diff --git a/content/ships/amarr/interceptors/malediction.md b/content/ships/amarr/interceptors/malediction.md index e50b7d1e..b7bb34a7 100644 --- a/content/ships/amarr/interceptors/malediction.md +++ b/content/ships/amarr/interceptors/malediction.md @@ -21,7 +21,8 @@ esi_data: skill_id: 12092 type_id: 11186 velocity: 470 -last_updated: '2026-04-19T14:52:05.335776' +image: /11186.png +last_updated: '2026-04-19T17:41:49.021086' source: eve-university source_stats: armorem: 50 @@ -94,7 +95,15 @@ type_id: 11186 validation_score: 1.0 --- +Malediction + +
+ ## Summary + +
+ + The Amarr fleet interceptor has an interesting set of bonuses being the only fleet interceptor with a bonus to tank. Though the Malediction's 4 low slots and resist bonus might suggest an armor plated fit, this is usually a bad idea since an interceptor's main strength is its speed. The resist bonus does however work well with an armor repairer in some circumstances. The Malediction has 4 low slots and 3 mid slots, allowing it to fit the standard fleet tackler complement of either two tackle modules or a warp disruptor and a medium shield extender in its mids. The Malediction has a slightly above-average powergrid, making fitting a MSE slightly easier. The Malediction's 4 low slots and slightly higher base speed than the Ares means the Malediction can support the best speed fit among the fleet interceptors.