From 942c440897d05dea942a3c00a882b32ab7b06cbd Mon Sep 17 00:00:00 2001 From: b3nw Date: Sun, 19 Apr 2026 22:14:40 +0000 Subject: [PATCH] [AGENT] Update: ships/minmatar-republic/f/cruisers/scythe-fleet-issue --- .../f/cruisers/scythe-fleet-issue.md | 127 ++++++++++++++++++ 1 file changed, 127 insertions(+) create mode 100644 content/ships/minmatar-republic/f/cruisers/scythe-fleet-issue.md diff --git a/content/ships/minmatar-republic/f/cruisers/scythe-fleet-issue.md b/content/ships/minmatar-republic/f/cruisers/scythe-fleet-issue.md new file mode 100644 index 00000000..edf2f5ae --- /dev/null +++ b/content/ships/minmatar-republic/f/cruisers/scythe-fleet-issue.md @@ -0,0 +1,127 @@ +--- +esi_data: + fitting_stats: + cpu_output: 400 + high_slots: 5 + low_slots: 5 + med_slots: 5 + powergrid_output: 745 + rig_slots: 3 + group: Cruiser + hull_stats: + hp_armor: 1950 + hp_shield: 2400 + hp_structure: 1950 + name: Scythe Fleet Issue + race: Unknown + skill_requirements: + - level: 2 + skill_id: 3333 + type_id: 29336 + velocity: 280 +image: /29336.png +last_updated: '2026-04-19T22:14:38.500618' +source: eve-university +source_stats: + armorem: 60 + armorexp: 10 + armorhp: 1950 + armorkin: 25 + armortherm: 35 + bandwidth: 25 Mbit/sec + bonuses: Minmatar Cruiser bonuses (per skill level):
10% bonus to Medium + Projectile Turret rate of fire
10% bonus to Light Missile, Heavy Missile and + Heavy Assault Missile damage
+ capacitor: 1,275 GJ + cargohold: "440 m\xB3" + class: Cruiser + cpu: 400 + dronebay: "25 m\xB3" + externallinks: '' + extrahold: '' + extraholdtype: '' + faction: Minmatar Republic + forumlinks: '' + grouping: Faction Cruisers + highlights1: '' + highlights2: '' + highlights3: '' + highlights4: '' + highs: 5 + hulltype: Scythe Class + inertia: 0.44 + info: The Scythe Fleet Issue is a throwback to earlier days of Minmatar ship design, + when the scarcity of resources meant that a single ship needed to be able to do + almost everything. While often dubbed a "mini-Typhoon" for this reason, this versatile + gunboat nonetheless has nowhere near the defensive capabilities of its larger + ancestor. What it does bring to the table, however, is unparalleled agility and + unpredictability. A squadron of these ships can be an immense thorn in the side + of even the most able and well-equipped fleet commander. + launchers: 4 + lows: 5 + mass: 10910000 + maxlockedtargets: 7 + maxvelocity: 280 + mediums: 5 + powergrid: 745 + quote: Our many perspectives will always triumph over those who accept only one. + quote_attribution: Hetman General Kanth Filmir + reqskills: '*{{RequiredSkill|Minmatar Cruiser|II}} + + ** {{RequiredSkill|Spaceship Command|II}} + + ** {{RequiredSkill|Minmatar Destroyer|III}} + + *** {{RequiredSkill|Minmatar Frigate|III}} + + **** {{RequiredSkill|Spaceship Command|I}}' + scanres: 345 mm + sensortype: LADAR + sensorvalue: 16 points + shieldem: 0 + shieldexp: 50 + shieldhp: 2400 + shieldkin: 40 + shieldtherm: 20 + shipid: 29336 + shipimg: Scythe Fleet Issue.jpg + shipname: Scythe Fleet Issue + sigradius: 90 m + structurehp: 1950 + targetrange: 50.00 km + tech: F + totaltraintime: 22h 29m 40s + turrets: 4 + variations: '{{Ship|Scimitar}},{{Ship|Scythe}}' + volume: 89000 + warpspeed: 4 AU/s + warptime: 6.65 s + wikireferences: '' +source_url: https://wiki.eveuniversity.org/Scythe Fleet Issue +title: Scythe Fleet Issue +type_id: 29336 +validation_score: 1.0 +--- + +Scythe Fleet Issue + +
+ +## Summary + +
+ + +The Scythe Fleet Issue is, unlike its basic form, not a logistics ship. It has so-called "split bonuses", with one bonus for projectile turrets and one for missiles, and an equal number of turret and launcher highpoints, 4, in a 5-high-slot ship. This means that to extract its maximum possible DPS, a pilot must have good projectile and missile skills, or else forego one of the bonuses and use a utility high slot for something else. + +The SFI is also fast and agile, and it has a subtle but powerful advantage in its very, very small signature radius for a damage-dealing cruiser. These characteristics lend themselves to kiting tactics. +## Skills +Further information about additional or recommended skills to pilot Scythe Fleet Issue for a specific or its common role(s) can be written here. +## Tactics +Fast kiting is usually the name of the game with a Scythe Fleet Issue. Pilots can consider whether missiles or turrets serve their purposes best. + +In some applications and fittings, it might be possible to take advantage of the tiny signature radius (for a cruiser) by fitting an afterburner or dual propulsion. +## Patch History + +## Notes +You can write additional notes for Scythe Fleet Issue here. \ No newline at end of file