From 946617cadda8b071c3e39d694e2163f5fb1fd979 Mon Sep 17 00:00:00 2001 From: b3nw Date: Tue, 21 Apr 2026 01:14:37 +0000 Subject: [PATCH] [AGENT] Update: ships/battleships/tech-2/redeemer --- content/ships/battleships/tech-2/redeemer.md | 174 +++++++++++++++++++ 1 file changed, 174 insertions(+) create mode 100644 content/ships/battleships/tech-2/redeemer.md diff --git a/content/ships/battleships/tech-2/redeemer.md b/content/ships/battleships/tech-2/redeemer.md new file mode 100644 index 00000000..9720e7f8 --- /dev/null +++ b/content/ships/battleships/tech-2/redeemer.md @@ -0,0 +1,174 @@ +--- +esi_data: + fitting_stats: + cpu_output: 505 + high_slots: 8 + low_slots: 7 + med_slots: 4 + powergrid_output: 17000 + rig_slots: 2 + group: Black Ops + hull_stats: + hp_armor: 5312 + hp_shield: 4375 + hp_structure: 4968 + name: Redeemer + race: Unknown + skill_requirements: + - level: 5 + skill_id: 3339 + - level: 1 + skill_id: 28656 + type_id: 22428 + velocity: 117 +faction: Amarr Empire +faction_group: Empire +image: /22428.png +last_updated: '2026-04-21T01:14:35.864295' +ship_class: Black Ops +source: eve-university +source_stats: + armorem: 50 + armorexp: 49 + armorhp: 5312 + armorkin: 41 + armortherm: 35 + bandwidth: 125 Mbit/sec + bonuses: "Amarr Battleship bonuses (per skill level):
\n10% reduction\ + \ in Large Energy Turret activation cost\n
\n10% bonus to Large Energy Turret\ + \ rate of fire\n
\n'''Black Ops bonuses (per skill level):'''
\n7.5% bonus\ + \ to Large Energy Turret tracking speed
\n10% bonus to Energy Nosferatu and\ + \ Energy Neutralizer drain amount
\n'''Role Bonus:'''
\n\u2022 Can\ + \ fit Covert Cynosural Field Generator and Covert Jump Portal Generator
\n\u2022\ +  No targeting delay after Cloaking Device deactivation
\n\u2022 Cloak\ + \ reactivation delay reduced to 5 seconds
\n75% reduction to effective distance\ + \ traveled for jump fatigue
\n50% reduction in Cynosural Field Generator duration
\n\ + 650% bonus to ship max velocity when using Cloaking Devices
\n5% Additional\ + \ bonus to Reinforced Bulkhead hitpoints" + capacitor: 5,912.5 GJ + cargohold: "800 m\xB3" + class: Black Ops + cpu: 505 + dronebay: "125 m\xB3" + externallinks: '' + extrahold: "2,150 m\xB3" + extraholdtype: Fuel + faction: Amarr Empire + grouping: Black Ops + highlights1: High Amount of High Slots + highlights2: High Amount of Low Slots + highs: 8 + hulltype: Armageddon Class + inertia: 0.072 + info: Black Ops battleships are designed for infiltration and espionage behind enemy + lines. With the use of a short-range jump drive and a portal generator, they are + capable of making a special type of jump portal usable only by covert ops vessels. + This enables them to stealthily plant reconnaissance and espionage forces in enemy + territory. For the final word in clandestine maneuvers, look no further. + launchers: 0 + lows: 7 + mass: 150300000 + maxlockedtargets: 7 + maxvelocity: 117 + mediums: 4 + powergrid: 17000 + quote: Acts of faith performed in the dark still serve the light. + quote_attribution: Empress Catiz Tash-Murkon I + reqskills: '*{{RequiredSkill|Amarr Battleship|V}} + + ** {{RequiredSkill|Spaceship Command|IV}} + + ** {{RequiredSkill|Amarr Battlecruiser|III}} + + *** {{RequiredSkill|Spaceship Command|III}} + + *** {{RequiredSkill|Amarr Cruiser|III}} + + **** {{RequiredSkill|Spaceship Command|II}} + + **** {{RequiredSkill|Amarr Destroyer|III}} + + ***** {{RequiredSkill|Amarr Frigate|III}} + + ****** {{RequiredSkill|Spaceship Command|I}} + + * {{RequiredSkill|Black Ops|I}} + + ** {{RequiredSkill|Cloaking|IV}} + + *** {{RequiredSkill|CPU Management|IV}} + + ** {{RequiredSkill|Jump Drive Calibration|IV}} + + *** {{RequiredSkill|Jump Drive Operation|V}} + + **** {{RequiredSkill|Navigation|V}} + + **** {{RequiredSkill|Warp Drive Operation|V}} + + ***** {{RequiredSkill|Navigation|I}} + + **** {{RequiredSkill|Science|V}} + + ** {{RequiredSkill|Spaceship Command|V}}' + scanres: 220 mm + sensortype: RADAR + sensorvalue: 17 points + shieldem: 0 + shieldexp: 68 + shieldhp: 4375 + shieldkin: 53 + shieldtherm: 20 + shipid: 22428 + shipimg: Redeemer.jpg + shipname: Redeemer + sigradius: 333 m + structurehp: 4968 + targetrange: 70.60 km + tech: 2 + totaltraintime: 120d 8h 6m 0s + turrets: 5 + variations: '{{Ship|Armageddon}},
+ + {{Ship|Armageddon Navy Issue}},
+ + {{Ship|Bhaalgorn}},
+ + {{Ship|Armageddon Imperial Issue}}' + volume: 486000 + warpspeed: 3.0 AU/s + warptime: 15.00 s +source_url: https://wiki.eveuniversity.org/Redeemer +tech_level: Tech 2 +title: Redeemer +type_id: 22428 +validation_score: 1.0 +--- + +Redeemer + +
+ +## Summary + +
+The Redeemer is the Amarr Black Ops. Its strong rate of fire bonus leads to impressive DPS which makes it the most popular damage dealer among Black Ops. The capacitor warfare bonus is welcome to make the typical neut in the utility high more effective. Despite that bonus, full neuting fits like it is common for the Sin are not done with the Redeemer as the damage from its turrets is considered too valuable. The Redeemer is the Black Ops with the most low slots (seven), thus it’s not surprising that it is usually armor tanked. It is also a popular option for dedicated bridging fits because the high number of low slots allows fitting many expanded cargoholds. +
+ +## Skills + +
+Further information about additional or recommended skills to pilot Redeemer for a specific or its common role(s) can be written here. +
+ +## Tactics + +
+No sub-article about Redeemer roles or piloting tactics. You can write them here. +
+ +## Notes + +
+You can write additional notes for Redeemer here. +## Patch history \ No newline at end of file