[AGENT] Update: ships/interceptors/faction/imp
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content/ships/interceptors/faction/imp.md
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content/ships/interceptors/faction/imp.md
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---
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esi_data:
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fitting_stats:
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cpu_output: 180
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high_slots: 3
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low_slots: 4
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med_slots: 4
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powergrid_output: 50
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rig_slots: 2
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group: Interceptor
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hull_stats:
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hp_armor: 500
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hp_shield: 1000
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hp_structure: 500
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name: Imp
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race: Unknown
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skill_requirements:
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- level: 5
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skill_id: 3331
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- level: 5
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skill_id: 3330
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- level: 1
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skill_id: 12092
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type_id: 35779
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velocity: 450
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faction: Sansha's Nation
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faction_group: Pirate
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image: /35779.png
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last_updated: '2026-04-20T03:28:43.044060'
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ship_class: Interceptor
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source: eve-university
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source_stats:
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armorem: 50
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armorexp: 10
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armorhp: 500
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armorkin: 25
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armortherm: 55
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bandwidth: ''
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bonuses: '<b>Interceptors bonuses (per skill level):</b><br>
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15% reduction in Microwarpdrive signature radius penalty<br>
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5% bonus to Warp Scrambler and Warp Disruptor optimal range<br><b>Caldari Frigate
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bonuses (per skill level):</b><br>
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20% bonus to Afterburner velocity bonus<br>
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<b>Amarr Frigate bonuses (per skill level):</b><br>
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7.5% bonus to Small Energy Turret tracking speed<br>
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<b>Role Bonus:</b><br>250% bonus to Small Energy Turret damage<br>
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80% reduction in Propulsion Jamming systems activation cost<br>
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80% reduction in Interdiction Nullifier reactivation delay and max lock range
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penalty<br>
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100% bonus to Interdiction Nullifier duration'
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capacitor: 450 GJ
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cargohold: "150 m\xB3"
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class: Interceptor
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cpu: 180
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dronebay: ''
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externallinks: ''
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faction: Sansha's Nation
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grouping: Special Edition Interceptors
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highlights1: Fast Target Locking Time
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highs: 3
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hulltype: Imp Class
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inertia: 3.3
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info: The Imp is an advanced Sansha's Nation Interceptor intended for use by forward
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parties of True Power's feared harvester squadrons. Able to penetrate even the
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most intense blockades, hunt down stragglers or simply hold ships while waiting
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for the main harvester force to arrive, the Imp is yet another case of Sansha's
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Nation technology improving on existing advanced hardware. Like most Sansha's
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Nation equipment, the few captured examples of the Imp have proven to be readily
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adaptable for capsuleer use.
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launchers: ''
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lows: 4
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mass: 900000
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maxlockedtargets: 6
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maxvelocity: 450
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mediums: 4
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powergrid: 50
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quote: Submission is the only path to survival.
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quote_attribution: Koratama Akkaga
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reqskills: '* {{RequiredSkill|Caldari Frigate|V}}
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** {{RequiredSkill|Spaceship Command|I}}
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* {{RequiredSkill|Interceptors|I}}
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** {{RequiredSkill|Evasive Maneuvering|V}}
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*** {{RequiredSkill|Navigation|II}}
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** {{RequiredSkill|Spaceship Command|III}}
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* {{RequiredSkill|Amarr Frigate|V}}
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** {{RequiredSkill|Spaceship Command|I}}'
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rigs_count: 2
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scanres: 800 mm
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sensortype: Radar
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sensorvalue: 15 points
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shieldem: 0
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shieldexp: 50
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shieldhp: 1000
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shieldkin: 40
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shieldtherm: 30
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shipid: 35779
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shipimg: Imp.jpg
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shipname: Imp
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sigradius: 35 m
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structurehp: 500
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targetrange: 40 km
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tech: F
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totaltraintime: 17h 55m 0s
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turrets: 2
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volume: 28600
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warpspeed: 8 AU/s
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warptime: 4.1 s
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source_url: https://wiki.eveuniversity.org/Imp
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tech_level: Faction
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title: Imp
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type_id: 35779
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validation_score: 1.0
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---
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<img src="/35779.png" alt="Imp" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
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<div style="display: flow-root;">
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## Summary
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</div>
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The Imp was a prize for the top four teams of Alliance Tournament XIII.
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<div style="display: flow-root;">
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## Skills
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</div>
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Further information about additional or recommended skills to pilot Imp for a specific or its common role(s) can be written here.
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<div style="display: flow-root;">
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## Tactics
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</div>
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No sub-article about Imp roles or piloting tactics. You can write them here.
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<div style="display: flow-root;">
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## Notes
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</div>
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You can write additional notes for Imp here.
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