary + +
+The Amarr fleet interceptor has an interesting set of bonuses being the only fleet interceptor with a bonus to tank. Though the Malediction's 4 low slots and resist bonus might suggest an armor plated fit, this is usually a bad idea since an interceptor's main strength is its speed. The resist bonus does however work well with an armor repairer in some circumstances. + +The Malediction has 4 low slots and 3 mid slots, allowing it to fit the standard fleet tackler complement of either two tackle modules or a warp disruptor and a medium shield extender in its mids. The Malediction has a slightly above-average powergrid, making fitting a MSE slightly easier. The Malediction's 4 low slots and slightly higher base speed than the Ares means the Malediction can support the best speed fit among the fleet interceptors. + +The Malediction's armor resist bonus means a small armor rep can give it a decent active armor tank and opens up options to use it as a brawling inty. The Malediction's four lows allow it to be speed and agility fit. +
+ +## Skills + +
+Further information about additional or recommended skills to pilot Malediction for a specific or its common role(s) can be written here. +
+ +## Tactics + +
+No sub-article about Malediction roles or piloting tactics. You can write them here. +
+ +## Notes + +
+You can write additional notes for Malediction here. +## Patch History \ No newline at end of file