[AGENT] Update: ships/amarr-empire/2/interceptors/malediction
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content/ships/amarr-empire/2/interceptors/malediction.md
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content/ships/amarr-empire/2/interceptors/malediction.md
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---
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esi_data:
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fitting_stats:
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cpu_output: 150
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high_slots: 3
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low_slots: 4
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med_slots: 3
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powergrid_output: 36
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rig_slots: 2
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group: Interceptor
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hull_stats:
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hp_armor: 550
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hp_shield: 325
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hp_structure: 425
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name: Malediction
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race: Unknown
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skill_requirements:
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- level: 5
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skill_id: 3331
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- level: 1
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skill_id: 12092
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type_id: 11186
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velocity: 470
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image: /11186.png
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last_updated: '2026-04-19T17:59:43.626965'
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source: eve-university
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source_stats:
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armorem: 50
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armorexp: 30
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armorhp: 550
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armorkin: 25
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armortherm: 35
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bandwidth: ''
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bonuses: '<b>Amarr Frigate bonuses (per skill level):</b><br>
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5% bonus to Rocket Launcher rate of fire<br>
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4% bonus to all armor resistances<br>
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''''''Interceptors bonuses (per skill level):''''''<br>
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15% reduction in Microwarpdrive signature radius penalty<br>
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5% bonus to Warp Scrambler and Warp Disruptor optimal range<br>
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''''''Role Bonus:''''''<br>
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80% reduction in Propulsion Jamming systems activation cost<br>
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80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty
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and scan resolution penalty<br>
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100% bonus to Interdiction Nullifier duration<br>
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60% bonus to warp speed and warp acceleration'
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capacitor: 355 GJ
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cargohold: "98 m\xB3"
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class: Interceptor
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cpu: 150
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dronebay: ''
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externallinks: ''
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faction: Amarr Empire
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grouping: Interceptors
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highlights1: Fast Target Locking Time
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highs: 3
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hulltype: Executioner Class
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inertia: 3.05
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info: Interceptors utilize a combination of advanced alloys and electronics to reduce
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their effective signature radius. This, along with superior maneuverability and
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speed, makes them very hard to target and track, particularly for high caliber
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turrets.
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launchers: 3
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lows: 4
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mass: 1140000
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maxlockedtargets: 5
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maxvelocity: 470
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mediums: 3
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powergrid: 36
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quote: They think size is a strength, show them it is a curse.
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quote_attribution: King Khanid II
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reqskills: '* {{RequiredSkill|Interceptors|I}}
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** {{RequiredSkill|Evasive Maneuvering|V}}
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*** {{RequiredSkill|Navigation|II}}
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** {{RequiredSkill|Spaceship Command|III}}
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* {{RequiredSkill|Amarr Frigate|V}}
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** {{RequiredSkill|Spaceship Command|I}}'
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scanres: 900 mm
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sensortype: RADAR
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sensorvalue: 12 points
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shieldem: 0
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shieldexp: 60
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shieldhp: 325
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shieldkin: 40
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shieldtherm: 20
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shipid: 11186
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shipimg: Malediction.jpg
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shipname: Malediction
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sigradius: 33 m
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structurehp: 425
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targetrange: 31.5 km
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tech: 2
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totaltraintime: 23d 22h 40m 30s
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turrets: 3
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variations: '{{Ship|Executioner}}, {{Ship|Crusader}}'
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volume: 28100
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warpspeed: 5 AU/s
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warptime: 4.82 s
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source_url: https://wiki.eveuniversity.org/Malediction
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title: Malediction
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type_id: 11186
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validation_score: 1.0
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---
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<img src="/11186.png" alt="Malediction" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
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<div style="display: flow-root;">
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## Summary
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</div>
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The Amarr fleet interceptor has an interesting set of bonuses being the only fleet interceptor with a bonus to tank. Though the Malediction's 4 low slots and resist bonus might suggest an armor plated fit, this is usually a bad idea since an interceptor's main strength is its speed. The resist bonus does however work well with an armor repairer in some circumstances.
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The Malediction has 4 low slots and 3 mid slots, allowing it to fit the standard fleet tackler complement of either two tackle modules or a warp disruptor and a medium shield extender in its mids. The Malediction has a slightly above-average powergrid, making fitting a MSE slightly easier. The Malediction's 4 low slots and slightly higher base speed than the Ares means the Malediction can support the best speed fit among the fleet interceptors.
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The Malediction's armor resist bonus means a small armor rep can give it a decent active armor tank and opens up options to use it as a brawling inty. The Malediction's four lows allow it to be speed and agility fit.
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## Skills
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Further information about additional or recommended skills to pilot Malediction for a specific or its common role(s) can be written here.
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## Tactics
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No sub-article about Malediction roles or piloting tactics. You can write them here.
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## Notes
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You can write additional notes for Malediction here.
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## Patch History
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18
content/ships/minmatar-republic/2.md
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18
content/ships/minmatar-republic/2.md
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---
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is_meta: true
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last_updated: '2026-04-19T17:59:32.252350'
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nav_order: 0
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source: generator
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title: Ships Minmatar republic 2
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---
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# Ships Minmatar republic 2
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## Summary
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Landing page for Ships Minmatar republic 2. Browse sub-categories and related pages.
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## Sub-Categories
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Browse the organizational hierarchy below:
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- [Interceptors](/ships/minmatar-republic/2/interceptors)
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@@ -1,6 +1,6 @@
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---
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is_meta: true
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last_updated: '2026-04-19T17:57:32.175819'
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last_updated: '2026-04-19T17:59:32.252265'
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nav_order: 0
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source: generator
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title: Ships Minmatar republic Tech 1
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@@ -12,5 +12,7 @@ title: Ships Minmatar republic Tech 1
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Landing page for Ships Minmatar republic Tech 1. Browse sub-categories and related pages.
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## Sub-Categories
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Browse the organizational hierarchy below:
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- [Frigates](/ships/minmatar-republic/tech-1/frigates)
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@@ -1,6 +1,6 @@
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---
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is_meta: true
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last_updated: '2026-04-19T17:57:32.175882'
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last_updated: '2026-04-19T17:59:32.252310'
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nav_order: 0
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source: generator
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title: Ships Minmatar republic Tech 1 Frigates
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@@ -11,5 +11,7 @@ title: Ships Minmatar republic Tech 1 Frigates
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## Summary
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Landing page for Ships Minmatar republic Tech 1 Frigates. Browse sub-categories and related pages.
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## Pages
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## Content Pages
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Direct access to specific entries in this category:
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- [Slasher](/ships/minmatar-republic/tech-1/frigates/slasher)
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