[AGENT] Update: ships/cruisers/tech-1/vexor
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content/ships/cruisers/tech-1/vexor.md
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content/ships/cruisers/tech-1/vexor.md
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---
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esi_data:
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fitting_stats:
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cpu_output: 300
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high_slots: 4
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low_slots: 5
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med_slots: 4
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powergrid_output: 700
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rig_slots: 3
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group: Cruiser
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hull_stats:
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hp_armor: 2000
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hp_shield: 1100
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hp_structure: 2000
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name: Vexor
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race: Unknown
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skill_requirements:
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- level: 1
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skill_id: 3332
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type_id: 626
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velocity: 195
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faction: Gallente Federation
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faction_group: Empire
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image: /626.png
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last_updated: '2026-04-20T03:49:11.094566'
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ship_class: Cruiser
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source: eve-university
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source_stats:
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armorem: 50
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armorexp: 10
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armorhp: 2000
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armorkin: 35
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armortherm: 35
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bandwidth: 75 Mbit/sec
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bonuses: <b>Gallente Cruiser bonuses (per skill level):</b><br>5% bonus to Medium
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Hybrid Turret damage<br>10% bonus to Drone hitpoints, damage and mining yield<br>
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capacitor: 1,450 GJ
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cargohold: "480 m\xB3"
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class: Cruiser
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cpu: 300
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dronebay: "125 m\xB3"
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externallinks: ''
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extrahold: ''
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extraholdtype: ''
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faction: Gallente Federation
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forumlinks: ''
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grouping: Standard Cruisers
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highlights1: ''
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highlights2: ''
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highlights3: ''
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highlights4: ''
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highs: 4
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hulltype: Vexor Class
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inertia: 0.56
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info: The Vexor is a strong combat ship that is also geared to operate in a variety
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of other roles. The Vexor is especially useful for surveying in potentially hostile
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sectors as it can stay on duty for a very long time before having to return to
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base. Furthermore, it is well capable of defending itself against even concentrated
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attacks.
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launchers: 0
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lows: 5
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mass: 11100000
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maxlockedtargets: 6
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maxvelocity: 195
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mediums: 4
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powergrid: 700
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quote: Drones don't replace pilots, they make them unstoppable.
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quote_attribution: Roni Darieux
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reqskills: '*{{RequiredSkill|Gallente Cruiser|I}}
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** {{RequiredSkill|Spaceship Command|II}}
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** {{RequiredSkill|Gallente Destroyer|III}}
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*** {{RequiredSkill|Gallente Frigate|III}}
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**** {{RequiredSkill|Spaceship Command|I}}'
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scanres: 280 mm
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sensortype: Magnetometric
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sensorvalue: 16 points
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shieldem: 0
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shieldexp: 50
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shieldhp: 1100
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shieldkin: 40
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shieldtherm: 20
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shipid: 626
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shipimg: Vexor.jpg
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shipname: Vexor
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sigradius: 145 m
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structurehp: 2000
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targetrange: 52.50 km
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tech: ''
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totaltraintime: 19h 15m 30s
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turrets: 4
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variations: '{{Ship|Guardian-Vexor}},{{Ship|Ishtar}},{{Ship|Vexor Navy Issue}}'
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volume: 115000
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warpspeed: 4 AU/s
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warptime: 8.62 s
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wikireferences: ''
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source_url: https://wiki.eveuniversity.org/Vexor
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tech_level: Tech 1
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title: Vexor
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type_id: 626
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validation_score: 1.0
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---
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<img src="/626.png" alt="Vexor" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
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<div style="display: flow-root;">
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## Summary
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</div>
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The Vexor is a dedicated drone boat. It has 75mb of drone bandwidth, allowing it to field a mixed flight of medium and heavy drones at a time, and has the drone bay to carry a few replacements or an additional flight of light drones. This gives the Vexor great flexibility for long roams, where it can carry a full flight of medium and light damage drones, as well as a flight of light repair or EWAR drones to deploy as the situation dictates. While the Vexor has a bonus to hybrid guns, this can be ignored if desired due to a large amount of the Vexor's DPS coming from drones anyway, and Vexors with autocannons, nosferatu and/or neutralisers are common. With 4 mids and 5 lows Vexors are most often armor tanked.
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The Vexor is also a great ship to use for salvaging missions as they are completed. By using a Salvager, a Small Tractor Beam, a Drone Link Augmentor and a single Hybrid Turret (to draw aggro) in the high slots a moderately drone-skilled capsuleer can securely complete level 2 missions while salvaging. Salvaging level 2 missions is debatably profitable however the salvage/mission fit Vexor can complete level 2s in respectable time when compared to a straight mission fit Vexor.
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Among T1 cruisers the Vexor is a little more skill demanding than the Thorax. In particular, you should not get a Vexor unless you have at least Drones 4 and should make getting Drones 5 a high priority.
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<div style="display: flow-root;">
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## Skills
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</div>
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Drones V: You shouldn't get into the Vexor until you have this. You'll be killing your DPS and it is a lossmail waiting to happen.
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Drone Interfacing III: (IV ideally) 10% increase in drone damage per level? What are you waiting for? Get this yesterday.
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Drone Navigation III: to fit the Drone Navigation Computer (+25% drone speed) and provide an increase of 5% per level. Reduce the travel time of drones to your target.
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Drone Sharpshooting III: (get IV ASAP) Increases optimal range of drones, they start shooting at your target sooner.
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Light Drone Operation V and Medium Drone Operation V: Both give 5% increase to their drone type. Get them ASAP; they give you access to T2 Light and Medium Drones, respectively.
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Drone Avionics III: Another very important skill. At V, your drones will have an engagement sphere of 45km. At III, you can fit the Drone Link Augmentor in a high slot, increasing drone control range +20km per module fit. This lets you engage kiters/snipers. Get it to V if you are a serious droneboater. For even more range (and access to E-War drones!), continue into Advanced Drone Avionics.
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Heavy Drone Operation V: 5% increase to damage of Heavy drones. Very important when fighting big ships with T2 Heavy drones at Level V. Note your bandwidth can't support a full flight of 5.
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You should not neglect your Gunnery either. Combining both can make the Vexor have crazy amounts of dps for a ship its size.
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<div style="display: flow-root;">
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## Tactics
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</div>
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PvP
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If you're coming from the Algos (and conventional MMO master/minion tactical thinking), you might think your drones must do the fighting for you, while you sit back and direct them like a conductor. The Vexor can make a useful contribution doing this, and in a solo situation against a kiting target you may be forced to do this.
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That said, the Vexor has a remarkably high potential damage output for a T1 cruiser, and to get that potential out of the Vexor you need to do the exact opposite. Closing in on the enemy, a fit with bonused blasters backed by good support and fitting skills can act as a sixth drone, melting opponents. Even with Meta 4 guns, mid-range drone skills and T1 drones, you could be pumping out over 450DPS in a buffer shield-tanked Vexor. Move into T2 drones and you start breaking 500+DPS.
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A fit with projectile turrets and an energy neutralizer can add significant turret DPS by closing range, and, with few other demands on its capacitor, can drain small- and medium-sized ships' energy. A single medium neut can cause serious problems to many frigates, potentially shutting down their tank and/or tackle and/or DPS.
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The PvP Vexor can mount a buffer shield tank, a buffer armor tank, or an active armor tank. The shield buffer Vexor is high on DPS, as damage-amplifying modules can be fitted in the abundant low slots, but light on EHP; expect to do a lot of damage, but not to stay on field very long once you are primaried. The armor buffer on a Vexor can achieve very impressive EHP for a T1 cruiser, second only to the Maller, and still deliver over 500DPS with good skills. An active armor tank with a cap booster and two armor repairers is possible, and can prove its worth in 1v1 or very-small-gang situations, but requires more pilot management and will struggle with the incoming DPS from anything larger than a very limited group of small enemies.
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All-in-all the Vexor is a classic "droneboat", and has a droneboat's strengths and weaknesses: powerful capacitor-independent DPS, tactical flexibility from multiple drone flights, and a variety of viable fittings, balanced by drone travel time, drone vulnerability, and the problem of preserving drone connections in fights which involve long strung-out ranges or frequent tactical warps.
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PvE
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In PvE, fitting two-three blasters and a drone link augmentor would do the job. The selectable damage types of drones gives the Vexor great flexibility in PvE.
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<div style="display: flow-root;">
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## Notes
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</div>
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You can add notes here.
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## Patch History
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