diff --git a/content/ships/caldari-state/f/combat-battlecruisers/ferox-navy-issue.md b/content/ships/caldari-state/f/combat-battlecruisers/ferox-navy-issue.md
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+---
+esi_data:
+ fitting_stats:
+ cpu_output: 515
+ high_slots: 7
+ low_slots: 4
+ med_slots: 7
+ powergrid_output: 1150
+ rig_slots: 3
+ group: Combat Battlecruiser
+ hull_stats:
+ hp_armor: 5250
+ hp_shield: 7875
+ hp_structure: 6000
+ name: Ferox Navy Issue
+ race: Unknown
+ skill_requirements:
+ - level: 2
+ skill_id: 33096
+ type_id: 72812
+ velocity: 170
+image: /72812.png
+last_updated: '2026-04-19T19:36:31.628487'
+source: eve-university
+source_stats:
+ armorem: 50
+ armorexp: 10
+ armorhp: 5250
+ armorkin: 25
+ armortherm: 45
+ bandwidth: 25 Mbit/sec
+ bonuses: "'''Caldari Battlecruiser bonuses (per skill level):'''
\n7.5% bonus\
+ \ to Medium Hybrid Turret damage
\n5% bonus to Medium Hybrid Turret tracking\
+ \ speed
\n7.5% bonus to Shield Booster activation cost
\n10% reduction in\
+ \ Shield Booster power and CPU requirements
\n'''Role Bonus:'''
\n\u2022\
+ Can use one Command Burst module
\n50% bonus to Command Burst area of\
+ \ effect range
\n25% bonus to Medium Hybrid Turret optimal range and falloff"
+ capacitor: 2,900 GJ
+ cargohold: "475 m\xB3"
+ class: Combat Battlecruiser
+ cpu: 515
+ dronebay: 25{{m3}}
+ externallinks: ''
+ extrahold: ''
+ extraholdtype: ''
+ faction: Caldari State
+ grouping: Faction Battlecruisers
+ highlights1: Can use Command Burst module
+ highlights2: High amount of High Slots
+ highlights3: ''
+ highlights4: ''
+ highs: 7
+ hulltype: Ferox Class
+ inertia: 0.69
+ info: "While the Ferox had long been a key ship in Caldari Navy fleets, new ambush\
+ \ tactics were beginning to expose weaknesses in the standard doctrines. The navy\
+ \ needed a ship capable of withstanding a surprise assault from multiple vessels,\
+ \ with firepower to match. This time, the Caldari weren't designing an elegant\
+ \ hunter that could kill at range \u2013 they needed a monster with heavy defenses\
+ \ and claws sharp enough to fend off closing attackers.\n\nWith advanced hybrid\
+ \ tracking systems and highly classified shield energy injection systems, the\
+ \ Ferox Navy Issue is capable of reducing entire squadrons to smoking wreckage\
+ \ single-handedly. This great beast fears not the buzzing of flies."
+ launchers: 0
+ lows: 4
+ mass: 14250000
+ maxlockedtargets: 8
+ maxvelocity: 170
+ mediums: 7
+ powergrid: 1150
+ quote: 'The Three S''s of Success: Shields, Shields, Shields.'
+ quote_attribution: Caldari Military saying
+ reqskills: '* {{RequiredSkill|Caldari Battlecruiser|I}}
+
+ ** {{RequiredSkill|Caldari Cruiser|III}}
+
+ *** {{RequiredSkill|Caldari Destroyer|III}}
+
+ **** {{RequiredSkill|Caldari Frigate|III}}
+
+ ***** {{RequiredSkill|Spaceship Command|I}}
+
+ *** {{RequiredSkill|Spaceship Command|II}}
+
+ ** {{RequiredSkill|Spaceship Command|III}}'
+ scanres: 195 mm
+ sensortype: Gravimetric
+ sensorvalue: 20 points
+ shieldem: 0
+ shieldexp: 50
+ shieldhp: 7875
+ shieldkin: 40
+ shieldtherm: 20
+ shipid: 72812
+ shipimg: ''
+ shipname: Ferox Navy Issue
+ sigradius: 325 m
+ structurehp: 6000
+ targetrange: 60 km
+ tech: F
+ totaltraintime: 1d 21h 16m 40s
+ turrets: 6
+ variations: '{{Ship|Ferox}}, {{Ship|Vulture}}'
+ volume: 252000
+ warpspeed: 3.5 AU/s
+ warptime: 13.63 s
+ wikireferences: ''
+source_url: https://wiki.eveuniversity.org/Ferox Navy Issue
+title: Ferox Navy Issue
+type_id: 72812
+validation_score: 1.0
+---
+
+
+
+