diff --git a/content/ships/amarr/interceptors/malediction.md b/content/ships/amarr/interceptors/malediction.md
index e50b7d1e..b7bb34a7 100644
--- a/content/ships/amarr/interceptors/malediction.md
+++ b/content/ships/amarr/interceptors/malediction.md
@@ -21,7 +21,8 @@ esi_data:
skill_id: 12092
type_id: 11186
velocity: 470
-last_updated: '2026-04-19T14:52:05.335776'
+image: /11186.png
+last_updated: '2026-04-19T17:41:49.021086'
source: eve-university
source_stats:
armorem: 50
@@ -94,7 +95,15 @@ type_id: 11186
validation_score: 1.0
---
+
+
+
+
## Summary
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The Amarr fleet interceptor has an interesting set of bonuses being the only fleet interceptor with a bonus to tank. Though the Malediction's 4 low slots and resist bonus might suggest an armor plated fit, this is usually a bad idea since an interceptor's main strength is its speed. The resist bonus does however work well with an armor repairer in some circumstances.
The Malediction has 4 low slots and 3 mid slots, allowing it to fit the standard fleet tackler complement of either two tackle modules or a warp disruptor and a medium shield extender in its mids. The Malediction has a slightly above-average powergrid, making fitting a MSE slightly easier. The Malediction's 4 low slots and slightly higher base speed than the Ares means the Malediction can support the best speed fit among the fleet interceptors.